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-rw-r--r--src/char/char.c8
-rw-r--r--src/common/HPM.c3
-rw-r--r--src/common/mmo.h2
-rw-r--r--src/map/HPMmap.c51
-rw-r--r--src/map/HPMmap.h6
-rw-r--r--src/map/atcommand.c432
-rw-r--r--src/map/atcommand.h1
-rw-r--r--src/map/battle.c30
-rw-r--r--src/map/battle.h16
-rw-r--r--src/map/clif.c136
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/instance.c78
-rw-r--r--src/map/instance.h8
-rw-r--r--src/map/itemdb.c3
-rw-r--r--src/map/map.c48
-rw-r--r--src/map/map.h11
-rw-r--r--src/map/npc.c8
-rw-r--r--src/map/pc.c8
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/script.c71
-rw-r--r--src/map/skill.c205
-rw-r--r--src/map/skill.h19
-rw-r--r--src/map/status.c4565
-rw-r--r--src/map/unit.c2
-rw-r--r--src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc28
-rw-r--r--src/plugins/HPMHooking/HPMHooking.HookingPoints.inc7
-rw-r--r--src/plugins/HPMHooking/HPMHooking.Hooks.inc205
27 files changed, 3200 insertions, 2755 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 574e4f66b..0b35c0143 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -3585,6 +3585,14 @@ void char_delete2_ack(int fd, int char_id, uint32 result, time_t delete_date)
/// Any (0x718): An unknown error has occurred.
void char_delete2_accept_ack(int fd, int char_id, uint32 result)
{// HC: <082a>.W <char id>.L <Msg:0-5>.L
+
+#if PACKETVER >= 20130000 /* not sure the exact date -- must refresh or client gets stuck */
+ if( result == 1 ) {
+ struct char_session_data* sd = (struct char_session_data*)session[fd]->session_data;
+ mmo_char_send099d(fd, sd);
+ }
+#endif
+
WFIFOHEAD(fd,10);
WFIFOW(fd,0) = 0x82a;
WFIFOL(fd,2) = char_id;
diff --git a/src/common/HPM.c b/src/common/HPM.c
index 8be9298f9..e7ab94687 100644
--- a/src/common/HPM.c
+++ b/src/common/HPM.c
@@ -471,6 +471,9 @@ bool HPM_AddHook(enum HPluginHookType type, const char *target, void *hook, unsi
/* if not check if a sub-hooking list is available (from the server) and run it by */
if( HPM->addhook_sub && HPM->addhook_sub(type,target,hook,pID) )
return true;
+
+ ShowError("HPM:AddHook: unknown Hooking Point '%s'!\n",target);
+
return false;
}
void HPM_HookStop (const char *func, unsigned int pID) {
diff --git a/src/common/mmo.h b/src/common/mmo.h
index ccba0fa7f..7977042d8 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -119,7 +119,7 @@
#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
-#define MAX_QUEST_DB 2662 // Max quests that the server will load
+#define MAX_QUEST_DB 2670 // Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c
index 3ba9ae725..ca4a7a2e8 100644
--- a/src/map/HPMmap.c
+++ b/src/map/HPMmap.c
@@ -11,6 +11,7 @@
#include "map.h"
//
+#include "atcommand.h"
#include "chat.h"
#include "chrif.h"
#include "duel.h"
@@ -33,6 +34,18 @@
#include <string.h>
#include <time.h>
+struct HPM_atcommand_list {
+ //tracking currently not enabled
+ // - requires modifying how plugins calls atcommand creation
+ // - needs load/unload during runtime support
+ //unsigned int pID;/* plugin id */
+ char name[ATCOMMAND_LENGTH];
+ AtCommandFunc func;
+};
+
+struct HPM_atcommand_list *atcommand_list = NULL;
+unsigned int atcommand_list_items = 0;
+
void HPM_map_addToMSD(struct map_session_data *sd, void *data, unsigned int id, unsigned int type, bool autofree) {
struct HPluginData *HPData;
unsigned int i;
@@ -103,4 +116,40 @@ void HPM_map_plugin_load_sub(struct hplugin *plugin) {
plugin->hpi->addToMSD = HPM->import_symbol("addToMSD",plugin->idx);
plugin->hpi->getFromMSD = HPM->import_symbol("getFromMSD",plugin->idx);
plugin->hpi->removeFromMSD = HPM->import_symbol("removeFromMSD",plugin->idx);
-} \ No newline at end of file
+}
+
+bool HPM_map_add_atcommand(char *name, AtCommandFunc func) {
+ unsigned int i = 0;
+
+ for(i = 0; i < atcommand_list_items; i++) {
+ if( !strcmpi(atcommand_list[i].name,name) ) {
+ ShowDebug("HPM_map_add_atcommand: duplicate command '%s', skipping...\n", name);
+ return false;
+ }
+ }
+
+ i = atcommand_list_items;
+
+ RECREATE(atcommand_list, struct HPM_atcommand_list , ++atcommand_list_items);
+
+ safestrncpy(atcommand_list[i].name, name, sizeof(atcommand_list[i].name));
+ atcommand_list[i].func = func;
+
+ return true;
+}
+
+void HPM_map_atcommands(void) {
+ unsigned int i;
+
+ for(i = 0; i < atcommand_list_items; i++) {
+ if( !atcommand->add(atcommand_list[i].name,atcommand_list[i].func) ) {
+ ShowDebug("HPM_map_atcommands: duplicate command '%s', skipping...\n", atcommand_list[i].name);
+ continue;
+ }
+ }
+}
+
+void HPM_map_do_final(void) {
+ if( atcommand_list )
+ aFree(atcommand_list);
+}
diff --git a/src/map/HPMmap.h b/src/map/HPMmap.h
index a6cac4ace..96515772b 100644
--- a/src/map/HPMmap.h
+++ b/src/map/HPMmap.h
@@ -5,6 +5,7 @@
#define _HPM_MAP_
#include "../common/cbasetypes.h"
+#include "../map/atcommand.h"
struct hplugin;
struct map_session_data;
@@ -13,6 +14,11 @@ void HPM_map_addToMSD(struct map_session_data *sd, void *data, unsigned int id,
void *HPM_map_getFromMSD(struct map_session_data *sd, unsigned int id, unsigned int type);
void HPM_map_removeFromMSD(struct map_session_data *sd, unsigned int id, unsigned int type);
+bool HPM_map_add_atcommand(char *name, AtCommandFunc func);
+void HPM_map_atcommands(void);
+
void HPM_map_plugin_load_sub(struct hplugin *plugin);
+void HPM_map_do_final(void);
+
#endif /* _HPM_MAP_ */
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index cc29fa1bb..7d4008faf 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -45,6 +45,7 @@
#include "mapreg.h"
#include "quest.h"
#include "searchstore.h"
+#include "HPMmap.h"
#include <stdio.h>
#include <stdlib.h>
@@ -384,9 +385,7 @@ ACMD(mapmove) {
unsigned short mapindex;
short x = 0, y = 0;
int16 m = -1;
-
- nullpo_retr(-1, sd);
-
+
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message ||
@@ -435,7 +434,6 @@ ACMD(mapmove) {
ACMD(where) {
struct map_session_data* pl_sd;
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof atcmd_player_name);
if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
@@ -463,9 +461,7 @@ ACMD(where) {
*------------------------------------------*/
ACMD(jumpto) {
struct map_session_data *pl_sd = NULL;
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message) {
clif->message(fd, msg_txt(911)); // Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
return false;
@@ -504,9 +500,7 @@ ACMD(jumpto) {
ACMD(jump)
{
short x = 0, y = 0;
-
- nullpo_retr(-1, sd);
-
+
memset(atcmd_output, '\0', sizeof(atcmd_output));
sscanf(message, "%hd %hd", &x, &y);
@@ -554,9 +548,7 @@ ACMD(who) {
*/
int display_type = 1;
int map_id = -1;
-
- nullpo_retr(-1, sd);
-
+
if (strstr(command, "map") != NULL) {
if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map->mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
@@ -650,9 +642,7 @@ ACMD(whogm)
char player_name[NAME_LENGTH];
struct guild *g;
struct party_data *p;
-
- nullpo_retr(-1, sd);
-
+
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
@@ -726,9 +716,7 @@ ACMD(whogm)
/*==========================================
*
*------------------------------------------*/
-ACMD(save)
-{
- nullpo_retr(-1, sd);
+ACMD(save) {
pc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
if (sd->status.pet_id > 0 && sd->pd)
@@ -746,9 +734,7 @@ ACMD(save)
*------------------------------------------*/
ACMD(load) {
int16 m;
-
- nullpo_retr(-1, sd);
-
+
m = map->mapindex2mapid(sd->status.save_point.map);
if (m >= 0 && map->list[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map.
@@ -771,9 +757,7 @@ ACMD(load) {
ACMD(speed)
{
int speed;
-
- nullpo_retr(-1, sd);
-
+
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message || sscanf(message, "%d", &speed) < 1) {
@@ -799,8 +783,6 @@ ACMD(speed)
*------------------------------------------*/
ACMD(storage)
{
- nullpo_retr(-1, sd);
-
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.trading || sd->state.storage_flag)
return false;
@@ -820,8 +802,6 @@ ACMD(storage)
*------------------------------------------*/
ACMD(guildstorage)
{
- nullpo_retr(-1, sd);
-
if (!sd->status.guild_id) {
clif->message(fd, msg_txt(252));
return false;
@@ -851,7 +831,6 @@ ACMD(guildstorage)
ACMD(option)
{
int param1 = 0, param2 = 0, param3 = 0;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %d", &param1, &param2, &param3) < 1 || param1 < 0 || param2 < 0 || param3 < 0)
{// failed to match the parameters so inform the user of the options
@@ -883,7 +862,6 @@ ACMD(option)
*
*------------------------------------------*/
ACMD(hide) {
- nullpo_retr(-1, sd);
if (sd->sc.option & OPTION_INVISIBLE) {
sd->sc.option &= ~OPTION_INVISIBLE;
if (sd->disguise != -1 )
@@ -927,7 +905,6 @@ ACMD(jobchange)
{
int job = 0, upper = 0;
const char* text;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) {
int i;
@@ -989,7 +966,6 @@ ACMD(jobchange)
*------------------------------------------*/
ACMD(kill)
{
- nullpo_retr(-1, sd);
status_kill(&sd->bl);
clif->message(sd->fd, msg_txt(13)); // A pity! You've died.
if (fd != sd->fd)
@@ -1002,7 +978,6 @@ ACMD(kill)
*------------------------------------------*/
ACMD(alive)
{
- nullpo_retr(-1, sd);
if (!status->revive(&sd->bl, 100, 100)) {
clif->message(fd, msg_txt(667));
return false;
@@ -1018,7 +993,6 @@ ACMD(alive)
ACMD(kami)
{
unsigned long color=0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1054,7 +1028,6 @@ ACMD(kami)
ACMD(heal)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
- nullpo_retr(-1, sd);
sscanf(message, "%d %d", &hp, &sp);
@@ -1116,7 +1089,6 @@ ACMD(item)
struct item item_tmp;
struct item_data *item_data;
int get_count, i;
- nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
@@ -1172,7 +1144,6 @@ ACMD(item2)
int item_id, number = 0;
int identify = 0, refine = 0, attr = 0;
int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
- nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
@@ -1244,7 +1215,6 @@ ACMD(item2)
ACMD(itemreset)
{
int i;
- nullpo_retr(-1, sd);
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) {
@@ -1262,7 +1232,7 @@ ACMD(itemreset)
ACMD(baselevelup)
{
int level=0, i=0, status_point=0;
- nullpo_retr(-1, sd);
+
level = atoi(message);
if (!message || !*message || !level) {
@@ -1322,7 +1292,6 @@ ACMD(baselevelup)
ACMD(joblevelup)
{
int level=0;
- nullpo_retr(-1, sd);
level = atoi(message);
@@ -1375,9 +1344,7 @@ ACMD(help) {
const char *command_name = NULL;
char *default_command = "help";
AtCommandInfo *tinfo = NULL;
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message) {
command_name = default_command; // If no command_name specified, display help for @help.
} else {
@@ -1461,7 +1428,6 @@ int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
}
ACMD(pvpoff) {
- nullpo_retr(-1, sd);
if (!map->list[sd->bl.m].flag.pvp) {
clif->message(fd, msg_txt(160)); // PvP is already Off.
@@ -1499,7 +1465,6 @@ int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
}
ACMD(pvpon) {
- nullpo_retr(-1, sd);
if (map->list[sd->bl.m].flag.pvp) {
clif->message(fd, msg_txt(161)); // PvP is already On.
@@ -1524,7 +1489,6 @@ ACMD(pvpon) {
*
*------------------------------------------*/
ACMD(gvgoff) {
- nullpo_retr(-1, sd);
if (!map->list[sd->bl.m].flag.gvg) {
clif->message(fd, msg_txt(162)); // GvG is already Off.
@@ -1545,7 +1509,6 @@ ACMD(gvgoff) {
*
*------------------------------------------*/
ACMD(gvgon) {
- nullpo_retr(-1, sd);
if (map->list[sd->bl.m].flag.gvg) {
clif->message(fd, msg_txt(163)); // GvG is already On.
@@ -1567,7 +1530,6 @@ ACMD(gvgon) {
ACMD(model)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1599,7 +1561,6 @@ ACMD(model)
ACMD(dye)
{
int cloth_color = 0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1626,7 +1587,6 @@ ACMD(dye)
ACMD(hair_style)
{
int hair_style = 0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1653,7 +1613,6 @@ ACMD(hair_style)
ACMD(hair_color)
{
int hair_color = 0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1729,9 +1688,7 @@ ACMD(go)
{ MAP_MALAYA, 242, 211 }, // 34=Malaya Port
{ MAP_ECLAGE, 110, 39 }, // 35=Eclage
};
-
- nullpo_retr(-1, sd);
-
+
memset(map_name, '\0', sizeof(map_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -1881,7 +1838,6 @@ ACMD(monster)
int i, k, range;
short mx, my;
unsigned int size;
- nullpo_retr(-1, sd);
memset(name, '\0', sizeof(name));
memset(monster, '\0', sizeof(monster));
@@ -1988,7 +1944,6 @@ int atkillmonster_sub(struct block_list *bl, va_list ap)
ACMD(killmonster) {
int map_id, drop_flag;
char map_name[MAP_NAME_LENGTH_EXT];
- nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
@@ -2015,7 +1970,6 @@ ACMD(refine)
{
int i,j, position = 0, refine = 0, current_position, final_refine;
int count;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -2095,7 +2049,6 @@ ACMD(produce)
int item_id, attribute = 0, star = 0;
struct item_data *item_data;
struct item tmp_item;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(item_name, '\0', sizeof(item_name));
@@ -2151,7 +2104,6 @@ ACMD(produce)
ACMD(memo)
{
int position = 0;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -2186,7 +2138,6 @@ ACMD(memo)
*------------------------------------------*/
ACMD(gat) {
int y;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -2211,7 +2162,6 @@ ACMD(gat) {
ACMD(displaystatus)
{
int i, type, flag, tick, val1 = 0, val2 = 0, val3 = 0;
- nullpo_retr(-1, sd);
if (!message || !*message || (i = sscanf(message, "%d %d %d %d %d %d", &type, &flag, &tick, &val1, &val2, &val3)) < 1) {
clif->message(fd, msg_txt(1009)); // Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
@@ -2283,7 +2233,6 @@ ACMD(skillpoint)
{
int point;
unsigned int new_skill_point;
- nullpo_retr(-1, sd);
if (!message || !*message || (point = atoi(message)) == 0) {
clif->message(fd, msg_txt(1011)); // Please enter a number (usage: @skpoint <number of points>).
@@ -2331,7 +2280,6 @@ ACMD(skillpoint)
ACMD(zeny)
{
int zeny=0, ret=-1;
- nullpo_retr(-1, sd);
if (!message || !*message || (zeny = atoi(message)) == 0) {
clif->message(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>).
@@ -2359,7 +2307,6 @@ ACMD(param) {
const char* param[] = { "str", "agi", "vit", "int", "dex", "luk" };
short* stats[6];
//we don't use direct initialization because it isn't part of the c standard.
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -2419,7 +2366,6 @@ ACMD(stat_all) {
int index, count, value, max, new_value;
short* stats[6];
//we don't use direct initialization because it isn't part of the c standard.
- nullpo_retr(-1, sd);
stats[0] = &sd->status.str;
stats[1] = &sd->status.agi;
@@ -2478,7 +2424,6 @@ ACMD(guildlevelup)
int level = 0;
short added_level;
struct guild *guild_info;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
clif->message(fd, msg_txt(1014)); // Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
@@ -2518,7 +2463,6 @@ ACMD(makeegg)
{
struct item_data *item_data;
int id, pet_id;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1015)); // Please enter a monster/egg name/ID (usage: @makeegg <pet>).
@@ -2556,7 +2500,6 @@ ACMD(makeegg)
*------------------------------------------*/
ACMD(hatch)
{
- nullpo_retr(-1, sd);
if (sd->status.pet_id <= 0)
clif->sendegg(sd);
else {
@@ -2574,7 +2517,6 @@ ACMD(petfriendly)
{
int friendly;
struct pet_data *pd;
- nullpo_retr(-1, sd);
if (!message || !*message || (friendly = atoi(message)) < 0) {
clif->message(fd, msg_txt(1016)); // Please enter a valid value (usage: @petfriendly <0-1000>).
@@ -2611,7 +2553,6 @@ ACMD(pethungry)
{
int hungry;
struct pet_data *pd;
- nullpo_retr(-1, sd);
if (!message || !*message || (hungry = atoi(message)) < 0) {
clif->message(fd, msg_txt(1017)); // Please enter a valid number (usage: @pethungry <0-100>).
@@ -2645,7 +2586,6 @@ ACMD(pethungry)
ACMD(petrename)
{
struct pet_data *pd;
- nullpo_retr(-1, sd);
if (!sd->status.pet_id || !sd->pd) {
clif->message(fd, msg_txt(184)); // Sorry, but you have no pet.
return false;
@@ -2670,7 +2610,6 @@ ACMD(petrename)
ACMD(recall) {
struct map_session_data *pl_sd = NULL;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1018)); // Please enter a player name (usage: @recall <char name/ID>).
@@ -2712,7 +2651,6 @@ ACMD(recall) {
*------------------------------------------*/
ACMD(char_block)
{
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -2748,7 +2686,6 @@ ACMD(char_ban)
int year, month, day, hour, minute, second, value;
time_t timestamp;
struct tm *tmtime;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -2829,7 +2766,6 @@ ACMD(char_ban)
*------------------------------------------*/
ACMD(char_unblock)
{
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -2850,7 +2786,6 @@ ACMD(char_unblock)
*------------------------------------------*/
ACMD(char_unban)
{
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -2870,7 +2805,6 @@ ACMD(char_unban)
*
*------------------------------------------*/
ACMD(night) {
- nullpo_retr(-1, sd);
if (map->night_flag != 1) {
pc->map_night_timer(pc->night_timer_tid, 0, 0, 1);
@@ -2886,7 +2820,6 @@ ACMD(night) {
*
*------------------------------------------*/
ACMD(day) {
- nullpo_retr(-1, sd);
if (map->night_flag != 0) {
pc->map_day_timer(pc->day_timer_tid, 0, 0, 1);
@@ -2905,9 +2838,7 @@ ACMD(doom)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
-
- nullpo_retr(-1, sd);
-
+
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
@@ -2932,9 +2863,7 @@ ACMD(doommap)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
-
- nullpo_retr(-1, sd);
-
+
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
@@ -2970,9 +2899,7 @@ ACMD(raise)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
-
- nullpo_retr(-1, sd);
-
+
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
if( pc_isdead(pl_sd) )
@@ -2991,9 +2918,7 @@ ACMD(raisemap)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
-
- nullpo_retr(-1, sd);
-
+
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
if (sd->bl.m == pl_sd->bl.m && pc_isdead(pl_sd) )
@@ -3011,7 +2936,6 @@ ACMD(raisemap)
ACMD(kick)
{
struct map_session_data *pl_sd;
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -3043,7 +2967,6 @@ ACMD(kickall)
{
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
- nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
@@ -3065,7 +2988,6 @@ ACMD(kickall)
*------------------------------------------*/
ACMD(allskill)
{
- nullpo_retr(-1, sd);
pc->allskillup(sd); // all skills
sd->status.skill_point = 0; // 0 skill points
clif->updatestatus(sd, SP_SKILLPOINT); // update
@@ -3080,7 +3002,6 @@ ACMD(allskill)
ACMD(questskill)
{
uint16 skill_id, index;
- nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) <= 0)
{// also send a list of skills applicable to this command
@@ -3123,7 +3044,6 @@ ACMD(questskill)
ACMD(lostskill)
{
uint16 skill_id, index;
- nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) <= 0)
{// also send a list of skills applicable to this command
@@ -3169,7 +3089,6 @@ ACMD(spiritball)
{
int max_spiritballs;
int number;
- nullpo_retr(-1, sd);
max_spiritballs = min(ARRAYLENGTH(sd->spirit_timer), 0x7FFF);
@@ -3196,7 +3115,6 @@ ACMD(spiritball)
ACMD(party)
{
char party_name[NAME_LENGTH];
- nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
@@ -3217,7 +3135,6 @@ ACMD(guild)
{
char guild_name[NAME_LENGTH];
int prev;
- nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
@@ -3236,7 +3153,6 @@ ACMD(guild)
ACMD(breakguild)
{
- nullpo_retr(-1, sd);
if (sd->status.guild_id) { // Check if the player has a guild
struct guild *g;
@@ -3269,7 +3185,6 @@ ACMD(breakguild)
*
*------------------------------------------*/
ACMD(agitstart) {
- nullpo_retr(-1, sd);
if (map->agit_flag == 1) {
clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress.
return false;
@@ -3286,7 +3201,6 @@ ACMD(agitstart) {
*
*------------------------------------------*/
ACMD(agitstart2) {
- nullpo_retr(-1, sd);
if (map->agit2_flag == 1) {
clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
return false;
@@ -3303,7 +3217,6 @@ ACMD(agitstart2) {
*
*------------------------------------------*/
ACMD(agitend) {
- nullpo_retr(-1, sd);
if (map->agit_flag == 0) {
clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress.
return false;
@@ -3320,7 +3233,6 @@ ACMD(agitend) {
*
*------------------------------------------*/
ACMD(agitend2) {
- nullpo_retr(-1, sd);
if (map->agit2_flag == 0) {
clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
return false;
@@ -3337,8 +3249,6 @@ ACMD(agitend2) {
* @mapexit - shuts down the map server
*------------------------------------------*/
ACMD(mapexit) {
- nullpo_retr(-1, sd);
-
map->do_shutdown();
return true;
}
@@ -3351,7 +3261,6 @@ ACMD(idsearch)
char item_name[100];
unsigned int i, match;
struct item_data *item_array[MAX_SEARCH];
- nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -3387,7 +3296,6 @@ ACMD(recallall)
struct map_session_data* pl_sd;
struct s_mapiterator* iter;
int count;
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -3434,7 +3342,6 @@ ACMD(guildrecall)
int count;
char guild_name[NAME_LENGTH];
struct guild *g;
- nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -3492,7 +3399,6 @@ ACMD(partyrecall)
char party_name[NAME_LENGTH];
struct party_data *p;
int count;
- nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -3544,7 +3450,6 @@ ACMD(partyrecall)
*------------------------------------------*/
ACMD(reloaditemdb)
{
- nullpo_retr(-1, sd);
itemdb->reload();
clif->message(fd, msg_txt(97)); // Item database has been reloaded.
