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-rw-r--r--src/map/clif.c39
-rw-r--r--src/map/pc.c8
2 files changed, 27 insertions, 20 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 716eb28ac..d4f94504c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7729,24 +7729,27 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <
WFIFOSET(fd, WFIFOW(fd,2));
// Celest
- if (pc_calc_base_job2 (sd->status.class) == 23 && (sd->status.base_exp*100/pc_nextbaseexp(sd))%10 == 0) {
- estr_lower(RFIFOP(fd,4));
- if (sd->state.snovice_flag == 0 && strstr(RFIFOP(fd,4), "guardian angel, can you hear my voice? ^^;"))
- sd->state.snovice_flag = 1;
- else if (sd->state.snovice_flag == 1) {
- sprintf(message, "my name is %s, and i'm a super novice~", sd->status.name);
- estr_lower(message);
- if (strstr(RFIFOP(fd,4), message))
- sd->state.snovice_flag = 2;
- }
- else if (sd->state.snovice_flag == 2 && strstr(RFIFOP(fd,4), "please help me~ t.t"))
- sd->state.snovice_flag = 3;
- else if (sd->state.snovice_flag == 3) {
- int i;
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],1,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 );
- for(i=0;i<5;i++)
- pc_addspiritball(sd,skill_get_time(MO_CALLSPIRITS,1),5);
- sd->state.snovice_flag = 0;
+ if (pc_calc_base_job2 (sd->status.class) == 23 ) {
+ int next = pc_nextbaseexp(sd)>0 ? pc_nextbaseexp(sd) : sd->status.base_exp;
+ if ((sd->status.base_exp*100/next)%10 == 0) {
+ estr_lower(RFIFOP(fd,4));
+ if (sd->state.snovice_flag == 0 && strstr(RFIFOP(fd,4), "guardian angel, can you hear my voice? ^^;"))
+ sd->state.snovice_flag = 1;
+ else if (sd->state.snovice_flag == 1) {
+ sprintf(message, "my name is %s, and i'm a super novice~", sd->status.name);
+ estr_lower(message);
+ if (strstr(RFIFOP(fd,4), message))
+ sd->state.snovice_flag = 2;
+ }
+ else if (sd->state.snovice_flag == 2 && strstr(RFIFOP(fd,4), "please help me~ t.t"))
+ sd->state.snovice_flag = 3;
+ else if (sd->state.snovice_flag == 3) {
+ int i;
+ skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],1,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 );
+ for(i=0;i<5;i++)
+ pc_addspiritball(sd,skill_get_time(MO_CALLSPIRITS,1),5);
+ sd->state.snovice_flag = 0;
+ }
}
}
diff --git a/src/map/pc.c b/src/map/pc.c
index ca8d3b602..3fb63c57b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5433,8 +5433,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
pc_calcstatus(sd,0);
// activate Steel body if a super novice dies at 99+% exp [celest]
- if (s_class.job == 23 && (i=sd->status.base_exp*1000/pc_nextbaseexp(sd))>=990 && i<=1000)
- sd->state.snovice_flag = 4;
+ if (s_class.job == 23) {
+ if ((i=pc_nextbaseexp(sd))<=0)
+ i=sd->status.base_exp;
+ if ((j=sd->status.base_exp*1000/i)>=990 && j<=1000)
+ sd->state.snovice_flag = 4;
+ }
for(i=0;i<5;i++)
if(sd->dev.val1[i]){