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-rw-r--r--src/map/mob.c466
1 files changed, 248 insertions, 218 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 22777a70a..9e734926a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3787,41 +3787,38 @@ static int mob_read_randommonster(void)
}
/*==========================================
- * mob_skill_db.txt reading
+ * processes one mob_skill_db entry
+ * @param last_mob_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-static int mob_readskilldb(void)
+static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, int* last_mob_id)
{
- FILE *fp;
- char line[1024];
- int i,tmp, count;
-
- const struct {
+ static const struct {
char str[32];
enum MobSkillState id;
} cond1[] = {
- { "always", MSC_ALWAYS },
- { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
- { "myhpinrate", MSC_MYHPINRATE },
- { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE },
- { "friendhpinrate", MSC_FRIENDHPINRATE },
- { "mystatuson", MSC_MYSTATUSON },
- { "mystatusoff", MSC_MYSTATUSOFF },
- { "friendstatuson", MSC_FRIENDSTATUSON },
- { "friendstatusoff", MSC_FRIENDSTATUSOFF },
- { "attackpcgt", MSC_ATTACKPCGT },
- { "attackpcge", MSC_ATTACKPCGE },
- { "slavelt", MSC_SLAVELT },
- { "slavele", MSC_SLAVELE },
- { "closedattacked", MSC_CLOSEDATTACKED },
- { "longrangeattacked",MSC_LONGRANGEATTACKED },
- { "skillused", MSC_SKILLUSED },
- { "afterskill", MSC_AFTERSKILL },
- { "casttargeted", MSC_CASTTARGETED },
- { "rudeattacked", MSC_RUDEATTACKED },
- { "masterhpltmaxrate",MSC_MASTERHPLTMAXRATE },
- { "masterattacked", MSC_MASTERATTACKED },
- { "alchemist", MSC_ALCHEMIST },
- { "onspawn", MSC_SPAWN},
+ { "always", MSC_ALWAYS },
+ { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
+ { "myhpinrate", MSC_MYHPINRATE },
+ { "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE },
+ { "friendhpinrate", MSC_FRIENDHPINRATE },
+ { "mystatuson", MSC_MYSTATUSON },
+ { "mystatusoff", MSC_MYSTATUSOFF },
+ { "friendstatuson", MSC_FRIENDSTATUSON },
+ { "friendstatusoff", MSC_FRIENDSTATUSOFF },
+ { "attackpcgt", MSC_ATTACKPCGT },
+ { "attackpcge", MSC_ATTACKPCGE },
+ { "slavelt", MSC_SLAVELT },
+ { "slavele", MSC_SLAVELE },
+ { "closedattacked", MSC_CLOSEDATTACKED },
+ { "longrangeattacked", MSC_LONGRANGEATTACKED },
+ { "skillused", MSC_SKILLUSED },
+ { "afterskill", MSC_AFTERSKILL },
+ { "casttargeted", MSC_CASTTARGETED },
+ { "rudeattacked", MSC_RUDEATTACKED },
+ { "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE },
+ { "masterattacked", MSC_MASTERATTACKED },
+ { "alchemist", MSC_ALCHEMIST },
+ { "onspawn", MSC_SPAWN },
}, cond2[] ={
{ "anybad", -1 },
{ "stone", SC_STONE },
@@ -3863,218 +3860,251 @@ static int mob_readskilldb(void)
{ "around", MST_AROUND },
};
- int x;
- const char* filename[] = { "mob_skill_db.txt","mob_skill_db2.txt" };
+ struct mob_skill *ms, gms;
+ int mob_id;
+ int i, j, tmp;
- if( battle_config.mob_skill_rate == 0 ) {
- ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
- return 0;
- }
+ mob_id = atoi(str[0]);
- for( x = 0; x < ARRAYLENGTH(filename); ++x )
+ if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
{
- int last_mob_id = 0;
- count = 0;
- sprintf(line, "%s/%s", db_path, filename[x]);
- fp=fopen(line,"r");
- if(fp==NULL){
- if(x==0)
- ShowError("can't read %s\n",line);
- continue;
+ if (mob_id != *last_mob_id) {
+ ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, source, line);
+ *last_mob_id = mob_id;
}
- while(fgets(line, sizeof(line), fp))
+ return false;
+ }
+ if( strcmp(str[1],"clear")==0 ){
+ if (mob_id < 0)
+ return false;
+ memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
+ mob_db_data[mob_id]->maxskill=0;
+ return true;
+ }
+
+ if (mob_id < 0)
+ { //Prepare global skill. [Skotlex]