@@ -3555,7 +3460,6 @@ ACMD(reloaditemdb)
*
*------------------------------------------*/
ACMD(reloadmobdb) {
- nullpo_retr(-1, sd);
mob->reload();
pet->read_db();
homun->reload();
@@ -3572,7 +3476,6 @@ ACMD(reloadmobdb) {
*------------------------------------------*/
ACMD(reloadskilldb)
{
- nullpo_retr(-1, sd);
skill->reload();
homun->reload_skill();
elemental->reload_skilldb();
@@ -3680,7 +3583,6 @@ ACMD(reloadscript) {
struct s_mapiterator* iter;
struct map_session_data* pl_sd;
- nullpo_retr(-1, sd);
//atcommand_broadcast( fd, sd, "@broadcast", "Server is reloading scripts..." );
//atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
@@ -3732,9 +3634,7 @@ ACMD(mapinfo) {
int i, m_id, chat_num = 0, list = 0, vend_num = 0;
unsigned short m_index;
char mapname[24];
-
- nullpo_retr(-1, sd);
-
+
memset(atcmd_output, '\0', sizeof(atcmd_output));
memset(mapname, '\0', sizeof(mapname));
memset(direction, '\0', sizeof(direction));
@@ -3975,8 +3875,6 @@ ACMD(mapinfo) {
*------------------------------------------*/
ACMD(mount_peco)
{
- nullpo_retr(-1, sd);
-
if (sd->disguise != -1) {
clif->message(fd, msg_txt(212)); // Cannot mount while in disguise.
return false;
@@ -4040,7 +3938,6 @@ ACMD(mount_peco)
ACMD(guildspy) {
char guild_name[NAME_LENGTH];
struct guild *g;
- nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -4080,7 +3977,6 @@ ACMD(guildspy) {
ACMD(partyspy) {
char party_name[NAME_LENGTH];
struct party_data *p;
- nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -4121,7 +4017,6 @@ ACMD(partyspy) {
ACMD(repairall)
{
int count, i;
- nullpo_retr(-1, sd);
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
@@ -4149,7 +4044,6 @@ ACMD(repairall)
*------------------------------------------*/
ACMD(nuke) {
struct map_session_data *pl_sd;
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -4180,9 +4074,7 @@ ACMD(nuke) {
ACMD(tonpc) {
char npcname[NAME_LENGTH+1];
struct npc_data *nd;
-
- nullpo_retr(-1, sd);
-
+
memset(npcname, 0, sizeof(npcname));
if (!message || !*message || sscanf(message, "%23[^\n]", npcname) < 1) {
@@ -4209,7 +4101,6 @@ ACMD(tonpc) {
ACMD(shownpc)
{
char NPCname[NAME_LENGTH+1];
- nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
@@ -4235,7 +4126,6 @@ ACMD(shownpc)
ACMD(hidenpc)
{
char NPCname[NAME_LENGTH+1];
- nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
@@ -4284,7 +4174,6 @@ ACMD(unloadnpc)
{
struct npc_data *nd;
char NPCname[NAME_LENGTH+1];
- nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
@@ -4354,7 +4243,6 @@ ACMD(servertime) {
time_t time_server; // variable for number of seconds (used with time() function)
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
char temp[CHAT_SIZE_MAX];
- nullpo_retr(-1, sd);
memset(temp, '\0', sizeof(temp));
@@ -4450,7 +4338,6 @@ ACMD(jail) {
struct map_session_data *pl_sd;
int x, y;
unsigned short m_index;
- nullpo_retr(-1, sd);
memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
@@ -4540,7 +4427,6 @@ ACMD(jailfor) {
char * modif_p;
int jailtime = 0,x,y;
short m_index = 0;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%255s %23[^\n]",atcmd_output,atcmd_player_name) < 2) {
clif->message(fd, msg_txt(400)); //Usage: @jailfor <time> <character name>
@@ -4650,8 +4536,6 @@ ACMD(jailtime)
{
int year, month, day, hour, minute;
- nullpo_retr(-1, sd);
-
if (!sd->sc.data[SC_JAILED]) {
clif->message(fd, msg_txt(1139)); // You are not in jail.
return false;
@@ -4682,7 +4566,6 @@ ACMD(jailtime)
ACMD(disguise)
{
int id = 0;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1143)); // Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
@@ -4734,7 +4617,6 @@ ACMD(disguiseall)
int mob_id=0;
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1145)); // Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
@@ -4811,7 +4693,6 @@ ACMD(disguiseguild)
*------------------------------------------*/
ACMD(undisguise)
{
- nullpo_retr(-1, sd);
if (sd->disguise != -1) {
pc->disguise(sd, -1);
clif->message(fd, msg_txt(124)); // Undisguise applied.
@@ -4829,7 +4710,6 @@ ACMD(undisguise)
ACMD(undisguiseall) {
struct map_session_data *pl_sd;
struct s_mapiterator* iter;
- nullpo_retr(-1, sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
@@ -4851,7 +4731,6 @@ ACMD(undisguiseguild)
struct map_session_data *pl_sd;
struct guild *g;
int i;
- nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
@@ -4881,7 +4760,7 @@ ACMD(exp)
{
char output[CHAT_SIZE_MAX];
double nextb, nextj;
- nullpo_retr(-1, sd);
+
memset(output, '\0', sizeof(output));
nextb = pc->nextbaseexp(sd);
@@ -4903,7 +4782,6 @@ ACMD(exp)
*------------------------------------------*/
ACMD(broadcast)
{
- nullpo_retr(-1, sd);
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -4923,8 +4801,6 @@ ACMD(broadcast)
*------------------------------------------*/
ACMD(localbroadcast)
{
- nullpo_retr(-1, sd);
-
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!message || !*message) {
@@ -4946,7 +4822,6 @@ ACMD(email)
{
char actual_email[100];
char new_email[100];
- nullpo_retr(-1, sd);
memset(actual_email, '\0', sizeof(actual_email));
memset(new_email, '\0', sizeof(new_email));
@@ -4981,7 +4856,6 @@ ACMD(email)
ACMD(effect)
{
int type = 0, flag = 0;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &type) < 1) {
clif->message(fd, msg_txt(1152)); // Please enter an effect number (usage: @effect <effect number>).
@@ -4999,7 +4873,6 @@ ACMD(effect)
*------------------------------------------*/
ACMD(killer)
{
- nullpo_retr(-1, sd);
sd->state.killer = !sd->state.killer;
if(sd->state.killer)
@@ -5016,7 +4889,6 @@ ACMD(killer)
* enable other people killing you
*------------------------------------------*/
ACMD(killable) {
- nullpo_retr(-1, sd);
sd->state.killable = !sd->state.killable;
if(sd->state.killable)
@@ -5033,7 +4905,6 @@ ACMD(killable) {
* turn skills on for the map
*------------------------------------------*/
ACMD(skillon) {
- nullpo_retr(-1, sd);
map->list[sd->bl.m].flag.noskill = 0;
clif->message(fd, msg_txt(244));
return true;
@@ -5044,7 +4915,6 @@ ACMD(skillon) {
* Turn skills off on the map
*------------------------------------------*/
ACMD(skilloff) {
- nullpo_retr(-1, sd);
map->list[sd->bl.m].flag.noskill = 1;
clif->message(fd, msg_txt(243));
return true;
@@ -5057,7 +4927,7 @@ ACMD(skilloff) {
ACMD(npcmove) {
int x = 0, y = 0, m;
struct npc_data *nd = 0;
- nullpo_retr(-1, sd);
+
memset(atcmd_player_name, '\0', sizeof atcmd_player_name);
if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &x, &y, atcmd_player_name) < 3) {
@@ -5096,7 +4966,6 @@ ACMD(addwarp)
unsigned short m;
struct npc_data* nd;
- nullpo_retr(-1, sd);
memset(warpname, '\0', sizeof(warpname));
if (!message || !*message || sscanf(message, "%31s %d %d %23[^\n]", mapname, &x, &y, warpname) < 4) {
@@ -5127,7 +4996,6 @@ ACMD(addwarp)
*------------------------------------------*/
ACMD(follow) {
struct map_session_data *pl_sd = NULL;
- nullpo_retr(-1, sd);
if (!message || !*message) {
if (sd->followtarget == -1)
@@ -5163,7 +5031,7 @@ ACMD(follow) {
ACMD(dropall)
{
int i;
- nullpo_retr(-1, sd);
+
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
@@ -5181,7 +5049,6 @@ ACMD(dropall)
ACMD(storeall)
{
int i;
- nullpo_retr(-1, sd);
if (sd->state.storage_flag != 1)
{ //Open storage.
@@ -5207,7 +5074,6 @@ ACMD(storeall)
ACMD(clearstorage)
{
int i, j;
- nullpo_retr(-1, sd);
if (sd->state.storage_flag == 1) {
clif->message(fd, msg_txt(250));
@@ -5229,7 +5095,6 @@ ACMD(cleargstorage)
int i, j;
struct guild *g;
struct guild_storage *guild_storage;
- nullpo_retr(-1, sd);
g = sd->guild;
@@ -5268,7 +5133,6 @@ ACMD(cleargstorage)
ACMD(clearcart)
{
int i;
- nullpo_retr(-1, sd);
if (pc_iscarton(sd) == 0) {
clif->message(fd, msg_txt(1396)); // You do not have a cart to be cleaned.
@@ -5302,9 +5166,7 @@ ACMD(skillid) {
DBKey key;
DBData *data;
char partials[MAX_SKILLID_PARTIAL_RESULTS][MAX_SKILLID_PARTIAL_RESULTS_LEN];
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message) {
clif->message(fd, msg_txt(1163)); // Please enter a skill name to look up (usage: @skillid <skill name>).
return false;
@@ -5348,7 +5210,6 @@ ACMD(useskill) {
uint16 skill_id;
uint16 skill_lv;
char target[100];
- nullpo_retr(-1, sd);
if(!message || !*message || sscanf(message, "%hu %hu %23[^\n]", &skill_id, &skill_lv, target) != 3) {
clif->message(fd, msg_txt(1165)); // Usage: @useskill <skill ID> <skill level> <target>
@@ -5392,7 +5253,6 @@ ACMD(displayskill) {
unsigned int tick;
uint16 skill_id;
uint16 skill_lv = 1;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%hu %hu", &skill_id, &skill_lv) < 1) {
clif->message(fd, msg_txt(1166)); // Usage: @displayskill <skill ID> {<skill level>}
@@ -5416,7 +5276,6 @@ ACMD(skilltree) {
int meets, j, c=0;
char target[NAME_LENGTH];
struct skill_tree_entry *ent;
- nullpo_retr(-1, sd);
if(!message || !*message || sscanf(message, "%hu %23[^\r\n]", &skill_id, target) != 2) {
clif->message(fd, msg_txt(1167)); // Usage: @skilltree <skill ID> <target>
@@ -5486,9 +5345,7 @@ void getring(struct map_session_data* sd) {
ACMD(marry) {
struct map_session_data *pl_sd = NULL;
char player_name[NAME_LENGTH] = "";
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message || sscanf(message, "%23s", player_name) != 1) {
clif->message(fd, msg_txt(1172)); // Usage: @marry <char name>
return false;
@@ -5517,8 +5374,6 @@ ACMD(marry) {
*------------------------------------------*/
ACMD(divorce)
{
- nullpo_retr(-1, sd);
-
if (pc->divorce(sd) != 0) {
sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married.
clif->message(fd, atcmd_output);
@@ -5561,7 +5416,6 @@ ACMD(changelook)
* Turns on/off Autotrade for a specific player
*------------------------------------------*/
ACMD(autotrade) {
- nullpo_retr(-1, sd);
if( map->list[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) {
clif->message(fd, msg_txt(1179)); // Autotrade is not allowed on this map.
@@ -5598,7 +5452,6 @@ ACMD(autotrade) {
ACMD(changegm) {
struct guild *g;
struct map_session_data *pl_sd;
- nullpo_retr(-1, sd);
if (sd->status.guild_id == 0 || (g = sd->guild) == NULL || strcmp(g->master,sd->status.name)) {
clif->message(fd, msg_txt(1181)); // You need to be a Guild Master to use this command.
@@ -5629,7 +5482,6 @@ ACMD(changegm) {
* Changes the leader of a party.
*------------------------------------------*/
ACMD(changeleader) {
- nullpo_retr(-1, sd);
if( !message[0] ) {
clif->message(fd, msg_txt(1185)); // Usage: @changeleader <party_member_name>
@@ -5650,7 +5502,6 @@ ACMD(partyoption)
struct party_data *p;
int mi, option;
char w1[16], w2[16];
- nullpo_retr(-1, sd);
if (sd->status.party_id == 0 || (p = party->search(sd->status.party_id)) == NULL)
{
@@ -5692,7 +5543,7 @@ ACMD(partyoption)
ACMD(autoloot)
{
int rate;
- nullpo_retr(-1, sd);
+
// autoloot command without value
if(!message || !*message)
{
@@ -5813,31 +5664,12 @@ ACMD(autolootitem)
}
return true;
}
-/**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
-/*==========================================
- * It is made to rain.
- *------------------------------------------*/
-//ACMD(rain) {
-// nullpo_retr(-1, sd);
-// if (map->list[sd->bl.m].flag.rain) {
-// map->list[sd->bl.m].flag.rain=0;
-// clif->weather(sd->bl.m);
-// clif->message(fd, msg_txt(1201)); // The rain has stopped.
-// } else {
-// map->list[sd->bl.m].flag.rain=1;
-// clif->weather(sd->bl.m);
-// clif->message(fd, msg_txt(1202)); // It has started to rain.
-// }
-// return true;
-//}
/*==========================================
* It is made to snow.
*------------------------------------------*/
ACMD(snow) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.snow) {
map->list[sd->bl.m].flag.snow=0;
clif->weather(sd->bl.m);
@@ -5855,7 +5687,7 @@ ACMD(snow) {
* Cherry tree snowstorm is made to fall. (Sakura)
*------------------------------------------*/
ACMD(sakura) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.sakura) {
map->list[sd->bl.m].flag.sakura=0;
clif->weather(sd->bl.m);
@@ -5872,7 +5704,7 @@ ACMD(sakura) {
* Clouds appear.
*------------------------------------------*/
ACMD(clouds) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.clouds) {
map->list[sd->bl.m].flag.clouds=0;
clif->weather(sd->bl.m);
@@ -5890,7 +5722,7 @@ ACMD(clouds) {
* Different type of clouds using effect 516
*------------------------------------------*/
ACMD(clouds2) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.clouds2) {
map->list[sd->bl.m].flag.clouds2=0;
clif->weather(sd->bl.m);
@@ -5908,7 +5740,7 @@ ACMD(clouds2) {
* Fog hangs over.
*------------------------------------------*/
ACMD(fog) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.fog) {
map->list[sd->bl.m].flag.fog=0;
clif->weather(sd->bl.m);
@@ -5925,7 +5757,7 @@ ACMD(fog) {
* Fallen leaves fall.
*------------------------------------------*/
ACMD(leaves) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.leaves) {
map->list[sd->bl.m].flag.leaves=0;
clif->weather(sd->bl.m);
@@ -5943,7 +5775,7 @@ ACMD(leaves) {
* Fireworks appear.
*------------------------------------------*/
ACMD(fireworks) {
- nullpo_retr(-1, sd);
+
if (map->list[sd->bl.m].flag.fireworks) {
map->list[sd->bl.m].flag.fireworks=0;
clif->weather(sd->bl.m);
@@ -5961,11 +5793,7 @@ ACMD(fireworks) {
* Clearing Weather Effects by Dexity
*------------------------------------------*/
ACMD(clearweather) {
- nullpo_retr(-1, sd);
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //map->list[sd->bl.m].flag.rain=0;
+
map->list[sd->bl.m].flag.snow=0;
map->list[sd->bl.m].flag.sakura=0;
map->list[sd->bl.m].flag.clouds=0;
@@ -6010,9 +5838,7 @@ ACMD(mobsearch)
int mob_id;
int number = 0;
struct s_mapiterator* it;
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message || sscanf(message, "%99[^\n]", mob_name) < 1) {
clif->message(fd, msg_txt(1218)); // Please enter a monster name (usage: @mobsearch <monster name>).
return false;
@@ -6135,9 +5961,7 @@ ACMD(pettalk)
{
char mes[100],temp[100];
struct pet_data *pd;
-
- nullpo_retr(-1, sd);
-
+
if ( battle_config.min_chat_delay ) {
if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
@@ -6263,9 +6087,7 @@ ACMD(summon)
int duration = 0;
struct mob_data *md;
unsigned int tick=timer->gettick();
-
- nullpo_retr(-1, sd);
-
+
if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1)
{
clif->message(fd, msg_txt(1225)); // Please enter a monster name (usage: @summon <monster name> {duration}).
@@ -6310,7 +6132,6 @@ ACMD(summon)
ACMD(adjgroup)
{
int new_group = 0;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &new_group) != 1) {
clif->message(fd, msg_txt(1226)); // Usage: @adjgroup <group_id>
@@ -6333,7 +6154,6 @@ ACMD(adjgroup)
*------------------------------------------*/
ACMD(trade) {
struct map_session_data *pl_sd = NULL;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1230)); // Please enter a player name (usage: @trade <char name>).
@@ -6356,7 +6176,6 @@ ACMD(trade) {
ACMD(setbattleflag)
{
char flag[128], value[128];
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%127s %127s", flag, value) != 2) {
clif->message(fd, msg_txt(1231)); // Usage: @setbattleflag <flag> <value>
@@ -6378,7 +6197,6 @@ ACMD(setbattleflag)
*------------------------------------------*/
ACMD(unmute) {
struct map_session_data *pl_sd = NULL;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1234)); // Please enter a player name (usage: @unmute <char name>).
@@ -6410,7 +6228,6 @@ ACMD(uptime)
{
unsigned long seconds = 0, day = 24*60*60, hour = 60*60,
minute = 60, days = 0, hours = 0, minutes = 0;
- nullpo_retr(-1, sd);
seconds = timer->get_uptime();
days = seconds/day;
@@ -6433,7 +6250,7 @@ ACMD(uptime)
ACMD(changesex)
{
int i;
- nullpo_retr(-1, sd);
+
pc->resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
@@ -6448,7 +6265,6 @@ ACMD(changesex)
ACMD(mute) {
struct map_session_data *pl_sd = NULL;
int manner;
- nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &manner, atcmd_player_name) < 1) {
clif->message(fd, msg_txt(1237)); // Usage: @mute <time> <char name>
@@ -6487,7 +6303,6 @@ ACMD(mute) {
*------------------------------------------*/
ACMD(refresh)
{
- nullpo_retr(-1, sd);
clif->refresh(sd);
return true;
}
@@ -6496,7 +6311,6 @@ ACMD(refreshall)
{
struct map_session_data* iter_sd;
struct s_mapiterator* iter;
- nullpo_retr(-1, sd);
iter = mapit_getallusers();
for (iter_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); iter_sd = (TBL_PC*)mapit->next(iter))
@@ -6512,9 +6326,7 @@ ACMD(refreshall)
ACMD(identify)
{
int i,num;
-
- nullpo_retr(-1, sd);
-
+
for(i=num=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
num++;
@@ -6530,7 +6342,7 @@ ACMD(identify)
ACMD(misceffect) {
int effect = 0;
- nullpo_retr(-1, sd);
+
if (!message || !*message)
return false;
if (sscanf(message, "%d", &effect) < 1)
@@ -6545,7 +6357,6 @@ ACMD(misceffect) {
*------------------------------------------*/
ACMD(mail)
{
- nullpo_ret(sd);
mail->openmail(sd);
return true;
}
@@ -6703,9 +6514,7 @@ ACMD(showmobs)
int mob_id;
int number = 0;
struct s_mapiterator* it;
-
- nullpo_retr(-1, sd);
-
+
if(sscanf(message, "%99[^\n]", mob_name) < 0)
return false;
@@ -6761,8 +6570,6 @@ ACMD(homlevel) {
TBL_HOM * hd;
int level = 0;
enum homun_type htype;
-
- nullpo_retr(-1, sd);
if( !message || !*message || ( level = atoi(message) ) < 1 ) {
clif->message(fd, msg_txt(1253)); // Please enter a level adjustment (usage: @homlevel <number of levels>).
@@ -6818,8 +6625,6 @@ ACMD(homlevel) {
*------------------------------------------*/
ACMD(homevolution)
{
- nullpo_retr(-1, sd);
-
if ( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
return false;
@@ -6836,7 +6641,6 @@ ACMD(homevolution)
ACMD(hommutate) {
int homun_id;
enum homun_type m_class, m_id;
- nullpo_retr(-1, sd);
if( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
@@ -6865,7 +6669,6 @@ ACMD(hommutate) {
*------------------------------------------*/
ACMD(makehomun) {
int homunid;
- nullpo_retr(-1, sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1256)); // Please enter a homunculus ID (usage: @makehomun <homunculus id>).
@@ -6903,9 +6706,7 @@ ACMD(makehomun) {
ACMD(homfriendly)
{
int friendly = 0;
-
- nullpo_retr(-1, sd);
-
+
if ( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
return false;
@@ -6930,9 +6731,7 @@ ACMD(homfriendly)
ACMD(homhungry)
{
int hungry = 0;
-
- nullpo_retr(-1, sd);
-
+
if ( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
return false;
@@ -6957,9 +6756,7 @@ ACMD(homhungry)
ACMD(homtalk)
{
char mes[100],temp[100];
-
- nullpo_retr(-1, sd);
-
+
if ( battle_config.min_chat_delay ) {
if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
@@ -6993,7 +6790,6 @@ ACMD(homtalk)
ACMD(hominfo) {
struct homun_data *hd;
struct status_data *st;
- nullpo_retr(-1, sd);
if ( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
@@ -7031,9 +6827,7 @@ ACMD(homstats)
struct s_homunculus_db *db;
struct s_homunculus *hom;
int lv, min, max, evo;
-
- nullpo_retr(-1, sd);
-
+
if ( !homun_alive(sd->hd) ) {
clif->message(fd, msg_txt(1254)); // You do not have a homunculus.
return false;
@@ -7095,7 +6889,6 @@ ACMD(homstats)
}
ACMD(homshuffle) {
- nullpo_retr(-1, sd);
if(!sd->hd)
return false; // nothing to do
@@ -7296,7 +7089,6 @@ int atcommand_mutearea_sub(struct block_list *bl,va_list ap)
ACMD(mutearea) {
int time;
- nullpo_ret(sd);
if (!message || !*message) {
clif->message(fd, msg_txt(1297)); // Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
@@ -7317,7 +7109,6 @@ ACMD(rates)
{
char buf[CHAT_SIZE_MAX];
- nullpo_ret(sd);
memset(buf, '\0', sizeof(buf));
snprintf(buf, CHAT_SIZE_MAX, msg_txt(1298), // Experience rates: Base %.2fx / Job %.2fx
@@ -7343,7 +7134,6 @@ ACMD(rates)
ACMD(me)
{
char tempmes[CHAT_SIZE_MAX];
- nullpo_retr(-1, sd);
memset(tempmes, '\0', sizeof(tempmes));
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -7372,7 +7162,6 @@ ACMD(me)
ACMD(size)
{
int size = 0;
- nullpo_retr(-1, sd);
size = cap_value(atoi(message),SZ_SMALL,SZ_BIG);
@@ -7427,7 +7216,6 @@ ACMD(sizeguild)
char guild_name[NAME_LENGTH];
struct map_session_data *pl_sd;
struct guild *g;
- nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
@@ -7466,9 +7254,7 @@ ACMD(sizeguild)
* @monsterignore
* => Makes monsters ignore you. [Valaris]
*------------------------------------------*/
-ACMD(monsterignore)
-{
- nullpo_retr(-1, sd);
+ACMD(monsterignore) {
if (!sd->state.monster_ignore) {
sd->state.monster_ignore = 1;
@@ -7484,9 +7270,7 @@ ACMD(monsterignore)
* @fakename
* => Gives your character a fake name. [Valaris]
*------------------------------------------*/
-ACMD(fakename)
-{
- nullpo_retr(-1, sd);
+ACMD(fakename){
if( !message || !*message )
{
@@ -7531,7 +7315,7 @@ ACMD(mapflag) {
char flag_name[100];
short flag=0,i;
- nullpo_retr(-1, sd);
+
memset(flag_name, '\0', sizeof(flag_name));
if (!message || !*message || (sscanf(message, "%99s %hd", flag_name, &flag) < 1)) {
@@ -7816,43 +7600,45 @@ ACMD(cash)
char output[128];
int value;
int ret=0;
- nullpo_retr(-1, sd);
if( !message || !*message || (value = atoi(message)) == 0 ) {
clif->message(fd, msg_txt(1322)); // Please enter an amount.
return false;
}
- if( !strcmpi(command+1,"cash") )
- {
+ if( !strcmpi(command+1,"cash") ) {
if( value > 0 ) {
if( (ret=pc->getcash(sd, value, 0)) >= 0){
- sprintf(output, msg_txt(505), ret, sd->cashPoints);
- clif->disp_onlyself(sd, output, strlen(output));
- }
- else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
+ // If this option is set, the message is already sent by pc function
+ if( !battle_config.cashshop_show_points ){
+ sprintf(output, msg_txt(505), ret, sd->cashPoints);
+ clif->disp_onlyself(sd, output, strlen(output));
+ }
+ } else
+ clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
} else {
if( (ret=pc->paycash(sd, -value, 0)) >= 0){
sprintf(output, msg_txt(410), ret, sd->cashPoints);
clif->disp_onlyself(sd, output, strlen(output));
- }
- else clif->message(fd, msg_txt(41)); // Unable to decrease the number/value.
