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-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/clif.c1
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/skill.c15
5 files changed, 16 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index cf1d06a7f..521753a25 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1050,7 +1050,6 @@ static struct Damage battle_calc_weapon_attack(
}
if(sd) {
- sd->state.attack_type = BF_WEAPON;
if (sd->skillblown[0].id != 0)
{ //Apply the bonus blewcount. [Skotlex]
for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
@@ -2385,7 +2384,6 @@ struct Damage battle_calc_magic_attack(
//Set miscellaneous data that needs be filled
if(sd) {
- sd->state.attack_type = BF_MAGIC;
sd->state.arrow_atk = 0;
if (sd->skillblown[0].id != 0)
{ //Apply the bonus blewcount. [Skotlex]
@@ -2762,7 +2760,6 @@ struct Damage battle_calc_misc_attack(
md.dmg_lv=ATK_DEF;
if( bl->type == BL_PC && (sd=(struct map_session_data *)bl) ) {
- sd->state.attack_type = BF_MISC;
sd->state.arrow_atk = 0;
if (sd->skillblown[0].id != 0)
{ //Apply the bonus blewcount. [Skotlex]
diff --git a/src/map/clif.c b/src/map/clif.c
index 97c0df9bb..3c1c33db5 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10439,7 +10439,6 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) {
clif_GM_kickack(sd, 0);
} else if (target->type == BL_MOB) {
struct mob_data *md = (struct mob_data *)target;
- sd->state.attack_type = 0;
mob_damage(&sd->bl, md, md->hp, 2);
} else
clif_GM_kickack(sd, 0);
diff --git a/src/map/map.h b/src/map/map.h
index dfec131c1..105183244 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -486,7 +486,6 @@ struct map_session_data {
unsigned lr_flag : 2;
unsigned connect_new : 1;
unsigned arrow_atk : 1;
- unsigned attack_type : 3;
unsigned skill_flag : 1;
unsigned gangsterparadise : 1;
unsigned rest : 1;
diff --git a/src/map/mob.c b/src/map/mob.c
index e98917ae4..84f40b514 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1715,12 +1715,6 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(sd) {
int sp = 0, hp = 0;
- if (sd->state.attack_type == BF_MAGIC && sd->ud.skilltarget == md->bl.id && (i=pc_checkskill(sd,HW_SOULDRAIN))>0)
- { //Soul Drain should only work on targetted spells [Skotlex]
- if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
- clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,i,1);
- sp += (status_get_lv(&md->bl))*(95+15*i)/100;
- }
sp += sd->sp_gain_value;
sp += sd->sp_gain_race[race];
sp += sd->sp_gain_race[mode&MD_BOSS?10:11];
@@ -2035,7 +2029,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000);
}
if (dlist->item) //There are drop items.
- add_timer(tick + ((!battle_config.delay_battle_damage || (sd && sd->state.attack_type == BF_MAGIC))?500:0),
+ add_timer(tick + (!battle_config.delay_battle_damage?500:0),
mob_delay_item_drop, (int)dlist, 0);
else //No drops
ers_free(item_drop_list_ers, dlist);
diff --git a/src/map/skill.c b/src/map/skill.c
index ea673682d..8040127fb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1451,6 +1451,21 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
+ if(sd && bl->type == BL_MOB && status_isdead(bl) && skill_get_inf(skillid)!=INF_GROUND_SKILL && (rate=pc_checkskill(sd,HW_SOULDRAIN))>0)
+ { //Soul Drain should only work on targetted spells [Skotlex]
+ int sp;
+ if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
+ clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
+ sp = (status_get_lv(bl))*(95+15*rate)/100;
+ if (sp > 0) {
+ if(sd->status.sp + sp > sd->status.max_sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.sp += sp;
+ if (sp > 0 && battle_config.show_hp_sp_gain)
+ clif_heal(sd->fd,SP_SP,sp);
+ }
+ }
+
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{