+ memset(&gms, 0, sizeof (struct mob_skill));
+ ms = &gms;
+ } else {
+ ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
+ if( i == MAX_MOBSKILL )
{
- char *sp[20],*p;
- int mob_id;
- struct mob_skill *ms, gms;
- int j=0;
+ if (mob_id != *last_mob_id) {
+ ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", line, mob_id, mob_db_data[mob_id]->sprite);
+ *last_mob_id = mob_id;
+ }
+ return false;
+ }
+ }
- count++;
- if(line[0] == '/' && line[1] == '/')
- continue;
+ //State
+ ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(str[2],state[j].str) == 0 );
+ if( j < ARRAYLENGTH(state) )
+ ms->state = state[j].id;
+ else {
+ ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", str[2], source, line);
+ ms->state = MSS_ANY;
+ }
- memset(sp,0,sizeof(sp));
- for(i=0,p=line;i<18 && p;i++){
- sp[i]=p;
- if((p=strchr(p,','))!=NULL)
- *p++=0;
- }
- if(i == 0 || (mob_id=atoi(sp[0]))== 0)
- continue;
- if(i < 18) {
- ShowError("mob_skill: Insufficient number of fields for skill at %s, line %d\n", filename[x], count);
+ //Skill ID
+ j=atoi(str[3]);
+ if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus
+ {
+ if (mob_id < 0)
+ ShowError("Invalid Skill ID (%d) for all mobs\n", j);
+ else
+ ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
+ return false;
+ }
+ ms->skill_id=j;
+
+ //Skill lvl
+ j= atoi(str[4])<=0 ? 1 : atoi(str[4]);
+ ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
+
+ //Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
+ tmp = atoi(str[5]);
+ if (battle_config.mob_skill_rate != 100)
+ tmp = tmp*battle_config.mob_skill_rate/100;
+ if (tmp > 10000)
+ ms->permillage= 10000;
+ else
+ ms->permillage= tmp;
+ ms->casttime=atoi(str[6]);
+ ms->delay=atoi(str[7]);
+ if (battle_config.mob_skill_delay != 100)
+ ms->delay = ms->delay*battle_config.mob_skill_delay/100;
+ if (ms->delay < 0) //time overflow?
+ ms->delay = INT_MAX;
+ ms->cancel=atoi(str[8]);
+ if( strcmp(str[8],"yes")==0 ) ms->cancel=1;
+
+ //Target
+ ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(str[9],target[j].str) == 0 );
+ if( j < ARRAYLENGTH(target) )
+ ms->target = target[j].id;
+ else {
+ ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", str[9], source, line);
+ ms->target = MST_TARGET;
+ }
+
+ //Check that the target condition is right for the skill type. [Skotlex]
+ if (skill_get_casttype(ms->skill_id) == CAST_GROUND)
+ { //Ground skill.
+ if (ms->target > MST_AROUND)
+ {
+ ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n",
+ ms->skill_id, skill_get_name(ms->skill_id),
+ mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ ms->target = MST_TARGET;
+ }
+ } else if (ms->target > MST_MASTER) {
+ ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
+ ms->skill_id, skill_get_name(ms->skill_id),
+ mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ ms->target = MST_TARGET;
+ }
+
+ //Cond1
+ ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(str[10],cond1[j].str) == 0 );
+ if( j < ARRAYLENGTH(cond1) )
+ ms->cond1 = cond1[j].id;
+ else {
+ ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", str[10], source, line);
+ ms->cond1 = -1;
+ }
+
+ //Cond2
+ // numeric value
+ ms->cond2 = atoi(str[11]);
+ // or special constant
+ ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(str[11],cond2[j].str) == 0 );
+ if( j < ARRAYLENGTH(cond2) )
+ ms->cond2 = cond2[j].id;
+
+ ms->val[0]=(int)strtol(str[12],NULL,0);
+ ms->val[1]=(int)strtol(str[13],NULL,0);
+ ms->val[2]=(int)strtol(str[14],NULL,0);
+ ms->val[3]=(int)strtol(str[15],NULL,0);
+ ms->val[4]=(int)strtol(str[16],NULL,0);
+
+ if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
+ ms->val[1] == mob_db(mob_id)->status.mode)
+ {
+ ms->val[1] = 0;
+ ms->val[4] = 1; //request to return mode to normal.
