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-rw-r--r--src/map/mercenary.c2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/npc.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 0ceb9cbf5..c62877411 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -153,7 +153,7 @@ void merc_heal(struct homun_data *hd,int hp,int sp)
#ifndef TXT_ONLY
void merc_save(struct homun_data *hd)
{
- sprintf(tmp_sql, "UPDATE `homunculus` SET `class`='%d',`name`='%s',`level`='%d',`exp`='%d',`hunger`='%d',`hp`='%u',`sp`='%u',`skill1lv`='%d',`skill2lv`='%d',`skill3lv`='%d',`skill4lv`='%d',`skillpts`='%d' WHERE `id` = '%d'",
+ sprintf(tmp_sql, "UPDATE `homunculus` SET `class`='%d',`name`='%s',`level`='%d',`exp`='%lu',`hunger`='%d',`hp`='%u',`sp`='%u',`skill1lv`='%d',`skill2lv`='%d',`skill3lv`='%d',`skill4lv`='%d',`skillpts`='%d' WHERE `id` = '%d'",
hd->class_,hd->name,hd->level,hd->exp,hd->hunger_rate,
hd->battle_status.hp,hd->battle_status.sp,
hd->hskill[0].level,hd->hskill[1].level,hd->hskill[2].level,hd->hskill[3].level,
diff --git a/src/map/mob.c b/src/map/mob.c
index 88b06265c..c7096fb86 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1331,7 +1331,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
md->last_thinktime=tick;
- if (md->bl.prev==NULL || md->status.hp <= 0)
+ if (md->bl.prev==NULL || md->base_status->hp == 0)
return 1;
// 取り巻きモンスターの処理(呼び戻しされた時)
diff --git a/src/map/npc.c b/src/map/npc.c
index 8f9e95431..9dc5d0357 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2838,7 +2838,7 @@ int do_final_npc(void)
return 0;
}
-static void npc_debug_warps_sub(struct npc_data *nd)
+/*static void npc_debug_warps_sub(struct npc_data *nd)
{
int m;
if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
@@ -2869,7 +2869,7 @@ static void npc_debug_warps(void)
for (m = 0; m < map_num; m++)
for (i = 0; i < map[m].npc_num; i++)
npc_debug_warps_sub(map[m].npc[i]);
-}
+}*/
/*==========================================
* npc初期化