diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 20 | ||||
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 87 |
4 files changed, 95 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 8309bce78..6ff2697b4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4008,6 +4008,7 @@ struct Damage battle_calc_magic_attack( struct Damage md; int aflag; int normalmagic_flag=1; + int matk_flag = 1; int ele=0,race=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; struct map_session_data *sd=NULL,*tsd=NULL; struct mob_data *tmd = NULL; @@ -4165,15 +4166,26 @@ struct Damage battle_calc_magic_attack( printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n"); } break; + case PF_SOULBURN: // Celest + if (target->type != BL_PC || skill_lv < 5) { + memset(&md,0,sizeof(md)); + return md; + } else if (target->type == BL_PC) { + damage = ((struct map_session_data *)target)->status.sp * 2; + matk_flag = 0; // don't consider matk and matk2 + } + break; } } if(normalmagic_flag){ // 一般魔法ダメージ計算 int imdef_flag=0; - if(matk1>matk2) - damage= matk2+rand()%(matk1-matk2+1); - else - damage= matk2; + if (matk_flag) { + if(matk1>matk2) + damage= matk2+rand()%(matk1-matk2+1); + else + damage= matk2; + } if(sd) { if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) imdef_flag = 1; diff --git a/src/map/map.c b/src/map/map.c index 274c9559e..ebdc2a8c5 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -986,7 +986,7 @@ int map_quit(struct map_session_data *sd) { sd->status.hp = 100; skill_status_change_clear(&sd->bl,1); // ステータス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 +// skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 skill_cleartimerskill(&sd->bl); pc_stop_walking(sd,0); pc_stopattack(sd); @@ -995,6 +995,7 @@ int map_quit(struct map_session_data *sd) { skill_gangsterparadise(sd,0); pc_calcstatus(sd,4); + skill_clear_unitgroup(&sd->bl); // [Sara-chan] clif_clearchar_area(&sd->bl,2); diff --git a/src/map/map.h b/src/map/map.h index 870682156..60f4ce9d6 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -398,6 +398,7 @@ struct mob_data { unsigned change_walk_target : 1; unsigned walk_easy : 1; unsigned special_mob_ai : 3; + unsigned soul_change_flag : 1; // Celest } state; int timer; short to_x,to_y; diff --git a/src/map/skill.c b/src/map/skill.c index 80a7170b5..4830ba6c7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1,4 +1,4 @@ -// $Id: skill.c,v 1.8 2004/11/30 8:26:49 PM Celestia Exp $ +// $Id: skill.c,v 1.8 2004/12/1 11:59:43 PM Celestia Exp $ /* スキル?係 */ #include <stdio.h> @@ -1151,7 +1151,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s struct status_change *sc_data = battle_get_sc_data(bl); if(sc_data) { sc_data[SC_FREEZE].val3++; - if(sc_data[SC_FREEZE].val3 >= 3 && rand()%100 < skilllv*sc_def_mdef/100) + if(sc_data[SC_FREEZE].val3 >= 3 && rand()%1000 < skilllv*sc_def_mdef/100) skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } } @@ -2485,6 +2485,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s } skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, 0x0500|dist ); + if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { + struct status_change *sc_data = battle_get_sc_data(bl); + if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) + skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); + } } }else{ int ar=1; @@ -2499,9 +2504,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */ ar=3; - // meteor assault cast effect (not sure how else to properly add it =p) [Celest] if (skillid == ASC_METEORASSAULT) - clif_specialeffect(&sd->bl,409, 1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_area_temp[1]=bl->id; skill_area_temp[2]=x; @@ -2516,11 +2520,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if (skillid == SM_MAGNUM) // fire element for 10 seconds skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0); } - if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { - struct status_change *sc_data = battle_get_sc_data(bl); - if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) - skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); - } break; case KN_BOWLINGBASH: /* ボウリングバッシュ */ @@ -2721,6 +2720,27 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 ); break; + // Celest + case PF_SOULBURN: + { + int per = skilllv < 5 ? 20+ skilllv*10 : 60; + if (rand()%100 < per) { + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if (skilllv == 5) + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); + if (bl->type == BL_PC) + ((struct map_session_data *)bl)->status.sp = 0; + } else { + clif_skill_nodamage(src,src,skillid,skilllv,1); + if (skilllv == 5) + skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 ); + sd->status.sp = 0; + clif_updatestatus(sd,SP_SP); + } + skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0, (skilllv < 5 ? 10000: 15000),0 ); + } + break; + case NPC_SELFDESTRUCTION: /* 自爆 */ case NPC_SELFDESTRUCTION2: /* 自爆2 */ if(flag&1){ @@ -2783,6 +2803,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; default: + printf("Unknown skill used:%d\n",skillid); map_freeblock_unlock(); return 1; } @@ -3538,7 +3559,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { struct status_change *tsc_data = battle_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); if( tsc_data ){ if( tsc_data[sc].timer==-1 ) /* 付加する */ @@ -4421,7 +4442,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HPが2/3以上?っていたら失敗 return 1; clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); + skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000,0 ); break; case PF_MINDBREAKER: /* プロボック */ @@ -4462,6 +4483,35 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } break; + case PF_SOULCHANGE: + { + int sp1 = 0, sp2 = 0; + if (sd) { + if (dstsd) { + sp1 = sd->status.sp > dstsd->status.max_sp ? dstsd->status.max_sp : sd->status.sp; + sp2 = dstsd->status.sp > sd->status.max_sp ? sd->status.max_sp : dstsd->status.sp; + sd->status.sp = sp2; + dstsd->status.sp = sp1; + clif_heal(sd->fd,SP_SP,sp2); + clif_heal(dstsd->fd,SP_SP,sp1); + } else if (dstmd) { + if (dstmd->state.soul_change_flag) { + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + sp2 = sd->status.max_sp * 3 /100; + if (sd->status.sp + sp2 > sd->status.max_sp) + sp2 = sd->status.max_sp - sd->status.sp; + sd->status.sp += sp2; + clif_heal(sd->fd,SP_SP,sp2); + dstmd->state.soul_change_flag = 1; + } + } + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + break; + // Weapon Refining [Celest] case WS_WEAPONREFINE: if(sd) @@ -4617,6 +4667,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; + default: printf("Unknown skill used:%d\n",skillid); map_freeblock_unlock(); @@ -9072,6 +9123,20 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) return 0; } break; + + case SC_SPLASHER: + if (sc_data[type].val4 % 1000 == 0) { + char timer[2]; + sprintf (timer, "%d", sc_data[type].val4/1000); + clif_message(bl, timer); + } + if((sc_data[type].val4 -= 500) > 0) { + sc_data[type].timer = add_timer( + 500 + tick, skill_status_change_timer, + bl->id, data); + return 0; + } + break; case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: |