diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 14 | ||||
-rw-r--r-- | src/map/map.h | 19 | ||||
-rw-r--r-- | src/map/mob.c | 11 | ||||
-rw-r--r-- | src/map/mob.h | 82 | ||||
-rw-r--r-- | src/map/script.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 34 | ||||
-rw-r--r-- | src/map/status.c | 6 |
8 files changed, 113 insertions, 57 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d90b4af55..9ba3994d1 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1992,7 +1992,7 @@ ACMD(monster) for (i = 0; i < number; i++) { int k; map->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); - k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE|(mob_id == MOBID_EMPERIUM?0x200:0x0)); + k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE|(mob_id == MOBID_EMPELIUM?0x200:0x0)); count += (k != 0) ? 1 : 0; } diff --git a/src/map/battle.c b/src/map/battle.c index a040d443b..69d24b299 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3336,7 +3336,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 if (bl->type == BL_MOB) { struct mob_data* md = BL_CAST(BL_MOB, bl); - if (flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYSTAL || md->class_ == MOBID_PINK_CRYSTAL)) + if (flag&BF_SKILL && (md->class_ == MOBID_OBJ_A2 || md->class_ == MOBID_OBJ_B2)) return 0; // Crystal cannot receive skill damage on battlegrounds } @@ -3357,7 +3357,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 nullpo_retr(damage, bl); if(md && md->guardian_data) { - if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) { + if (class_ == MOBID_EMPELIUM && flag&BF_SKILL) { //Skill immunity. switch (skill_id) { #ifndef RENEWAL @@ -3373,7 +3373,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 if(src->type != BL_MOB) { struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src)); - if (class_ == MOBID_EMPERIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0 )) + if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0)) return 0; if (g && battle_config.guild_max_castles && guild->checkcastles(g)>=battle_config.guild_max_castles) @@ -5434,7 +5434,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage if( flag.lh && (flag.hit || wd.damage2 > 0) ) wd.damage2 = wd.div_; - if( flag.hit && class_ == MOBID_EMPERIUM ) { + if (flag.hit && class_ == MOBID_EMPELIUM) { if(wd.damage2 > 0) { wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); @@ -5964,7 +5964,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) { amotion=va_arg(ap,int); dmotion=va_arg(ap,int); damage=va_arg(ap,int); - if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) + if (bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { nullpo_ret(src); @@ -6613,7 +6613,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } break; case BL_MER: - if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY) + if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY) return 0; //mercenary may not attack Emperium break; } //end switch actual src @@ -6635,7 +6635,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } } - if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) + if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM) return 0; //If you don't belong to a guild, can't target emperium. if( t_bl->type != BL_PC ) state |= BCT_ENEMY; //Natural enemy. diff --git a/src/map/map.h b/src/map/map.h index d31b1c5d3..896c12f23 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -62,25 +62,6 @@ enum E_MAPSERVER_ST { #define block_free_max 1048576 #define BL_LIST_MAX 1048576 - -// Added definitions for WoESE objects. [L0ne_W0lf] -enum MOBID { - MOBID_EMPERIUM = 