+ } else
+ clif->message(fd, msg_txt(41)); // Unable to decrease the number/value.
}
- }
- else
- { // @points
+ } else { // @points
if( value > 0 ) {
- if( (ret=pc->getcash(sd, 0, value)) >= 0){
- sprintf(output, msg_txt(506), ret, sd->kafraPoints);
- clif->disp_onlyself(sd, output, strlen(output));
- }
- else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
+ if( (ret=pc->getcash(sd, 0, value)) >= 0) {
+ // If this option is set, the message is already sent by pc function
+ if( !battle_config.cashshop_show_points ){
+ sprintf(output, msg_txt(506), ret, sd->kafraPoints);
+ clif->disp_onlyself(sd, output, strlen(output));
+ }
+ } else
+ clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
} else {
if( (ret=pc->paycash(sd, -value, -value)) >= 0){
sprintf(output, msg_txt(411), ret, sd->kafraPoints);
clif->disp_onlyself(sd, output, strlen(output));
- }
- else clif->message(fd, msg_txt(41)); // Unable to decrease the number/value.
+ } else
+ clif->message(fd, msg_txt(41)); // Unable to decrease the number/value.
}
}
@@ -7963,7 +7749,6 @@ ACMD(feelreset)
* AUCTION SYSTEM
*------------------------------------------*/
ACMD(auction) {
- nullpo_ret(sd);
if( !battle_config.feature_auction ) {
clif->colormes(sd->fd,COLOR_RED,msg_txt(1484));
@@ -7980,8 +7765,6 @@ ACMD(auction) {
*------------------------------------------*/
ACMD(ksprotection)
{
- nullpo_retr(-1,sd);
-
if( sd->state.noks ) {
sd->state.noks = 0;
clif->message(fd, msg_txt(1325)); // [ K.S Protection Inactive ]
@@ -8012,7 +7795,6 @@ ACMD(ksprotection)
* Map Kill Steal Protection Setting
*------------------------------------------*/
ACMD(allowks) {
- nullpo_retr(-1,sd);
if( map->list[sd->bl.m].flag.allowks ) {
map->list[sd->bl.m].flag.allowks = 0;
@@ -8024,9 +7806,7 @@ ACMD(allowks) {
return true;
}
-ACMD(resetstat)
-{
- nullpo_retr(-1, sd);
+ACMD(resetstat) {
pc->resetstate(sd);
sprintf(atcmd_output, msg_txt(207), sd->status.name);
@@ -8034,9 +7814,7 @@ ACMD(resetstat)
return true;
}
-ACMD(resetskill)
-{
- nullpo_retr(-1,sd);
+ACMD(resetskill) {
pc->resetskill(sd,1);
sprintf(atcmd_output, msg_txt(206), sd->status.name);
@@ -8056,9 +7834,7 @@ ACMD(itemlist)
const struct item* items;
int size;
StringBuf buf;
-
- nullpo_retr(-1, sd);
-
+
if( strcmp(command+1, "storagelist") == 0 ) {
location = "storage";
items = sd->status.storage.items;
@@ -8258,14 +8034,11 @@ ACMD(stats)
return true;
}
-ACMD(delitem)
-{
+ACMD(delitem) {
char item_name[100];
int nameid, amount = 0, total, idx;
struct item_data* id;
-
- nullpo_retr(-1, sd);
-
+
if( !message || !*message || ( sscanf(message, "\"%99[^\"]\" %d", item_name, &amount) < 2 && sscanf(message, "%99s %d", item_name, &amount) < 2 ) || amount < 1 )
{
clif->message(fd, msg_txt(1355)); // Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
@@ -8324,10 +8097,8 @@ ACMD(delitem)
/*==========================================
* Custom Fonts
*------------------------------------------*/
-ACMD(font)
-{
+ACMD(font) {
int font_id;
- nullpo_retr(-1,sd);
font_id = atoi(message);
if( font_id == 0 )
@@ -9678,24 +9449,39 @@ void atcommand_basecommands(void) {
ACMD_DEF(costume),
ACMD_DEF(skdebug),
};
- AtCommandInfo* cmd;
int i;
for( i = 0; i < ARRAYLENGTH(atcommand_base); i++ ) {
- if(atcommand->exists(atcommand_base[i].command)) { // Should not happen if atcommand_base[] array is OK
+ if(!atcommand->add(atcommand_base[i].command,atcommand_base[i].func)) { // Should not happen if atcommand_base[] array is OK
ShowDebug("atcommand_basecommands: duplicate ACMD_DEF for '%s'.\n", atcommand_base[i].command);
continue;
}
- CREATE(cmd, AtCommandInfo, 1);
- safestrncpy(cmd->command, atcommand_base[i].command, sizeof(cmd->command));
- cmd->func = atcommand_base[i].func;
- cmd->help = NULL;/* start as null dear */
- cmd->log = true;
- strdb_put(atcommand->db, cmd->command, cmd);
}
+
+ /* @commands from plugins */
+ HPM_map_atcommands();
+
return;
}
+bool atcommand_add(char *name,AtCommandFunc func) {
+ AtCommandInfo* cmd;
+
+ if(atcommand->exists(name)) //caller will handle/display on false
+ return false;
+
+ CREATE(cmd, AtCommandInfo, 1);
+
+ safestrncpy(cmd->command, name, sizeof(cmd->command));
+ cmd->func = func;
+ cmd->help = NULL;
+ cmd->log = true;
+
+ strdb_put(atcommand->db, cmd->command, cmd);
+
+ return true;
+}
+
/*==========================================
* Command lookup functions
*------------------------------------------*/
@@ -9881,6 +9667,9 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
sprintf(atcmd_msg, "%s", message);
}
+ if( battle_config.idletime_criteria & BCIDLE_ATCOMMAND )
+ sd->idletime = last_tick;
+
//Clearing these to be used once more.
memset(command, '\0', sizeof(command));
memset(params, '\0', sizeof(params));
@@ -10204,30 +9993,14 @@ bool atcommand_can_use2(struct map_session_data *sd, const char *command, AtComm
return false;
}
bool atcommand_hp_add(char *name, AtCommandFunc func) {
- AtCommandInfo* cmd;
-
+ /* if commands are added after group permissions are thrown in, they end up with no permissions */
+ /* so we restrict commands to be linked in during boot */
if( runflag == MAPSERVER_ST_RUNNING ) {
ShowDebug("atcommand_hp_add: Commands can't be added after server is ready, skipping '%s'...\n",name);
return false;
}
- if( atcommand->db == NULL )
- atcommand->db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH);
-
- if( atcommand->exists(name) ) {
- ShowDebug("atcommand_hp_add: duplicate command '%s', skipping...\n", name);
- return false;
- }
-
- CREATE(cmd, AtCommandInfo, 1);
-
- safestrncpy(cmd->command, name, sizeof(cmd->command));
- cmd->func = func;
- cmd->help = NULL;/* start as null dear */
- cmd->log = true;
-
- strdb_put(atcommand->db, cmd->command, cmd);
- return true;
+ return HPM_map_add_atcommand(name,func);
}
/**
@@ -10313,4 +10086,5 @@ void atcommand_defaults(void) {
atcommand->cmd_db_clear_sub = atcommand_db_clear_sub;
atcommand->doload = atcommand_doload;
atcommand->base_commands = atcommand_basecommands;
+ atcommand->add = atcommand_add;
}
diff --git a/src/map/atcommand.h b/src/map/atcommand.h
index 603abc0cc..63c38e4d1 100644
--- a/src/map/atcommand.h
+++ b/src/map/atcommand.h
@@ -110,6 +110,7 @@ struct atcommand_interface {
int (*cmd_db_clear_sub) (DBKey key, DBData *data, va_list args);
void (*doload) (void);
void (*base_commands) (void);
+ bool (*add) (char *name, AtCommandFunc func);
};
struct atcommand_interface *atcommand;
diff --git a/src/map/battle.c b/src/map/battle.c
index fb950860e..050f3f26e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2938,27 +2938,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status->change_spread(bl, src); // Deadly infect attacked side
-
- if( sc && sc->data[SC__SHADOWFORM] ) {
- struct block_list *s_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
- if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
- status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
- } else if( status->isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
- status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
- if( s_bl->type == BL_PC )
- ((TBL_PC*)s_bl)->shadowform_id = 0;
- } else {
- if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both.
- status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
- if( s_bl->type == BL_PC )
- ((TBL_PC*)s_bl)->shadowform_id = 0;
- } else {
- status->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0);
- return ATK_NONE;
- }
- }
- }
-
}
//SC effects from caster side.
@@ -5533,7 +5512,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
map->freeblock_lock();
- battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
+ if( skill->check_shadowform(target, damage, wd.div_) ){
+ if( !status->isdead(target) )
+ skill->additional_effect(src, target, 0, 0, wd.flag, wd.dmg_lv, tick);
+ if( wd.dmg_lv > ATK_BLOCK)
+ skill->counter_additional_effect(src, target, 0, 0, wd.flag,tick);
+ }else
+ battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
if( tsc ) {
if( tsc->data[SC_DEVOTION] ) {
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
@@ -6485,6 +6470,7 @@ static const struct _battle_data {
{ "guild_notice_changemap", &battle_config.guild_notice_changemap, 2, 0, 2, },
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
+ { "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
};
diff --git a/src/map/battle.h b/src/map/battle.h
index 1aa07b2be..a2212a647 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -454,7 +454,7 @@ struct Battle_Config {
int max_walk_path;
int item_enabled_npc;
int packet_obfuscation;
-
+ int idletime_criteria;
int gm_ignore_warpable_area;
int client_accept_chatdori; // [Ai4rei/Mirei]
@@ -467,6 +467,20 @@ struct Battle_Config {
int mon_trans_disable_in_gvg;
} battle_config;
+/* criteria for battle_config.idletime_critera */
+enum e_battle_config_idletime {
+ BCIDLE_WALK = 0x001,
+ BCIDLE_USESKILLTOID = 0x002,
+ BCIDLE_USESKILLTOPOS = 0x004,
+ BCIDLE_USEITEM = 0x008,
+ BCIDLE_ATTACK = 0x010,
+ BCIDLE_CHAT = 0x020,
+ BCIDLE_SIT = 0x040,
+ BCIDLE_EMOTION = 0x080,
+ BCIDLE_DROPITEM = 0x100,
+ BCIDLE_ATCOMMAND = 0x200,
+};
+
// Dammage delayed info
struct delay_damage {
int src_id;
diff --git a/src/map/clif.c b/src/map/clif.c
index 060509807..9c740d607 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9917,6 +9917,9 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
}
}
+ if( battle_config.idletime_criteria & BCIDLE_CHAT )
+ sd->idletime = last_tick;
+
if( sd->gcbind ) {
clif->chsys_send(sd->gcbind,sd,message);
return;
@@ -10077,6 +10080,9 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
return;
}
sd->emotionlasttime = time(NULL);
+
+ if( battle_config.idletime_criteria & BCIDLE_EMOTION )
+ sd->idletime = last_tick;
if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6) {// re-roll dice
emoticon = rnd()%6+E_DICE1;
@@ -10151,7 +10157,8 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
}
pc->delinvincibletimer(sd);
- sd->idletime = last_tick;
+ if( battle_config.idletime_criteria & BCIDLE_ATTACK )
+ sd->idletime = last_tick;
unit->attack(&sd->bl, target_id, action_type != 0);
break;
case 0x02: // sitdown
@@ -10175,6 +10182,9 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
)) //No sitting during these states either.
break;
+ if( battle_config.idletime_criteria & BCIDLE_SIT )
+ sd->idletime = last_tick;
+
pc_setsit(sd);
skill->sit(sd,1);
clif->sitting(&sd->bl);
@@ -10185,6 +10195,10 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
clif->standing(&sd->bl);
return;
}
+
+ if( battle_config.idletime_criteria & BCIDLE_SIT )
+ sd->idletime = last_tick;
+
pc->setstand(sd);
skill->sit(sd,0);
clif->standing(&sd->bl);
@@ -10376,6 +10390,9 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
+ if( battle_config.idletime_criteria & BCIDLE_CHAT )
+ sd->idletime = last_tick;
+
// Chat logging type 'W' / Whisper
logs->chat(LOG_CHAT_WHISPER, 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, target, message);
@@ -10594,6 +10611,9 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
if (!pc->dropitem(sd, item_index, item_amount))
break;
+ if( battle_config.idletime_criteria & BCIDLE_DROPITEM )
+ sd->idletime = last_tick;
+
return;
}
@@ -10619,7 +10639,8 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
return;
//Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex]
- sd->idletime = last_tick;
+ if( battle_config.idletime_criteria & BCIDLE_USEITEM )
+ sd->idletime = last_tick;
n = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-2;
if(n <0 || n >= MAX_INVENTORY)
@@ -10664,6 +10685,9 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
return;
}
+ if( battle_config.idletime_criteria & BCIDLE_USEITEM )
+ sd->idletime = last_tick;
+
//Client doesn't send the position for ammo.
if(sd->inventory_data[index]->type == IT_AMMO)
pc->equipitem(sd,index,EQP_AMMO);
@@ -10781,6 +10805,9 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
index = RFIFOW(fd,2)-2;
+ if( battle_config.idletime_criteria & BCIDLE_USEITEM )
+ sd->idletime = last_tick;
+
pc->unequipitem(sd,index,1);
}
@@ -11330,7 +11357,8 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
}
// Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
- sd->idletime = last_tick;
+ if( battle_config.idletime_criteria & BCIDLE_USESKILLTOID )
+ sd->idletime = last_tick;
if( sd->npc_id || sd->state.workinprogress&1 ){
#ifdef RENEWAL
@@ -11430,7 +11458,8 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
#endif
//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
- sd->idletime = last_tick;
+ if( battle_config.idletime_criteria & BCIDLE_USESKILLTOPOS )
+ sd->idletime = last_tick;
if( skill->not_ok(skill_id, sd) )
return;
@@ -12185,6 +12214,9 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
+ if( battle_config.idletime_criteria & BCIDLE_CHAT )
+ sd->idletime = last_tick;
+
party->send_message(sd, text, textlen);
}
@@ -13140,6 +13172,9 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
+ if( battle_config.idletime_criteria & BCIDLE_CHAT )
+ sd->idletime = last_tick;
+
if( sd->bg_id )
bg->send_message(sd, text, textlen);
else
@@ -16077,6 +16112,9 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd)
sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
+ if( battle_config.idletime_criteria & BCIDLE_CHAT )
+ sd->idletime = last_tick;
+
bg->send_message(sd, text, textlen);
}
@@ -17247,9 +17285,9 @@ void clif_parse_MoveItem(int fd, struct map_session_data *sd) {
/* [Ind/Hercules] */
void clif_cashshop_db(void) {
config_t cashshop_conf;
- config_setting_t *cashshop = NULL;
+ config_setting_t *cashshop = NULL, *cats = NULL;
const char *config_filename = "db/cashshop_db.conf"; // FIXME hardcoded name
- int i;
+ int i, item_count_t = 0;
for( i = 0; i < CASHSHOP_TAB_MAX; i++ ) {
CREATE(clif->cs.data[i], struct hCSData *, 1);
clif->cs.item_count[i] = 0;
@@ -17262,67 +17300,53 @@ void clif_cashshop_db(void) {
cashshop = config_lookup(&cashshop_conf, "cash_shop");
- if (cashshop != NULL) {
- config_setting_t *cats = config_setting_get_elem(cashshop, 0);
- config_setting_t *cat;
- int k, item_count_t = 0;
-
+ if( cashshop != NULL && (cats = config_setting_get_elem(cashshop, 0)) != NULL ) {
for(i = 0; i < CASHSHOP_TAB_MAX; i++) {
+ config_setting_t *cat;
char entry_name[10];
sprintf(entry_name,"cat_%d",i);
if( (cat = config_setting_get_member(cats, entry_name)) != NULL ) {
- int item_count = config_setting_length(cat);
+ int k, item_count = config_setting_length(cat);
- if( item_count == 0 ) {
- ShowWarning("cashshop_db: category '%s' is empty! adding dull apple!\n", entry_name);
- RECREATE(clif->cs.data[i], struct hCSData *, ++clif->cs.item_count[i]);
- CREATE(clif->cs.data[i][ clif->cs.item_count[i] - 1 ], struct hCSData , 1);
-
- clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = UNKNOWN_ITEM_ID;
- clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->price = 999;
- } else {
- for(k = 0; k < item_count; k++) {
- config_setting_t *entry = config_setting_get_elem(cat,k);
- const char *name = config_setting_name(entry);
- int price = config_setting_get_int(entry);
- struct item_data * data = NULL;
-
- if( price < 1 ) {
- ShowWarning("cashshop_db: unsupported price '%d' for entry named '%s' in category '%s'\n", price, name, entry_name);
+ for(k = 0; k < item_count; k++) {
+ config_setting_t *entry = config_setting_get_elem(cat,k);
+ const char *name = config_setting_name(entry);
+ int price = config_setting_get_int(entry);
+ struct item_data * data = NULL;
+
+ if( price < 1 ) {
+ ShowWarning("cashshop_db: unsupported price '%d' for entry named '%s' in category '%s'\n", price, name, entry_name);
+ continue;
+ }
+
+ if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
+ if( !( data = itemdb->exists(atoi(name+2))) ) {
+ ShowWarning("cashshop_db: unknown item id '%s' in category '%s'\n", name+2, entry_name);
continue;
}
-
- if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
- if( !( data = itemdb->exists(atoi(name+2))) ) {
- ShowWarning("cashshop_db: unknown item id '%s' in category '%s'\n", name+2, entry_name);
- continue;
- }
- } else {
- if( !( data = itemdb->search_name(name) ) ) {
- ShowWarning("cashshop_db: unknown item name '%s' in category '%s'\n", name, entry_name);
- continue;
- }
+ } else {
+ if( !( data = itemdb->search_name(name) ) ) {
+ ShowWarning("cashshop_db: unknown item name '%s' in category '%s'\n", name, entry_name);
+ continue;
}
-
-
- RECREATE(clif->cs.data[i], struct hCSData *, ++clif->cs.item_count[i]);
- CREATE(clif->cs.data[i][ clif->cs.item_count[i] - 1 ], struct hCSData , 1);
-
- clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = data->nameid;
- clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->price = price;
- item_count_t++;
}
+
+
+ RECREATE(clif->cs.data[i], struct hCSData *, ++clif->cs.item_count[i]);
+ CREATE(clif->cs.data[i][ clif->cs.item_count[i] - 1 ], struct hCSData , 1);
+
+ clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = data->nameid;
+ clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->price = price;
+ item_count_t++;
}
- } else {
- ShowError("cashshop_db: category '%s' (%d) not found!!\n",entry_name,i);
}
}
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", item_count_t, config_filename);
config_destroy(&cashshop_conf);
}
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", item_count_t, config_filename);
}
/// Items that are in favorite tab of inventory (ZC_ITEM_FAVORITE).
