diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 84 | ||||
-rw-r--r-- | src/map/skill.c | 41 |
2 files changed, 77 insertions, 48 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index b7f23dbbd..cd87455d0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -60,7 +60,7 @@ static char statp[255][7]; struct { short id,lv; } need[6]; -} skill_tree[3][MAX_PC_CLASS][100];*/ // moved to pc.h +} skill_tree[3][MAX_PC_CLASS][100];*/ // moved to pc.h - celest static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) static int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) @@ -1472,12 +1472,23 @@ int pc_calcstatus(struct map_session_data* sd,int first) sd->paramb[5]+= 5; } if(sd->sc_data[SC_MARIONETTE].timer!=-1){ - sd->paramb[0]-= (sd->status.str+sd->paramb[0]+sd->parame[0])/2; - sd->paramb[1]-= (sd->status.agi+sd->paramb[1]+sd->parame[1])/2; - sd->paramb[2]-= (sd->status.vit+sd->paramb[2]+sd->parame[2])/2; - sd->paramb[3]-= (sd->status.int_+sd->paramb[3]+sd->parame[3])/2; - sd->paramb[4]-= (sd->status.dex+sd->paramb[4]+sd->parame[4])/2; - sd->paramb[5]-= (sd->status.luk+sd->paramb[5]+sd->parame[5])/2; + sd->paramb[0]-= sd->status.str/2; // bonuses not included + sd->paramb[1]-= sd->status.agi/2; + sd->paramb[2]-= sd->status.vit/2; + sd->paramb[3]-= sd->status.int_/2; + sd->paramb[4]-= sd->status.dex/2; + sd->paramb[5]-= sd->status.luk/2; + } + else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){ + struct map_session_data *psd = (struct map_session_data *)map_id2bl(sd->sc_data[SC_MARIONETTE2].val3); + if (psd) { // if partner is found + sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2; + sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2; + sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2; + sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2; + sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2; + sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2; + } } } @@ -1613,7 +1624,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バーサーク sd->status.max_hp = sd->status.max_hp * 3; - sd->status.hp = sd->status.hp * 3; + // sd->status.hp = sd->status.hp * 3; if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris sd->status.max_hp = battle_config.max_hp; if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris @@ -1909,6 +1920,11 @@ int pc_calcstatus(struct map_session_data* sd,int first) if(sd->sc_data[SC_DELUGE].timer!=-1) // エンチャントポイズン(属性はbattle.cで) sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting */ + if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG] + sd->def = sd->def2 = 0; + sd->mdef = sd->mdef2 = 0; + sd->flee -= sd->flee*50/100; + } if(sd->sc_data[SC_KEEPING].timer!=-1) sd->def = 100; if(sd->sc_data[SC_BARRIER].timer!=-1) @@ -3073,6 +3089,7 @@ int pc_useitem(struct map_session_data *sd,int n) if(sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 || sd->sc_data[SC_BERSERK].timer!=-1 || + sd->sc_data[SC_MARIONETTE].timer!=-1 || !pc_isUseitem(sd,n) ) { clif_useitemack(sd,n,0,0); return 1; @@ -5563,6 +5580,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp) * 職変更 * 引数 job 職業 0〜23 * upper 通常 0, 転生 1, 養子 2, そのまま -1 + * Rewrote to make it tidider [Celest] *------------------------------------------ */ int pc_jobchange(struct map_session_data *sd,int job, int upper) @@ -5570,36 +5588,32 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) int i; int b_class = 0; //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + //struct pc_base_job s_class = pc_calc_base_job(sd->status.class); nullpo_retr(0, sd); - if((job > 23) && (job < 68)) - job += 3977; - - if((job > 69) && (job < 4000)) - return 1; + if (upper < 0 || upper > 2) //現在転生かどうかを判断する + upper = pc_calc_upper (sd->status.class); - if(upper < 0) //現在転生かどうかを判断する - upper = s_class.upper; - - if(upper == 0){ //通常職ならjobそのまんま - b_class = job; - }else if(upper == 1){ - if(job == 23){ //転生にスパノビは存在しないのでお断り + b_class = job; //通常職ならjobそのまんま + if (job < 23) { + if (upper == 1) + b_class += 4001; + else if (upper == 2) //養子に結婚はないけどどうせ次で蹴られるからいいや + b_class += 4023; + } else if (job == 23) { + if (upper == 1) //転生にスパノビは存在しないのでお断り return 1; - }else{ - b_class = job + 4001; - } - }else if(upper == 2){ //養子に結婚はないけどどうせ次で蹴られるからいいや - b_class = (job==23)?job + 4022:job + 4023; - }else{ + else if (upper == 2) + b_class += 4022; + } else if (job > 23 && job < 69) { + b_class += 3977; + } else if ((job >= 69 && job < 4001) || (job > 4045)) return 1; - } if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job ==22 || sd->status.class == b_class) //♀はバードになれない、♂はダンサーになれない、結婚衣裳もお断り + job == 22 || sd->status.class == b_class) //♀はバードになれない、♂はダンサーになれない、結婚衣裳もお断り return 1; sd->status.class = sd->view_class = b_class; @@ -6980,14 +6994,13 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) { if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) && !pc_isdead(sd) && !pc_ishiding(sd) && - sd->sc_data[SC_POISON].timer == -1 - ) { + sd->sc_data[SC_POISON].timer == -1 && + sd->sc_data[SC_BERSERK].timer == -1 ) { pc_natural_heal_hp(sd); if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅状態ではSPが回復しない sd->sc_data[SC_DANCING].timer == -1 && //ダンス状態ではSPが回復しない - sd->sc_data[SC_BERSERK].timer == -1 //バーサーク状態ではSPが回復しない - ) - pc_natural_heal_sp(sd); + sd->sc_data[SC_BERSERK].timer == -1 ) //バーサーク状態ではSPが回復しない + pc_natural_heal_sp(sd); } else { sd->hp_sub = sd->inchealhptick = 0; sd->sp_sub = sd->inchealsptick = 0; @@ -7357,11 +7370,10 @@ int pc_readdb(void) s_class = pc_calc_base_job(atoi(split[0])); i = s_class.job; u = s_class.upper; - //printf ("i = %d, u = %d\n",i,u); for(j=0;skill_tree[u][i][j].id;j++); skill_tree[u][i][j].id=atoi(split[1]); skill_tree[u][i][j].max=atoi(split[2]); - + //not required - Celest //skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 //skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 diff --git a/src/map/skill.c b/src/map/skill.c index dfef6c036..543a4c43c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -756,7 +756,10 @@ int skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cas int skill_tree_get_max(int id, int b_class){ struct pc_base_job s_class = pc_calc_base_job(b_class); - return skill_tree[s_class.upper][s_class.job][id].max; + int i, skillid; + for(i=0;(skillid=skill_tree[s_class.upper][s_class.job][i].id)>0;i++) + if (id == skillid) return skill_tree[s_class.upper][s_class.job][i].max; + return skill_get_max (id); } /* プロトタイプ */ @@ -2917,7 +2920,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_SUFFRAGIUM: /* サフラギウム */ case PR_BENEDICTIO: /* 聖?降福 */ case CR_PROVIDENCE: /* プロヴィデンス */ - //case CG_MARIONETTE: // moved - Celest if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ clif_skill_nodamage(src,bl,skillid,skilllv,1); }else{ @@ -2928,7 +2930,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CG_MARIONETTE: /* マリオネットコントロ?ル */ if(sd && dstsd){ - struct status_change *tsc_data = battle_get_sc_data(src); + struct status_change *sc_data = battle_get_sc_data(src); + struct status_change *tsc_data = battle_get_sc_data(bl); int sc = SkillStatusChangeTable[skillid]; int sc2 = SC_MARIONETTE2; @@ -2940,15 +2943,21 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int map_freeblock_unlock(); return 1; } - if(tsc_data){ - if(tsc_data[sc].timer == -1) { + if(sc_data && tsc_data){ + if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) { skill_status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0); skill_status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0); } - else { + else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 && + sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) { skill_status_change_end(src, sc, -1); skill_status_change_end(bl, sc2, -1); } + else { + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 1; + } clif_skill_nodamage(src,bl,skillid,skilllv,1); } } @@ -3017,7 +3026,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case LK_AURABLADE: /* オ?ラブレ?ド */ case LK_PARRYING: /* パリイング */ case LK_CONCENTRATION: /* コンセントレ?ション */ - case LK_BERSERK: /* バ?サ?ク */ +// case LK_BERSERK: /* バ?サ?ク */ case HP_ASSUMPTIO: /* */ case WS_CARTBOOST: /* カ?トブ?スト */ case SN_SIGHT: /* トゥル?サイト */ @@ -3049,6 +3058,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_sitting(sd); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case LK_BERSERK: /* バ?サ?ク */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + sd->status.hp = sd->status.max_hp * 3; + break; case MC_CHANGECART: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; @@ -6726,7 +6740,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, case AL_WARP: case WZ_ICEWALL: case TF_BACKSLIDING: - case LK_BERSERK: + //case LK_BERSERK: // now usable in WoE - celest case HP_BASILICA: case ST_CHASEWALK: return 0; @@ -7832,6 +7846,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_BERSERK: /* バ?サ?ク */ calc_flag = 1; clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ + skill_status_change_end(bl,SC_ENDURE,-1); break; case SC_DEVOTION: /* ディボ?ション */ { @@ -7985,6 +8000,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) *opt3 &= ~128; break; case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: *opt3 &= ~1024; break; case SC_ASSUMPTIO: /* アスムプティオ */ @@ -8331,11 +8347,11 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) break; case SC_BERSERK: /* バ?サ?ク */ if(sd){ /* HPが100以上なら?? */ - if( (sd->status.hp - sd->status.hp/100) > 100 ){ - sd->status.hp -= sd->status.hp/100; + if( (sd->status.hp - sd->status.hp/100) > 100 ){ // 5% every 10 seconds [DracoRPG] + sd->status.hp -= sd->status.hp*5/100; clif_updatestatus(sd,SP_HP); - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 15000+tick, skill_status_change_timer, + sc_data[type].timer = add_timer( /* タイマ?再設定 */ + 10000+tick, skill_status_change_timer, bl->id, data); return 0; } @@ -9045,6 +9061,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val sd->status.sp = 0; clif_updatestatus(sd,SP_SP); clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ + skill_status_change_start(bl,SC_ENDURE,10,0,0,0,tick,0 ); // celest } *opt3 |= 128; tick = 1000; |