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-rw-r--r--src/map/atcommand.c13
-rw-r--r--src/map/mob.c2
2 files changed, 10 insertions, 5 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 30e9fb753..b2cbab558 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2895,6 +2895,9 @@ ACMD_FUNC(recall) {
clif_displaymessage(fd, msg_txt(1020)); // You are not authorized to warp this player from their map.
return -1;
}
+ if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) {
+ return -1;
+ }
pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled!
clif_displaymessage(fd, atcmd_output);
@@ -3577,6 +3580,8 @@ ACMD_FUNC(recallall)
{
if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
{
+ if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)
+ continue; // Don't waste time warping the character to the same place.
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
count++;
else {
@@ -3638,8 +3643,8 @@ ACMD_FUNC(guildrecall)
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id)
{
- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd))
- continue; //Skip GMs greater than you.
+ if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
+ continue; // Skip GMs greater than you... and chars already on the cell
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
count++;
else
@@ -3697,8 +3702,8 @@ ACMD_FUNC(partyrecall)
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id)
{
- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd))
- continue; //Skip GMs greater than you.
+ if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
+ continue; // Skip GMs greater than you... and chars already on the cell
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
count++;
else
diff --git a/src/map/mob.c b/src/map/mob.c
index b512e0b26..a1a5ea311 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2252,7 +2252,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else
job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX);
- if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == MDLF_HOMUN) //Homun-done damage (flag 1) is not given to party
+ if ((temp = tmpsd[i]->status.party_id)>0 /*&& !md->dmglog[i].flag == MDLF_HOMUN*/) { //Homun-done damage (flag 1) is given to party
{
int j;
for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party.