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-rw-r--r--src/map/atcommand.c57
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/clif.c54
-rw-r--r--src/map/pc.c38
-rw-r--r--src/map/script.c8
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c642
-rw-r--r--src/map/status.h51
9 files changed, 447 insertions, 407 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index e9c8c5fba..e3b4077cb 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -8504,12 +8504,12 @@ ACMD(charcommands)
ACMD(mount2) {
clif->message(sd->fd,msg_txt(1362)); // NOTICE: If you crash with mount your LUA is outdated.
- if( !(sd->sc.option&OPTION_MOUNTING) ) {
+ if( !(sd->sc.data[SC_ALL_RIDING]) ) {
clif->message(sd->fd,msg_txt(1363)); // You have mounted.
- pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);
+ sc_start(&sd->bl,SC_ALL_RIDING,100,0,-1);
} else {
clif->message(sd->fd,msg_txt(1364)); // You have released your mount.
- pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
+ status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER);
}
return true;
}
@@ -9380,6 +9380,56 @@ ACMD(searchstore){
return true;
}
+ACMD(costume){
+ const char* names[4] = {
+ "Wedding",
+ "Xmas",
+ "Summer",
+ "Hanbok",
+ };
+ const int name2id[4] = { SC_WEDDING, SC_XMAS, SC_SUMMER, SC_HANBOK };
+ unsigned short k = 0;
+
+ if( !message || !*message ) {
+ for( k = 0; k < 4; k++ ) {
+ if( sd->sc.data[name2id[k]] ) {
+ sprintf(atcmd_output,msg_txt(1473),names[k]);//Costume '%s' removed.
+ clif->message(sd->fd,atcmd_output);
+ status_change_end(&sd->bl,name2id[k],INVALID_TIMER);
+ return true;
+ }
+ }
+
+ clif->message(sd->fd,msg_txt(1472));
+ for( k = 0; k < 4; k++ ) {
+ sprintf(atcmd_output,msg_txt(1471),names[k]);//-- %s
+ clif->message(sd->fd,atcmd_output);
+ }
+ return false;
+ }
+
+ for( k = 0; k < 4; k++ ) {
+ if( sd->sc.data[name2id[k]] ) {
+ sprintf(atcmd_output,msg_txt(1470),names[k]);// You're already with a '%s' costume, type '@costume' to remove it.
+ clif->message(sd->fd,atcmd_output);
+ return false;
+ }
+ }
+
+ for( k = 0; k < 4; k++ ) {
+ if( strcmpi(message,names[k]) == 0 )
+ break;
+ }
+ if( k == 4 ) {
+ sprintf(atcmd_output,msg_txt(1469),message);// '%s' is not a known costume
+ clif->message(sd->fd,atcmd_output);
+ return false;
+ }
+
+ sc_start(&sd->bl, name2id[k], 100, 0, -1);
+
+ return true;
+}
/**
* Fills the reference of available commands in atcommand DBMap
**/
@@ -9644,6 +9694,7 @@ void atcommand_basecommands(void) {
ACMD_DEF(channel),
ACMD_DEF(fontcolor),
ACMD_DEF(searchstore),
+ ACMD_DEF(costume),
};
AtCommandInfo* cmd;
int i;
diff --git a/src/map/battle.c b/src/map/battle.c
index 372616f83..7df79e772 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5682,6 +5682,7 @@ static const struct _battle_data {
{ "wedding_ignorepalette", &battle_config.wedding_ignorepalette, 0, 0, 1, },
{ "xmas_ignorepalette", &battle_config.xmas_ignorepalette, 0, 0, 1, },
{ "summer_ignorepalette", &battle_config.summer_ignorepalette, 0, 0, 1, },
+ { "hanbok_ignorepalette", &battle_config.hanbok_ignorepalette, 0, 0, 1, },
{ "natural_healhp_interval", &battle_config.natural_healhp_interval, 6000, NATURAL_HEAL_INTERVAL, INT_MAX, },
{ "natural_healsp_interval", &battle_config.natural_healsp_interval, 8000, NATURAL_HEAL_INTERVAL, INT_MAX, },
{ "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval, 10000, NATURAL_HEAL_INTERVAL, INT_MAX, },
diff --git a/src/map/battle.h b/src/map/battle.h
index 8b1f757f5..9305cb3eb 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -197,6 +197,7 @@ struct Battle_Config {
int wedding_ignorepalette; //[Skotlex]
int xmas_ignorepalette; // [Valaris]
int summer_ignorepalette; // [Zephyrus]
+ int hanbok_ignorepalette;
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
diff --git a/src/map/clif.c b/src/map/clif.c
index 7ada310e2..c026f1566 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -772,8 +772,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t
void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand)
{
- if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER))
- {
+ if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK)) {
*rhand = *lhand = 0;
return;
}
@@ -1358,7 +1357,7 @@ int clif_spawn(struct block_list *bl)
clif->specialeffect(bl,421,AREA);
if( sd->bg_id && map[sd->bl.m].flag.battleground )
clif->sendbgemblem_area(sd);
- if( sd->sc.option&OPTION_MOUNTING ) {
+ if( sd->sc.data[SC_ALL_RIDING] ) {
//New Mounts are not complaint to the original method, so we gotta tell this guy that he is mounting.
clif->sc_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0);
}
@@ -3244,15 +3243,24 @@ void clif_changelook(struct block_list *bl,int type,int val)
vd->shield = val;
break;
case LOOK_BASE:
- vd->class_ = val;
- if (vd->class_ == JOB_WEDDING || vd->class_ == JOB_XMAS || vd->class_ == JOB_SUMMER)
+ if( !sd ) break;
+
+ if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
vd->weapon = vd->shield = 0;
- if (vd->cloth_color && (
- (vd->class_ == JOB_WEDDING && battle_config.wedding_ignorepalette) ||
- (vd->class_ == JOB_XMAS && battle_config.xmas_ignorepalette) ||
- (vd->class_ == JOB_SUMMER && battle_config.summer_ignorepalette)
- ))
- clif->changelook(bl,LOOK_CLOTHES_COLOR,0);
+
+ if( !vd->cloth_color )
+ break;
+
+ if( sd ) {
+ if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
+ vd->cloth_color = 0;
+ if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
+ vd->cloth_color = 0;
+ if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
+ vd->cloth_color = 0;
+ if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
+ vd->cloth_color = 0;
+ }
break;
case LOOK_HAIR:
vd->hair_style = val;
@@ -3270,12 +3278,16 @@ void clif_changelook(struct block_list *bl,int type,int val)
vd->hair_color = val;
break;
case LOOK_CLOTHES_COLOR:
- if (val && (
- (vd->class_ == JOB_WEDDING && battle_config.wedding_ignorepalette) ||
- (vd->class_ == JOB_XMAS && battle_config.xmas_ignorepalette) ||
- (vd->class_ == JOB_SUMMER && battle_config.summer_ignorepalette)
- ))
- val = 0;
+ if( val && sd ) {
+ if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
+ val = 0;
+ if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
+ val = 0;
+ if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
+ val = 0;
+ if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
+ val = 0;
+ }
vd->cloth_color = val;
break;
case LOOK_SHOES:
@@ -4297,7 +4309,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
if( dstsd->talisman[i] > 0 )
clif->talisman_single(sd->fd, dstsd, i);
}
- if( dstsd->sc.option&OPTION_MOUNTING ) {
+ if( dstsd->sc.data[SC_ALL_RIDING] ) {
//New Mounts are not complaint to the original method, so we gotta tell this guy that I'm mounting.
clif->sc_single(sd->fd,dstsd->bl.id,SI_ALL_RIDING,2,1,0,0);
}
@@ -10037,7 +10049,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE )
return;
- if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
+ if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
return;
if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] )
@@ -11185,7 +11197,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
}
}
- if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
+ if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
return;
if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
@@ -11269,7 +11281,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
}
}
- if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
+ if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
return;
if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
diff --git a/src/map/pc.c b/src/map/pc.c
index 7427348fe..2ac5d6919 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -457,8 +457,8 @@ void pc_inventory_rentals(struct map_session_data *sd)
if( sd->status.inventory[i].expire_time <= time(NULL) ) {
if( sd->status.inventory[i].nameid == ITEMID_REINS_OF_MOUNT
- && sd->sc.option&OPTION_MOUNTING ) {
- pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
+ && sd->sc.data[SC_ALL_RIDING] ) {
+ status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER);
}
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
@@ -518,9 +518,9 @@ int pc_makesavestatus(struct map_session_data *sd)
//Only copy the Cart/Peco/Falcon options, the rest are handled via
//status change load/saving. [Skotlex]
#ifdef NEW_CARTS
- sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
+ sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR);
#else
- sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
+ sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR);
#endif
if (sd->sc.data[SC_JAILED])
{ //When Jailed, do not move last point.