1288, - MOBID_TREASURE_01 = 1324, - MOBID_TREASURE_40 = 1363, - MOBID_BARRICADE1 = 1905, - MOBID_BARRICADE2, - MOBID_GUARDIAN_STONE1, - MOBID_GUARDIAN_STONE2, - MOBID_FOOD_STORAGE, - MOBID_BLUE_CRYSTAL = 1914, - MOBID_PINK_CRYSTAL, - MOBID_TREASURE_41 = 1938, - MOBID_TREASURE_49 = 1946, - MOBID_SILVERSNIPER = 2042, - MOBID_MAGICDECOY_WIND = 2046, -}; - // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff diff --git a/src/map/mob.c b/src/map/mob.c index d8fefa61a..5950758a0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -495,7 +495,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const if (!md) continue; - if ( class_ == MOBID_EMPERIUM && !no_guardian_data ) { + if (class_ == MOBID_EMPELIUM && !no_guardian_data) { struct guild_castle* gc = guild->mapindex2gc(map_id2index(m)); struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL; if( gc ) { @@ -603,7 +603,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex] ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. - if( md->class_ == MOBID_EMPERIUM && md->guardian_data ) { + if (md->class_ == MOBID_EMPELIUM && md->guardian_data) { md->guardian_data->g = NULL; if( md->guardian_data->castle->guild_id ) {//Free castle up. ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); @@ -2572,7 +2572,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { logs->mvpdrop(mvp_sd, md->class_, log_mvp); } - if (type&2 && !sd && md->class_ == MOBID_EMPERIUM && md->guardian_data) { + if (type&2 && !sd && md->class_ == MOBID_EMPELIUM && md->guardian_data) { //Emperium destroyed by script. Discard mvp character. [Skotlex] mvp_sd = NULL; } @@ -2697,9 +2697,10 @@ int mob_guardian_guildchange(struct mob_data *md) if (md->guardian_data->castle->guild_id == 0) { //Castle with no owner? Delete the guardians. - if( md->class_ == MOBID_EMPERIUM ) //But don't delete the emperium, just clear it's guild-data + if (md->class_ == MOBID_EMPELIUM) { + //But don't delete the emperium, just clear it's guild-data md->guardian_data->g = NULL; - else { + } else { if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian. diff --git a/src/map/mob.h b/src/map/mob.h index 48b44aab3..342d24985 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -268,6 +268,82 @@ enum { MSC_SPAWN, }; +/** + * Mob IDs + */ +enum mob_id { + MOBID_EMPELIUM = 1288, ///< EMPELIUM / Emperium + + MOBID_TREASURE_BOX1 = 1324, ///< TREASURE_BOX1 / Treasure Chest + MOBID_TREASURE_BOX2 = 1325, ///< TREASURE_BOX2 / Treasure Chest + MOBID_TREASURE_BOX3 = 1326, ///< TREASURE_BOX3 / Treasure Chest + MOBID_TREASURE_BOX4 = 1327, ///< TREASURE_BOX4 / Treasure Chest + MOBID_TREASURE_BOX5 = 1328, ///< TREASURE_BOX5 / Treasure Chest + MOBID_TREASURE_BOX6 = 1329, ///< TREASURE_BOX6 / Treasure Chest + MOBID_TREASURE_BOX7 = 1330, ///< TREASURE_BOX7 / Treasure Chest + MOBID_TREASURE_BOX8 = 1331, ///< TREASURE_BOX8 / Treasure Chest + MOBID_TREASURE_BOX9 = 1332, ///< TREASURE_BOX9 / Treasure Chest + MOBID_TREASURE_BOX10 = 1333, ///< TREASURE_BOX10 / Treasure Chest + MOBID_TREASURE_BOX11 = 1334, ///< TREASURE_BOX11 / Treasure Chest + MOBID_TREASURE_BOX12 = 1335, ///< TREASURE_BOX12 / Treasure Chest + MOBID_TREASURE_BOX13 = 1336, ///< TREASURE_BOX13 / Treasure Chest + MOBID_TREASURE_BOX14 = 1337, ///< TREASURE_BOX14 / Treasure Chest + MOBID_TREASURE_BOX15 = 1338, ///< TREASURE_BOX15 / Treasure Chest + MOBID_TREASURE_BOX16 = 1339, ///< TREASURE_BOX16 / Treasure Chest + MOBID_TREASURE_BOX17 = 1340, ///< TREASURE_BOX17 / Treasure Chest + MOBID_TREASURE_BOX18 = 1341, ///< TREASURE_BOX18 / Treasure Chest + MOBID_TREASURE_BOX19 = 1342, ///< TREASURE_BOX19 / Treasure Chest + MOBID_TREASURE_BOX20 = 1343, ///< TREASURE_BOX20 / Treasure Chest + MOBID_TREASURE_BOX21 = 1344, ///< TREASURE_BOX21 / Treasure Chest + MOBID_TREASURE_BOX22 = 1345, ///< TREASURE_BOX22 / Treasure Chest + MOBID_TREASURE_BOX23 = 1346, ///< TREASURE_BOX23 / Treasure Chest + MOBID_TREASURE_BOX24 = 1347, ///< TREASURE_BOX24 / Treasure Chest + MOBID_TREASURE_BOX25 = 1348, ///< TREASURE_BOX25 / Treasure Chest + MOBID_TREASURE_BOX26 = 1349, ///< TREASURE_BOX26 / Treasure Chest + MOBID_TREASURE_BOX27 = 1350, ///< TREASURE_BOX27 / Treasure Chest + MOBID_TREASURE_BOX28 = 1351, ///< TREASURE_BOX28 / Treasure Chest + MOBID_TREASURE_BOX29 = 1352, ///< TREASURE_BOX29 / Treasure Chest + MOBID_TREASURE_BOX30 = 1353, ///< TREASURE_BOX30 / Treasure Chest + MOBID_TREASURE_BOX31 = 1354, ///< TREASURE_BOX31 / Treasure Chest + MOBID_TREASURE_BOX32 = 1355, ///< TREASURE_BOX32 / Treasure Chest + MOBID_TREASURE_BOX33 = 1356, ///< TREASURE_BOX33 / Treasure Chest + MOBID_TREASURE_BOX34 = 1357, ///< TREASURE_BOX34 / Treasure Chest + MOBID_TREASURE_BOX35 = 1358, ///< TREASURE_BOX35 / Treasure Chest + MOBID_TREASURE_BOX36 = 1359, ///< TREASURE_BOX36 / Treasure Chest + MOBID_TREASURE_BOX37 = 1360, ///< TREASURE_BOX37 / Treasure Chest + MOBID_TREASURE_BOX38 = 1361, ///< TREASURE_BOX38 / Treasure Chest + MOBID_TREASURE_BOX39 = 1362, ///< TREASURE_BOX39 / Treasure Chest + MOBID_TREASURE_BOX40 = 1363, ///< TREASURE_BOX40 / Treasure Chest + + MOBID_BARRICADE = 1905, ///< BARRICADE / Barricade + MOBID_BARRICADE_ = 1906, ///< BARRICADE_ / Barricade + MOBID_S_EMPEL_1 = 1907, ///< S_EMPEL_1 / Guardian Stone + MOBID_S_EMPEL_2 = 1908, ///< S_EMPEL_2 / Guardian Stone + MOBID_OBJ_A = 1909, ///< OBJ_A / Food Storage + MOBID_OBJ_B = 1910, ///< OBJ_B / Food Depot + MOBID_OBJ_NEUTRAL = 1911, ///< OBJ_NEUTRAL / Neutrality Flag + MOBID_OBJ_FLAG_A = 1912, ///< OBJ_FLAG_A / Lion Flag + MOBID_OBJ_FLAG_B = 1913, ///< OBJ_FLAG_B / Eagle Flag + MOBID_OBJ_A2 = 1914, ///< OBJ_A2 / Blue Crystal + MOBID_OBJ_B2 = 1915, ///< OBJ_B2 / Pink Crystal + + MOBID_TREASURE_BOX41 = 1938, ///< TREASURE_BOX41 / Treasure Chest + MOBID_TREASURE_BOX42 = 1939, ///< TREASURE_BOX42 / Treasure Chest + MOBID_TREASURE_BOX43 = 1940, ///< TREASURE_BOX43 / Treasure Chest + MOBID_TREASURE_BOX44 = 1941, ///< TREASURE_BOX44 / Treasure Chest + MOBID_TREASURE_BOX45 = 1942, ///< TREASURE_BOX45 / Treasure Chest + MOBID_TREASURE_BOX46 = 1943, ///< TREASURE_BOX46 / Treasure Chest + MOBID_TREASURE_BOX47 = 1944, ///< TREASURE_BOX47 / Treasure Chest + MOBID_TREASURE_BOX48 = 1945, ///< TREASURE_BOX48 / Treasure Chest + MOBID_TREASURE_BOX49 = 1946, ///< TREASURE_BOX49 / Treasure Chest + + MOBID_SILVERSNIPER = 2042, ///< SILVERSNIPER / Silver Sniper + MOBID_MAGICDECOY_FIRE = 2043, ///< MAGICDECOY_FIRE / Magic Decoy + MOBID_MAGICDECOY_WATER = 2044, ///< MAGICDECOY_WATER / Magic Decoy + MOBID_MAGICDECOY_EARTH = 2045, ///< MAGICDECOY_EARTH / Magic Decoy + MOBID_MAGICDECOY_WIND = 2046, ///< MAGICDECOY_WIND / Magic Decoy +}; + // The data structures for storing delayed item drops struct item_drop { struct item item_data; @@ -283,9 +359,9 @@ struct item_drop_list { #define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type))) #define mob_stop_attack(md) (unit->stop_attack(&(md)->bl)) -#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STORAGE && (md)->class_ <= MOBID_PINK_CRYSTAL))) -#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARDIAN_STONE1 || (md)->class_ == MOBID_GUARDIAN_STONE2)) -#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_01 && (md)->class_ <= MOBID_TREASURE_40) || ((md)->class_ >= MOBID_TREASURE_41 && (md)->class_ <= MOBID_TREASURE_49)) +#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE_ || ((md)->class_ >= MOBID_OBJ_A && (md)->class_ <= MOBID_OBJ_B2))) +#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPELIUM || (md)->class_ == MOBID_BARRICADE || (md)->class_ == MOBID_S_EMPEL_1 || (md)->class_ == MOBID_S_EMPEL_2)) +#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_BOX1 && (md)->class_ <= MOBID_TREASURE_BOX40) || ((md)->class_ >= MOBID_TREASURE_BOX41 && (md)->class_ <= MOBID_TREASURE_BOX49)) struct mob_interface { // Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] diff --git a/src/map/script.c b/src/map/script.c index b29794ec3..591bca68f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -12121,7 +12121,7 @@ int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) { struct mob_data *md=(struct mob_data *)bl; - if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) + if (md->guardian_data == NULL && md->class_ != MOBID_EMPELIUM) status_kill(bl); return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 72363b9e3..68cd272f9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2088,7 +2088,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in switch (target->type) { case BL_MOB: { struct mob_data* md = BL_CAST(BL_MOB, target); - if( md->class_ == MOBID_EMPERIUM ) + if (md->class_ == MOBID_EMPELIUM) return 0; if(src != target && is_boss(target)) // Bosses can't be knocked-back return 0; @@ -3032,7 +3032,7 @@ int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { if( skill_id == HP_BASILICA && bl->type == BL_PC ) return 0; - if( skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) + if (skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM) return 0; //Allow casting Bomb/Demonstration Right under emperium [Skotlex] return 1; } @@ -4999,15 +4999,13 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { break; } - if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) - { - if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM ) + if (ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB) { + if (((TBL_MOB*)target)->class_ == MOBID_EMPELIUM) break; - } - else if (inf && battle->check_target(src, target, inf) <= 0){ + } else if (inf && battle->check_target(src, target, inf) <= 0) { if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); break; - } else if( ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB ) { + } else if (ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB) { if( !map_flag_vs(src->m) && battle->check_target(src,target,BCT_PARTY) <= 0 ) break; // You can use Phantom Thurst on party members in normal maps too. [pakpil] } @@ -5404,7 +5402,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (skill_id == AB_HIGHNESSHEAL) { heal = heal * (17 + 3 * skill_lv) / 10; } - if (status->isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd)))) + if (status->isimmune(bl) || (dstmd != NULL && (dstmd->class_ == MOBID_EMPELIUM || mob_is_battleground(dstmd)))) heal = 0; if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0) @@ -6652,7 +6650,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) + if (dstmd && dstmd->class_ == MOBID_EMPELIUM) break; // Cannot be Used on Emperium clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -6845,7 +6843,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { int i,sp = 0; int64 hp = 0; - if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { + if (dstmd && dstmd->class_ == MOBID_EMPELIUM) { map->freeblock_unlock(); return 1; } @@ -7622,7 +7620,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin // Slim Pitcher case CR_SLIMPITCHER: // Updated to block Slim Pitcher from working on barricades and guardian stones. - if (dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARDIAN_STONE2))) + if (dstmd != NULL && (dstmd->class_ == MOBID_EMPELIUM || (dstmd->class_ >= MOBID_BARRICADE && dstmd->class_ <= MOBID_S_EMPEL_2))) break; if (script->potion_hp || script->potion_sp) { int hp = script->potion_hp, sp = script->potion_sp; @@ -7702,8 +7700,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin map->freeblock_unlock(); return 0; } - if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd)))) { - if (sd) + if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPELIUM) || mob_is_battleground(dstmd)))) { + if (sd != NULL) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); map->freeblock_unlock(); @@ -8740,7 +8738,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin { if( bl->type != BL_MOB ) break; md = map->id2md(bl->id); - if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND ) + if (md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND) status_kill(bl); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -11910,7 +11908,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 int heal = skill->calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true); struct mob_data *md = BL_CAST(BL_MOB, bl); #ifdef RENEWAL - if (md && md->class_ == MOBID_EMPERIUM) + if (md != NULL && md->class_ == MOBID_EMPELIUM) break; #endif if (md && mob_is_battleground(md)) @@ -12132,7 +12130,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 int heal; #ifdef RENEWAL struct mob_data *md = BL_CAST(BL_MOB, bl); - if (md && md->class_ == MOBID_EMPERIUM) + if (md && md->class_ == MOBID_EMPELIUM) break; #endif if ((sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) @@ -13666,7 +13664,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SR_CURSEDCIRCLE: if (map_flag_gvg2(sd->bl.m)) { if (map->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, - MOBID_EMPERIUM, MOBID_GUARDIAN_STONE1, MOBID_GUARDIAN_STONE2)) { + MOBID_EMPELIUM, MOBID_S_EMPEL_1, MOBID_S_EMPEL_2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); /* TODO official response? or message.conf it */ clif->messagecolor_self(sd->fd, COLOR_RED, output); diff --git a/src/map/status.c b/src/map/status.c index 32e5760a7..b80f04046 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2152,7 +2152,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { if (!gc) ShowError("status_calc_mob: No castle set at map %s\n", map->list[md->bl.m].name); else - if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) { + if (gc->castle_id < 24 || md->class_ == MOBID_EMPELIUM) { #ifdef RENEWAL mstatus->max_hp += 50 * gc->defense; mstatus->max_sp += 70 * gc->defense; @@ -2165,7 +2165,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { mstatus->def += (gc->defense+2)/3; mstatus->mdef += (gc->defense+2)/3; } - if(md->class_ != MOBID_EMPERIUM) { + if (md->class_ != MOBID_EMPELIUM) { mstatus->batk += mstatus->batk * 10*guardup_lv/100; mstatus->rhw.atk += mstatus->rhw.atk * 10*guardup_lv/100; mstatus->rhw.atk2 += mstatus->rhw.atk2 * 10*guardup_lv/100; @@ -7095,7 +7095,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (bl->type == BL_MOB) { struct mob_data *md = BL_CAST(BL_MOB, bl); - if (md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) + if (md && (md->class_ == MOBID_EMPELIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; //Emperium/BG Monsters can't be afflicted by status changes #if 0 if (md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP) |