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-rw-r--r--src/map/skill.c3
-rw-r--r--src/map/status.c1
2 files changed, 3 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 97b4a50fb..2fef37baf 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -446,7 +446,8 @@ int skillnotok (int skillid, struct map_session_data *sd)
// This code will compare the player's attack motion value which is influenced by ASPD before
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
- if( sd->canskill_tick && DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) )
+ if( sd->skillitem != skillid && sd->canskill_tick &&
+ DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index 5fe015450..a65de486b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5568,6 +5568,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_MAGNIFICAT:
if( sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
+ return 0;
break;
case SC_ONEHAND:
case SC_MERC_QUICKEN: