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-rw-r--r--src/map/battle.c206
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/pc.c6
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/status.c32
6 files changed, 178 insertions, 71 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b2ee9cf1d..e4f4e6679 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -421,41 +421,47 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
damage = status->get_weapon_atk(src, watk, flag);
- if( sd ){
- if( type == EQI_HAND_R )
- damage = battle->calc_sizefix(sd, damage, EQI_HAND_R, size, flag&8);
+ if ( sd ) {
+ if ( type == EQI_HAND_R )
+ damage = battle->calc_sizefix(sd, damage, EQI_HAND_R, size, flag & 8);
else
- damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag&8);
+ damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag & 8);
- if( flag&2 && sd->bonus.arrow_atk )
+ if ( flag & 2 && sd->bonus.arrow_atk )
damage += sd->bonus.arrow_atk;
- if( sd->battle_status.equip_atk != 0 )
+ if ( sd->battle_status.equip_atk != 0 )
eatk = sd->base_status.equip_atk;
+
+ if ( sd->bonus.atk_rate )
+ damage += damage * sd->bonus.atk_rate / 100;
}
if ( skill_id == TF_POISON )
eatk += 15 * skill_lv;
+ if ( skill_id != ASC_METEORASSAULT ) {
+ if ( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) // Temporary. [malufett]
+ damage += damage * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ }
+
if( sc && sc->count ){
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
+ }
+
#ifdef RENEWAL_EDP
- if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){
- eatk = eatk * (sc->data[SC_EDP]->val4 / 100 - 1);
- damage = damage * (sc->data[SC_EDP]->val4 / 100);
- }
+ if ( sc && sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ) {
+ struct status_data *tstatus;
+ tstatus = status->get_status_data(bl);
+ eatk += damage * 0x19 * battle->attr_fix_table[tstatus->ele_lv - 1][ELE_POISON][tstatus->def_ele] / 10000;
+ damage += (eatk + damage) * sc->data[SC_EDP]->val3 / 100 + eatk;
+ } else /* fall through */
#endif
- }
-
- if( skill_id != ASC_METEORASSAULT ){
- if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) // Temporary. [malufett]
- damage += damage * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
- }
-
- // Temporary. [malufett]
- damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage + eatk, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag);
-
+ damage += eatk;
+
+ damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag);
+
/**
* In RE Shield Boomerang takes weapon element only for damage calculation,
* - resist calculation is always against neutral
@@ -896,6 +902,42 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
#endif
return damage;
}
+int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 damage, int s_ele, int nk, int flag) {
+#ifdef RENEWAL
+ struct map_session_data *sd, *tsd;
+ struct status_data *sstatus;
+ struct status_data *tstatus;
+
+ if ( !damage )
+ return 0;
+
+ nullpo_ret(bl);
+ nullpo_ret(src);
+
+ sd = BL_CAST(BL_PC, src);
+ tsd = BL_CAST(BL_PC, bl);
+ sstatus = status->get_status_data(src);
+ tstatus = status->get_status_data(bl);
+
+ if ( tsd ) {
+ if ( !(nk&NK_NO_CARDFIX_ATK) ) {
+ // RaceAddTolerance
+ damage -= damage * tsd->race_tolerance[sstatus->race] / 100;
+ damage -= damage * tsd->race_tolerance[is_boss(src) ? RC_BOSS : RC_NONBOSS] / 100;
+ if ( sstatus->race != RC_DEMIHUMAN )
+ damage -= damage *tsd->race_tolerance[RC_NONDEMIHUMAN] / 100;
+ if ( flag&BF_SHORT )
+ damage -= damage * tsd->bonus.near_attack_def_rate / 100;
+ else // SubRangeAttackDamage or bLongAtkDef
+ damage -= damage * tsd->bonus.long_attack_def_rate / 100;
+ }
+ if ( flag&BF_LONG && tsd->sc.data[SC_GS_ADJUSTMENT] ) {
+ damage -= 20 * damage / 100;
+ }
+ }
+#endif
+ return damage;
+}
/*==========================================
* Calculates card bonuses damage adjustments.
