diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 7 | ||||
-rw-r--r-- | src/map/npc.c | 2 | ||||
-rw-r--r-- | src/map/npc.h | 60 | ||||
-rw-r--r-- | src/map/npc_chat.c | 117 |
5 files changed, 108 insertions, 80 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index f55dcdf08..c61630bb5 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10000,7 +10000,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) WFIFOSET(fd, WFIFOW(fd,2)); #ifdef PCRE_SUPPORT // trigger listening npcs - iMap->foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); + iMap->foreachinrange(npc_chat->sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); #endif // Chat logging type 'O' / Global Chat diff --git a/src/map/map.c b/src/map/map.c index a1c78f35b..d4568766a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -5175,7 +5175,9 @@ void map_hp_symbols(void) { HPM->share(pet,"pet"); HPM->share(path,"path"); HPM->share(quest,"quest"); - +#ifdef PCRE_SUPPORT + HPM->share(npc_chat,"npc_chat"); +#endif /* partial */ HPM->share(mapit,"mapit"); /* sql link */ @@ -5226,6 +5228,9 @@ void map_load_defaults(void) { pet_defaults(); path_defaults(); quest_defaults(); +#ifdef PCRE_SUPPORT + npc_chat_defaults(); +#endif } int do_init(int argc, char *argv[]) { diff --git a/src/map/npc.c b/src/map/npc.c index 13a625f07..51d01d711 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1794,7 +1794,7 @@ int npc_unload(struct npc_data* nd, bool single) { chat->deletenpcchat(nd); #ifdef PCRE_SUPPORT - npc_chat_finalize(nd); // deallocate npc PCRE data structures + npc_chat->finalize(nd); // deallocate npc PCRE data structures #endif if( single && nd->path ) { diff --git a/src/map/npc.h b/src/map/npc.h index 0fc773dfc..6c1ca0972 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -98,10 +98,6 @@ enum actor_classes { //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) ) -#ifdef PCRE_SUPPORT -void npc_chat_finalize(struct npc_data* nd); -#endif - //Script NPC events. enum npce_event { NPCE_LOGIN, @@ -131,10 +127,6 @@ struct npc_path_data { unsigned short references; }; -/* comes from npc_chat.c */ -int npc_chat_sub (struct block_list* bl, va_list ap); - - /* npc.c interface */ struct npc_interface { /* */ @@ -246,4 +238,56 @@ struct npc_interface *npc; void npc_defaults(void); + +/* comes from npc_chat.c */ +#ifdef PCRE_SUPPORT +#include "../../3rdparty/pcre/include/pcre.h" +/* Structure containing all info associated with a single pattern block */ +struct pcrematch_entry { + struct pcrematch_entry* next; + char* pattern; + pcre* pcre_; + pcre_extra* pcre_extra_; + char* label; +}; + +/* A set of patterns that can be activated and deactived with a single command */ +struct pcrematch_set { + struct pcrematch_set* prev; + struct pcrematch_set* next; + struct pcrematch_entry* head; + int setid; +}; + +/* + * Entire data structure hung off a NPC + * + * The reason I have done it this way (a void * in npc_data and then + * this) was to reduce the number of patches that needed to be applied + * to a ragnarok distribution to bring this code online. I + * also wanted people to be able to grab this one file to get updates + * without having to do a large number of changes. + */ +struct npc_parse { + struct pcrematch_set* active; + struct pcrematch_set* inactive; +}; + +struct npc_chat_interface { + int (*sub) (struct block_list* bl, va_list ap); + void (*finalize) (struct npc_data* nd); + void (*def_pattern) (struct npc_data* nd, int setid, const char* pattern, const char* label); + struct pcrematch_entry* (*create_pcrematch_entry) (struct pcrematch_set* set); + void (*delete_pcreset) (struct npc_data* nd, int setid); + void (*deactivate_pcreset) (struct npc_data* nd, int setid); + void (*activate_pcreset) (struct npc_data* nd, int