diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/log.c | 20 | ||||
-rw-r--r-- | src/map/skill.c | 33 |
2 files changed, 23 insertions, 30 deletions
diff --git a/src/map/log.c b/src/map/log.c index 279819099..08a20b456 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -47,17 +47,17 @@ time_t curtime; //check if this item should be logged according the settings
int should_log_item(int filter, int nameid, int amount) {
struct item_data *item_data;
- if (nameid<501 || (item_data= itemdb_search(nameid)) == NULL) return 0;
- if ( (filter&1) || // Filter = 1, we log any item
- (filter&2 && item_data->type == 0 ) || //healing items
- (filter&4 && (item_data->type == 3 || item_data->type == 10) ) || //etc+arrows
- (filter&8 && (item_data->type == 2 || item_data->type == 11) ) || //usable
- (filter&16 && item_data->type == 4 ) || //weapon
- (filter&32 && item_data->type == 5 ) || //armor
- (filter&64 && item_data->type == 6 ) || //cards
- (filter&128 && (item_data->type == 7 || item_data->type == 8) ) || //eggs+pet access
+ if ((item_data= itemdb_exists(nameid)) == NULL) return 0;
+ if ((filter&1) || // Filter = 1, we log any item
+ (filter&2 && item_data->type == IT_HEALING ) ||
+ (filter&4 && (item_data->type == IT_ETC || item_data->type == IT_AMMO) ) ||
+ (filter&8 && item_data->type == IT_USABLE ) ||
+ (filter&16 && item_data->type == IT_WEAPON ) ||
+ (filter&32 && item_data->type == IT_ARMOR ) ||
+ (filter&64 && item_data->type == IT_CARD ) ||
+ (filter&128 && (item_data->type == IT_PETEGG || item_data->type == IT_PETARMOR) ) ||
(filter&256 && item_data->value_buy >= log_config.price_items_log ) || //expensive items
- (filter&512 && amount >= log_config.amount_items_log ) || //big amount of items
+ (filter&512 && abs(amount) >= log_config.amount_items_log ) || //big amount of items
(filter&2048 && ((item_data->maxchance <= log_config.rare_items_log) || item_data->nameid == 714) ) //Rare items or Emperium
) return item_data->nameid;
diff --git a/src/map/skill.c b/src/map/skill.c index 3e92d7357..e360680b6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3492,16 +3492,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SA_ABRACADABRA: { int abra_skillid = 0, abra_skilllv; - if (sd) - { //Crash-fix [Skotlex] - //require 1 yellow gemstone even with mistress card or Into the Abyss - if ((i = pc_search_inventory(sd, 715)) < 0 ) - { //bug fixed by Lupus (item pos can be 0, too!) - clif_skill_fail(sd,skillid,0,0); - break; - } - pc_delitem(sd, i, 1, 0); - } do { abra_skillid = rand() % MAX_SKILL_ABRA_DB; if ( @@ -7847,7 +7837,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t struct status_change *sc; int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp; int index[10],itemid[10],amount[10]; - int force_gem_flag = 0; int delitem_flag = 1, checkitem_flag = 1; nullpo_retr(0, sd); @@ -8209,9 +8198,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t if(!sc || sc->data[SC_COMBO].timer == -1 || sc->data[SC_COMBO].val1 != skill) return 0; break; - case HW_GANBANTEIN: - force_gem_flag = 1; - break; case AM_BERSERKPITCHER: case AM_POTIONPITCHER: case CR_SLIMPITCHER: @@ -8485,11 +8471,19 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t index[i] = -1; if(itemid[i] <= 0) continue; - if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone && !force_gem_flag) - continue; - if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) - && sc && sc->data[SC_INTOABYSS].timer != -1 && !force_gem_flag) + if(itemid[i] >= 715 && itemid[i] <= 717 && skill != HW_GANBANTEIN) + { + if (sd->special_state.no_gemstone) + { //Make it substract 1 gem rather than skipping the cost. + if (--amount[i] < 1) + continue; + } + if(sc && sc->data[SC_INTOABYSS].timer != -1) + continue; + } else + if(itemid[i] == 1065 && sc && sc->data[SC_INTOABYSS].timer != -1) continue; + if((skill == AM_POTIONPITCHER || skill == CR_SLIMPITCHER || skill == CR_CULTIVATION) && i != x) @@ -8503,9 +8497,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t clif_skill_fail(sd,skill,0,0); return 0; } - if((itemid[i] >= 715 && itemid[i] <= 717) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD) + if(itemid[i] >= 715 && itemid[i] <= 717 && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD) index[i] = -1; //Gemstones are checked, but not substracted from inventory. - } } |