/// 0900 <index>.W <favorite>.B
@@ -17377,6 +17401,9 @@ void clif_parse_CashShopSchedule(int fd, struct map_session_data *sd) {
int i, j = 0;
for( i = 0; i < CASHSHOP_TAB_MAX; i++ ) {
+ if( clif->cs.item_count[i] == 0 )
+ continue; // Skip empty tabs, the client only expects filled ones
+
WFIFOHEAD(fd, 8 + ( clif->cs.item_count[i] * 6 ) );
WFIFOW(fd, 0) = 0x8ca;
WFIFOW(fd, 2) = 8 + ( clif->cs.item_count[i] * 6 );
@@ -17478,7 +17505,7 @@ void clif_parse_CashShopReqTab(int fd, struct map_session_data *sd) {
short tab = RFIFOW(fd, 2);
int j;
- if( tab < 0 || tab > CASHSHOP_TAB_MAX )
+ if( tab < 0 || tab > CASHSHOP_TAB_MAX || clif->cs.item_count[tab] == 0 )
return;
WFIFOHEAD(fd, 10 + ( clif->cs.item_count[tab] * 6 ) );
@@ -17744,12 +17771,13 @@ void clif_skill_cooldown_list(int fd, struct skill_cd* cd) {
for( i = 0; i < cd->cursor; i++ ) {
if( cd->entry[i]->duration < 1 ) continue;
- WFIFOW(fd, 4 + (count*offset)) = cd->entry[i]->skill_id;
- WFIFOL(fd, 6 + (count*offset)) = cd->entry[i]->duration;
+ WFIFOW(fd, 4 + (count*offset)) = cd->entry[i]->skill_id;
#if PACKETVER >= 20120604
+ WFIFOL(fd, 6 + (count*offset)) = cd->entry[i]->total;
WFIFOL(fd, 10 + (count*offset)) = cd->entry[i]->duration;
+#else
+ WFIFOL(fd, 6 + (count*offset)) = cd->entry[i]->duration;
#endif
-
count++;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index 30f989f58..9b3eaaff8 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1365,7 +1365,7 @@ void guild_block_skill(struct map_session_data *sd, int time)
uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
int i;
for (i = 0; i < 4; i++)
- skill->blockpc_start(sd, skill_id[i], time , true);
+ skill->blockpc_start(sd, skill_id[i], time);
}
/*====================================================
diff --git a/src/map/instance.c b/src/map/instance.c
index 6ae1d6141..045be5431 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -110,7 +110,10 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ
instance->list[i].owner_id = owner_id;
instance->list[i].owner_type = type;
instance->list[i].vars = idb_alloc(DB_OPT_RELEASE_DATA);
-
+ instance->list[i].respawn.map = 0;
+ instance->list[i].respawn.y = 0;
+ instance->list[i].respawn.x = 0;
+
safestrncpy( instance->list[i].name, name, sizeof(instance->list[i].name) );
if( type != IOT_NONE ) {
@@ -242,6 +245,7 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const
map->list[im].m = im;
map->list[im].instance_id = instance_id;
map->list[im].instance_src_map = m;
+ map->list[im].flag.src4instance = 0; //clear
map->list[m].flag.src4instance = 1; // Flag this map as a src map for instances
RECREATE(instance->list[instance_id].map, unsigned short, ++instance->list[instance_id].num_map);
@@ -271,6 +275,21 @@ int instance_map2imap(int16 m, int instance_id) {
return -1;
}
+int instance_mapname2imap(const char *map_name, int instance_id) {
+ int i;
+
+ if( !instance->valid(instance_id) ) {
+ return -1;
+ }
+
+ for( i = 0; i < instance->list[instance_id].num_map; i++ ) {
+ if( instance->list[instance_id].map[i] && !strcmpi(map->list[map->list[instance->list[instance_id].map[i]].instance_src_map].name,map_name) )
+ return instance->list[instance_id].map[i];
+ }
+ return -1;
+}
+
+
/*--------------------------------------
* m : source map
* instance_id : where to search
@@ -291,7 +310,6 @@ int instance_mapid2imapid(int16 m, int instance_id) {
}
/*--------------------------------------
- * map_instance_map_npcsub
* Used on Init instance. Duplicates each script on source map
*--------------------------------------*/
int instance_map_npcsub(struct block_list* bl, va_list args) {
@@ -304,6 +322,19 @@ int instance_map_npcsub(struct block_list* bl, va_list args) {
return 1;
}
+int instance_init_npc(struct block_list* bl, va_list args) {
+ struct npc_data *nd = (struct npc_data*)bl;
+ struct event_data *ev;
+ char evname[EVENT_NAME_LENGTH];
+
+ snprintf(evname, EVENT_NAME_LENGTH, "%s::OnInstanceInit", nd->exname);
+
+ if( ( ev = strdb_get(npc->ev_db, evname) ) )
+ script->run(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
+
+ return 1;
+}
+
/*--------------------------------------
* Init all map on the instance. Npcs are created here
*--------------------------------------*/
@@ -314,8 +345,11 @@ void instance_init(int instance_id) {
return; // nothing to do
for( i = 0; i < instance->list[instance_id].num_map; i++ )
- map->foreachinmap(instance_map_npcsub, map->list[instance->list[instance_id].map[i]].instance_src_map, BL_NPC, instance->list[instance_id].map[i]);
+ map->foreachinmap(instance->map_npcsub, map->list[instance->list[instance_id].map[i]].instance_src_map, BL_NPC, instance->list[instance_id].map[i]);
+ /* cant be together with the previous because it will rely on all of them being up */
+ map->foreachininstance(instance->init_npc, instance_id, BL_NPC);
+
instance->list[instance_id].state = INSTANCE_BUSY;
}
@@ -566,9 +600,11 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign
if( progress_timeout ) {
instance->list[instance_id].progress_timeout = now + progress_timeout;
instance->list[instance_id].progress_timer = timer->add( timer->gettick() + progress_timeout * 1000, instance->destroy_timer, instance_id, 0);
+ instance->list[instance_id].original_progress_timeout = progress_timeout;
} else {
instance->list[instance_id].progress_timeout = 0;
instance->list[instance_id].progress_timer = INVALID_TIMER;
+ instance->list[instance_id].original_progress_timeout = 0;
}
if( idle_timeout ) {
@@ -600,6 +636,37 @@ void instance_check_kick(struct map_session_data *sd) {
}
}
+void do_reload_instance(void) {
+ struct s_mapiterator *iter;
+ struct map_session_data *sd;
+ int i, k;
+
+ for(i = 0; i < instance->instances; i++) {
+ for(k = 0; k < instance->list[i].num_map; k++) {
+ if( !map->list[map->list[instance->list[i].map[k]].instance_src_map].flag.src4instance )
+ break;
+ }
+
+ if( k != instance->list[i].num_map ) /* any (or all) of them were disabled, we destroy */
+ instance->destroy(i);
+ else {
+ /* populate the instance again */
+ instance->start(i);
+ /* restart timers */
+ instance->set_timeout(i,instance->list[i].original_progress_timeout,instance->list[i].idle_timeoutval);
+ }
+ }
+
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ if(sd && map->list[sd->bl.m].instance_id >= 0) {
+ pc->setpos(sd,instance->list[map->list[sd->bl.m].instance_id].respawn.map,instance->list[map->list[sd->bl.m].instance_id].respawn.x,instance->list[map->list[sd->bl.m].instance_id].respawn.y,CLR_TELEPORT);
+ }
+ }
+ mapit->free(iter);
+}
+
+
void do_final_instance(void) {
int i;
@@ -623,7 +690,7 @@ void instance_defaults(void) {
instance->init = do_init_instance;
instance->final = do_final_instance;
-
+ instance->reload = do_reload_instance;
/* start point */
instance->start_id = 0;
/* count */
@@ -636,6 +703,9 @@ void instance_defaults(void) {
instance->del_map = instance_del_map;
instance->map2imap = instance_map2imap;
instance->mapid2imapid = instance_mapid2imapid;
+ instance->mapname2imap = instance_mapname2imap;
+ instance->map_npcsub = instance_map_npcsub;
+ instance->init_npc = instance_init_npc;
instance->destroy = instance_destroy;
instance->start = instance_init;
instance->check_idle = instance_check_idle;
diff --git a/src/map/instance.h b/src/map/instance.h
index ba6d26d59..449ca42c6 100644
--- a/src/map/instance.h
+++ b/src/map/instance.h
@@ -40,11 +40,16 @@ struct instance_data {
int idle_timer;
unsigned int idle_timeout, idle_timeoutval;
+
+ unsigned int original_progress_timeout;
+
+ struct point respawn;/* reload spawn */
};
struct instance_interface {
void (*init) (void);
void (*final) (void);
+ void (*reload) (void);
/* start point */
unsigned short start_id;
unsigned short instances;/* count */
@@ -56,6 +61,9 @@ struct instance_interface {
void (*del_map) (int16 m);
int (*map2imap) (int16 m, int instance_id);
int (*mapid2imapid) (int16 m, int instance_id);
+ int (*mapname2imap) (const char *map_name, int instance_id);
+ int (*map_npcsub) (struct block_list* bl, va_list args);
+ int (*init_npc) (struct block_list* bl, va_list args);
void (*destroy) (int instance_id);
void (*start) (int instance_id);
void (*check_idle) (int instance_id);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 5c698b3c9..feb17ddc8 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1584,6 +1584,9 @@ int itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt)
if( nameid <= 0 ) {
ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source);
return 0;
+ } else if ( nameid >= MAX_ITEMDB ) {
+ ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", beyond MAX_ITEMDB, skipping.\n", nameid, line, source);
+ return 0;
}
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
diff --git a/src/map/map.c b/src/map/map.c
index d920875ee..749b9de81 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -88,8 +88,12 @@ int map_usercount(void) {
*------------------------------------------*/
int map_freeblock (struct block_list *bl) {
nullpo_retr(map->block_free_lock, bl);
+
if (map->block_free_lock == 0 || map->block_free_count >= block_free_max) {
- aFree(bl);
+ if( bl->type == BL_ITEM )
+ ers_free(map->flooritem_ers, bl);
+ else
+ aFree(bl);
bl = NULL;
if (map->block_free_count >= block_free_max)
ShowWarning("map_freeblock: too many free block! %d %d\n", map->block_free_count, map->block_free_lock);
@@ -109,11 +113,14 @@ int map_freeblock_lock (void) {
* Remove the lock on map_bl
*------------------------------------------*/
int map_freeblock_unlock (void) {
+
if ((--map->block_free_lock) == 0) {
int i;
- for (i = 0; i < map->block_free_count; i++)
- {
- aFree(map->block_free[i]);
+ for (i = 0; i < map->block_free_count; i++) {
+ if( map->block_free[i]->type == BL_ITEM )
+ ers_free(map->flooritem_ers, map->block_free[i]);
+ else
+ aFree(map->block_free[i]);
map->block_free[i] = NULL;
}
map->block_free_count = 0;
@@ -1330,7 +1337,7 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
- if( fitem->cleartimer )
+ if( fitem->cleartimer != INVALID_TIMER )
timer->delete(fitem->cleartimer,map->clearflooritem_timer);
clif->clearflooritem(fitem, 0);
@@ -1470,15 +1477,16 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
return 0;
r=rnd();
- CREATE(fitem, struct flooritem_data, 1);
- fitem->bl.type=BL_ITEM;
+ fitem = ers_alloc(map->flooritem_ers, struct flooritem_data);
+
+ fitem->bl.type = BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
- fitem->bl.m=m;
- fitem->bl.x=x;
- fitem->bl.y=y;
+ fitem->bl.m = m;
+ fitem->bl.x = x;
+ fitem->bl.y = y;
fitem->bl.id = map->get_new_object_id();
if(fitem->bl.id==0){
- aFree(fitem);
+ ers_free(map->flooritem_ers, fitem);
return 0;
}
@@ -4946,6 +4954,10 @@ void read_map_zone_db(void) {
}
}
+int map_get_new_bonus_id (void) {
+ return map->bonus_id++;
+}
+
/**
* @see DBApply
*/
@@ -5075,6 +5087,8 @@ void do_final(void)
map->list_final();
vending->final();
+ HPM_map_do_final();
+
map->map_db->destroy(map->map_db, map->db_final);
mapindex_final();
@@ -5092,6 +5106,7 @@ void do_final(void)
map->sql_close();
ers_destroy(map->iterator_ers);
+ ers_destroy(map->flooritem_ers);
aFree(map->list);
@@ -5470,7 +5485,10 @@ int do_init(int argc, char *argv[])
map->zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH);
map->iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE);
-
+
+ map->flooritem_ers = ers_new(sizeof(struct flooritem_data),"map.c::map_flooritem_ers",ERS_OPT_NONE);
+ ers_chunk_size(map->flooritem_ers, 100);
+
map->sql_init();
if (logs->config.sql_logs)
logs->sql_init();
@@ -5634,6 +5652,10 @@ void map_defaults(void) {
map->iterator_ers = NULL;
map->cache_buffer = NULL;
+
+ map->flooritem_ers = NULL;
+ /* */
+ map->bonus_id = SP_LAST_KNOWN;
/* funcs */
map->zone_init = map_zone_init;
map->zone_remove = map_zone_remove;
@@ -5800,6 +5822,8 @@ void map_defaults(void) {
map->addblcell = map_addblcell;
map->delblcell = map_delblcell;
+
+ map->get_new_bonus_id = map_get_new_bonus_id;
/**
* mapit interface
diff --git a/src/map/map.h b/src/map/map.h
index 3a7990dcb..83d5aa5a8 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -406,7 +406,11 @@ enum _sp {
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
- SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST //2055-2058
+ SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
+
+
+ /* must be the last, plugins add bonuses from this value onwards */
+ SP_LAST_KNOWN,
};
enum _look {
@@ -854,6 +858,10 @@ struct map_interface {
/* [Ind/Hercules] */
struct eri *iterator_ers;
char *cache_buffer; // Has the uncompressed gat data of all maps, so just one allocation has to be made
+ /* */
+ struct eri *flooritem_ers;
+ /* */
+ int bonus_id;
/* funcs */
void (*zone_init) (void);
void (*zone_remove) (int m);
@@ -1020,6 +1028,7 @@ struct map_interface {
bool (*arg_next_value) (const char *option, int i, int argc);
void (*addblcell) (struct block_list *bl);
void (*delblcell) (struct block_list *bl);
+ int (*get_new_bonus_id) (void);
};
struct map_interface *map;
diff --git a/src/map/npc.c b/src/map/npc.c
index c52dce325..c536dc856 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -3439,6 +3439,8 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
map->list[m].short_damage_rate = (state) ? atoi(w4) : 100;
} else if ( !strcmpi(w3,"long_damage_rate") ) {
map->list[m].long_damage_rate = (state) ? atoi(w4) : 100;
+ } else if ( !strcmpi(w3,"src4instance") ) {
+ map->list[m].flag.src4instance = (state) ? 1 : 0;
} else
ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer));
@@ -3784,10 +3786,8 @@ int npc_reload(void) {
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
itemdb->name_constants();
-
- for(i = 0; i < instance->instances; i++) {
- instance->destroy(i);
- }
+
+ instance->reload();
map->zone_init();
diff --git a/src/map/pc.c b/src/map/pc.c
index 157d9e28a..b39ae1c59 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4791,6 +4791,14 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
stop = true;
}
}
+ /* we hit a instance, if empty we populate the spawn data */
+ if( map->list[m].instance_id >= 0 && instance->list[map->list[m].instance_id].respawn.map == 0 &&
+ instance->list[map->list[m].instance_id].respawn.x == 0 &&
+ instance->list[map->list[m].instance_id].respawn.y == 0) {
+ instance->list[map->list[m].instance_id].respawn.map = mapindex;
+ instance->list[map->list[m].instance_id].respawn.x = x;
+ instance->list[map->list[m].instance_id].respawn.y = y;
+ }
}
sd->state.changemap = (sd->mapindex != mapindex);
diff --git a/src/map/pc.h b/src/map/pc.h
index f770818c2..ff6246b22 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -225,7 +225,7 @@ struct map_session_data {
uint16 skill_id_old,skill_lv_old;
uint16 skill_id_dance,skill_lv_dance;
short cook_mastery; // range: [0,1999] [Inkfish]
- unsigned char blockskill[MAX_SKILL];
+ bool blockskill[MAX_SKILL];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
int invincible_timer;
diff --git a/src/map/script.c b/src/map/script.c
index c74eff07b..e6d23541a 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -17455,6 +17455,74 @@ BUILDIN(bg_match_over) {
return true;
}
+
+BUILDIN(instance_mapname) {
+ const char *map_name;
+ int m;
+ short instance_id = -1;
+
+ map_name = script_getstr(st,2);
+
+ if( script_hasdata(st,3) )
+ instance_id = script_getnum(st,3);
+ else
+ instance_id = st->instance_id;
+
+ // Check that instance mapname is a valid map
+ if( instance_id == -1 || (m = instance->mapname2imap(map_name,instance_id)) == -1 )
+ script_pushconststr(st, "");
+ else
+ script_pushconststr(st, map->list[m].name);
+
+ return true;
+}
+/* modify an instances' reload-spawn point */
+/* instance_set_respawn <map_name>,<x>,<y>{,<instance_id>} */
+/* returns 1 when successful, 0 otherwise. */
+BUILDIN(instance_set_respawn) {
+ const char *map_name;
+ short instance_id = -1;
+ short mid;
+ short x,y;
+
+ map_name = script_getstr(st,2);
+ x = script_getnum(st, 3);
+ y = script_getnum(st, 4);
+
+ if( script_hasdata(st, 5) )
+ instance_id = script_getnum(st, 5);
+ else
+ instance_id = st->instance_id;
+
+ if( instance_id == -1 || !instance->valid(instance_id) )
+ script_pushint(st, 0);
+ else if( (mid = map->mapname2mapid(map_name)) == -1 ) {
+ ShowError("buildin_instance_set_respawn: unknown map '%s'\n",map_name);
+ script_pushint(st, 0);
+ } else {
+ int i;
+
+ for(i = 0; i < instance->list[instance_id].num_map; i++) {
+ if( map->list[instance->list[instance_id].map[i]].m == mid ) {
+ instance->list[instance_id].respawn.map = map_id2index(mid);
+ instance->list[instance_id].respawn.x = x;
+ instance->list[instance_id].respawn.y = y;
+ break;
+ }
+ }
+
+ if( i != instance->list[instance_id].num_map )
+ script_pushint(st, 1);
+ else {
+ ShowError("buildin_instance_set_respawn: map '%s' not part of instance '%s'\n",map_name,instance->list[instance_id].name);
+ script_pushint(st, 0);
+ }
+ }
+
+
+ return true;
+}
+
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN(defpattern);
@@ -17920,6 +17988,9 @@ void script_parse_builtin(void) {
BUILDIN_DEF(has_instance,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),
BUILDIN_DEF(instance_check_party,"i???"),
+ BUILDIN_DEF(instance_mapname,"s?"),
+ BUILDIN_DEF(instance_set_respawn,"sii?"),
+
/**
* 3rd-related
**/
diff --git a/src/map/skill.c b/src/map/skill.c
index 4daf3f753..36a509876 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -460,7 +460,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return 1;
}
- if (sd->blockskill[idx] > 0) {
+ if (sd->blockskill[idx]) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
return 1;
}
@@ -1139,12 +1139,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start4(bl,SC_BURNING,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv));
break;
case WL_EARTHSTRAIN:
- {
- // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
- const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
- skill->strip_equip(bl, pos[skill_lv], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
- skill_lv, skill->get_time2(skill_id,skill_lv));
- }
+ {
+ // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
+ const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
+ skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
+ skill_lv, skill->get_time2(skill_id,skill_lv));
+ }
break;
case WL_JACKFROST:
sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv));
@@ -2117,7 +2117,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
int type;
int64 damage;
int8 rmdamage=0;//magic reflected
- bool additional_effects = true;
+ bool additional_effects = true, shadow_flag = false;
if(skill_id > 0 && !skill_lv) return 0;
@@ -2574,10 +2574,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0)
ud->attackabletime = tick + type;
}
+
+ shadow_flag = skill->check_shadowform(bl, damage, dmg.div_);
if( !dmg.amotion ) {
//Instant damage
- if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
+ if( (!sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD)) && !shadow_flag)
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
if( !status->isdead(bl) && additional_effects )
skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
@@ -2657,8 +2659,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
- if (dmg.amotion)
- battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ if (dmg.amotion){
+ if( shadow_flag ){
+ if( !status->isdead(bl) && additional_effects )
+ skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
+ if( dmg.flag > ATK_BLOCK )
+ skill->counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
+ }else
+ battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ }
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
struct status_change_entry *sce = sc->data[SC_DEVOTION];
@@ -3059,8 +3068,23 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
break; // Target not on Map
if(src->m != target->m)
break; // Different Maps
- if(status->isdead(src))
- break; // Caster is Dead
+ if(status->isdead(src)){
+ // Exceptions
+ switch(skl->skill_id){
+ case WL_CHAINLIGHTNING_ATK:
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ break;
+ default:
+ continue; // Caster is Dead
+ }
+ }
if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
break;
@@ -3134,7 +3158,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
if( skl->type == 4 ){
const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used.
int rate = skl->y, index = skl->x-1;
- sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index));
+ sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index+1));
}
break;
case WM_REVERBERATION_MELEE:
@@ -3285,6 +3309,17 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
+ switch(ud->skilltimerskill[i]->skill_id){
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ continue;
+ }
timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
@@ -4185,7 +4220,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
}
if(cooldown)
- skill->blockpc_start(sd, skill_id, cooldown, false);
+ skill->blockpc_start(sd, skill_id, cooldown);
}else if( sc ){ // Summon Balls
int i = SC_SUMMON5;
for(; i >= SC_SUMMON1; i--){
@@ -4734,7 +4769,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
}
if(cooldown)
- skill->blockpc_start(sd, ud->skill_id, cooldown, false);
+ skill->blockpc_start(sd, ud->skill_id, cooldown);
}
if( battle_config.display_status_timers && sd )
clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0);
@@ -4785,7 +4820,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check.
if( sc->data[SC_DANCING] && skill->get_inf2(ud->skill_id)&INF2_SONG_DANCE && sd )
- skill->blockpc_start(sd,BD_ADAPTATION,3000, false);
+ skill->blockpc_start(sd,BD_ADAPTATION,3000);
}
if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish]
@@ -5406,7 +5441,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Initiate 10% of your damage becomes fire element.
sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));
if( sd )
- skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv), false);
+ skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv));
else if( bl->type == BL_MER )
skill->blockmerc_start((TBL_MER*)bl, skill_id, skill->get_time(skill_id, skill_lv));
break;
@@ -5575,7 +5610,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
if (sd)
- skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv), false);
+ skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv));
break;
case ALL_ANGEL_PROTECT:
@@ -7098,7 +7133,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start4(bl,type,100,skill_lv,skill_id,src->id,skill->get_time(skill_id,skill_lv),1000));
#ifndef RENEWAL
- if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000, false);
+ if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000);
#endif
break;
@@ -8873,7 +8908,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
duration = 9000;
break;
}
- skill->blockpc_start(sd, skill_id, duration, false);
+ skill->blockpc_start(sd, skill_id, duration);
}
break;
@@ -9430,7 +9465,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) {
}
}
if(cooldown)
- skill->blockpc_start(sd, ud->skill_id, cooldown, false);
+ skill->blockpc_start(sd, ud->skill_id, cooldown);
}
if( battle_config.display_status_timers && sd )
clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0);
@@ -9908,7 +9943,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
- skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);
+ skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
break;
case NJ_SHADOWJUMP:
@@ -15046,6 +15081,39 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
return wall;
}
+bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){
+ struct status_change *sc;
+ struct block_list *src;
+
+ nullpo_retr(false, bl);
+
+ sc = status->get_sc(bl);
+
+ if( sc && sc->data[SC__SHADOWFORM] && damage ) {
+ src = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
+
+ if( !src || src->m != bl->m ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ status->damage(bl, src, damage, 0, clif->damage(src, src, timer->gettick(), 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0);
+ if( (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ }
+ return true;
+ }
+ return false;
+}
/*==========================================
*
*------------------------------------------*/
@@ -16918,7 +16986,8 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
if (data <= 0 || data >= MAX_SKILL)
return 0;
- if (!sd) return 0;
+ if (!sd || !sd->blockskill[data])
+ return 0;
if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) {
int i;
@@ -16952,22 +17021,21 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
}
}
- if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0;
-
- sd->blockskill[data] = 0;
+ sd->blockskill[data] = false;
return 1;
}
/**
* flags a singular skill as being blocked from persistent usage.
* @param sd the player the skill delay affects
- * @param skill_id the skill which should be delayed
+ * @param skill_id the skill which should be delayed
* @param tick the length of time the delay should last
- * @param load whether this assignment is being loaded upon player login
* @return 0 if successful, -1 otherwise
*/
-int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, bool load) {
+int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) {
+ struct skill_cd* cd = NULL;
uint16 idx = skill->get_index(skill_id);
+ unsigned int now = timer->gettick();
nullpo_retr (-1, sd);
@@ -16975,49 +17043,59 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
return -1;
if (tick < 1) {
- sd->blockskill[idx] = 0;
+ sd->blockskill[idx] = false;
return -1;
}
- if( !load && battle_config.display_status_timers )
+ if( battle_config.display_status_timers )
clif->skill_cooldown(sd, skill_id, tick);
-
- if( !load ) {// not being loaded initially so ensure the skill delay is recorded
- struct skill_cd* cd = NULL;
+
+ if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
+ cd = ers_alloc(skill->cd_ers, struct skill_cd);
+
+ cd->cursor = 0;
+ memset(cd->entry, 0, sizeof(cd->entry));
+
+ idb_put( skill->cd_db, sd->status.char_id, cd );
+ } else {
int i;
- if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
- cd = ers_alloc(skill->cd_ers, struct skill_cd);
-
- cd->cursor = 0;
- memset(cd->entry, 0, sizeof(cd->entry));
-
- idb_put( skill->cd_db, sd->status.char_id, cd );
- }
-
for(i = 0; i < MAX_SKILL_TREE; i++) {
- if( !cd->entry[i] )
+ if( cd->entry[i] && cd->entry[i]->skidx == idx )
break;
}
-
- if( i == MAX_SKILL_TREE ) {
- ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE);
- } else {
- cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry);
-
- cd->entry[cd->cursor]->duration = tick;
+
+ if( i != MAX_SKILL_TREE ) {/* duplicate, update necessary */
+ cd->entry[i]->duration = tick;
#if PACKETVER >= 20120604
- cd->entry[cd->cursor]->total = tick;
+ cd->entry[i]->total = tick;
#endif
- cd->entry[cd->cursor]->skidx = idx;
- cd->entry[cd->cursor]->skill_id = skill_id;
- cd->entry[cd->cursor]->started = timer->gettick();
-
- cd->cursor++;
+ cd->entry[i]->started = now;
+ timer->settick(cd->entry[i]->timer,now+tick);
+ return 0;
}
+
+ }
+
+ if( cd->cursor == MAX_SKILL_TREE ) {
+ ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE);
+ return -1;
}
+
+ cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry);
+
+ cd->entry[cd->cursor]->duration = tick;
+#if PACKETVER >= 20120604
+ cd->entry[cd->cursor]->total = tick;
+#endif
+ cd->entry[cd->cursor]->skidx = idx;
+ cd->entry[cd->cursor]->skill_id = skill_id;
+ cd->entry[cd->cursor]->started = now;
+ cd->entry[cd->cursor]->timer = timer->add(now+tick,skill->blockpc_end,sd->bl.id,idx);
+
+ cd->cursor++;
- sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
+ sd->blockskill[idx] = true;
return 0;
}
@@ -17528,6 +17606,10 @@ void skill_cooldown_save(struct map_session_data * sd) {
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
cd->entry[i]->duration = DIFF_TICK(cd->entry[i]->started+cd->entry[i]->duration,now);
+ if( cd->entry[i]->timer != INVALID_TIMER ) {
+ timer->delete(cd->entry[i]->timer,skill->blockpc_end);
+ cd->entry[i]->timer = INVALID_TIMER;
+ }
}
}
@@ -17554,8 +17636,8 @@ void skill_cooldown_load(struct map_session_data * sd) {
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
cd->entry[i]->started = now;
- // block the skill from usage but ensure it is not recorded (load = true)
- skill->blockpc_start( sd, cd->entry[i]->skill_id, cd->entry[i]->duration, true );
+ cd->entry[i]->timer = timer->add(timer->gettick()+cd->entry[i]->duration,skill->blockpc_end,sd->bl.id,cd->entry[i]->skidx);
+ sd->blockskill[cd->entry[i]->skidx] = true;
}
}
@@ -18292,4 +18374,5 @@ void skill_defaults(void) {
skill->cooldown_save = skill_cooldown_save;
skill->maelstrom_suction = skill_maelstrom_suction;
skill->get_new_group_id = skill_get_new_group_id;
+ skill->check_shadowform = skill_check_shadowform;
}
diff --git a/src/map/skill.h b/src/map/skill.h
index 0f89cd3be..c968eebde 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -909,7 +909,14 @@ enum e_skill {
NPC_VENOMFOG,
NPC_MILLENNIUMSHIELD,
NPC_COMET,
-
+ NPC_WIDEWEB,
+ NPC_WIDESUCK,
+ NPC_STORMGUST2,
+ NPC_FIRESTORM,
+ NPC_REVERBERATION,
+ NPC_REVERBERATION_ATK,
+ NPC_LEX_AETERNA,
+
KN_CHARGEATK = 1001,
CR_SHRINK,
AS_SONICACCEL,
@@ -1271,7 +1278,7 @@ enum e_skill {
RL_R_TRIP_PLUSATK,
RL_B_FLICKER_ATK,
RL_GLITTERING_GREED_ATK,
-
+
KO_YAMIKUMO = 3001,
KO_RIGHT,
KO_LEFT,
@@ -1740,10 +1747,11 @@ struct s_skill_magicmushroom_db {
struct skill_cd_entry {
int duration;//milliseconds
#if PACKETVER >= 20120604
- int total;
+ int total;/* used for display on newer clients */
#endif
short skidx;//the skill index entries belong to
- unsigned int started;
+ unsigned int started;/* gettick() of when it started, used vs duration to measure how much left upon logout */
+ int timer;/* timer id */
uint16 skill_id;//skill id
};
@@ -1927,7 +1935,7 @@ struct skill_interface {
int (*castend_nodamage_id) ( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
int (*castend_damage_id) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
int (*castend_pos2) ( struct block_list *src, int x,int y,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag);
- int (*blockpc_start) (struct map_session_data *sd, uint16 skill_id, int tick, bool load);
+ int (*blockpc_start) (struct map_session_data *sd, uint16 skill_id, int tick);
int (*blockhomun_start) (struct homun_data *hd, uint16 skill_id, int tick);
int (*blockmerc_start) (struct mercenary_data *md, uint16 skill_id, int tick);
int (*attack) ( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
@@ -2011,6 +2019,7 @@ struct skill_interface {
void (*cooldown_save) (struct map_session_data * sd);
int (*maelstrom_suction) (struct block_list *bl, va_list ap);
int (*get_new_group_id) (void);
+ bool (*check_shadowform) (struct block_list *bl, int64 damage, int hit);
};
struct skill_interface *skill;
diff --git a/src/map/status.c b/src/map/status.c
index 8a2ac7cd6..5f6444971 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6497,46 +6497,46 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX) // Confirmed.
return 0; // Immune to status ailements
switch( type ) {
- case SC_QUAGMIRE://Tester said it protects against this and decrease agi.