setid); + struct pcrematch_set* (*lookup_pcreset) (struct npc_data* nd, int setid); + void (*finalize_pcrematch_entry) (struct pcrematch_entry* e); +}; + +struct npc_chat_interface *npc_chat; + +void npc_chat_defaults(void); +#endif + #endif /* _NPC_H_ */ diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c index f6459e1ae..848347888 100644 --- a/src/map/npc_chat.c +++ b/src/map/npc_chat.c @@ -22,6 +22,7 @@ #include <string.h> #include <stdarg.h> +struct npc_chat_interface npc_chat_s; /** * Written by MouseJstr in a vision... (2/21/2005) @@ -70,37 +71,6 @@ * deletes a pset */ -/* Structure containing all info associated with a single pattern block */ -struct pcrematch_entry { - struct pcrematch_entry* next; - char* pattern; - pcre* pcre_; - pcre_extra* pcre_extra_; - char* label; -}; - -/* A set of patterns that can be activated and deactived with a single command */ -struct pcrematch_set { - struct pcrematch_set* prev; - struct pcrematch_set* next; - struct pcrematch_entry* head; - int setid; -}; - -/* - * Entire data structure hung off a NPC - * - * The reason I have done it this way (a void * in npc_data and then - * this) was to reduce the number of patches that needed to be applied - * to a ragnarok distribution to bring this code online. I - * also wanted people to be able to grab this one file to get updates - * without having to do a large number of changes. - */ -struct npc_parse { - struct pcrematch_set* active; - struct pcrematch_set* inactive; -}; - /** * delete everythign associated with a entry @@ -118,7 +88,7 @@ void finalize_pcrematch_entry(struct pcrematch_entry* e) /** * Lookup (and possibly create) a new set of patterns by the set id */ -static struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid) +struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid) { struct pcrematch_set *pcreset; struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; @@ -159,7 +129,7 @@ static struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid) * * if the setid does not exist, this will silently return */ -static void activate_pcreset(struct npc_data* nd, int setid) +void activate_pcreset(struct npc_data* nd, int setid) { struct pcrematch_set *pcreset; struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; @@ -192,7 +162,7 @@ static void activate_pcreset(struct npc_data* nd, int setid) * * if the setid does not exist, this will silently return */ -static void deactivate_pcreset(struct npc_data* nd, int setid) +void deactivate_pcreset(struct npc_data* nd, int setid) { struct pcrematch_set *pcreset; struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; @@ -200,7 +170,7 @@ static void deactivate_pcreset(struct npc_data* nd, int setid) return; // Nothing to deactivate... if (setid == -1) { while(npcParse->active != NULL) - deactivate_pcreset(nd, npcParse->active->setid); + npc_chat->deactivate_pcreset(nd, npcParse->active->setid); return; } pcreset = npcParse->active; @@ -228,7 +198,7 @@ static void deactivate_pcreset(struct npc_data* nd, int setid) /** * delete a set of patterns. */ -static void delete_pcreset(struct npc_data* nd, int setid) +void delete_pcreset(struct npc_data* nd, int setid) { int active = 1; struct pcrematch_set *pcreset; @@ -268,7 +238,7 @@ static void delete_pcreset(struct npc_data* nd, int setid) while (pcreset->head) { struct pcrematch_entry* n = pcreset->head->next; - finalize_pcrematch_entry(pcreset->head); + npc_chat->finalize_pcrematch_entry(pcreset->head); aFree(pcreset->head); // Cleanin' the last ones.. [Lance] pcreset->head = n; } @@ -279,7 +249,7 @@ static void delete_pcreset(struct npc_data* nd, int setid) /** * create a new pattern entry */ -static struct pcrematch_entry* create_pcrematch_entry(struct pcrematch_set* set) +struct