* cflag(cardfix flag):
@@ -904,7 +946,13 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
*------------------------------------------*/
int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
- short cardfix = 1000, t_class, s_class, s_race2, t_race2;
+ short cardfix =
+#ifdef RENEWAL
+ 100;
+#else
+ 1000;
+#endif
+ short t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
int i;
@@ -937,8 +985,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
break;
}
}
- if (cardfix != 1000)
- damage = damage * cardfix / 1000;
}
if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
@@ -982,16 +1028,25 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
if( tsd->sc.data[SC_PROTECT_MDEF] )
cardfix = cardfix * ( 100 - tsd->sc.data[SC_PROTECT_MDEF]->val1 ) / 100;
-
- if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
}
+#ifdef RENEWAL
+ if ( cardfix != 100 )
+ damage += damage * (cardfix - 100) / 100;
+#else
+ if ( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+#endif
break;
case BF_WEAPON:
t_race2 = status->get_race2(target);
if( cflag&2 ){
if( sd && !(nk&NK_NO_CARDFIX_ATK) ){
- short cardfix_ = 1000;
+ short cardfix_ =
+#ifdef RENEWAL
+ 100;
+#else
+ 1000;
+#endif
if( sd->state.arrow_atk ){
cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
if( !(nk&NK_NO_ELEFIX) ){
@@ -1099,11 +1154,16 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
#ifndef RENEWAL
if( wflag&BF_LONG )
cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
-#endif
if( (cflag&1) && cardfix_ != 1000 )
damage = damage * cardfix_ / 1000;
else if( cardfix != 1000 )
damage = damage * cardfix / 1000;
+#else
+ if ( (cflag & 1) && cardfix_ != 100 )
+ damage += damage * (cardfix - 100) / 100;
+ else if ( cardfix != 100 )
+ damage += damage * (cardfix - 100) / 100;
+#endif
}
}else{
// Target side
@@ -1138,7 +1198,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
+ cardfix = cardfix * (100 - tsd->subrace[RC_NONDEMIHUMAN]) / 100;
for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){
if( tsd->add_def[i].class_ == s_class )
@@ -1147,52 +1207,61 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
break;
}
}
-
+#ifndef RENEWAL
if( wflag&BF_SHORT )
cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
else // BF_LONG (there's no other choice)
cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100;
-
+#endif
if( tsd->sc.data[SC_PROTECT_DEF] )
cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
-
+#ifdef RENEWAL
+ if ( cardfix != 100 )
+ damage += damage * (cardfix - 100) / 100;
+#else
if( cardfix != 1000 )
damage = damage * cardfix / 1000;
+#endif
}
}
break;
case BF_MISC:
- if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
- // misc damage reduction from equipment
- if (!(nk&NK_NO_ELEFIX))
+ if ( tsd && !(nk&NK_NO_CARDFIX_DEF) ) {
+ // misc damage reduction from equipment
+#ifndef RENEWAL
+ if ( !(nk&NK_NO_ELEFIX) )
{
int ele_fix = tsd->subele[s_ele];
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
{
if(tsd->subele2[i].ele != s_ele) continue;
if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
- tsd->subele2[i].flag&wflag&BF_SKILLMASK))
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += tsd->subele2[i].rate;
}
cardfix = cardfix * (100 - ele_fix) / 100;
}
- cardfix = cardfix*(100-tsd->subsize[sstatus->size]) / 100;
- cardfix = cardfix*(100-tsd->subrace2[s_race2]) / 100;
cardfix = cardfix*(100-tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
if( sstatus->race != RC_DEMIHUMAN )
cardfix = cardfix * (100 - tsd->subrace[RC_NONDEMIHUMAN]) / 100;
-
- cardfix = cardfix * ( 100 - tsd->bonus.misc_def_rate ) / 100;
if( wflag&BF_SHORT )
cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
else // BF_LONG (there's no other choice)
cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
-
- if (cardfix != 1000)
+#endif
+ cardfix = cardfix*(100 - tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix*(100 - tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100 - tsd->bonus.misc_def_rate) / 100;
+#ifdef RENEWAL
+ if ( cardfix != 100 )
+ damage += damage * (cardfix - 100) / 100;
+#else
+ if ( cardfix != 1000 )
damage = damage * cardfix / 1000;
+#endif
}
break;
}
@@ -1244,21 +1313,26 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
#endif
if ( sd ) {
+ if ( sd->charm_type == CHARM_TYPE_LAND && sd->charm_count > 0 ) // hidden from status window
+ def1 += 10 * def1 * sd->charm_count / 100;
+
i = sd->ignore_def[is_boss(target) ? RC_BOSS : RC_NONBOSS];