- case SC_DEC_AGI:
- case SC_BURNING:
- case SC_FROSTMISTY:
+ case SC_QUAGMIRE://Tester said it protects against this and decrease agi.
+ case SC_DEC_AGI:
+ case SC_BURNING:
+ case SC_FROSTMISTY:
//case SC_WHITEIMPRISON://Need confirm. Protected against this in the past. [Rytech]
- case SC_MARSHOFABYSS:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- case SC_COLD: ////08/31/2011 - Class Balance Changes
- case SC_DEEP_SLEEP:
- case SC_MANDRAGORA:
- return 0;
+ case SC_MARSHOFABYSS:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC_COLD: ////08/31/2011 - Class Balance Changes
+ case SC_DEEP_SLEEP:
+ case SC_MANDRAGORA:
+ return 0;
}
} else if( sc->data[SC_INSPIRATION] ) {
if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX )
return 0; // Immune to status ailements
switch( type ) {
- case SC_DEEP_SLEEP:
- case SC_SATURDAY_NIGHT_FEVER:
- case SC_PYREXIA:
- case SC_DEATHHURT:
- case SC_MAGICMUSHROOM:
- case SC_VENOMBLEED:
- case SC_TOXIN:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- case SC__ENERVATION:
- case SC__GROOMY:
- case SC__LAZINESS:
- case SC__UNLUCKY:
- case SC__WEAKNESS:
- case SC__BODYPAINT:
- case SC__IGNORANCE:
- return 0;
+ case SC_DEEP_SLEEP:
+ case SC_SATURDAY_NIGHT_FEVER:
+ case SC_PYREXIA:
+ case SC_DEATHHURT:
+ case SC_MAGICMUSHROOM:
+ case SC_VENOMBLEED:
+ case SC_TOXIN:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__LAZINESS:
+ case SC__UNLUCKY:
+ case SC__WEAKNESS:
+ case SC__BODYPAINT:
+ case SC__IGNORANCE:
+ return 0;
}
}
@@ -6551,292 +6551,292 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
undead_flag = battle->check_undead(st->race,st->def_ele);
//Check for inmunities / sc fails
switch (type) {
- case SC_DRUMBATTLE:
- case SC_NIBELUNGEN:
- case SC_INTOABYSS:
- case SC_SIEGFRIED:
- if( bl->type == BL_PC) {
- struct map_session_data *sd = BL_CAST(BL_PC,bl);
- if (!sd->status.party_id) return 0;
- }
- break;
- case SC_ANGRIFFS_MODUS:
- case SC_GOLDENE_FERSE:
- if ((type==SC_GOLDENE_FERSE && sc->data[SC_ANGRIFFS_MODUS])
- || (type==SC_ANGRIFFS_MODUS && sc->data[SC_GOLDENE_FERSE])
- )
- return 0;
- case SC_STONE:
- if(sc->data[SC_POWER_OF_GAIA])
- return 0;
- case SC_FREEZE:
- //Undead are immune to Freeze/Stone
- if (undead_flag && !(flag&1))
- return 0;
- case SC_DEEP_SLEEP:
- case SC_SLEEP:
- case SC_STUN:
- case SC_FROSTMISTY:
- case SC_COLD:
- if (sc->opt1)
- return 0; //Cannot override other opt1 status changes. [Skotlex]
- if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_COLD) && sc->data[SC_WARMER])
- return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie]
- break;
+ case SC_DRUMBATTLE:
+ case SC_NIBELUNGEN:
+ case SC_INTOABYSS:
+ case SC_SIEGFRIED:
+ if( bl->type == BL_PC) {
+ struct map_session_data *sd = BL_CAST(BL_PC,bl);
+ if (!sd->status.party_id) return 0;
+ }
+ break;
+ case SC_ANGRIFFS_MODUS:
+ case SC_GOLDENE_FERSE:
+ if ((type==SC_GOLDENE_FERSE && sc->data[SC_ANGRIFFS_MODUS])
+ || (type==SC_ANGRIFFS_MODUS && sc->data[SC_GOLDENE_FERSE])
+ )
+ return 0;
+ case SC_STONE:
+ if(sc->data[SC_POWER_OF_GAIA])
+ return 0;
+ case SC_FREEZE:
+ //Undead are immune to Freeze/Stone
+ if (undead_flag && !(flag&1))
+ return 0;
+ case SC_DEEP_SLEEP:
+ case SC_SLEEP:
+ case SC_STUN:
+ case SC_FROSTMISTY:
+ case SC_COLD:
+ if (sc->opt1)
+ return 0; //Cannot override other opt1 status changes. [Skotlex]
+ if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_COLD) && sc->data[SC_WARMER])
+ return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie]
+ break;
- //There all like berserk, do not everlap each other
- case SC_BERSERK:
- if( sc->data[SC__BLOODYLUST] || sc->data[SC_SATURDAY_NIGHT_FEVER] )
- return 0;
- break;
+ //There all like berserk, do not everlap each other
+ case SC_BERSERK:
+ if( sc->data[SC__BLOODYLUST] || sc->data[SC_SATURDAY_NIGHT_FEVER] )
+ return 0;
+ break;
- case SC_BURNING:
- if(sc->opt1 || sc->data[SC_FROSTMISTY])
- return 0;
- break;
+ case SC_BURNING:
+ if(sc->opt1 || sc->data[SC_FROSTMISTY])
+ return 0;
+ break;
- case SC_CRUCIS:
- //Only affects demons and undead element (but not players)
- if((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC)
- return 0;
- break;
- case SC_LEXAETERNA:
- if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] )
- return 0;
- break;
- case SC_KYRIE:
- if (bl->type == BL_MOB)
- return 0;
- break;
- case SC_OVERTHRUST:
- if (sc->data[SC_OVERTHRUSTMAX])
- return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
- case SC_OVERTHRUSTMAX:
- if( sc->option&OPTION_MADOGEAR )
- return 0;//Overthrust and Overthrust Max cannot be used on Mado Gear [Ind]
- break;
- case SC_ADRENALINE:
- if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE)))
- return 0;
- if (sc->data[SC_QUAGMIRE] ||
- sc->data[SC_DEC_AGI] ||
- sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind]
+ case SC_CRUCIS:
+ //Only affects demons and undead element (but not players)
+ if((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC)
+ return 0;
+ break;
+ case SC_LEXAETERNA:
+ if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] )
+ return 0;
+ break;
+ case SC_KYRIE:
+ if (bl->type == BL_MOB)
+ return 0;
+ break;
+ case SC_OVERTHRUST:
+ if (sc->data[SC_OVERTHRUSTMAX])
+ return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
+ case SC_OVERTHRUSTMAX:
+ if( sc->option&OPTION_MADOGEAR )
+ return 0;//Overthrust and Overthrust Max cannot be used on Mado Gear [Ind]
+ break;
+ case SC_ADRENALINE:
+ if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE)))
+ return 0;
+ if (sc->data[SC_QUAGMIRE] ||
+ sc->data[SC_DEC_AGI] ||
+ sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind]
+ )
+ return 0;
+ break;
+ case SC_ADRENALINE2:
+ if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2)))
+ return 0;
+ if (sc->data[SC_QUAGMIRE] ||
+ sc->data[SC_DEC_AGI]
)
- return 0;
- break;
- case SC_ADRENALINE2:
- if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2)))
- return 0;
- if (sc->data[SC_QUAGMIRE] ||
- sc->data[SC_DEC_AGI]
- )
- return 0;
- break;
- case SC_MAGNIFICAT:
- if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
- return 0;
- break;
- case SC_ONEHANDQUICKEN:
- case SC_MER_QUICKEN:
- case SC_TWOHANDQUICKEN:
- if(sc->data[SC_DEC_AGI])
- return 0;
+ return 0;
+ break;
+ case SC_MAGNIFICAT:
+ if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
+ return 0;
+ break;
+ case SC_ONEHANDQUICKEN:
+ case SC_MER_QUICKEN:
+ case SC_TWOHANDQUICKEN:
+ if(sc->data[SC_DEC_AGI])
+ return 0;
- case SC_CONCENTRATION:
- case SC_SPEARQUICKEN:
- case SC_TRUESIGHT:
- case SC_WINDWALK:
- case SC_CARTBOOST:
- case SC_ASSNCROS:
- if(sc->option&OPTION_MADOGEAR)
- return 0;//Mado is immune to wind walk, cart boost, etc (others above) [Ind]
- case SC_INC_AGI:
- if (sc->data[SC_QUAGMIRE])
- return 0;
- break;
- case SC_CLOAKING:
- //Avoid cloaking with no wall and low skill level. [Skotlex]
- //Due to the cloaking card, we have to check the wall versus to known
- //skill level rather than the used one. [Skotlex]
- //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
- return 0;
- break;
- case SC_MODECHANGE:
- {
- int mode;
- struct status_data *bst = status->get_base_status(bl);
- if (!bst) return 0;
- if (sc->data[type]) {
- //Pile up with previous values.
- if(!val2) val2 = sc->data[type]->val2;
- val3 |= sc->data[type]->val3;
- val4 |= sc->data[type]->val4;
- }
- mode = val2 ? val2 : bst->mode; //Base mode
- if (val4) mode&=~val4; //Del mode
- if (val3) mode|= val3; //Add mode
- if (mode == bst->mode) { //No change.
- if (sc->data[type]) //Abort previous status
- return status_change_end(bl, type, INVALID_TIMER);
- return 0;
- }
- }
- break;
- //Strip skills, need to divest something or it fails.
- case SC_NOEQUIPWEAPON:
- if (sd && !(flag&4)) { //apply sc anyway if loading saved sc_data
- int i;
- opt_flag = 0; //Reuse to check success condition.
- if(sd->bonus.unstripable_equip&EQP_WEAPON)
+ case SC_CONCENTRATION:
+ case SC_SPEARQUICKEN:
+ case SC_TRUESIGHT:
+ case SC_WINDWALK:
+ case SC_CARTBOOST:
+ case SC_ASSNCROS:
+ if(sc->option&OPTION_MADOGEAR)
+ return 0;//Mado is immune to wind walk, cart boost, etc (others above) [Ind]
+ case SC_INC_AGI:
+ if (sc->data[SC_QUAGMIRE])
+ return 0;
+ break;
+ case SC_CLOAKING:
+ //Avoid cloaking with no wall and low skill level. [Skotlex]
+ //Due to the cloaking card, we have to check the wall versus to known
+ //skill level rather than the used one. [Skotlex]
+ //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
+ if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
+ return 0;
+ break;
+ case SC_MODECHANGE:
+ {
+ int mode;
+ struct status_data *bst = status->get_base_status(bl);
+ if (!bst) return 0;
+ if (sc->data[type]) {
+ //Pile up with previous values.
+ if(!val2) val2 = sc->data[type]->val2;
+ val3 |= sc->data[type]->val3;
+ val4 |= sc->data[type]->val4;
+ }
+ mode = val2 ? val2 : bst->mode; //Base mode
+ if (val4) mode&=~val4; //Del mode
+ if (val3) mode|= val3; //Add mode
+ if (mode == bst->mode) { //No change.
+ if (sc->data[type]) //Abort previous status
+ return status_change_end(bl, type, INVALID_TIMER);
return 0;
+ }
+ }
+ break;
+ //Strip skills, need to divest something or it fails.
+ case SC_NOEQUIPWEAPON:
+ if (sd && !(flag&4)) { //apply sc anyway if loading saved sc_data
+ int i;
+ opt_flag = 0; //Reuse to check success condition.
+ if(sd->bonus.unstripable_equip&EQP_WEAPON)
+ return 0;
- i = sd->equip_index[EQI_HAND_R];
- if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
- opt_flag|=2;
+ i = sd->equip_index[EQI_HAND_R];
+ if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
+ opt_flag|=2;
+ pc->unequipitem(sd,i,3);
+ }
+ if (!opt_flag) return 0;
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPSHIELD:
+ if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
+ else
+ if (sd && !(flag&4)) {
+ int i;
+ if(sd->bonus.unstripable_equip&EQP_SHIELD)
+ return 0;
+ i = sd->equip_index[EQI_HAND_L];
+ if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
+ return 0;
+ pc->unequipitem(sd,i,3);
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPARMOR:
+ if (sd && !(flag&4)) {
+ int i;
+ if(sd->bonus.unstripable_equip&EQP_ARMOR)
+ return 0;
+ i = sd->equip_index[EQI_ARMOR];
+ if ( i < 0 || !sd->inventory_data[i] )
+ return 0;
pc->unequipitem(sd,i,3);
}
- if (!opt_flag) return 0;
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_NOEQUIPSHIELD:
- if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
- else
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPHELM:
if (sd && !(flag&4)) {
int i;
- if(sd->bonus.unstripable_equip&EQP_SHIELD)
+ if(sd->bonus.unstripable_equip&EQP_HELM)
return 0;
- i = sd->equip_index[EQI_HAND_L];
- if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
+ i = sd->equip_index[EQI_HEAD_TOP];
+ if ( i < 0 || !sd->inventory_data[i] )
return 0;
pc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
- case SC_NOEQUIPARMOR:
- if (sd && !(flag&4)) {
- int i;
- if(sd->bonus.unstripable_equip&EQP_ARMOR)
+ case SC_MER_FLEE:
+ case SC_MER_ATK:
+ case SC_MER_HP:
+ case SC_MER_SP:
+ case SC_MER_HIT:
+ if( bl->type != BL_MER )
+ return 0; // Stats only for Mercenaries
+ break;
+ case SC_FOOD_STR:
+ if (sc->data[SC_FOOD_STR_CASH] && sc->data[SC_FOOD_STR_CASH]->val1 > val1)
return 0;
- i = sd->equip_index[EQI_ARMOR];
- if ( i < 0 || !sd->inventory_data[i] )
+ break;
+ case SC_FOOD_AGI:
+ if (sc->data[SC_FOOD_AGI_CASH] && sc->data[SC_FOOD_AGI_CASH]->val1 > val1)
return 0;
- pc->unequipitem(sd,i,3);
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_NOEQUIPHELM:
- if (sd && !(flag&4)) {
- int i;
- if(sd->bonus.unstripable_equip&EQP_HELM)
+ break;
+ case SC_FOOD_VIT:
+ if (sc->data[SC_FOOD_VIT_CASH] && sc->data[SC_FOOD_VIT_CASH]->val1 > val1)
return 0;
- i = sd->equip_index[EQI_HEAD_TOP];
- if ( i < 0 || !sd->inventory_data[i] )
+ break;
+ case SC_FOOD_INT:
+ if (sc->data[SC_FOOD_INT_CASH] && sc->data[SC_FOOD_INT_CASH]->val1 > val1)
return 0;
- pc->unequipitem(sd,i,3);
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_MER_FLEE:
- case SC_MER_ATK:
- case SC_MER_HP:
- case SC_MER_SP:
- case SC_MER_HIT:
- if( bl->type != BL_MER )
- return 0; // Stats only for Mercenaries
- break;
- case SC_FOOD_STR:
- if (sc->data[SC_FOOD_STR_CASH] && sc->data[SC_FOOD_STR_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_AGI:
- if (sc->data[SC_FOOD_AGI_CASH] && sc->data[SC_FOOD_AGI_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_VIT:
- if (sc->data[SC_FOOD_VIT_CASH] && sc->data[SC_FOOD_VIT_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_INT:
- if (sc->data[SC_FOOD_INT_CASH] && sc->data[SC_FOOD_INT_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_DEX:
- if (sc->data[SC_FOOD_DEX_CASH] && sc->data[SC_FOOD_DEX_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_LUK:
- if (sc->data[SC_FOOD_LUK_CASH] && sc->data[SC_FOOD_LUK_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_STR_CASH:
- if (sc->data[SC_FOOD_STR] && sc->data[SC_FOOD_STR]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_AGI_CASH:
- if (sc->data[SC_FOOD_AGI] && sc->data[SC_FOOD_AGI]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_VIT_CASH:
- if (sc->data[SC_FOOD_VIT] && sc->data[SC_FOOD_VIT]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_INT_CASH:
- if (sc->data[SC_FOOD_INT] && sc->data[SC_FOOD_INT]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_DEX_CASH:
- if (sc->data[SC_FOOD_DEX] && sc->data[SC_FOOD_DEX]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_LUK_CASH:
- if (sc->data[SC_FOOD_LUK] && sc->data[SC_FOOD_LUK]->val1 > val1)
- return 0;
- break;
- case SC_CAMOUFLAGE:
- if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
- return 0;
- break;
- case SC__STRIPACCESSARY:
- if( sd ) {
- int i = -1;
- if( !(sd->bonus.unstripable_equip&EQP_ACC_L) ) {
- i = sd->equip_index[EQI_ACC_L];
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //L-Accessory
- } if( !(sd->bonus.unstripable_equip&EQP_ACC_R) ) {
- i = sd->equip_index[EQI_ACC_R];
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //R-Accessory
+ break;
+ case SC_FOOD_DEX:
+ if (sc->data[SC_FOOD_DEX_CASH] && sc->data[SC_FOOD_DEX_CASH]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_LUK:
+ if (sc->data[SC_FOOD_LUK_CASH] && sc->data[SC_FOOD_LUK_CASH]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_STR_CASH:
+ if (sc->data[SC_FOOD_STR] && sc->data[SC_FOOD_STR]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_AGI_CASH:
+ if (sc->data[SC_FOOD_AGI] && sc->data[SC_FOOD_AGI]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_VIT_CASH:
+ if (sc->data[SC_FOOD_VIT] && sc->data[SC_FOOD_VIT]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_INT_CASH:
+ if (sc->data[SC_FOOD_INT] && sc->data[SC_FOOD_INT]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_DEX_CASH:
+ if (sc->data[SC_FOOD_DEX] && sc->data[SC_FOOD_DEX]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_LUK_CASH:
+ if (sc->data[SC_FOOD_LUK] && sc->data[SC_FOOD_LUK]->val1 > val1)
+ return 0;
+ break;
+ case SC_CAMOUFLAGE:
+ if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
+ return 0;
+ break;
+ case SC__STRIPACCESSARY:
+ if( sd ) {
+ int i = -1;
+ if( !(sd->bonus.unstripable_equip&EQP_ACC_L) ) {
+ i = sd->equip_index[EQI_ACC_L];
+ if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
+ pc->unequipitem(sd,i,3); //L-Accessory
+ } if( !(sd->bonus.unstripable_equip&EQP_ACC_R) ) {
+ i = sd->equip_index[EQI_ACC_R];
+ if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
+ pc->unequipitem(sd,i,3); //R-Accessory
+ }
+ if( i < 0 )
+ return 0;
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ { // it doesn't stack or even renewed
+ int i = SC_TOXIN;
+ for(; i<= SC_LEECHESEND; i++)
+ if(sc->data[i]) return 0;
}
- if( i < 0 )
+ break;
+ case SC_SATURDAY_NIGHT_FEVER:
+ if (sc->data[SC_BERSERK] || sc->data[SC_INSPIRATION])
return 0;
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- { // it doesn't stack or even renewed
- int i = SC_TOXIN;
- for(; i<= SC_LEECHESEND; i++)
- if(sc->data[i]) return 0;
- }
- break;
- case SC_SATURDAY_NIGHT_FEVER:
- if (sc->data[SC_BERSERK] || sc->data[SC_INSPIRATION])
- return 0;
- break;
- case SC_OFFERTORIUM:
- if (sc->data[SC_MAGNIFICAT])
- return 0;
- break;
+ break;
+ case SC_OFFERTORIUM:
+ if (sc->data[SC_MAGNIFICAT])
+ return 0;
+ break;
}
//Check for BOSS resistances
@@ -6844,1574 +6844,1879 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
return 0;
switch (type) {
- case SC_BLESSING:
- case SC_DEC_AGI:
- case SC_PROVOKE:
- case SC_COMA:
- case SC_GRAVITATION:
- case SC_NJ_SUITON:
- case SC_RICHMANKIM:
- case SC_ROKISWEIL:
- case SC_FOGWALL:
- case SC_FROSTMISTY:
- case SC_BURNING:
- case SC_MARSHOFABYSS:
- case SC_ADORAMUS:
- case SC_NEEDLE_OF_PARALYZE:
- case SC_DEEP_SLEEP:
- case SC_COLD:
-
- // Exploit prevention - kRO Fix
- case SC_PYREXIA:
- case SC_DEATHHURT:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
-
- // Ranger Effects
- case SC_WUGBITE:
- case SC_ELECTRICSHOCKER:
- case SC_MAGNETICFIELD:
+ case SC_BLESSING:
+ case SC_DEC_AGI:
+ case SC_PROVOKE:
+ case SC_COMA:
+ case SC_GRAVITATION:
+ case SC_NJ_SUITON:
+ case SC_RICHMANKIM:
+ case SC_ROKISWEIL:
+ case SC_FOGWALL:
+ case SC_FROSTMISTY:
+ case SC_BURNING:
+ case SC_MARSHOFABYSS:
+ case SC_ADORAMUS:
+ case SC_NEEDLE_OF_PARALYZE:
+ case SC_DEEP_SLEEP:
+ case SC_COLD:
+
+ // Exploit prevention - kRO Fix
+ case SC_PYREXIA:
+ case SC_DEATHHURT:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+
+ // Ranger Effects
+ case SC_WUGBITE:
+ case SC_ELECTRICSHOCKER:
+ case SC_MAGNETICFIELD:
+
+ // Masquerades
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__LAZINESS:
+ case SC__UNLUCKY:
+ case SC__WEAKNESS:
+ case SC__IGNORANCE:
- // Masquerades
- case SC__ENERVATION:
- case SC__GROOMY:
- case SC__LAZINESS:
- case SC__UNLUCKY:
- case SC__WEAKNESS:
- case SC__IGNORANCE:
-
- return 0;
+ return 0;
}
}
//Before overlapping fail, one must check for status cured.
switch (type) {
- case SC_BLESSING:
- //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
- //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
- if ((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC) {
- status_change_end(bl, SC_CURSE, INVALID_TIMER);
- if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
- status_change_end(bl, SC_STONE, INVALID_TIMER);
- }
- break;
- case SC_INC_AGI:
- status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
- break;
- case SC_QUAGMIRE:
- status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER);
- status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER);
- status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
- //Also blocks the ones below...