@@ -4293,7 +4293,7 @@ int pc_useitem(struct map_session_data *sd,int n)
/* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */
if( sd->inventory_data[n]->flag.delay_consume ) {
- if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.option&OPTION_MOUNTING )
+ if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.data[SC_ALL_RIDING] )
return 0;
else if( pc_issit(sd) )
return 0;
@@ -6337,8 +6337,6 @@ int pc_resetskill(struct map_session_data* sd, int flag)
i &= ~OPTION_WUGRIDER;
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
i &= ~OPTION_MADOGEAR;
- if( i&OPTION_MOUNTING )
- i &= ~OPTION_MOUNTING;
#ifndef NEW_CARTS
if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) )
i &= ~OPTION_CART;
@@ -7632,15 +7630,6 @@ int pc_setoption(struct map_session_data *sd,int type)
}
#endif
- if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) {
- clif->sc_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0);
- status_calc_pc(sd,0);
- } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) {
- clif->sc_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0);
- status_calc_pc(sd,0);
- }
-
-
if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
clif->status_change(&sd->bl, SI_FALCON, 1, 0, 0, 0, 0);
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
@@ -7679,22 +7668,7 @@ int pc_setoption(struct map_session_data *sd,int type)
new_look = JOB_STAR_GLADIATOR2;
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
new_look = -1;
-
- if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING))
- new_look = JOB_WEDDING;
- else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING)
- new_look = -1;
-
- if (type&OPTION_XMAS && !(p_type&OPTION_XMAS))
- new_look = JOB_XMAS;
- else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS)
- new_look = -1;
-
- if (type&OPTION_SUMMER && !(p_type&OPTION_SUMMER))
- new_look = JOB_SUMMER;
- else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER)
- new_look = -1;
-
+
if (sd->disguise || !new_look)
return 0; //Disguises break sprite changes
diff --git a/src/map/script.c b/src/map/script.c
index a061fcdd1..c847179df 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16697,7 +16697,7 @@ BUILDIN(ismounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return true;
- if( sd->sc.option&OPTION_MOUNTING )
+ if( sd->sc.data[SC_ALL_RIDING] )
script_pushint(st,1);
else
script_pushint(st,0);
@@ -16717,10 +16717,10 @@ BUILDIN(setmounting) {
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
script_pushint(st,0);//can't mount with one of these
else {
- if( sd->sc.option&OPTION_MOUNTING )
- pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
+ if( sd->sc.data[SC_ALL_RIDING] )
+ status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER);
else
- pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
+ sc_start(&sd->bl, SC_ALL_RIDING, 100, 0, -1);
script_pushint(st,1);//in both cases, return 1.
}
return true;
diff --git a/src/map/skill.c b/src/map/skill.c
index 874ad1a26..399212c96 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -512,7 +512,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
if( sd->skillitem == skill_id )
return 0;
- if( sd->sc.option&OPTION_MOUNTING )
+ if( sd->sc.data[SC_ALL_RIDING] )
return 1;//You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
switch (skill_id) {
diff --git a/src/map/status.c b/src/map/status.c
index 3892d94cc..8777c7d2f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -904,6 +904,7 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL;
StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL;
StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
+ StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
@@ -1664,7 +1665,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
}
if (sc->option&OPTION_CHASEWALK && skill_id != ST_CHASEWALK)
return 0;
- if(sc->option&OPTION_MOUNTING)
+ if( sc->data[SC_ALL_RIDING] )
return 0;//New mounts can't attack nor use skills in the client; this check makes it cheat-safe [Ind]
}
@@ -5014,7 +5015,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( sc->data[SC_FUSION] )
val = 25;
else if( sd ) {
- if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON|OPTION_MOUNTING) )
+ if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] )
val = 25;//Same bonus
else if( pc_isridingwug(sd) )
val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
@@ -5940,124 +5941,122 @@ void status_set_viewdata(struct block_list *bl, int class_)
vd = NULL;
switch (bl->type) {
- case BL_PC:
- {
- TBL_PC* sd = (TBL_PC*)bl;
- if (pcdb_checkid(class_)) {
- if (sd->sc.option&OPTION_WEDDING)
- class_ = JOB_WEDDING;
- else if (sd->sc.option&OPTION_SUMMER)
- class_ = JOB_SUMMER;
- else if (sd->sc.option&OPTION_XMAS)
- class_ = JOB_XMAS;
- else if (sd->sc.option&OPTION_RIDING) {
- switch (class_) { //Adapt class to a Mounted one.
- case JOB_KNIGHT:
- class_ = JOB_KNIGHT2;
- break;
- case JOB_CRUSADER:
- class_ = JOB_CRUSADER2;
- break;
- case JOB_LORD_KNIGHT:
- class_ = JOB_LORD_KNIGHT2;
- break;
- case JOB_PALADIN:
- class_ = JOB_PALADIN2;
- break;
- case JOB_BABY_KNIGHT:
- class_ = JOB_BABY_KNIGHT2;
- break;
- case JOB_BABY_CRUSADER:
- class_ = JOB_BABY_CRUSADER2;
- break;
+ case BL_PC:
+ {
+ TBL_PC* sd = (TBL_PC*)bl;
+ if (pcdb_checkid(class_)) {
+ if (sd->sc.option&OPTION_RIDING) {
+ switch (class_) { //Adapt class to a Mounted one.