pcrematch_entry* create_pcrematch_entry(struct pcrematch_set* set) { struct pcrematch_entry * e = (struct pcrematch_entry *) aCalloc(sizeof(struct pcrematch_entry), 1); struct pcrematch_entry * last = set->head; @@ -313,8 +283,8 @@ void npc_chat_def_pattern(struct npc_data* nd, int setid, const char* pattern, c const char *err; int erroff; - struct pcrematch_set * s = lookup_pcreset(nd, setid); - struct pcrematch_entry *e = create_pcrematch_entry(s); + struct pcrematch_set * s = npc_chat->lookup_pcreset(nd, setid); + struct pcrematch_entry *e = npc_chat->create_pcrematch_entry(s); e->pattern = aStrdup(pattern); e->label = aStrdup(label); e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL); @@ -334,10 +304,10 @@ void npc_chat_finalize(struct npc_data* nd) return; while(npcParse->active) - delete_pcreset(nd, npcParse->active->setid); + npc_chat->delete_pcreset(nd, npcParse->active->setid); while(npcParse->inactive) - delete_pcreset(nd, npcParse->inactive->setid); + npc_chat->delete_pcreset(nd, npcParse->inactive->setid); // Additional cleaning up [Lance] aFree(npcParse); @@ -390,7 +360,7 @@ int npc_chat_sub(struct block_list* bl, va_list ap) lst = nd->u.scr.label_list; ARR_FIND(0, nd->u.scr.label_list_num, i, strncmp(lst[i].name, e->label, sizeof(lst[i].name)) == 0); if (i == nd->u.scr.label_list_num) { - ShowWarning("Unable to find label: %s\n", e->label); + ShowWarning("npc_chat_sub: Unable to find label: %s\n", e->label); return 0; } @@ -405,47 +375,56 @@ int npc_chat_sub(struct block_list* bl, va_list ap) } // Various script builtins used to support these functions - -int buildin_defpattern(struct script_state* st) -{ - int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - const char* pattern = script->conv_str(st,& (st->stack->stack_data[st->start+3])); - const char* label = script->conv_str(st,& (st->stack->stack_data[st->start+4])); +BUILDIN(defpattern) { + int setid = script_getnum(st,2); + const char* pattern = script_getstr(st,3); + const char* label = script_getstr(st,4); struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); - npc_chat_def_pattern(nd, setid, pattern, label); - - return 1; + npc_chat->def_pattern(nd, setid, pattern, label); + + return true; } -int buildin_activatepset(struct script_state* st) -{ - int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); +BUILDIN(activatepset) { + int setid = script_getnum(st,2); struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); - activate_pcreset(nd, setid); - - return 1; + npc_chat->activate_pcreset(nd, setid); + + return true; } -int buildin_deactivatepset(struct script_state* st) -{ - int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); +BUILDIN(deactivatepset) { + int setid = script_getnum(st,2); struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); - deactivate_pcreset(nd, setid); + npc_chat->deactivate_pcreset(nd, setid); - return 1; + return true; } -int buildin_deletepset(struct script_state* st) -{ - int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); +BUILDIN(deletepset) { + int setid = script_getnum(st,2); struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); - delete_pcreset(nd, setid); - - return 1; + npc_chat->delete_pcreset(nd, setid); + + return true; +} + +void npc_chat_defaults(void) { + npc_chat = &npc_chat_s; + + npc_chat->sub = npc_chat_sub; + npc_chat->finalize = npc_chat_finalize; + npc_chat->def_pattern = npc_chat_def_pattern; + npc_chat->create_pcrematch_entry = create_pcrematch_entry; + npc_chat->delete_pcreset = delete_pcreset; + npc_chat->deactivate_pcreset = deactivate_pcreset; + npc_chat->activate_pcreset = activate_pcreset; + npc_chat->lookup_pcreset = lookup_pcreset; + npc_chat->finalize_pcrematch_entry = finalize_pcrematch_entry; } #endif //PCRE_SUPPORT |