- case SC_DEC_AGI:
- status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
- //Also blocks the ones below...
- case SC_DONTFORGETME:
- status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
- status_change_end(bl, SC_ADRENALINE, INVALID_TIMER);
- status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER);
- status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
- break;
- case SC_ONEHANDQUICKEN:
- //Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
- break;
- case SC_OVERTHRUSTMAX:
- //Cancels Normal Overthrust. [Skotlex]
- status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
- break;
- case SC_KYRIE:
- //Cancels Assumptio
- status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
- break;
- case SC_DELUGE:
- if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
- status_change_end(bl, SC_BLIND, INVALID_TIMER);
- break;
- case SC_SILENCE:
- if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
- status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
- break;
- case SC_HIDING:
- status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER);
- status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
- break;
- case SC_BERSERK:
- if( val3 == SC__BLOODYLUST )
- break;
- if(battle_config.berserk_cancels_buffs) {
- status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
- status_change_end(bl, SC_PARRYING, INVALID_TIMER);
- status_change_end(bl, SC_AURABLADE, INVALID_TIMER);
- status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
- }
-#ifdef RENEWAL
- else {
- status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- }
-#endif
- break;
- case SC_ASSUMPTIO:
- status_change_end(bl, SC_KYRIE, INVALID_TIMER);
- status_change_end(bl, SC_KAITE, INVALID_TIMER);
- break;
- case SC_KAITE:
- status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
- break;
- case SC_CARTBOOST:
- if(sc->data[SC_DEC_AGI])
- { //Cancel Decrease Agi, but take no further effect [Skotlex]
- status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
- return 0;
- }
- break;
- case SC_FUSION:
- status_change_end(bl, SC_SOULLINK, INVALID_TIMER);
- break;
- case SC_GS_ADJUSTMENT:
- status_change_end(bl, SC_GS_MADNESSCANCEL, INVALID_TIMER);
- break;
- case SC_GS_MADNESSCANCEL:
- status_change_end(bl, SC_GS_ADJUSTMENT, INVALID_TIMER);
- break;
- //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
- case SC_PROPERTYUNDEAD:
- status_change_end(bl, SC_BLESSING, INVALID_TIMER);
- status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
- break;
- case SC_FOOD_STR:
- status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_AGI:
- status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_VIT:
- status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_INT:
- status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_DEX:
- status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_LUK:
- status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_STR_CASH:
- status_change_end(bl, SC_FOOD_STR, INVALID_TIMER);
- break;
- case SC_FOOD_AGI_CASH:
- status_change_end(bl, SC_FOOD_AGI, INVALID_TIMER);
- break;
- case SC_FOOD_VIT_CASH:
- status_change_end(bl, SC_FOOD_VIT, INVALID_TIMER);
- break;
- case SC_FOOD_INT_CASH:
- status_change_end(bl, SC_FOOD_INT, INVALID_TIMER);
- break;
- case SC_FOOD_DEX_CASH:
- status_change_end(bl, SC_FOOD_DEX, INVALID_TIMER);
- break;
- case SC_FOOD_LUK_CASH:
- status_change_end(bl, SC_FOOD_LUK, INVALID_TIMER);
- break;
- case SC_ENDURE:
- if( val4 )
- status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
- break;
- case SC_FIGHTINGSPIRIT:
- status_change_end(bl, type, INVALID_TIMER); // Remove previous one.
- break;
- case SC_MARSHOFABYSS:
- status_change_end(bl, SC_INCAGI, INVALID_TIMER);
- status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
- break;
- case SC_SWING:
- case SC_SYMPHONY_LOVE:
- case SC_MOONLIT_SERENADE:
- case SC_RUSH_WINDMILL:
- case SC_ECHOSONG:
- case SC_HARMONIZE: //group A doesn't overlap
- if (type != SC_SWING) status_change_end(bl, SC_SWING, INVALID_TIMER);
- if (type != SC_SYMPHONY_LOVE) status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER);
- if (type != SC_MOONLIT_SERENADE) status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER);
- if (type != SC_RUSH_WINDMILL) status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER);
- if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
- if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
- break;
- case SC_SIREN:
- case SC_DEEP_SLEEP:
- case SC_GLOOMYDAY:
- case SC_SONG_OF_MANA:
- case SC_DANCE_WITH_WUG:
- case SC_SATURDAY_NIGHT_FEVER:
- case SC_LERADS_DEW:
- case SC_MELODYOFSINK:
- case SC_BEYOND_OF_WARCRY:
- case SC_UNLIMITED_HUMMING_VOICE: //group B
- if (type != SC_SIREN) status_change_end(bl, SC_SIREN, INVALID_TIMER);
- if (type != SC_DEEP_SLEEP) status_change_end(bl, SC_DEEP_SLEEP, INVALID_TIMER);
- if (type != SC_LERADS_DEW) status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER);
- if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
- if (type != SC_BEYOND_OF_WARCRY) status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER);
- if (type != SC_UNLIMITED_HUMMING_VOICE) status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER);
- if (type != SC_GLOOMYDAY) {
- status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER);
- status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER);
- }
- if (type != SC_SONG_OF_MANA) status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER);
- if (type != SC_DANCE_WITH_WUG) status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER);
- if (type != SC_SATURDAY_NIGHT_FEVER) {
- if (sc->data[SC_SATURDAY_NIGHT_FEVER]) {
- sc->data[SC_SATURDAY_NIGHT_FEVER]->val2 = 0; //mark to not lose hp
- status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER);
+ case SC_BLESSING:
+ //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
+ //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
+ if ((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC) {
+ status_change_end(bl, SC_CURSE, INVALID_TIMER);
+ if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
+ status_change_end(bl, SC_STONE, INVALID_TIMER);
}
- }
- break;
- case SC_REFLECTSHIELD:
- status_change_end(bl, SC_LG_REFLECTDAMAGE, INVALID_TIMER);
- break;
- case SC_LG_REFLECTDAMAGE:
- status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
- break;
- case SC_SHIELDSPELL_DEF:
- case SC_SHIELDSPELL_MDEF:
- case SC_SHIELDSPELL_REF:
- status_change_end(bl, SC_MAGNIFICAT, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_DEF )
- status_change_end(bl, SC_SHIELDSPELL_DEF, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_MDEF )
- status_change_end(bl, SC_SHIELDSPELL_MDEF, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_REF )
- status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER);
- break;
- case SC_GENTLETOUCH_ENERGYGAIN:
- case SC_GENTLETOUCH_CHANGE:
- case SC_GENTLETOUCH_REVITALIZE:
- if( type != SC_GENTLETOUCH_REVITALIZE )
- status_change_end(bl, SC_GENTLETOUCH_REVITALIZE, INVALID_TIMER);
- if( type != SC_GENTLETOUCH_ENERGYGAIN )
- status_change_end(bl, SC_GENTLETOUCH_ENERGYGAIN, INVALID_TIMER);
- if( type != SC_GENTLETOUCH_CHANGE )
- status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER);
- break;
- case SC_INVINCIBLE:
- status_change_end(bl, SC_INVINCIBLEOFF, INVALID_TIMER);
- break;
- case SC_INVINCIBLEOFF:
- status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER);
- break;
- case SC_MAGICPOWER:
- status_change_end(bl, type, INVALID_TIMER);
- break;
- }
-
- //Check for overlapping fails
- if( (sce = sc->data[type]) ) {
- switch( type ) {
- case SC_MER_FLEE:
- case SC_MER_ATK:
- case SC_MER_HP:
- case SC_MER_SP:
- case SC_MER_HIT:
- if( sce->val1 > val1 )
- val1 = sce->val1;
break;
- case SC_ADRENALINE:
- case SC_ADRENALINE2:
- case SC_WEAPONPERFECT:
- case SC_OVERTHRUST:
- if (sce->val2 > val2)
- return 0;
+ case SC_INC_AGI:
+ status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
break;
- case SC_S_LIFEPOTION:
- case SC_L_LIFEPOTION:
- case SC_CASH_BOSS_ALARM:
- case SC_STUN:
- case SC_SLEEP:
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_CONFUSION:
- case SC_BLIND:
- case SC_BLOODING:
- case SC_DPOISON:
- case SC_RG_CCONFINE_S: //Can't be re-closed in.
- case SC_MARIONETTE_MASTER:
- case SC_MARIONETTE:
- case SC_NOCHAT:
- case SC_HLIF_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
- case SC__INVISIBILITY:
- case SC__ENERVATION:
- case SC__GROOMY:
- case SC__IGNORANCE:
- case SC__LAZINESS:
- case SC__WEAKNESS:
- case SC__UNLUCKY:
- return 0;
- case SC_COMBOATTACK:
- case SC_DANCING:
- case SC_DEVOTION:
- case SC_ATTHASTE_POTION1:
- case SC_ATTHASTE_POTION2:
- case SC_ATTHASTE_POTION3:
- case SC_ATTHASTE_INFINITY:
- case SC_PLUSATTACKPOWER:
- case SC_PLUSMAGICPOWER:
- case SC_ENCHANTARMS:
- case SC_ARMORPROPERTY:
- case SC_ARMOR_RESIST:
- break;
- case SC_GOSPEL:
- //Must not override a casting gospel char.
- if(sce->val4 == BCT_SELF)
- return 0;
- if(sce->val1 > val1)
- return 1;
+ case SC_QUAGMIRE:
+ status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER);
+ status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER);
+ status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
+ //Also blocks the ones below...
+ case SC_DEC_AGI:
+ status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
+ //Also blocks the ones below...
+ case SC_DONTFORGETME:
+ status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER);
+ status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
break;
- case SC_ENDURE:
- if(sce->val4 && !val4)
- return 1; //Don't let you override infinite endure.
- if(sce->val1 > val1)
- return 1;
+ case SC_ONEHANDQUICKEN:
+ //Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
+ status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
break;
- case SC_KAAHI:
- //Kaahi overwrites previous level regardless of existing level.
- //Delete timer if it exists.
- if (sce->val4 != INVALID_TIMER) {
- timer->delete(sce->val4,status->kaahi_heal_timer);
- sce->val4 = INVALID_TIMER;
- }
+ case SC_OVERTHRUSTMAX:
+ //Cancels Normal Overthrust. [Skotlex]
+ status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
break;
- case SC_JAILED:
- //When a player is already jailed, do not edit the jail data.
- val2 = sce->val2;
- val3 = sce->val3;
- val4 = sce->val4;
+ case SC_KYRIE:
+ //Cancels Assumptio
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
break;
- case SC_LERADS_DEW:
- if (sc && sc->data[SC_BERSERK])
- return 0;
- case SC_SHAPESHIFT:
- case SC_PROPERTYWALK:
+ case SC_DELUGE:
+ if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
+ status_change_end(bl, SC_BLIND, INVALID_TIMER);
break;
- case SC_LEADERSHIP:
- case SC_GLORYWOUNDS:
- case SC_SOULCOLD:
- case SC_HAWKEYES:
- if( sce->val4 && !val4 )//you cannot override master guild aura
- return 0;
+ case SC_SILENCE:
+ if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
+ status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
break;
- case SC_JOINTBEAT:
- val2 |= sce->val2; // stackable ailments
- default:
- if(sce->val1 > val1)
- return 1; //Return true to not mess up skill animations. [Skotlex]
- }
- }
-
- vd = status->get_viewdata(bl);
- calc_flag = status->ChangeFlagTable[type];
- if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs
- switch(type) {
- case SC_DEC_AGI:
- case SC_INC_AGI:
- val2 = 2 + val1; //Agi change
+ case SC_HIDING:
+ status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER);
+ status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
break;
- case SC_ENDURE:
- val2 = 7; // Hit-count [Celest]
- if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground && !val4 ) {
- struct map_session_data *tsd;
- if( sd ) {
- int i;
- for( i = 0; i < 5; i++ ) {
- if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
- status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
- }
- } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
- status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ case SC_BERSERK:
+ if( val3 == SC__BLOODYLUST )
+ break;
+ if(battle_config.berserk_cancels_buffs) {
+ status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
+ status_change_end(bl, SC_PARRYING, INVALID_TIMER);
+ status_change_end(bl, SC_AURABLADE, INVALID_TIMER);
+ status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
}
- //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk)
- if( val4 )
- tick = -1;
+ #ifdef RENEWAL
+ else {
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ }
+ #endif
break;
- case SC_AUTOBERSERK:
- if (st->hp < st->max_hp>>2 &&
- (!sc->data[SC_PROVOKE] || sc->data[SC_PROVOKE]->val2==0))
- sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000);
- tick = -1;
+ case SC_ASSUMPTIO:
+ status_change_end(bl, SC_KYRIE, INVALID_TIMER);
+ status_change_end(bl, SC_KAITE, INVALID_TIMER);
break;
- case SC_CRUCIS:
- val2 = 10 + 4*val1; //Def reduction
- tick = -1;
- clif->emotion(bl,E_SWT);
+ case SC_KAITE:
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
break;
- case SC_MAXIMIZEPOWER:
- tick_time = val2 = tick>0?tick:60000;
- tick = -1; // duration sent to the client should be infinite
+ case SC_CARTBOOST:
+ if(sc->data[SC_DEC_AGI])
+ { //Cancel Decrease Agi, but take no further effect [Skotlex]
+ status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
+ return 0;
+ }
break;
- case SC_EDP: // [Celest]
- val2 = val1 + 2; //Chance to Poison enemies.
- val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
-#ifdef RENEWAL_EDP
- val4 = 100 * ((val1 + 1)/2 + 2);
-#endif
- if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
- tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
+ case SC_FUSION:
+ status_change_end(bl, SC_SOULLINK, INVALID_TIMER);
break;
- case SC_POISONREACT:
- val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
- val3=50; // + 5*val1; //Chance to counter. [Skotlex]
+ case SC_GS_ADJUSTMENT:
+ status_change_end(bl, SC_GS_MADNESSCANCEL, INVALID_TIMER);
break;
- case SC_MAGICROD:
- val2 = val1*20; //SP gained
+ case SC_GS_MADNESSCANCEL:
+ status_change_end(bl, SC_GS_ADJUSTMENT, INVALID_TIMER);
break;
- case SC_KYRIE:
- val2 = (int64)st->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
- val3 = (val1 / 2 + 5); //Hits
+ //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
+ case SC_PROPERTYUNDEAD:
+ status_change_end(bl, SC_BLESSING, INVALID_TIMER);
+ status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
break;
- case SC_MAGICPOWER:
- //val1: Skill lv
- val2 = 1; //Lasts 1 invocation
- val3 = 5*val1; //Matk% increase
- val4 = 0; // 0 = ready to be used, 1 = activated and running
- break;
- case SC_SACRIFICE:
- val2 = 5; //Lasts 5 hits
- tick = -1;
- break;
- case SC_ENCHANTPOISON:
- val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate
- case SC_ASPERSIO:
- case SC_PROPERTYFIRE:
- case SC_PROPERTYWATER:
- case SC_PROPERTYWIND:
- case SC_PROPERTYGROUND:
- case SC_PROPERTYDARK:
- case SC_PROPERTYTELEKINESIS:
- skill->enchant_elemental_end(bl,type);
- break;
- case SC_ARMOR_PROPERTY:
- // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4)
- // val2 : Element (When no element, random one is picked)
- // val3 : 0 = called by skill 1 = called by script (fixed level)
- if( !val2 ) val2 = rnd()%ELE_MAX;
-
- if( val1 == 1 && val3 == 0 )
- val1 = 1 + rnd()%4;
- else if( val1 > 4 )
- val1 = 4; // Max Level
- val3 = 0; // Not need to keep this info.
+ case SC_FOOD_STR:
+ status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER);
break;
- case SC_PROVIDENCE:
- val2=val1*5; //Race/Ele resist
+ case SC_FOOD_AGI:
+ status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER);
break;
- case SC_REFLECTSHIELD:
- val2=10+val1*3; // %Dmg reflected
- if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) ) {
- struct map_session_data *tsd;
- if( sd ) {
- int i;
- for( i = 0; i < 5; i++ ) {
- if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
- status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
- }
- } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
- status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
- }
+ case SC_FOOD_VIT:
+ status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER);
break;
- case SC_NOEQUIPWEAPON:
- if (!sd) //Watk reduction
- val2 = 25;
+ case SC_FOOD_INT:
+ status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER);
break;
- case SC_NOEQUIPSHIELD:
- if (!sd) //Def reduction
- val2 = 15;
+ case SC_FOOD_DEX:
+ status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER);
break;
- case SC_NOEQUIPARMOR:
- if (!sd) //Vit reduction
- val2 = 40;
+ case SC_FOOD_LUK:
+ status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER);
break;
- case SC_NOEQUIPHELM:
- if (!sd) //Int reduction
- val2 = 40;
+ case SC_FOOD_STR_CASH:
+ status_change_end(bl, SC_FOOD_STR, INVALID_TIMER);
break;
- case SC_AUTOSPELL:
- //Val1 Skill LV of Autospell
- //Val2 Skill ID to cast
- //Val3 Max Lv to cast
- val4 = 5 + val1*2; //Chance of casting
+ case SC_FOOD_AGI_CASH:
+ status_change_end(bl, SC_FOOD_AGI, INVALID_TIMER);
break;
- case SC_VOLCANO:
- val2 = val1*10; //Watk increase
-#ifndef RENEWAL
- if (st->def_ele != ELE_FIRE)
- val2 = 0;
-#endif
+ case SC_FOOD_VIT_CASH:
+ status_change_end(bl, SC_FOOD_VIT, INVALID_TIMER);
break;
- case SC_VIOLENTGALE:
- val2 = val1*3; //Flee increase
-#ifndef RENEWAL
- if (st->def_ele != ELE_WIND)
- val2 = 0;
-#endif
+ case SC_FOOD_INT_CASH:
+ status_change_end(bl, SC_FOOD_INT, INVALID_TIMER);
break;
- case SC_DELUGE:
- val2 = skill->deluge_eff[val1-1]; //HP increase
-#ifndef RENEWAL
- if(st->def_ele != ELE_WATER)
- val2 = 0;
-#endif
+ case SC_FOOD_DEX_CASH:
+ status_change_end(bl, SC_FOOD_DEX, INVALID_TIMER);
break;
- case SC_NJ_SUITON:
- if (!val2 || (sd && (sd->class_&MAPID_BASEMASK) == MAPID_NINJA)) {
- //No penalties.
- val2 = 0; //Agi penalty
- val3 = 0; //Walk speed penalty
- break;
- }
- val3 = 50;
- val2 = 3*((val1+1)/3);
- if (val1 > 4) val2--;
+ case SC_FOOD_LUK_CASH:
+ status_change_end(bl, SC_FOOD_LUK, INVALID_TIMER);
break;
- case SC_ONEHANDQUICKEN:
- case SC_TWOHANDQUICKEN:
- val2 = 300;
- if (val1 > 10) //For boss casted skills [Skotlex]
- val2 += 20*(val1-10);
- break;
- case SC_MER_QUICKEN:
- val2 = 300;
- break;
-#ifndef RENEWAL_ASPD
- case SC_SPEARQUICKEN:
- val2 = 200+10*val1;
- break;
-#endif
- case SC_DANCING:
- //val1 : Skill ID + LV
- //val2 : Skill Group of the Dance.
- //val3 : Brings the skill_lv (merged into val1 here)
- //val4 : Partner
- if (val1 == CG_MOONLIT)
- clif->status_change(bl,SI_MOON,1,tick,0, 0, 0);
- val1|= (val3<<16);
- val3 = tick/1000; //Tick duration
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_LONGING:
-#ifdef RENEWAL
- val2 = 50 + 10 * val1;
-#else
- val2 = 500-100*val1; //Aspd penalty.
-#endif
+ case SC_ENDURE:
+ if( val4 )
+ status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
break;
- case SC_EXPLOSIONSPIRITS:
- val2 = 75 + 25*val1; //Cri bonus
+ case SC_FIGHTINGSPIRIT:
+ status_change_end(bl, type, INVALID_TIMER); // Remove previous one.
break;
-
- case SC_ATTHASTE_POTION1:
- case SC_ATTHASTE_POTION2:
- case SC_ATTHASTE_POTION3:
- case SC_ATTHASTE_INFINITY:
- val2 = 50*(2+type-SC_ATTHASTE_POTION1);
+ case SC_MARSHOFABYSS:
+ status_change_end(bl, SC_INCAGI, INVALID_TIMER);
+ status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
break;
-
- case SC_WEDDING:
- case SC_XMAS:
- case SC_SUMMER:
- case SC_HANBOK:
- if (!vd) return 0;
- //Store previous values as they could be removed.
- unit->stop_attack(bl);
+ case SC_SWING:
+ case SC_SYMPHONY_LOVE:
+ case SC_MOONLIT_SERENADE:
+ case SC_RUSH_WINDMILL:
+ case SC_ECHOSONG:
+ case SC_HARMONIZE: //group A doesn't overlap
+ if (type != SC_SWING) status_change_end(bl, SC_SWING, INVALID_TIMER);
+ if (type != SC_SYMPHONY_LOVE) status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER);
+ if (type != SC_MOONLIT_SERENADE) status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER);
+ if (type != SC_RUSH_WINDMILL) status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER);
+ if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
+ if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
break;
- case SC_NOCHAT:
- // [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_?
- tick = 60000;
- val1 = battle_config.manner_system; //Mute filters.
- if (sd)
- {
- clif->changestatus(sd,SP_MANNER,sd->status.manner);
- clif->updatestatus(sd,SP_MANNER);
+ case SC_SIREN:
+ case SC_DEEP_SLEEP:
+ case SC_GLOOMYDAY:
+ case SC_SONG_OF_MANA:
+ case SC_DANCE_WITH_WUG:
+ case SC_SATURDAY_NIGHT_FEVER:
+ case SC_LERADS_DEW:
+ case SC_MELODYOFSINK:
+ case SC_BEYOND_OF_WARCRY:
+ case SC_UNLIMITED_HUMMING_VOICE: //group B
+ if (type != SC_SIREN) status_change_end(bl, SC_SIREN, INVALID_TIMER);
+ if (type != SC_DEEP_SLEEP) status_change_end(bl, SC_DEEP_SLEEP, INVALID_TIMER);
+ if (type != SC_LERADS_DEW) status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER);
+ if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
+ if (type != SC_BEYOND_OF_WARCRY) status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER);
+ if (type != SC_UNLIMITED_HUMMING_VOICE) status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER);
+ if (type != SC_GLOOMYDAY) {
+ status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER);
+ status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER);
}
- break;
-
- case SC_STONE:
- val3 = tick/1000; //Petrified HP-damage iterations.