+ case JOB_KNIGHT:
+ class_ = JOB_KNIGHT2;
+ break;
+ case JOB_CRUSADER:
+ class_ = JOB_CRUSADER2;
+ break;
+ case JOB_LORD_KNIGHT:
+ class_ = JOB_LORD_KNIGHT2;
+ break;
+ case JOB_PALADIN:
+ class_ = JOB_PALADIN2;
+ break;
+ case JOB_BABY_KNIGHT:
+ class_ = JOB_BABY_KNIGHT2;
+ break;
+ case JOB_BABY_CRUSADER:
+ class_ = JOB_BABY_CRUSADER2;
+ break;
+ }
}
- }
- sd->vd.class_ = class_;
- clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
- sd->vd.head_top = sd->status.head_top;
- sd->vd.head_mid = sd->status.head_mid;
- sd->vd.head_bottom = sd->status.head_bottom;
- sd->vd.hair_style = cap_value(sd->status.hair,0,battle_config.max_hair_style);
- sd->vd.hair_color = cap_value(sd->status.hair_color,0,battle_config.max_hair_color);
- sd->vd.cloth_color = cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color);
- sd->vd.robe = sd->status.robe;
- sd->vd.sex = sd->status.sex;
- } else if (vd)
- memcpy(&sd->vd, vd, sizeof(struct view_data));
- else
- ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
- }
- break;
- case BL_MOB:
- {
- TBL_MOB* md = (TBL_MOB*)bl;
- if (vd)
- md->vd = vd;
- else
- ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_);
- }
- break;
- case BL_PET:
- {
- TBL_PET* pd = (TBL_PET*)bl;
- if (vd) {
- memcpy(&pd->vd, vd, sizeof(struct view_data));
- if (!pcdb_checkid(vd->class_)) {
- pd->vd.hair_style = battle_config.pet_hair_style;
- if(pd->pet.equip) {
- pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
- if (!pd->vd.head_bottom)
- pd->vd.head_bottom = pd->pet.equip;
+ sd->vd.class_ = class_;
+ clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
+ sd->vd.head_top = sd->status.head_top;
+ sd->vd.head_mid = sd->status.head_mid;
+ sd->vd.head_bottom = sd->status.head_bottom;
+ sd->vd.hair_style = cap_value(sd->status.hair,0,battle_config.max_hair_style);
+ sd->vd.hair_color = cap_value(sd->status.hair_color,0,battle_config.max_hair_color);
+ sd->vd.cloth_color = cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color);
+ sd->vd.robe = sd->status.robe;
+ sd->vd.sex = sd->status.sex;
+
+ if ( sd->vd.cloth_color ) {
+ if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
+ sd->vd.cloth_color = 0;
+ if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
+ sd->vd.cloth_color = 0;
+ if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
+ sd->vd.cloth_color = 0;
+ if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
+ sd->vd.cloth_color = 0;
}
- }
- } else
- ShowError("status_set_viewdata (PET): No view data for class %d\n", class_);
- }
- break;
- case BL_NPC:
- {
- TBL_NPC* nd = (TBL_NPC*)bl;
- if (vd)
- nd->vd = vd;
- else
- ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
- }
- break;
- case BL_HOM: //[blackhole89]
- {
- struct homun_data *hd = (struct homun_data*)bl;
- if (vd)
- hd->vd = vd;
- else
- ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
- }
+ } else if (vd)
+ memcpy(&sd->vd, vd, sizeof(struct view_data));
+ else
+ ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
+ }
break;
- case BL_MER:
- {
- struct mercenary_data *md = (struct mercenary_data*)bl;
- if (vd)
- md->vd = vd;
- else
- ShowError("status_set_viewdata (MERCENARY): No view data for class %d\n", class_);
- }
+ case BL_MOB:
+ {
+ TBL_MOB* md = (TBL_MOB*)bl;
+ if (vd)
+ md->vd = vd;
+ else
+ ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_);
+ }
break;
- case BL_ELEM:
- {
- struct elemental_data *ed = (struct elemental_data*)bl;
- if (vd)
- ed->vd = vd;
- else
- ShowError("status_set_viewdata (ELEMENTAL): No view data for class %d\n", class_);
- }
+ case BL_PET:
+ {
+ TBL_PET* pd = (TBL_PET*)bl;
+ if (vd) {
+ memcpy(&pd->vd, vd, sizeof(struct view_data));
+ if (!pcdb_checkid(vd->class_)) {
+ pd->vd.hair_style = battle_config.pet_hair_style;
+ if(pd->pet.equip) {
+ pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
+ if (!pd->vd.head_bottom)
+ pd->vd.head_bottom = pd->pet.equip;
+ }
+ }
+ } else
+ ShowError("status_set_viewdata (PET): No view data for class %d\n", class_);
+ }
+ break;
+ case BL_NPC:
+ {
+ TBL_NPC* nd = (TBL_NPC*)bl;
+ if (vd)
+ nd->vd = vd;
+ else
+ ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
+ }
break;
+ case BL_HOM: //[blackhole89]
+ {
+ struct homun_data *hd = (struct homun_data*)bl;
+ if (vd)
+ hd->vd = vd;
+ else
+ ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
+ }
+ break;
+ case BL_MER:
+ {
+ struct mercenary_data *md = (struct mercenary_data*)bl;
+ if (vd)
+ md->vd = vd;
+ else
+ ShowError("status_set_viewdata (MERCENARY): No view data for class %d\n", class_);
+ }
+ break;
+ case BL_ELEM:
+ {
+ struct elemental_data *ed = (struct elemental_data*)bl;
+ if (vd)
+ ed->vd = vd;
+ else
+ ShowError("status_set_viewdata (ELEMENTAL): No view data for class %d\n", class_);
+ }
+ break;
}
- vd = status_get_viewdata(bl);
- if (vd && vd->cloth_color && (
- (vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette)
- || (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette)
- || (vd->class_==JOB_SUMMER && battle_config.summer_ignorepalette)
- ))
- vd->cloth_color = 0;
}
/// Returns the status_change data of bl or NULL if it doesn't exist.
