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-rw-r--r--src/map/quest.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index 79328ae9d..ecaa8720e 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -81,6 +81,7 @@ int quest_pc_login(struct map_session_data *sd)
int i;
#endif
+ nullpo_retr(1, sd);
if(sd->avail_quests == 0)
return 1;
@@ -111,6 +112,7 @@ int quest_add(struct map_session_data *sd, int quest_id)
int n;
struct quest_db *qi = quest->db(quest_id);
+ nullpo_retr(-1, sd);
if( qi == &quest->dummy ) {
ShowError("quest_add: quest %d not found in DB.\n", quest_id);
return -1;
@@ -122,6 +124,7 @@ int quest_add(struct map_session_data *sd, int quest_id)
}
n = sd->avail_quests; // Insertion point
+ Assert_retr(-1, sd->avail_quests <= sd->num_quests);
sd->num_quests++;
sd->avail_quests++;
@@ -163,6 +166,7 @@ int quest_change(struct map_session_data *sd, int qid1, int qid2)
int i;
struct quest_db *qi = quest->db(qid2);
+ nullpo_retr(-1, sd);
if( qi == &quest->dummy ) {
ShowError("quest_change: quest %d not found in DB.\n", qid2);
return -1;
@@ -213,6 +217,7 @@ int quest_delete(struct map_session_data *sd, int quest_id)
{
int i;
+ nullpo_retr(-1, sd);
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
@@ -283,6 +288,7 @@ void quest_update_objective(struct map_session_data *sd, int mob_id)
{
int i,j;
+ nullpo_retv(sd);
for (i = 0; i < sd->avail_quests; i++) {
struct quest_db *qi = NULL;
@@ -338,6 +344,7 @@ int quest_update_status(struct map_session_data *sd, int quest_id, enum quest_st
{
int i;
+ nullpo_retr(-1, sd);
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
if( i == sd->avail_quests ) {
ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
@@ -388,6 +395,7 @@ int quest_check(struct map_session_data *sd, int quest_id, enum quest_check_type
{
int i;
+ nullpo_retr(-1, sd);
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if (i == sd->num_quests)
return -1;
@@ -431,6 +439,7 @@ struct quest_db *quest_read_db_sub(struct config_setting_t *cs, int n, const cha
struct config_setting_t *t = NULL;
int i32 = 0, quest_id;
const char *str = NULL;
+ nullpo_retr(NULL, cs);
/*
* Id: Quest ID [int]
* Name: Quest Name [string]