+ }
+ if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1])
+ { //Adds a mode to the mob.
+ //Remove aggressive mode when the new mob type is passive.
+ if (!(ms->val[1]&MD_AGGRESSIVE))
+ ms->val[3]|=MD_AGGRESSIVE;
+ ms->val[2]|= ms->val[1]; //Add the new mode.
+ ms->val[1] = 0; //Do not "set" it.
+ }
+
+ if(str[17] != NULL && strlen(str[17])>2)
+ ms->emotion=atoi(str[17]);
+ else
+ ms->emotion=-1;
+ if (mob_id < 0)
+ { //Set this skill to ALL mobs. [Skotlex]
+ mob_id *= -1;
+ for (i = 1; i < MAX_MOB_DB; i++)
+ {
+ if (mob_db_data[i] == NULL)
continue;
- }
- if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
+ if (mob_db_data[i]->status.mode&MD_BOSS)
{
- if (mob_id != last_mob_id) {
- ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, filename[x], count);
- last_mob_id = mob_id;
- }
- continue;
- }
- if( strcmp(sp[1],"clear")==0 ){
- if (mob_id < 0)
+ if (!(mob_id&2)) //Skill not for bosses
continue;
- memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
- mob_db_data[mob_id]->maxskill=0;
+ } else
+ if (!(mob_id&1)) //Skill not for normal enemies.
+ continue;
+
+ ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 );
+ if(j==MAX_MOBSKILL)
continue;
- }
- if (mob_id < 0)
- { //Prepare global skill. [Skotlex]
- memset(&gms, 0, sizeof (struct mob_skill));
- ms = &gms;
- } else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
- if( i == MAX_MOBSKILL ) {
- if (mob_id != last_mob_id) {
- ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", count,mob_id,mob_db_data[mob_id]->sprite);
- last_mob_id = mob_id;
- }
- continue;
- }
- }
+ memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
+ mob_db_data[i]->maxskill=j+1;
+ }
+ } else //Skill set on a single mob.
+ mob_db_data[mob_id]->maxskill=i+1;
- //State
- ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(sp[2],state[j].str) == 0 );
- if( j < ARRAYLENGTH(state) )
- ms->state = state[j].id;
- else {
- ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", sp[2], filename[x], count);
- ms->state = MSS_ANY;
- }
+ return true;
+}
- //Skill ID
- j=atoi(sp[3]);
- if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus
- {
- if (mob_id < 0)
- ShowError("Invalid Skill ID (%d) for all mobs\n", j);
- else
- ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
- continue;
- }
- ms->skill_id=j;
-
- //Skill lvl
- j= atoi(sp[4])<=0 ? 1 : atoi(sp[4]);
- ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
-
- //Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
- tmp = atoi(sp[5]);
- if (battle_config.mob_skill_rate != 100)
- tmp = tmp*battle_config.mob_skill_rate/100;
- if (tmp > 10000)
- ms->permillage= 10000;
- else
- ms->permillage= tmp;
- ms->casttime=atoi(sp[6]);
- ms->delay=atoi(sp[7]);
- if (battle_config.mob_skill_delay != 100)
- ms->delay = ms->delay*battle_config.mob_skill_delay/100;
- if (ms->delay < 0) //time overflow?
- ms->delay = INT_MAX;
- ms->cancel=atoi(sp[8]);
- if( strcmp(sp[8],"yes")==0 ) ms->cancel=1;
-
- //Target
- ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(sp[9],target[j].str) == 0 );
- if( j < ARRAYLENGTH(target) )
- ms->target = target[j].id;
- else {
- ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", sp[9], filename[x], count);
- ms->target = MST_TARGET;
- }
+/*==========================================
+ * mob_skill_db.txt reading
+ *------------------------------------------*/
+static int mob_readskilldb(void)
+{
+ const char* filename[] = { "mob_skill_db.txt", "mob_skill_db2.txt" };
+ int fi;
- //Check that the target condition is right for the skill type. [Skotlex]
- if (skill_get_casttype(ms->skill_id) == CAST_GROUND)
- { //Ground skill.