@@ -7327,17 +7326,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_WEDDING:
case SC_XMAS:
case SC_SUMMER:
+ case SC_HANBOK:
if (!vd) return 0;
//Store previous values as they could be removed.
- val1 = vd->class_;
- val2 = vd->weapon;
- val3 = vd->shield;
- val4 = vd->cloth_color;
unit_stop_attack(bl);
- clif->changelook(bl,LOOK_WEAPON,0);
- clif->changelook(bl,LOOK_SHIELD,0);
- clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
- clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
break;
case SC_NOCHAT:
// [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_?
@@ -7466,6 +7458,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_READYTURN:
case SC_DODGE:
case SC_PUSH_CART:
+ case SC_ALL_RIDING:
tick = -1;
break;
@@ -8546,22 +8539,22 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
ShowError("UnknownStatusChange [%d]\n", type);
return 0;
}
- }
- else //Special considerations when loading SC data.
- switch( type )
- {
- case SC_WEDDING:
- case SC_XMAS:
- case SC_SUMMER:
- clif->changelook(bl,LOOK_WEAPON,0);
- clif->changelook(bl,LOOK_SHIELD,0);
- clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
- clif->changelook(bl,LOOK_CLOTHES_COLOR,val4);
- break;
- case SC_KAAHI:
- val4 = INVALID_TIMER;
- break;
- }
+ } else //Special considerations when loading SC data.
+ switch( type ) {
+ case SC_WEDDING:
+ case SC_XMAS:
+ case SC_SUMMER:
+ case SC_HANBOK:
+ if( !vd ) break;
+ clif->changelook(bl,LOOK_BASE,vd->class_);
+ clif->changelook(bl,LOOK_WEAPON,0);
+ clif->changelook(bl,LOOK_SHIELD,0);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+ break;
+ case SC_KAAHI:
+ val4 = INVALID_TIMER;
+ break;
+ }
//Those that make you stop attacking/walking....
switch (type) {
@@ -8619,8 +8612,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
// Set option as needed.
opt_flag = 1;
- switch(type)
- {
+ switch(type) {
//OPT1
case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break;
case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
@@ -8756,12 +8748,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_WEDDING:
sc->option |= OPTION_WEDDING;
+ opt_flag |= 0x4;
break;
case SC_XMAS:
sc->option |= OPTION_XMAS;
+ opt_flag |= 0x4;
break;
case SC_SUMMER:
sc->option |= OPTION_SUMMER;
+ opt_flag |= 0x4;
+ break;
+ case SC_HANBOK:
+ sc->option |= OPTION_HANBOK;
+ opt_flag |= 0x4;
break;
case SC_ORCISH:
sc->option |= OPTION_ORCISH;
@@ -8774,13 +8773,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
//On Aegis, when turning on a status change, first goes the option packet, then the sc packet.
- if(opt_flag)
+ if(opt_flag) {
clif->changeoption(bl);
-
- if (calc_flag&SCB_DYE)
- { //Reset DYE color
- if (vd && vd->cloth_color)
- {
+ if( sd && opt_flag&0x4 ) {
+ clif->changelook(bl,LOOK_BASE,vd->class_);
+ clif->changelook(bl,LOOK_WEAPON,0);
+ clif->changelook(bl,LOOK_SHIELD,0);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+ }
+ }
+ if (calc_flag&SCB_DYE) { //Reset DYE color
+ if (vd && vd->cloth_color) {
val4 = vd->cloth_color;
clif->changelook(bl,LOOK_CLOTHES_COLOR,0);
}
@@ -8936,6 +8939,7 @@ int status_change_clear(struct block_list* bl, int type) {
case SC_MELTDOWN:
case SC_XMAS:
case SC_SUMMER:
+ case SC_HANBOK:
case SC_NOCHAT:
case SC_FUSION:
case SC_EARTHSCROLL:
@@ -8974,6 +8978,7 @@ int status_change_clear(struct block_list* bl, int type) {
case SC_S_LIFEPOTION:
case SC_L_LIFEPOTION:
case SC_PUSH_CART:
+ case SC_ALL_RIDING:
continue;
}
@@ -8983,6 +8988,7 @@ int status_change_clear(struct block_list* bl, int type) {
case SC_WEIGHT90:
case SC_NOCHAT:
case SC_PUSH_CART:
+ case SC_ALL_RIDING:
continue;
}
}
@@ -9079,28 +9085,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if(bl->type == BL_PC)
skill->break_equip(bl,EQP_WEAPON,10000,BCT_SELF);
break;
- case SC_WEDDING:
- case SC_XMAS:
- case SC_SUMMER:
- if (!vd) break;
- if (sd)
- { //Load data from sd->status.* as the stored values could have changed.
- //Must remove OPTION to prevent class being rechanged.
