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-rw-r--r--src/map/irc.c6
-rw-r--r--src/map/status.c13
2 files changed, 9 insertions, 10 deletions
diff --git a/src/map/irc.c b/src/map/irc.c
index b3cd74468..276dcccb8 100644
--- a/src/map/irc.c
+++ b/src/map/irc.c
@@ -197,7 +197,7 @@ void irc_parse_sub(int fd, char *incoming_string)
char *source_nick=NULL;
char *source_ident=NULL;
char *source_host=NULL;
- char *state_mgr=NULL;
+// char *state_mgr=NULL;
memset(source,'\0',256);
memset(command,'\0',256);
@@ -208,7 +208,7 @@ void irc_parse_sub(int fd, char *incoming_string)
sscanf(incoming_string, ":%255s %255s %255s :%4095[^\n]", source, command, target, message);
if (source != NULL) {
if (strstr(source,"!") != NULL) {
- sscanf(source,"%s!%s@$s",source_nick, source_ident, source_host);
+ sscanf(source,"%s!%s@%s",source_nick, source_ident, source_host);
//source_nick = strtok_r(source,"!",&state_mgr);
//source_ident = strtok_r(NULL,"@",&state_mgr);
//source_host = strtok_r(NULL,"%%",&state_mgr);
@@ -253,7 +253,7 @@ int send_to_parser(int fd, char *input,char key[2])
char format[4];
char *temp_string=NULL;
char *next_string=NULL;
- char *state_mgr=NULL;
+// char *state_mgr=NULL;
int total_loops=0;
//temp_string = strtok_r(input,key,&state_mgr);
diff --git a/src/map/status.c b/src/map/status.c
index 82a724b3b..d576f29a2 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -343,7 +343,7 @@ int status_getrefinebonus(int lv,int type)
* flag:
* 0 - Trying to use skill on target.
* 1 - Cast bar is done.
- * 2- Skill already pulled off, check is due to ground-based skills or splash-damage ones.
+ * 2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones.
* src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
* target MAY Be null, in which case the checks are only to see
* whether the source can cast or not the skill on the ground.
@@ -439,11 +439,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
)
return 0;
- if (sc->data[SC_DANCING].timer != -1)
+ if (flag!=2 && sc->data[SC_DANCING].timer != -1)
{
if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
- && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW
- && skill_num != BA_DISSONANCE && skill_num != DC_UGLYDANCE) //[blackhole89] - these hit even (only, in fact) if you are dancing too
+ && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
return 0;
if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
@@ -4549,6 +4548,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
case SC_MAXOVERTHRUST:
case SC_OVERTHRUST: /* オ?バ?スラスト */
+ case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know...
sc->opt3 |= 2;
opt_flag = 0;
break;
@@ -4592,9 +4592,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
sc->opt3 |= 4096;
opt_flag = 0;
break;
-// case SC_SWOO: // [marquis007]
-// sc->opt3 |= 8192; //We haven't figured out this value yet...
-// break;
//OPTION
case SC_HIDING:
@@ -5119,6 +5116,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
sc->opt3 &= ~1;
break;
case SC_OVERTHRUST: /* オ?バ?スラスト */
+ case SC_MAXOVERTHRUST:
+ case SC_SWOO:
sc->opt3 &= ~2;
break;
case SC_ENERGYCOAT: /* エナジ?コ?ト */