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-rw-r--r--src/map/battle.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 80660510f..c43b9be96 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -322,10 +322,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
return 0;
}
-// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
-//
- if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON &&
- rand()%100 < sce->val2) {
+ if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON
+ && skill_num != WS_CARTTERMINATION
+ && rand()%100 < sce->val2)
+ {// attack blocked by Parrying
clif_skill_nodamage(bl,bl,LK_PARRYING,sce->val1,1);
return 0;
}
@@ -409,7 +409,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
sce->val3&flag && sce->val4&flag)
damage -= damage*sc->data[SC_ARMOR]->val2/100;
- if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON){
+ if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON
+ && skill_num != WS_CARTTERMINATION)
+ {
struct status_data *status = status_get_status_data(bl);
int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
per /=20; //Uses 20% SP intervals.