- if(val3 < 1) val3 = 1;
- tick = val4; //Petrifying time.
- if(val4 > 500) // not with WL_SIENNAEXECRATE
- tick = max(tick, 1000); //Min time
- calc_flag = 0; //Actual status changes take effect on petrified state.
- break;
-
- case SC_DPOISON:
- //Lose 10/15% of your life as long as it doesn't brings life below 25%
- if (st->hp > st->max_hp>>2) {
- int diff = st->max_hp*(bl->type==BL_PC?10:15)/100;
- if (st->hp - diff < st->max_hp>>2)
- diff = st->hp - (st->max_hp>>2);
- if( val2 && bl->type == BL_MOB ) {
- struct block_list* src = map->id2bl(val2);
- if( src )
- mob->log_damage((TBL_MOB*)bl,src,diff);
+ if (type != SC_SONG_OF_MANA) status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER);
+ if (type != SC_DANCE_WITH_WUG) status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER);
+ if (type != SC_SATURDAY_NIGHT_FEVER) {
+ if (sc->data[SC_SATURDAY_NIGHT_FEVER]) {
+ sc->data[SC_SATURDAY_NIGHT_FEVER]->val2 = 0; //mark to not lose hp
+ status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER);
}
- status_zap(bl, diff, 0);
}
- // fall through
- case SC_POISON:
- val3 = tick/1000; //Damage iterations
- if(val3 < 1) val3 = 1;
- tick_time = 1000; // [GodLesZ] tick time
- //val4: HP damage
- if (bl->type == BL_PC)
- val4 = (type == SC_DPOISON) ? 3 + st->max_hp/50 : 3 + st->max_hp*3/200;
- else
- val4 = (type == SC_DPOISON) ? 3 + st->max_hp/100 : 3 + st->max_hp/200;
-
break;
- case SC_CONFUSION:
- clif->emotion(bl,E_WHAT);
+ case SC_REFLECTSHIELD:
+ status_change_end(bl, SC_LG_REFLECTDAMAGE, INVALID_TIMER);
break;
- case SC_BLOODING:
- val4 = tick/10000;
- if (!val4) val4 = 1;
- tick_time = 10000; // [GodLesZ] tick time
- break;
- case SC_S_LIFEPOTION:
- case SC_L_LIFEPOTION:
- if( val1 == 0 ) return 0;
- // val1 = heal percent/amout
- // val2 = seconds between heals
- // val4 = total of heals
- if( val2 < 1 ) val2 = 1;
- if( (val4 = tick/(val2 * 1000)) < 1 )
- val4 = 1;
- tick_time = val2 * 1000; // [GodLesZ] tick time
+ case SC_LG_REFLECTDAMAGE:
+ status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
break;
- case SC_CASH_BOSS_ALARM:
- if( sd != NULL ) {
- struct mob_data *boss_md = map->getmob_boss(bl->m); // Search for Boss on this Map
- if( boss_md == NULL || boss_md->bl.prev == NULL ) {
- // No MVP on this map - MVP is dead
- clif->bossmapinfo(sd->fd, boss_md, 1);
- return 0; // No need to start SC
- }
- val1 = boss_md->bl.id;
- if( (val4 = tick/1000) < 1 )
- val4 = 1;
- tick_time = 1000; // [GodLesZ] tick time
- }
+ case SC_SHIELDSPELL_DEF:
+ case SC_SHIELDSPELL_MDEF:
+ case SC_SHIELDSPELL_REF:
+ status_change_end(bl, SC_MAGNIFICAT, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_DEF )
+ status_change_end(bl, SC_SHIELDSPELL_DEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_MDEF )
+ status_change_end(bl, SC_SHIELDSPELL_MDEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_REF )
+ status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER);
+ break;
+ case SC_GENTLETOUCH_ENERGYGAIN:
+ case SC_GENTLETOUCH_CHANGE:
+ case SC_GENTLETOUCH_REVITALIZE:
+ if( type != SC_GENTLETOUCH_REVITALIZE )
+ status_change_end(bl, SC_GENTLETOUCH_REVITALIZE, INVALID_TIMER);
+ if( type != SC_GENTLETOUCH_ENERGYGAIN )
+ status_change_end(bl, SC_GENTLETOUCH_ENERGYGAIN, INVALID_TIMER);
+ if( type != SC_GENTLETOUCH_CHANGE )
+ status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER);
break;
- case SC_HIDING:
- val2 = tick/1000;
- tick_time = 1000; // [GodLesZ] tick time
- val3 = 0; // unused, previously speed adjustment
- val4 = val1+3; //Seconds before SP substraction happen.
+ case SC_INVINCIBLE:
+ status_change_end(bl, SC_INVINCIBLEOFF, INVALID_TIMER);
break;
- case SC_CHASEWALK:
- val2 = tick>0?tick:10000; //Interval at which SP is drained.
- val3 = 35 - 5 * val1; //Speed adjustment.
- if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE)
- val3 -= 40;
- val4 = 10+val1*2; //SP cost.
- if (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground) val4 *= 5;
+ case SC_INVINCIBLEOFF:
+ status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER);
break;
- case SC_CLOAKING:
- if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
- val1 = 10;
- tick_time = val2 = tick>0?tick:60000; //SP consumption rate.
- tick = -1; // duration sent to the client should be infinite
- val3 = 0; // unused, previously walk speed adjustment
- //val4&1 signals the presence of a wall.
- //val4&2 makes cloak not end on normal attacks [Skotlex]
- //val4&4 makes cloak not end on using skills
- if (bl->type == BL_PC || (bl->type == BL_MOB && ((TBL_MOB*)bl)->special_state.clone) ) //Standard cloaking.
- val4 |= battle_config.pc_cloak_check_type&7;
- else
- val4 |= battle_config.monster_cloak_check_type&7;
- break;
- case SC_SIGHT: /* splash status */
- case SC_RUWACH:
- case SC_WZ_SIGHTBLASTER:
- val3 = skill->get_splash(val2, val1); //Val2 should bring the skill-id.
- val2 = tick/250;
- tick_time = 10; // [GodLesZ] tick time
+ case SC_MAGICPOWER:
+ status_change_end(bl, type, INVALID_TIMER);
break;
+ }
- //Permanent effects.
- case SC_LEXAETERNA:
- case SC_MODECHANGE:
- case SC_WEIGHTOVER50:
- case SC_WEIGHTOVER90:
- case SC_BROKENWEAPON:
- case SC_BROKENARMOR:
- case SC_STORMKICK_READY:
- case SC_DOWNKICK_READY:
- case SC_COUNTERKICK_READY:
- case SC_TURNKICK_READY:
- case SC_DODGE_READY:
- case SC_PUSH_CART:
- case SC_ALL_RIDING:
- tick = -1;
- break;
-
- case SC_AUTOGUARD:
- if( !(flag&1) ) {
- struct map_session_data *tsd;
- int i,t;
- for( i = val2 = 0; i < val1; i++) {
- t = 5-(i>>1);
- val2 += (t < 0)? 1:t;
+ //Check for overlapping fails
+ if( (sce = sc->data[type]) ) {
+ switch( type ) {
+ case SC_MER_FLEE:
+ case SC_MER_ATK:
+ case SC_MER_HP:
+ case SC_MER_SP:
+ case SC_MER_HIT:
+ if( sce->val1 > val1 )
+ val1 = sce->val1;
+ break;
+ case SC_ADRENALINE:
+ case SC_ADRENALINE2:
+ case SC_WEAPONPERFECT:
+ case SC_OVERTHRUST:
+ if (sce->val2 > val2)
+ return 0;
+ break;
+ case SC_S_LIFEPOTION:
+ case SC_L_LIFEPOTION:
+ case SC_CASH_BOSS_ALARM:
+ case SC_STUN:
+ case SC_SLEEP:
+ case SC_POISON:
+ case SC_CURSE:
+ case SC_SILENCE:
+ case SC_CONFUSION:
+ case SC_BLIND:
+ case SC_BLOODING:
+ case SC_DPOISON:
+ case SC_RG_CCONFINE_S: //Can't be re-closed in.
+ case SC_MARIONETTE_MASTER:
+ case SC_MARIONETTE:
+ case SC_NOCHAT:
+ case SC_HLIF_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
+ case SC__INVISIBILITY:
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__IGNORANCE:
+ case SC__LAZINESS:
+ case SC__WEAKNESS:
+ case SC__UNLUCKY:
+ return 0;
+ case SC_COMBOATTACK:
+ case SC_DANCING:
+ case SC_DEVOTION:
+ case SC_ATTHASTE_POTION1:
+ case SC_ATTHASTE_POTION2:
+ case SC_ATTHASTE_POTION3:
+ case SC_ATTHASTE_INFINITY:
+ case SC_PLUSATTACKPOWER:
+ case SC_PLUSMAGICPOWER:
+ case SC_ENCHANTARMS:
+ case SC_ARMORPROPERTY:
+ case SC_ARMOR_RESIST:
+ break;
+ case SC_GOSPEL:
+ //Must not override a casting gospel char.
+ if(sce->val4 == BCT_SELF)
+ return 0;
+ if(sce->val1 > val1)
+ return 1;
+ break;
+ case SC_ENDURE:
+ if(sce->val4 && !val4)
+ return 1; //Don't let you override infinite endure.
+ if(sce->val1 > val1)
+ return 1;
+ break;
+ case SC_KAAHI:
+ //Kaahi overwrites previous level regardless of existing level.
+ //Delete timer if it exists.
+ if (sce->val4 != INVALID_TIMER) {
+ timer->delete(sce->val4,status->kaahi_heal_timer);
+ sce->val4 = INVALID_TIMER;
}
+ break;
+ case SC_JAILED:
+ //When a player is already jailed, do not edit the jail data.
+ val2 = sce->val2;
+ val3 = sce->val3;
+ val4 = sce->val4;
+ break;
+ case SC_LERADS_DEW:
+ if (sc && sc->data[SC_BERSERK])
+ return 0;
+ case SC_SHAPESHIFT:
+ case SC_PROPERTYWALK:
+ break;
+ case SC_LEADERSHIP:
+ case SC_GLORYWOUNDS:
+ case SC_SOULCOLD:
+ case SC_HAWKEYES:
+ if( sce->val4 && !val4 )//you cannot override master guild aura
+ return 0;
+ break;
+ case SC_JOINTBEAT:
+ val2 |= sce->val2; // stackable ailments
+ default:
+ if(sce->val1 > val1)
+ return 1; //Return true to not mess up skill animations. [Skotlex]
+ }
+ }
- if( bl->type&(BL_PC|BL_MER) ) {
+ vd = status->get_viewdata(bl);
+ calc_flag = status->ChangeFlagTable[type];
+ if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs
+ switch(type) {
+ case SC_DEC_AGI:
+ case SC_INC_AGI:
+ val2 = 2 + val1; //Agi change
+ break;
+ case SC_ENDURE:
+ val2 = 7; // Hit-count [Celest]
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground && !val4 ) {
+ struct map_session_data *tsd;
if( sd ) {
+ int i;
+ for( i = 0; i < 5; i++ ) {
+ if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ }
+ } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ }
+ //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk)
+ if( val4 )
+ tick = -1;
+ break;
+ case SC_AUTOBERSERK:
+ if (st->hp < st->max_hp>>2 &&
+ (!sc->data[SC_PROVOKE] || sc->data[SC_PROVOKE]->val2==0))
+ sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000);
+ tick = -1;
+ break;
+ case SC_CRUCIS:
+ val2 = 10 + 4*val1; //Def reduction
+ tick = -1;
+ clif->emotion(bl,E_SWT);
+ break;
+ case SC_MAXIMIZEPOWER:
+ tick_time = val2 = tick>0?tick:60000;
+ tick = -1; // duration sent to the client should be infinite
+ break;
+ case SC_EDP: // [Celest]
+ val2 = val1 + 2; //Chance to Poison enemies.
+ val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
+ #ifdef RENEWAL_EDP
+ val4 = 100 * ((val1 + 1)/2 + 2);
+ #endif
+ if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
+ tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
+ break;
+ case SC_POISONREACT:
+ val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
+ val3=50; // + 5*val1; //Chance to counter. [Skotlex]
+ break;
+ case SC_MAGICROD:
+ val2 = val1*20; //SP gained
+ break;
+ case SC_KYRIE:
+ val2 = (int64)st->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
+ val3 = (val1 / 2 + 5); //Hits
+ break;
+ case SC_MAGICPOWER:
+ //val1: Skill lv
+ val2 = 1; //Lasts 1 invocation
+ val3 = 5*val1; //Matk% increase
+ val4 = 0; // 0 = ready to be used, 1 = activated and running
+ break;
+ case SC_SACRIFICE:
+ val2 = 5; //Lasts 5 hits
+ tick = -1;
+ break;
+ case SC_ENCHANTPOISON:
+ val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate
+ case SC_ASPERSIO:
+ case SC_PROPERTYFIRE:
+ case SC_PROPERTYWATER:
+ case SC_PROPERTYWIND:
+ case SC_PROPERTYGROUND:
+ case SC_PROPERTYDARK:
+ case SC_PROPERTYTELEKINESIS:
+ skill->enchant_elemental_end(bl,type);
+ break;
+ case SC_ARMOR_PROPERTY:
+ // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4)
+ // val2 : Element (When no element, random one is picked)
+ // val3 : 0 = called by skill 1 = called by script (fixed level)
+ if( !val2 ) val2 = rnd()%ELE_MAX;
+
+ if( val1 == 1 && val3 == 0 )
+ val1 = 1 + rnd()%4;
+ else if( val1 > 4 )
+ val1 = 4; // Max Level
+ val3 = 0; // Not need to keep this info.
+ break;
+ case SC_PROVIDENCE:
+ val2=val1*5; //Race/Ele resist
+ break;
+ case SC_REFLECTSHIELD:
+ val2=10+val1*3; // %Dmg reflected
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) ) {
+ struct map_session_data *tsd;
+ if( sd ) {
+ int i;
for( i = 0; i < 5; i++ ) {
if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
- }
- else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
- }
- break;
+ break;
+ case SC_NOEQUIPWEAPON:
+ if (!sd) //Watk reduction
+ val2 = 25;
+ break;
+ case SC_NOEQUIPSHIELD:
+ if (!sd) //Def reduction
+ val2 = 15;
+ break;
+ case SC_NOEQUIPARMOR:
+ if (!sd) //Vit reduction
+ val2 = 40;
+ break;
+ case SC_NOEQUIPHELM:
+ if (!sd) //Int reduction
+ val2 = 40;
+ break;
+ case SC_AUTOSPELL:
+ //Val1 Skill LV of Autospell
+ //Val2 Skill ID to cast
+ //Val3 Max Lv to cast
+ val4 = 5 + val1*2; //Chance of casting
+ break;
+ case SC_VOLCANO:
+ val2 = val1*10; //Watk increase
+ #ifndef RENEWAL
+ if (st->def_ele != ELE_FIRE)
+ val2 = 0;
+ #endif
+ break;
+ case SC_VIOLENTGALE:
+ val2 = val1*3; //Flee increase
+ #ifndef RENEWAL
+ if (st->def_ele != ELE_WIND)
+ val2 = 0;
+ #endif
+ break;
+ case SC_DELUGE:
+ val2 = skill->deluge_eff[val1-1]; //HP increase
+ #ifndef RENEWAL
+ if(st->def_ele != ELE_WATER)
+ val2 = 0;
+ #endif
+ break;
+ case SC_NJ_SUITON:
+ if (!val2 || (sd && (sd->class_&MAPID_BASEMASK) == MAPID_NINJA)) {
+ //No penalties.
+ val2 = 0; //Agi penalty
+ val3 = 0; //Walk speed penalty
+ break;
+ }
+ val3 = 50;
+ val2 = 3*((val1+1)/3);
+ if (val1 > 4) val2--;
+ break;
+ case SC_ONEHANDQUICKEN:
+ case SC_TWOHANDQUICKEN:
+ val2 = 300;
+ if (val1 > 10) //For boss casted skills [Skotlex]
+ val2 += 20*(val1-10);
+ break;
+ case SC_MER_QUICKEN:
+ val2 = 300;
+ break;
+ #ifndef RENEWAL_ASPD
+ case SC_SPEARQUICKEN:
+ val2 = 200+10*val1;
+ break;
+ #endif
+ case SC_DANCING:
+ //val1 : Skill ID + LV
+ //val2 : Skill Group of the Dance.
+ //val3 : Brings the skill_lv (merged into val1 here)
+ //val4 : Partner
+ if (val1 == CG_MOONLIT)
+ clif->status_change(bl,SI_MOON,1,tick,0, 0, 0);
+ val1|= (val3<<16);
+ val3 = tick/1000; //Tick duration
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_LONGING:
+ #ifdef RENEWAL
+ val2 = 50 + 10 * val1;
+ #else
+ val2 = 500-100*val1; //Aspd penalty.
+ #endif
+ break;
+ case SC_EXPLOSIONSPIRITS:
+ val2 = 75 + 25*val1; //Cri bonus
+ break;
+
+ case SC_ATTHASTE_POTION1:
+ case SC_ATTHASTE_POTION2:
+ case SC_ATTHASTE_POTION3:
+ case SC_ATTHASTE_INFINITY:
+ val2 = 50*(2+type-SC_ATTHASTE_POTION1);
+ break;
- case SC_DEFENDER:
- if (!(flag&1)) {
- val2 = 5 + 15*val1; //Damage reduction
+ case SC_WEDDING:
+ case SC_XMAS:
+ case SC_SUMMER:
+ case SC_HANBOK:
+ if (!vd) return 0;
+ //Store previous values as they could be removed.
+ unit->stop_attack(bl);
+ break;
+ case SC_NOCHAT:
+ // [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_?
+ tick = 60000;
+ val1 = battle_config.manner_system; //Mute filters.
+ if (sd)
+ {
+ clif->changestatus(sd,SP_MANNER,sd->status.manner);
+ clif->updatestatus(sd,SP_MANNER);
+ }
+ break;
+
+ case SC_STONE:
+ val3 = tick/1000; //Petrified HP-damage iterations.
+ if(val3 < 1) val3 = 1;
+ tick = val4; //Petrifying time.
+ if(val4 > 500) // not with WL_SIENNAEXECRATE
+ tick = max(tick, 1000); //Min time
+ calc_flag = 0; //Actual status changes take effect on petrified state.
+ break;
+
+ case SC_DPOISON:
+ //Lose 10/15% of your life as long as it doesn't brings life below 25%
+ if (st->hp > st->max_hp>>2) {
+ int diff = st->max_hp*(bl->type==BL_PC?10:15)/100;
+ if (st->hp - diff < st->max_hp>>2)
+ diff = st->hp - (st->max_hp>>2);
+ if( val2 && bl->type == BL_MOB ) {
+ struct block_list* src = map->id2bl(val2);
+ if( src )
+ mob->log_damage((TBL_MOB*)bl,src,diff);
+ }
+ status_zap(bl, diff, 0);
+ }
+ // fall through
+ case SC_POISON:
+ val3 = tick/1000; //Damage iterations
+ if(val3 < 1) val3 = 1;
+ tick_time = 1000; // [GodLesZ] tick time
+ //val4: HP damage
+ if (bl->type == BL_PC)
+ val4 = (type == SC_DPOISON) ? 3 + st->max_hp/50 : 3 + st->max_hp*3/200;
+ else
+ val4 = (type == SC_DPOISON) ? 3 + st->max_hp/100 : 3 + st->max_hp/200;
+
+ break;
+ case SC_CONFUSION:
+ clif->emotion(bl,E_WHAT);
+ break;
+ case SC_BLOODING:
+ val4 = tick/10000;
+ if (!val4) val4 = 1;
+ tick_time = 10000; // [GodLesZ] tick time
+ break;
+ case SC_S_LIFEPOTION:
+ case SC_L_LIFEPOTION:
+ if( val1 == 0 ) return 0;
+ // val1 = heal percent/amout
+ // val2 = seconds between heals
+ // val4 = total of heals
+ if( val2 < 1 ) val2 = 1;
+ if( (val4 = tick/(val2 * 1000)) < 1 )
+ val4 = 1;
+ tick_time = val2 * 1000; // [GodLesZ] tick time
+ break;
+ case SC_CASH_BOSS_ALARM:
+ if( sd != NULL ) {
+ struct mob_data *boss_md = map->getmob_boss(bl->m); // Search for Boss on this Map
+ if( boss_md == NULL || boss_md->bl.prev == NULL ) {
+ // No MVP on this map - MVP is dead
+ clif->bossmapinfo(sd->fd, boss_md, 1);
+ return 0; // No need to start SC
+ }
+ val1 = boss_md->bl.id;
+ if( (val4 = tick/1000) < 1 )
+ val4 = 1;
+ tick_time = 1000; // [GodLesZ] tick time
+ }
+ break;
+ case SC_HIDING:
+ val2 = tick/1000;
+ tick_time = 1000; // [GodLesZ] tick time
val3 = 0; // unused, previously speed adjustment
- val4 = 250 - 50*val1; //Aspd adjustment
+ val4 = val1+3; //Seconds before SP substraction happen.
+ break;
+ case SC_CHASEWALK:
+ val2 = tick>0?tick:10000; //Interval at which SP is drained.
+ val3 = 35 - 5 * val1; //Speed adjustment.
+ if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE)
+ val3 -= 40;
+ val4 = 10+val1*2; //SP cost.
+ if (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground) val4 *= 5;
+ break;
+ case SC_CLOAKING:
+ if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
+ val1 = 10;
+ tick_time = val2 = tick>0?tick:60000; //SP consumption rate.
+ tick = -1; // duration sent to the client should be infinite
+ val3 = 0; // unused, previously walk speed adjustment
+ //val4&1 signals the presence of a wall.
+ //val4&2 makes cloak not end on normal attacks [Skotlex]
+ //val4&4 makes cloak not end on using skills
+ if (bl->type == BL_PC || (bl->type == BL_MOB && ((TBL_MOB*)bl)->special_state.clone) ) //Standard cloaking.
+ val4 |= battle_config.pc_cloak_check_type&7;
+ else
+ val4 |= battle_config.monster_cloak_check_type&7;
+ break;
+ case SC_SIGHT: /* splash status */
+ case SC_RUWACH:
+ case SC_WZ_SIGHTBLASTER:
+ val3 = skill->get_splash(val2, val1); //Val2 should bring the skill-id.
+ val2 = tick/250;
+ tick_time = 10; // [GodLesZ] tick time
+ break;
- if (sd) {
+ //Permanent effects.
+ case SC_LEXAETERNA:
+ case SC_MODECHANGE:
+ case SC_WEIGHTOVER50:
+ case SC_WEIGHTOVER90:
+ case SC_BROKENWEAPON:
+ case SC_BROKENARMOR:
+ case SC_STORMKICK_READY:
+ case SC_DOWNKICK_READY:
+ case SC_COUNTERKICK_READY:
+ case SC_TURNKICK_READY:
+ case SC_DODGE_READY:
+ case SC_PUSH_CART:
+ case SC_ALL_RIDING:
+ tick = -1;
+ break;
+
+ case SC_AUTOGUARD:
+ if( !(flag&1) ) {
struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++) {
- //See if there are devoted characters, and pass the status to them. [Skotlex]
- if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])))
- status->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
+ int i,t;
+ for( i = val2 = 0; i < val1; i++) {
+ t = 5-(i>>1);
+ val2 += (t < 0)? 1:t;
+ }
+
+ if( bl->type&(BL_PC|BL_MER) ) {
+ if( sd ) {
+ for( i = 0; i < 5; i++ ) {
+ if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ }
+ }
+ else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
- }
- break;
+ break;
- case SC_TENSIONRELAX:
- if (sd) {
- pc_setsit(sd);
- clif->sitting(&sd->bl);
- }
- val2 = 12; //SP cost
- val4 = 10000; //Decrease at 10secs intervals.