- sc->option &= type==SC_WEDDING?~OPTION_WEDDING:type==SC_XMAS?~OPTION_XMAS:~OPTION_SUMMER;
- clif->changeoption(&sd->bl);
- status_set_viewdata(bl, sd->status.class_);
- } else {
- vd->class_ = sce->val1;
- vd->weapon = sce->val2;
- vd->shield = sce->val3;
- vd->cloth_color = sce->val4;
- }
- clif->changelook(bl,LOOK_BASE,vd->class_);
- clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
- clif->changelook(bl,LOOK_WEAPON,vd->weapon);
- clif->changelook(bl,LOOK_SHIELD,vd->shield);
- if(sd) clif->skillinfoblock(sd);
- break;
case SC_RUN:
{
struct unit_data *ud = unit_bl2ud(bl);
@@ -9496,169 +9480,175 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_INTRAVISION:
calc_flag = SCB_ALL;/* required for overlapping */
break;
- }
+ }
opt_flag = 1;
switch(type){
- case SC_STONE:
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- case SC_DEEPSLEEP:
- case SC_BURNING:
- case SC_WHITEIMPRISON:
- case SC_CRYSTALIZE:
- sc->opt1 = 0;
- break;
+ case SC_STONE:
+ case SC_FREEZE:
+ case SC_STUN:
+ case SC_SLEEP:
+ case SC_DEEPSLEEP:
+ case SC_BURNING:
+ case SC_WHITEIMPRISON:
+ case SC_CRYSTALIZE:
+ sc->opt1 = 0;
+ break;
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- sc->opt2 &= ~(1<<(type-SC_POISON));
- break;
- case SC_DPOISON:
- sc->opt2 &= ~OPT2_DPOISON;
- break;
- case SC_SIGNUMCRUCIS:
- sc->opt2 &= ~OPT2_SIGNUMCRUCIS;
- break;
+ case SC_POISON:
+ case SC_CURSE:
+ case SC_SILENCE:
+ case SC_BLIND:
+ sc->opt2 &= ~(1<<(type-SC_POISON));
+ break;
+ case SC_DPOISON:
+ sc->opt2 &= ~OPT2_DPOISON;
+ break;
+ case SC_SIGNUMCRUCIS:
+ sc->opt2 &= ~OPT2_SIGNUMCRUCIS;
+ break;
- case SC_HIDING:
- sc->option &= ~OPTION_HIDE;
- opt_flag|= 2|4; //Check for warp trigger + AoE trigger
- break;
- case SC_CLOAKING:
- case SC_CLOAKINGEXCEED:
- case SC__INVISIBILITY:
- sc->option &= ~OPTION_CLOAK;
- case SC_CAMOUFLAGE:
- opt_flag|= 2;
- break;
- case SC_CHASEWALK:
- sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
- opt_flag|= 2;
- break;
- case SC_SIGHT:
- sc->option &= ~OPTION_SIGHT;
- break;
- case SC_WEDDING:
- sc->option &= ~OPTION_WEDDING;
- break;
- case SC_XMAS:
- sc->option &= ~OPTION_XMAS;
- break;
- case SC_SUMMER:
- sc->option &= ~OPTION_SUMMER;
- break;
- case SC_ORCISH:
- sc->option &= ~OPTION_ORCISH;
- break;
- case SC_RUWACH:
- sc->option &= ~OPTION_RUWACH;
- break;
- case SC_FUSION:
- sc->option &= ~OPTION_FLYING;
- break;
- //opt3
- case SC_TWOHANDQUICKEN:
- case SC_ONEHAND:
- case SC_SPEARQUICKEN:
- case SC_CONCENTRATION:
- case SC_MERC_QUICKEN:
- sc->opt3 &= ~OPT3_QUICKEN;
- opt_flag = 0;
- break;
- case SC_OVERTHRUST:
- case SC_MAXOVERTHRUST:
- case SC_SWOO:
- sc->opt3 &= ~OPT3_OVERTHRUST;
- if( type == SC_SWOO )
- opt_flag = 8;
- else
+ case SC_HIDING:
+ sc->option &= ~OPTION_HIDE;
+ opt_flag|= 2|4; //Check for warp trigger + AoE trigger
+ break;
+ case SC_CLOAKING:
+ case SC_CLOAKINGEXCEED:
+ case SC__INVISIBILITY:
+ sc->option &= ~OPTION_CLOAK;
+ case SC_CAMOUFLAGE:
+ opt_flag|= 2;
+ break;
+ case SC_CHASEWALK:
+ sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
+ opt_flag|= 2;
+ break;
+ case SC_SIGHT:
+ sc->option &= ~OPTION_SIGHT;
+ break;
+ case SC_WEDDING:
+ sc->option &= ~OPTION_WEDDING;
+ opt_flag |= 0x4;
+ break;
+ case SC_XMAS:
+ sc->option &= ~OPTION_XMAS;
+ opt_flag |= 0x4;
+ break;
+ case SC_SUMMER:
+ sc->option &= ~OPTION_SUMMER;
+ opt_flag |= 0x4;
+ break;
+ case SC_HANBOK:
+ sc->option &= ~OPTION_HANBOK;
+ opt_flag |= 0x4;
+ break;
+ case SC_ORCISH:
+ sc->option &= ~OPTION_ORCISH;
+ break;
+ case SC_RUWACH:
+ sc->option &= ~OPTION_RUWACH;
+ break;
+ case SC_FUSION:
+ sc->option &= ~OPTION_FLYING;
+ break;
+ //opt3
+ case SC_TWOHANDQUICKEN:
+ case SC_ONEHAND:
+ case SC_SPEARQUICKEN:
+ case SC_CONCENTRATION:
+ case SC_MERC_QUICKEN:
+ sc->opt3 &= ~OPT3_QUICKEN;
opt_flag = 0;
- break;
- case SC_ENERGYCOAT:
- case SC_SKE:
- sc->opt3 &= ~OPT3_ENERGYCOAT;
- opt_flag = 0;
- break;
- case SC_INCATKRATE: //Simulated Explosion spirits effect.
