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-rw-r--r--src/map/skill.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 739fd9373..d5ac366ad 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4364,19 +4364,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- // FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!!
- // So, neither normal casted, nor item skill, nor autocasts would skip the menu! What was this intended to do?
- // Now, I assume only autocasts teleport may always skip the menu. [Inkfish]
+ // FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do.
+ // Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish]
if( skilllv == 1 )
{
- if( !battle_config.skip_teleport_lv1_menu && sd->skillitem == AL_TELEPORT ) // possibility to skip menu [LuzZza]
+ if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza]
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
else
pc_randomwarp(sd,3);
}
else
{
- if( sd->skillitem == AL_TELEPORT )
+ if( sd->skillitem != AL_TELEPORT )
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
else //Autocasted Teleport level 2??
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);