- if (ms->target > MST_AROUND)
- {
- ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n",
- ms->skill_id, skill_get_name(ms->skill_id),
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
- ms->target = MST_TARGET;
- }
- } else if (ms->target > MST_MASTER) {
- ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
- ms->skill_id, skill_get_name(ms->skill_id),
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
- ms->target = MST_TARGET;
- }
+ if( battle_config.mob_skill_rate == 0 )
+ {
+ ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
+ return 0;
+ }
- //Cond1
- ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(sp[10],cond1[j].str) == 0 );
- if( j < ARRAYLENGTH(cond1) )
- ms->cond1 = cond1[j].id;
- else {
- ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", sp[10], filename[x], count);
- ms->cond1 = -1;
- }
+ for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
+ {
+ uint32 lines = 0, count = 0;
+ char line[1024];
+ int i;
+ int tmp = 0;
- //Cond2
- // numeric value
- ms->cond2 = atoi(sp[11]);
- // or special constant
- ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(sp[11],cond2[j].str) == 0 );
- if( j < ARRAYLENGTH(cond2) )
- ms->cond2 = cond2[j].id;
-
- ms->val[0]=(int)strtol(sp[12],NULL,0);
- ms->val[1]=(int)strtol(sp[13],NULL,0);
- ms->val[2]=(int)strtol(sp[14],NULL,0);
- ms->val[3]=(int)strtol(sp[15],NULL,0);
- ms->val[4]=(int)strtol(sp[16],NULL,0);
-
- if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
- ms->val[1] == mob_db(mob_id)->status.mode)
+ char path[256];
+ FILE *fp;
+
+ sprintf(path, "%s/%s", db_path, filename[fi]);
+ fp = fopen(path, "r");
+ if( fp == NULL )
+ {
+ ShowWarning("mob_readskilldb: File not found \"%s\", skipping.\n", path);
+ continue;
+ }
+
+ // process rows one by one
+ while(fgets(line, sizeof(line), fp))
+ {
+ char *str[20], *p, *np;
+ int j=0;
+
+ lines++;
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ memset(str, 0, sizeof(str));
+
+ p = line;
+ while( ISSPACE(*p) )
+ ++p;
+ if( *p == '\0' )
+ continue;// empty line
+ for(i = 0; i < 18; i++)
{
- ms->val[1] = 0;
- ms->val[4] = 1; //request to return mode to normal.
+ str[i] = p;
+ if((np = strchr(p, ',')) != NULL) {
+ *np = '\0'; p = np + 1;
+ }
}
- if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1])
- { //Adds a mode to the mob.
- //Remove aggressive mode when the new mob type is passive.
- if (!(ms->val[1]&MD_AGGRESSIVE))
- ms->val[3]|=MD_AGGRESSIVE;
- ms->val[2]|= ms->val[1]; //Add the new mode.
- ms->val[1] = 0; //Do not "set" it.
+
+ if( i < 18 )
+ {
+ ShowError("mob_readskilldb: Insufficient number of fields for skill at %s, line %d\n", filename[fi], lines);
+ continue;
}
- if(sp[17] != NULL && strlen(sp[17])>2)
- ms->emotion=atoi(sp[17]);
- else
- ms->emotion=-1;
- if (mob_id < 0)
- { //Set this skill to ALL mobs. [Skotlex]
- mob_id *= -1;
- for (i = 1; i < MAX_MOB_DB; i++)
- {
- if (mob_db_data[i] == NULL)
- continue;
- if (mob_db_data[i]->status.mode&MD_BOSS)
- {
- if (!(mob_id&2)) //Skill not for bosses
- continue;
- } else
- if (!(mob_id&1)) //Skill not for normal enemies.
- continue;
-
- for(j=0;j<MAX_MOBSKILL;j++)
- if( mob_db_data[i]->skill[j].skill_id == 0)
- break;
- if(j==MAX_MOBSKILL)
- continue;
+ if( !mob_parse_row_mobskilldb(str, path, lines, &tmp) )
+ continue;
- memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob_db_data[i]->maxskill=j+1;
- }
- } else //Skill set on a single mob.
- mob_db_data[mob_id]->maxskill=i+1;
+ count++;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[x]);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", filename[fi]);
}
return 0;
}