i += sd->ignore_def[tstatus->race];
if ( i ) {
if ( i > 100 ) i = 100;
def1 -= def1 * i / 100;
+#ifndef RENEWAL
def2 -= def2 * i / 100;
+#endif
}
- if (sd->charm_type == CHARM_TYPE_LAND && sd->charm_count > 0 ) // hidden from status window
- def1 += 10 * def1 * sd->charm_count / 100;
}
if( sc && sc->data[SC_EXPIATIO] ){
i = 5 * sc->data[SC_EXPIATIO]->val1; // 5% per level
def1 -= def1 * i / 100;
+#ifndef RENEWAL
def2 -= def2 * i / 100;
+#endif
}
if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) {
@@ -2920,11 +2994,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(sc->data[SC_DEFENDER] &&
((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION))
damage = damage * ( 100 - sc->data[SC_DEFENDER]->val2 ) / 100;
-
+#ifndef RENEWAL
if(sc->data[SC_GS_ADJUSTMENT] &&
(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage -= damage * 20 / 100;
-
+#endif
if(sc->data[SC_FOGWALL]) {
if(flag&BF_SKILL) { //25% reduction
if ( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) && !(skill->get_nk(skill_id)&NK_SPLASH) )
@@ -3500,7 +3574,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
default: {
MATK_ADD( status->get_matk(src, 2) );
-
+#ifdef RENEWAL
+ ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
+ ad.damage = battle->calc_cardfix2(src, target, ad.damage, s_ele, nk, ad.flag);
+#endif
if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill
if(mflag>0)
ad.damage/= mflag;
@@ -3554,9 +3631,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#endif
-#ifdef RENEWAL
- ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-#endif
if(sd) {
uint16 rskill;/* redirect skill */
//Damage bonuses
@@ -3866,10 +3940,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
int ratio = 300 + 50 * skill_lv;
int64 matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
short totaldef = status->get_total_def(target) + status->get_total_mdef(target);
- int64 atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
-
+ int64 atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0), md.flag);
+#ifdef RENEWAL_EDP
if( sc && sc->data[SC_EDP] )
ratio >>= 1;
+#endif
md.damage = (matk + atk) * ratio / 100;
md.damage -= totaldef;
#endif
@@ -4030,6 +4105,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
#endif
md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
+ md.damage = battle->calc_cardfix2(src, target, md.damage, s_ele, nk, md.flag);
if(skill_id){
uint16 rskill;/* redirect skill id */
switch(skill_id){
@@ -4712,9 +4788,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#ifdef RENEWAL
GET_NORMAL_ATTACK( i );
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
+ wd.damage = battle->calc_cardfix2(src, target, wd.damage, s_ele, nk, wd.flag);
if (flag.lh){
GET_NORMAL_ATTACK2( i );
wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon);
+ wd.damage2 = battle->calc_cardfix2(src, target, wd.damage2, s_ele, nk, wd.flag);
}
#else
wd.damage = battle->calc_base_damage2(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
@@ -4730,8 +4808,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Add any bonuses that modify the base baseatk+watk (pre-skills)
if(sd) {
+#ifndef RENEWAL
if (sd->bonus.atk_rate)
ATK_ADDRATE(sd->bonus.atk_rate);
+#endif
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
if(flag.cri && sc && sc->data[SC_MTF_CRIDAMAGE])
@@ -4818,6 +4898,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_RATE(85);
}
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
+ wd.damage = battle->calc_cardfix2(src, target, wd.damage, s_ele, nk, wd.flag);
}
/* Fall through */
#endif
@@ -4886,11 +4967,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
break;
case SR_GATEOFHELL:
- ATK_ADD (sstatus->max_hp - status_get_hp(src));
- if(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE) {
- ATK_ADD( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status->get_lv(src) );
+ ATK_ADD(sstatus->max_hp - status_get_hp(src));
+ if ( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) {
+ ATK_ADD((sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status->get_lv(src));
} else {
- ATK_ADD( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status->get_lv(src) );
+ ATK_ADD((sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status->get_lv(src));
}
break;
case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
@@ -5064,6 +5145,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#ifdef RENEWAL
//Div fix.