- if (bl->type != BL_MOB)
- {
+ break;
+ case SC_OVERTHRUST:
+ case SC_MAXOVERTHRUST:
+ case SC_SWOO:
+ sc->opt3 &= ~OPT3_OVERTHRUST;
+ if( type == SC_SWOO )
+ opt_flag = 8;
+ else
+ opt_flag = 0;
+ break;
+ case SC_ENERGYCOAT:
+ case SC_SKE:
+ sc->opt3 &= ~OPT3_ENERGYCOAT;
opt_flag = 0;
break;
- }
- case SC_EXPLOSIONSPIRITS:
- sc->opt3 &= ~OPT3_EXPLOSIONSPIRITS;
- opt_flag = 0;
- break;
- case SC_STEELBODY:
- case SC_SKA:
- sc->opt3 &= ~OPT3_STEELBODY;
- opt_flag = 0;
- break;
- case SC_BLADESTOP:
- sc->opt3 &= ~OPT3_BLADESTOP;
- opt_flag = 0;
- break;
- case SC_AURABLADE:
- sc->opt3 &= ~OPT3_AURABLADE;
- opt_flag = 0;
- break;
- case SC_BERSERK:
- opt_flag = 0;
-// case SC__BLOODYLUST:
- sc->opt3 &= ~OPT3_BERSERK;
- break;
-// case ???: // doesn't seem to do anything
-// sc->opt3 &= ~OPT3_LIGHTBLADE;
-// opt_flag = 0;
-// break;
- case SC_DANCING:
- if ((sce->val1&0xFFFF) == CG_MOONLIT)
- sc->opt3 &= ~OPT3_MOONLIT;
- opt_flag = 0;
- break;
- case SC_MARIONETTE:
- case SC_MARIONETTE2:
- sc->opt3 &= ~OPT3_MARIONETTE;
- opt_flag = 0;
- break;
- case SC_ASSUMPTIO:
- sc->opt3 &= ~OPT3_ASSUMPTIO;
- opt_flag = 0;
- break;
- case SC_WARM: //SG skills [Komurka]
- sc->opt3 &= ~OPT3_WARM;
- opt_flag = 0;
- break;
- case SC_KAITE:
- sc->opt3 &= ~OPT3_KAITE;
- opt_flag = 0;
- break;
- case SC_BUNSINJYUTSU:
- sc->opt3 &= ~OPT3_BUNSIN;
- opt_flag = 0;
- break;
- case SC_SPIRIT:
- sc->opt3 &= ~OPT3_SOULLINK;
- opt_flag = 0;
- break;
- case SC_CHANGEUNDEAD:
- sc->opt3 &= ~OPT3_UNDEAD;
- opt_flag = 0;
- break;
-// case ???: // from DA_CONTRACT (looks like biolab mobs aura)
-// sc->opt3 &= ~OPT3_CONTRACT;
-// opt_flag = 0;
-// break;
- default:
- opt_flag = 0;
+ case SC_INCATKRATE: //Simulated Explosion spirits effect.