damage_div_fix(wd.damage, wd.div_);
+ if ( skill_id > 0 && skill->get_ele(skill_id, skill_lv) == ELE_NEUTRAL ) { // re-evaluate forced neutral skills
+ wd.damage = battle->attr_fix(src, target, wd.damage, s_ele_, tstatus->def_ele, tstatus->ele_lv);
+ if ( flag.lh )
+ wd.damage2 = battle->attr_fix(src, target, wd.damage2, s_ele_, tstatus->def_ele, tstatus->ele_lv);
+ }
#endif
#if 0 // Can't find any source about this one even in eagis
if (skill_id == NPC_EARTHQUAKE) {
@@ -5188,10 +5274,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
#endif
- //Card Fix, tsd side
- if(tsd){ //if player on player then it was already measured above
- wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag);
- }
+
if( flag.infdef ) { //Plants receive 1 damage when hit
short class_ = status->get_class(target);
if( flag.hit || wd.damage > 0 )
@@ -7287,6 +7370,7 @@ void battle_defaults(void) {
battle->attr_ratio = battle_attr_ratio;
battle->attr_fix = battle_attr_fix;
battle->calc_cardfix = battle_calc_cardfix;
+ battle->calc_cardfix2 = battle_calc_cardfix2;
battle->calc_elefix = battle_calc_elefix;
battle->calc_masteryfix = battle_calc_masteryfix;
battle->calc_chorusbonus = battle_calc_chorusbonus;
diff --git a/src/map/battle.h b/src/map/battle.h
index 233c325cf..b3437dbc3 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -558,6 +558,7 @@ struct battle_interface {
int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv);
/* applies card modifiers */
int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
+ int64 (*calc_cardfix2) (struct block_list *src, struct block_list *bl, int64 damage, int s_ele, int nk, int flag);
/* applies element modifiers */
int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
/* applies mastery modifiers */
diff --git a/src/map/map.h b/src/map/map.h
index 26aac7720..3960a64b4 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -425,6 +425,7 @@ enum status_point_types {
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060
+ SP_RACE_TOLERANCE, //2061
/* must be the last, plugins add bonuses from this value onwards */
SP_LAST_KNOWN,
diff --git a/src/map/pc.c b/src/map/pc.c
index 3d5e240f8..f28a4cfdd 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3354,6 +3354,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
if (sd->state.lr_flag != 2)
pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, 1<<type2, 10000);
break;
+#ifdef RENEWAL
+ case SP_RACE_TOLERANCE:
+ if ( sd->state.lr_flag != 2 )
+ sd->race_tolerance[type2] += val;
+ break;
+#endif
default:
ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
break;
diff --git a/src/map/pc.h b/src/map/pc.h
index 56380447e..9e9aa4673 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -285,6 +285,9 @@ struct map_session_data {
short sp_gain_race[RC_MAX];
short sp_gain_race_attack[RC_MAX];
short hp_gain_race_attack[RC_MAX];
+#ifdef RENEWAL
+ int race_tolerance[RC_MAX];
+#endif
// zeroed arrays end here.
// zeroed structures start here
struct s_autospell autospell[15], autospell2[15], autospell3[15];
diff --git a/src/map/status.c b/src/map/status.c
index 7985e58c6..b278324b0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1049,11 +1049,6 @@ void initChangeTables(void) {
status->DisplayType[SC_STRANGELIGHTS] = true;
status->DisplayType[SC_DECORATION_OF_MUSIC] = true;
-#ifdef RENEWAL_EDP
- // renewal EDP increases your weapon atk
- status->ChangeFlagTable[SC_EDP] |= SCB_WATK;
-#endif
-
if( !battle_config.display_hallucination ) //Disable Hallucination.
status->IconChangeTable[SC_ILLUSION] = SI_BLANK;
#undef add_sc
@@ -2236,6 +2231,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
+ sizeof(sd->sp_gain_race)
+ sizeof(sd->sp_gain_race_attack)
+ sizeof(sd->hp_gain_race_attack)
+#ifdef RENEWAL
+ + sizeof(sd->race_tolerance)
+#endif
);
memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
@@ -2930,7 +2928,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->right_weapon.addrace[RC_DRAGON]+=skill_lv;
sd->left_weapon.addrace[RC_DRAGON]+=skill_lv;
sd->magic_addrace[RC_DRAGON]+=skill_lv;
+#ifdef RENEWAL
+ sd->race_tolerance[RC_DRAGON] += skill_lv;
+#else
sd->subrace[RC_DRAGON]+=skill_lv;
+#endif
}
if( (skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0 ) {
@@ -2940,7 +2942,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->left_weapon.addele[ELE_DARK] += skill_lv;
sd->magic_addrace[RC_DEMON] += skill_lv;
sd->magic_addele[ELE_DARK] += skill_lv;
+#ifdef RENEWAL
+ sd->race_tolerance[RC_DEMON] += skill_lv;
+#else
sd->subrace[RC_DEMON] += skill_lv;
+#endif
sd->subele[ELE_DARK] += skill_lv;
}
@@ -2963,7 +2969,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
}
if(sc->data[SC_PROVIDENCE]){
sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2;
+#ifdef RENEWAL
+ sd->race_tolerance[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2;
+#else
sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2;
+#endif
}
if(sc->data[SC_ARMORPROPERTY]) {
//This status change should grant card-type elemental resist.
@@ -7639,11 +7649,13 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
tick = -1; // duration sent to the client should be infinite
break;
case SC_EDP: // [Celest]
- val2 = val1 + 2; //Chance to Poison enemies.
- val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
- #ifdef RENEWAL_EDP
- val4 = 100 * ((val1 + 1)/2 + 2);
- #endif
+ //Chance to Poison enemies.
+#ifdef RENEWAL_EDP
+ val2 = ((val1 + 1) / 2 + 2);
+#else
+ val2 = val1 + 2;
+#endif
+ val3 = 50 * (val1 + 1); //Damage increase (+50 +50*lv%)
if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;