+ if (bl->type != BL_MOB)
+ {
+ opt_flag = 0;
+ break;
+ }
+ case SC_EXPLOSIONSPIRITS:
+ sc->opt3 &= ~OPT3_EXPLOSIONSPIRITS;
+ opt_flag = 0;
+ break;
+ case SC_STEELBODY:
+ case SC_SKA:
+ sc->opt3 &= ~OPT3_STEELBODY;
+ opt_flag = 0;
+ break;
+ case SC_BLADESTOP:
+ sc->opt3 &= ~OPT3_BLADESTOP;
+ opt_flag = 0;
+ break;
+ case SC_AURABLADE:
+ sc->opt3 &= ~OPT3_AURABLADE;
+ opt_flag = 0;
+ break;
+ case SC_BERSERK:
+ opt_flag = 0;
+ // case SC__BLOODYLUST:
+ sc->opt3 &= ~OPT3_BERSERK;
+ break;
+ // case ???: // doesn't seem to do anything
+ // sc->opt3 &= ~OPT3_LIGHTBLADE;
+ // opt_flag = 0;
+ // break;
+ case SC_DANCING:
+ if ((sce->val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 &= ~OPT3_MOONLIT;
+ opt_flag = 0;
+ break;
+ case SC_MARIONETTE:
+ case SC_MARIONETTE2:
+ sc->opt3 &= ~OPT3_MARIONETTE;
+ opt_flag = 0;
+ break;
+ case SC_ASSUMPTIO:
+ sc->opt3 &= ~OPT3_ASSUMPTIO;
+ opt_flag = 0;
+ break;
+ case SC_WARM: //SG skills [Komurka]
+ sc->opt3 &= ~OPT3_WARM;
+ opt_flag = 0;
+ break;
+ case SC_KAITE:
+ sc->opt3 &= ~OPT3_KAITE;
+ opt_flag = 0;
+ break;
+ case SC_BUNSINJYUTSU:
+ sc->opt3 &= ~OPT3_BUNSIN;
+ opt_flag = 0;
+ break;
+ case SC_SPIRIT:
+ sc->opt3 &= ~OPT3_SOULLINK;
+ opt_flag = 0;
+ break;
+ case SC_CHANGEUNDEAD:
+ sc->opt3 &= ~OPT3_UNDEAD;
+ opt_flag = 0;
+ break;
+ // case ???: // from DA_CONTRACT (looks like biolab mobs aura)
+ // sc->opt3 &= ~OPT3_CONTRACT;
+ // opt_flag = 0;
+ // break;
+ default:
+ opt_flag = 0;
}
- if (calc_flag&SCB_DYE)
- { //Restore DYE color
+ if (calc_flag&SCB_DYE) { //Restore DYE color
if (vd && !vd->cloth_color && sce->val4)
clif->changelook(bl,LOOK_CLOTHES_COLOR,sce->val4);
calc_flag&=~SCB_DYE;
@@ -9669,8 +9659,16 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if( opt_flag&8 ) //bugreport:681
clif->changeoption2(bl);
- else if(opt_flag)
+ else if(opt_flag) {
clif->changeoption(bl);
+ if( sd && opt_flag&0x4 ) {
+ clif->changelook(bl,LOOK_BASE,vd->class_);
+ clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
+ clif->changelook(bl,LOOK_WEAPON,sd->vd.weapon);
+ clif->changelook(bl,LOOK_SHIELD,sd->vd.shield);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color));
+ }
+ }
if (calc_flag)
status_calc_bl(bl,calc_flag);
diff --git a/src/map/status.h b/src/map/status.h
index 3c02b9d6c..eeac01e70 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -650,6 +650,9 @@ typedef enum sc_type {
#ifdef RENEWAL
SC_EXTREMITYFIST2,
#endif
+
+ SC_ALL_RIDING,
+ SC_HANBOK,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@@ -1450,30 +1453,30 @@ enum {
};
enum {
- OPTION_NOTHING = 0x00000000,
- OPTION_SIGHT = 0x00000001,
- OPTION_HIDE = 0x00000002,
- OPTION_CLOAK = 0x00000004,
- OPTION_FALCON = 0x00000010,
- OPTION_RIDING = 0x00000020,
- OPTION_INVISIBLE = 0x00000040,
- OPTION_ORCISH = 0x00000800,
- OPTION_WEDDING = 0x00001000,
- OPTION_RUWACH = 0x00002000,
- OPTION_CHASEWALK = 0x00004000,
- OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007.
- OPTION_XMAS = 0x00010000,
- OPTION_TRANSFORM = 0x00020000,
- OPTION_SUMMER = 0x00040000,
- OPTION_DRAGON1 = 0x00080000,
- OPTION_WUG = 0x00100000,
- OPTION_WUGRIDER = 0x00200000,
- OPTION_MADOGEAR = 0x00400000,
- OPTION_DRAGON2 = 0x00800000,
- OPTION_DRAGON3 = 0x01000000,
- OPTION_DRAGON4 = 0x02000000,
- OPTION_DRAGON5 = 0x04000000,
- OPTION_MOUNTING = 0x08000000,
+ OPTION_NOTHING = 0x00000000,
+ OPTION_SIGHT = 0x00000001,
+ OPTION_HIDE = 0x00000002,
+ OPTION_CLOAK = 0x00000004,
+ OPTION_FALCON = 0x00000010,
+ OPTION_RIDING = 0x00000020,
+ OPTION_INVISIBLE = 0x00000040,
+ OPTION_ORCISH = 0x00000800,
+ OPTION_WEDDING = 0x00001000,
+ OPTION_RUWACH = 0x00002000,
+ OPTION_CHASEWALK = 0x00004000,
+ OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007.
+ OPTION_XMAS = 0x00010000,
+ OPTION_TRANSFORM = 0x00020000,
+ OPTION_SUMMER = 0x00040000,
+ OPTION_DRAGON1 = 0x00080000,
+ OPTION_WUG = 0x00100000,
+ OPTION_WUGRIDER = 0x00200000,
+ OPTION_MADOGEAR = 0x00400000,
+ OPTION_DRAGON2 = 0x00800000,
+ OPTION_DRAGON3 = 0x01000000,
+ OPTION_DRAGON4 = 0x02000000,
+ OPTION_DRAGON5 = 0x04000000,
+ OPTION_HANBOK = 0x08000000,
#ifndef NEW_CARTS
OPTION_CART1 = 0x00000008,