- val3 = tick/val4;
- tick = -1; // duration sent to the client should be infinite
- tick_time = val4; // [GodLesZ] tick time
- break;
- case SC_PARRYING:
- val2 = 20 + val1*3; //Block Chance
- break;
+ case SC_DEFENDER:
+ if (!(flag&1)) {
+ val2 = 5 + 15*val1; //Damage reduction
+ val3 = 0; // unused, previously speed adjustment
+ val4 = 250 - 50*val1; //Aspd adjustment
+
+ if (sd) {
+ struct map_session_data *tsd;
+ int i;
+ for (i = 0; i < 5; i++) {
+ //See if there are devoted characters, and pass the status to them. [Skotlex]
+ if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])))
+ status->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
+ }
+ }
+ }
+ break;
- case SC_WINDWALK:
- val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5
- break;
+ case SC_TENSIONRELAX:
+ if (sd) {
+ pc_setsit(sd);
+ clif->sitting(&sd->bl);
+ }
+ val2 = 12; //SP cost
+ val4 = 10000; //Decrease at 10secs intervals.
+ val3 = tick/val4;
+ tick = -1; // duration sent to the client should be infinite
+ tick_time = val4; // [GodLesZ] tick time
+ break;
+ case SC_PARRYING:
+ val2 = 20 + val1*3; //Block Chance
+ break;
- case SC_JOINTBEAT:
- if( val2&BREAK_NECK )
- sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(status->sc2skill(type),val1));
- break;
+ case SC_WINDWALK:
+ val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5
+ break;
- case SC_BERSERK:
- if( val3 == SC__BLOODYLUST )
- sc_start(bl,(sc_type)val3,100,val1,tick);
- if( !val3 && !(!sc->data[SC_ENDURE] || !sc->data[SC_ENDURE]->val4) )
- sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick);
- //HP healing is performing after the calc_status call.
- //Val2 holds HP penalty
- if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
- if (!val4) val4 = 10000; //Val4 holds damage interval
- val3 = tick/val4; //val3 holds skill duration
- tick_time = val4; // [GodLesZ] tick time
- break;
-
- case SC_GOSPEL:
- if(val4 == BCT_SELF) {
- // self effect
- val2 = tick/10000;
- tick_time = 10000; // [GodLesZ] tick time
- status->change_clear_buffs(bl,3); //Remove buffs/debuffs
- }
- break;
+ case SC_JOINTBEAT:
+ if( val2&BREAK_NECK )
+ sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(status->sc2skill(type),val1));
+ break;
- case SC_MARIONETTE_MASTER:
- {
- int stat;
+ case SC_BERSERK:
+ if( val3 == SC__BLOODYLUST )
+ sc_start(bl,(sc_type)val3,100,val1,tick);
+ if( !val3 && !(!sc->data[SC_ENDURE] || !sc->data[SC_ENDURE]->val4) )
+ sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick);
+ //HP healing is performing after the calc_status call.
+ //Val2 holds HP penalty
+ if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
+ if (!val4) val4 = 10000; //Val4 holds damage interval
+ val3 = tick/val4; //val3 holds skill duration
+ tick_time = val4; // [GodLesZ] tick time
+ break;
- val3 = 0;
- val4 = 0;
- stat = ( sd ? sd->status.str : status->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16;
- stat = ( sd ? sd->status.agi : status->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8;
- stat = ( sd ? sd->status.vit : status->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF);
- stat = ( sd ? sd->status.int_: status->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16;
- stat = ( sd ? sd->status.dex : status->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8;
- stat = ( sd ? sd->status.luk : status->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF);
- }
- break;
- case SC_MARIONETTE:
- {
- int stat,max_stat;
- // fetch caster information
- struct block_list *pbl = map->id2bl(val1);
- struct status_change *psc = pbl ? status->get_sc(pbl) : NULL;
- struct status_change_entry *psce = psc ? psc->data[SC_MARIONETTE_MASTER] : NULL;
- // fetch target's stats
- struct status_data* tst = status->get_status_data(bl); // battle status
-
- if (!psce)
- return 0;
+ case SC_GOSPEL:
+ if(val4 == BCT_SELF) {
+ // self effect
+ val2 = tick/10000;
+ tick_time = 10000; // [GodLesZ] tick time
+ status->change_clear_buffs(bl,3); //Remove buffs/debuffs
+ }
+ break;
- val3 = 0;
- val4 = 0;
- max_stat = battle_config.max_parameter; //Cap to 99 (default)
- stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16;
- stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8;
- stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF);
- stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16;
- stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8;
- stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF);
- }
- break;
- case SC_SWORDREJECT:
- val2 = 15*val1; //Reflect chance
- val3 = 3; //Reflections
- tick = -1;
- break;
+ case SC_MARIONETTE_MASTER:
+ {
+ int stat;
+
+ val3 = 0;
+ val4 = 0;
+ stat = ( sd ? sd->status.str : status->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16;
+ stat = ( sd ? sd->status.agi : status->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8;
+ stat = ( sd ? sd->status.vit : status->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF);
+ stat = ( sd ? sd->status.int_: status->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16;
+ stat = ( sd ? sd->status.dex : status->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8;
+ stat = ( sd ? sd->status.luk : status->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF);
+ }
+ break;
+ case SC_MARIONETTE:
+ {
+ int stat,max_stat;
+ // fetch caster information
+ struct block_list *pbl = map->id2bl(val1);
+ struct status_change *psc = pbl ? status->get_sc(pbl) : NULL;
+ struct status_change_entry *psce = psc ? psc->data[SC_MARIONETTE_MASTER] : NULL;
+ // fetch target's stats
+ struct status_data* tst = status->get_status_data(bl); // battle status
+
+ if (!psce)
+ return 0;
- case SC_MEMORIZE:
- val2 = 5; //Memorized casts.
- tick = -1;
- break;
+ val3 = 0;
+ val4 = 0;
+ max_stat = battle_config.max_parameter; //Cap to 99 (default)
+ stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16;
+ stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8;
+ stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF);
+ stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16;
+ stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8;
+ stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF);
+ }
+ break;
+ case SC_SWORDREJECT:
+ val2 = 15*val1; //Reflect chance
+ val3 = 3; //Reflections
+ tick = -1;
+ break;
- case SC_GRAVITATION:
- val2 = 50*val1; //aspd reduction
- break;
+ case SC_MEMORIZE:
+ val2 = 5; //Memorized casts.
+ tick = -1;
+ break;
- case SC_GDSKILL_REGENERATION:
- if (val1 == 1)
- val2 = 2;
- else
- val2 = val1; //HP Regerenation rate: 200% 200% 300%
- val3 = val1; //SP Regeneration Rate: 100% 200% 300%
- //if val4 comes set, this blocks regen rather than increase it.
- break;
+ case SC_GRAVITATION:
+ val2 = 50*val1; //aspd reduction
+ break;
- case SC_DEVOTION:
- {
- struct block_list *d_bl;
- struct status_change *d_sc;
-
- if( (d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count ) {
- // Inherits Status From Source
- const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
- enum sc_type type2;
- int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3;
- while( i >= 0 ) {
- type2 = types[i];
- if( d_sc->data[type2] )
- sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1));
- i--;
+ case SC_GDSKILL_REGENERATION:
+ if (val1 == 1)
+ val2 = 2;
+ else
+ val2 = val1; //HP Regerenation rate: 200% 200% 300%
+ val3 = val1; //SP Regeneration Rate: 100% 200% 300%
+ //if val4 comes set, this blocks regen rather than increase it.
+ break;
+
+ case SC_DEVOTION:
+ {
+ struct block_list *d_bl;
+ struct status_change *d_sc;
+
+ if( (d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count ) {
+ // Inherits Status From Source
+ const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
+ enum sc_type type2;
+ int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3;
+ while( i >= 0 ) {
+ type2 = types[i];
+ if( d_sc->data[type2] )
+ sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1));
+ i--;
+ }
}
+ break;
}
- break;
- }
- case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
- if( val3 && bl->type == BL_MOB ) {
- struct block_list* src = map->id2bl(val3);
- if( src )
- mob->log_damage((TBL_MOB*)bl,src,st->hp - 1);
+ case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
+ if( val3 && bl->type == BL_MOB ) {
+ struct block_list* src = map->id2bl(val3);
+ if( src )
+ mob->log_damage((TBL_MOB*)bl,src,st->hp - 1);
+ }
+ status_zap(bl, st->hp-1, val2 ? 0 : st->sp);
+ return 1;
+ break;
+ case SC_RG_CCONFINE_S:
+ {
+ struct block_list *src = val2 ? map->id2bl(val2) : NULL;
+ struct status_change *sc2 = src ? status->get_sc(src) : NULL;
+ struct status_change_entry *sce2 = sc2 ? sc2->data[SC_RG_CCONFINE_M] : NULL;
+ if (src && sc2) {
+ if (!sce2) //Start lock on caster.
+ sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000);
+ else { //Increase count of locked enemies and refresh time.
+ (sce2->val2)++;
+ timer->delete(sce2->timer, status->change_timer);
+ sce2->timer = timer->add(timer->gettick()+tick+1000, status->change_timer, src->id, SC_RG_CCONFINE_M);
+ }
+ } else //Status failed.
+ return 0;
}
- status_zap(bl, st->hp-1, val2 ? 0 : st->sp);
- return 1;
- break;
- case SC_RG_CCONFINE_S:
- {
- struct block_list *src = val2 ? map->id2bl(val2) : NULL;
- struct status_change *sc2 = src ? status->get_sc(src) : NULL;
- struct status_change_entry *sce2 = sc2 ? sc2->data[SC_RG_CCONFINE_M] : NULL;
- if (src && sc2) {
- if (!sce2) //Start lock on caster.
- sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000);
- else { //Increase count of locked enemies and refresh time.
- (sce2->val2)++;
- timer->delete(sce2->timer, status->change_timer);
- sce2->timer = timer->add(timer->gettick()+tick+1000, status->change_timer, src->id, SC_RG_CCONFINE_M);
+ break;
+ case SC_KAITE:
+ val2 = 1+val1/5; //Number of bounces: 1 + skill_lv/5
+ break;
+ case SC_KAUPE:
+ switch (val1) {
+ case 3: //33*3 + 1 -> 100%
+ val2++;
+ case 1:
+ case 2: //33, 66%
+ val2 += 33*val1;
+ val3 = 1; //Dodge 1 attack total.
+ break;
+ default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex]
+ val2 = 100;
+ val3 = val1-2;
+ break;
}
- } else //Status failed.
- return 0;
- }
- break;
- case SC_KAITE:
- val2 = 1+val1/5; //Number of bounces: 1 + skill_lv/5
- break;
- case SC_KAUPE:
- switch (val1) {
- case 3: //33*3 + 1 -> 100%
- val2++;
- case 1:
- case 2: //33, 66%
- val2 += 33*val1;
- val3 = 1; //Dodge 1 attack total.
break;
- default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex]
- val2 = 100;
- val3 = val1-2;
+
+ case SC_COMBOATTACK: {
+ //val1: Skill ID
+ //val2: When given, target (for autotargetting skills)
+ //val3: When set, this combo time should NOT delay attack/movement
+ //val3: TK: Last used kick
+ //val4: TK: Combo time
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud && !val3) {
+ tick += 300 * battle_config.combo_delay_rate/100;
+ ud->attackabletime = timer->gettick()+tick;
+ unit->set_walkdelay(bl, timer->gettick(), tick, 1);
+ }
+ val3 = 0;
+ val4 = tick;
+ }
+ break;
+ case SC_EARTHSCROLL:
+ val2 = 11-val1; //Chance to consume: 11-skill_lv%
+ break;
+ case SC_RUN:
+ val4 = timer->gettick(); //Store time at which you started running.
+ tick = -1;
+ break;
+ case SC_KAAHI:
+ val2 = 200*val1; //HP heal
+ val3 = 5*val1; //SP cost
+ val4 = INVALID_TIMER; //Kaahi Timer.
+ break;
+ case SC_BLESSING:
+ if ((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC)
+ val2 = val1;
+ else
+ val2 = 0; //0 -> Half stat.
+ break;
+ case SC_TRICKDEAD:
+ if (vd) vd->dead_sit = 1;
+ tick = -1;
+ break;
+ case SC_CONCENTRATION:
+ val2 = 2 + val1;
+ if (sd) { //Store the card-bonus data that should not count in the %
+ val3 = sd->param_bonus[1]; //Agi
+ val4 = sd->param_bonus[4]; //Dex
+ } else {
+ val3 = val4 = 0;
+ }
+ break;
+ case SC_OVERTHRUSTMAX:
+ val2 = 20*val1; //Power increase
+ break;
+ case SC_OVERTHRUST:
+ //val2 holds if it was casted on self, or is bonus received from others
+ val3 = 5*val1; //Power increase
+ if(sd && pc->checkskill(sd,BS_HILTBINDING)>0)
+ tick += tick / 10;
+ break;
+ case SC_ADRENALINE2:
+ case SC_ADRENALINE:
+ val3 = (val2) ? 300 : 200; // aspd increase
+ case SC_WEAPONPERFECT:
+ if(sd && pc->checkskill(sd,BS_HILTBINDING)>0)
+ tick += tick / 10;
+ break;
+ case SC_LKCONCENTRATION:
+ val2 = 5*val1; //Batk/Watk Increase
+ val3 = 10*val1; //Hit Increase
+ val4 = 5*val1; //Def reduction
+ sc_start(bl, SC_ENDURE, 100, 1, tick); //Endure effect
+ break;
+ case SC_ANGELUS:
+ val2 = 5*val1; //def increase
+ break;
+ case SC_IMPOSITIO:
+ val2 = 5*val1; //watk increase
+ break;
+ case SC_MELTDOWN:
+ val2 = 100*val1; //Chance to break weapon
+ val3 = 70*val1; //Change to break armor
+ break;
+ case SC_TRUESIGHT:
+ val2 = 10*val1; //Critical increase
+ val3 = 3*val1; //Hit increase
+ break;
+ case SC_SUN_COMFORT:
+ val2 = (status->get_lv(bl) + st->dex + st->luk)/2; //def increase
+ break;
+ case SC_MOON_COMFORT:
+ val2 = (status->get_lv(bl) + st->dex + st->luk)/10; //flee increase
+ break;
+ case SC_STAR_COMFORT:
+ val2 = (status->get_lv(bl) + st->dex + st->luk); //Aspd increase
+ break;
+ case SC_QUAGMIRE:
+ val2 = (sd?5:10)*val1; //Agi/Dex decrease.
break;
- }
- break;
- case SC_COMBOATTACK: {
- //val1: Skill ID
- //val2: When given, target (for autotargetting skills)
- //val3: When set, this combo time should NOT delay attack/movement
- //val3: TK: Last used kick
- //val4: TK: Combo time
- struct unit_data *ud = unit->bl2ud(bl);
- if (ud && !val3) {
- tick += 300 * battle_config.combo_delay_rate/100;
- ud->attackabletime = timer->gettick()+tick;
- unit->set_walkdelay(bl, timer->gettick(), tick, 1);
- }
- val3 = 0;
- val4 = tick;
- }
- break;
- case SC_EARTHSCROLL:
- val2 = 11-val1; //Chance to consume: 11-skill_lv%
- break;
- case SC_RUN:
- val4 = timer->gettick(); //Store time at which you started running.
- tick = -1;
- break;
- case SC_KAAHI:
- val2 = 200*val1; //HP heal
- val3 = 5*val1; //SP cost
- val4 = INVALID_TIMER; //Kaahi Timer.
- break;
- case SC_BLESSING:
- if ((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC)
- val2 = val1;
- else
- val2 = 0; //0 -> Half stat.
- break;
- case SC_TRICKDEAD:
- if (vd) vd->dead_sit = 1;
- tick = -1;
- break;
- case SC_CONCENTRATION:
- val2 = 2 + val1;
- if (sd) { //Store the card-bonus data that should not count in the %
- val3 = sd->param_bonus[1]; //Agi
- val4 = sd->param_bonus[4]; //Dex
- } else {
- val3 = val4 = 0;
- }
- break;
- case SC_OVERTHRUSTMAX:
- val2 = 20*val1; //Power increase
- break;
- case SC_OVERTHRUST:
- //val2 holds if it was casted on self, or is bonus received from others
- val3 = 5*val1; //Power increase
- if(sd && pc->checkskill(sd,BS_HILTBINDING)>0)
- tick += tick / 10;
- break;
- case SC_ADRENALINE2:
- case SC_ADRENALINE:
- val3 = (val2) ? 300 : 200; // aspd increase
- case SC_WEAPONPERFECT:
- if(sd && pc->checkskill(sd,BS_HILTBINDING)>0)
- tick += tick / 10;
- break;
- case SC_LKCONCENTRATION:
- val2 = 5*val1; //Batk/Watk Increase
- val3 = 10*val1; //Hit Increase
- val4 = 5*val1; //Def reduction
- sc_start(bl, SC_ENDURE, 100, 1, tick); //Endure effect
- break;
- case SC_ANGELUS:
- val2 = 5*val1; //def increase
- break;
- case SC_IMPOSITIO:
- val2 = 5*val1; //watk increase
- break;
- case SC_MELTDOWN:
- val2 = 100*val1; //Chance to break weapon
- val3 = 70*val1; //Change to break armor
- break;
- case SC_TRUESIGHT:
- val2 = 10*val1; //Critical increase
- val3 = 3*val1; //Hit increase
- break;
- case SC_SUN_COMFORT:
- val2 = (status->get_lv(bl) + st->dex + st->luk)/2; //def increase
- break;
- case SC_MOON_COMFORT:
- val2 = (status->get_lv(bl) + st->dex + st->luk)/10; //flee increase
- break;
- case SC_STAR_COMFORT:
- val2 = (status->get_lv(bl) + st->dex + st->luk); //Aspd increase
- break;
- case SC_QUAGMIRE:
- val2 = (sd?5:10)*val1; //Agi/Dex decrease.
- break;
+ // gs_something1 [Vicious]
+ case SC_GS_GATLINGFEVER:
+ val2 = 20*val1; //Aspd increase
+ val4 = 5*val1; //Flee decrease
+ #ifndef RENEWAL
+ val3 = 20+10*val1; //Batk increase
+ #endif
+ break;
- // gs_something1 [Vicious]
- case SC_GS_GATLINGFEVER:
- val2 = 20*val1; //Aspd increase
- val4 = 5*val1; //Flee decrease
-#ifndef RENEWAL
- val3 = 20+10*val1; //Batk increase
-#endif
- break;
+ case SC_FLING:
+ if (bl->type == BL_PC)
+ val2 = 0; //No armor reduction to players.
+ else
+ val2 = 5*val1; //Def reduction
+ val3 = 5*val1; //Def2 reduction
+ break;
+ case SC_PROVOKE:
+ //val2 signals autoprovoke.
+ val3 = 2+3*val1; //Atk increase
+ val4 = 5+5*val1; //Def reduction.
+ break;
+ case SC_HLIF_AVOID:
+ //val2 = 10*val1; //Speed change rate.
+ break;
+ case SC_HAMI_DEFENCE:
+ val2 = 2*val1; //Def bonus
+ break;
+ case SC_HAMI_BLOODLUST:
+ val2 = 20+10*val1; //Atk rate change.
+ val3 = 3*val1; //Leech chance
+ val4 = 20; //Leech percent
+ break;
+ case SC_HLIF_FLEET:
+ val2 = 30*val1; //Aspd change
+ val3 = 5+5*val1; //bAtk/wAtk rate change
+ break;
+ case SC_MINDBREAKER:
+ val2 = 20*val1; //matk increase.
+ val3 = 12*val1; //mdef2 reduction.
+ break;
+ case SC_SKA:
+ val2 = tick/1000;
+ val3 = rnd()%100; //Def changes randomly every second...
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_JAILED:
+ //Val1 is duration in minutes. Use INT_MAX to specify 'unlimited' time.
+ tick = val1>0?1000:250;
+ if (sd)
+ {
+ if (sd->mapindex != val2)
+ {
+ int pos = (bl->x&0xFFFF)|(bl->y<<16); /// Current Coordinates
+ int mapindex = sd->mapindex; /// Current Map
+ //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
+ pc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
+ //2. Set restore point (val3 -> return map, val4 return coords
+ val3 = mapindex;
+ val4 = pos;
+ } else if (!val3 || val3 == sd->mapindex) { //Use save point.
+ val3 = sd->status.save_point.map;
+ val4 = (sd->status.save_point.x&0xFFFF)
+ |(sd->status.save_point.y<<16);
+ }
+ }
+ break;
+ case SC_NJ_UTSUSEMI:
+ val2=(val1+1)/2; // number of hits blocked
+ val3=skill->get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
+ break;
+ case SC_NJ_BUNSINJYUTSU:
+ val2=(val1+1)/2; // number of hits blocked
+ break;
+ case SC_HLIF_CHANGE:
+ val2= 30*val1; //Vit increase
+ val3= 20*val1; //Int increase
+ break;
+ case SC_SWOO:
+ if(st->mode&MD_BOSS)
+ tick /= 5; //TODO: Reduce skill's duration. But for how long?
+ break;
+ case SC_SPIDERWEB:
+ if( bl->type == BL_PC )
+ tick /= 2;
+ break;
+ case SC_ARMOR:
+ //NPC_DEFENDER:
+ val2 = 80; //Damage reduction
+ //Attack requirements to be blocked:
+ val3 = BF_LONG; //Range
+ val4 = BF_WEAPON|BF_MISC; //Type
+ break;
+ case SC_ENCHANTARMS:
+ //end previous enchants
+ skill->enchant_elemental_end(bl,type);
+ //Make sure the received element is valid.
+ if (val2 >= ELE_MAX)
+ val2 = val2%ELE_MAX;
+ else if (val2 < 0)
+ val2 = rnd()%ELE_MAX;
+ break;
+ case SC_CRITICALWOUND:
+ val2 = 20*val1; //Heal effectiveness decrease
+ break;
+ case SC_MAGICMIRROR:
+ case SC_SLOWCAST:
+ val2 = 20*val1; //Magic reflection/cast rate
+ break;
- case SC_FLING:
- if (bl->type == BL_PC)
- val2 = 0; //No armor reduction to players.
- else
- val2 = 5*val1; //Def reduction
- val3 = 5*val1; //Def2 reduction
- break;
- case SC_PROVOKE:
- //val2 signals autoprovoke.
- val3 = 2+3*val1; //Atk increase
- val4 = 5+5*val1; //Def reduction.
- break;
- case SC_HLIF_AVOID:
- //val2 = 10*val1; //Speed change rate.
- break;
- case SC_HAMI_DEFENCE:
- val2 = 2*val1; //Def bonus
- break;
- case SC_HAMI_BLOODLUST:
- val2 = 20+10*val1; //Atk rate change.
- val3 = 3*val1; //Leech chance
- val4 = 20; //Leech percent
- break;
- case SC_HLIF_FLEET:
- val2 = 30*val1; //Aspd change
- val3 = 5+5*val1; //bAtk/wAtk rate change
- break;
- case SC_MINDBREAKER:
- val2 = 20*val1; //matk increase.
- val3 = 12*val1; //mdef2 reduction.
- break;
- case SC_SKA:
- val2 = tick/1000;
- val3 = rnd()%100; //Def changes randomly every second...
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_JAILED:
- //Val1 is duration in minutes. Use INT_MAX to specify 'unlimited' time.
- tick = val1>0?1000:250;
- if (sd)
+ case SC_STONESKIN:
+ if (val2 == NPC_ANTIMAGIC)
+ { //Boost mdef
+ val2 =-20;
+ val3 = 20;
+ } else { //Boost def
+ val2 = 20;
+ val3 =-20;
+ }
+ val2*=val1; //20% per level
+ val3*=val1;
+ break;
+ case SC_CASH_PLUSEXP:
+ case SC_CASH_PLUSONLYJOBEXP:
+ if (val1 < 0)
+ val1 = 0;
+ break;
+ case SC_PLUSAVOIDVALUE:
+ case SC_CRITICALPERCENT:
+ val2 = val1*10; //Actual boost (since 100% = 1000)
+ break;
+ case SC_SUFFRAGIUM:
+ val2 = 15 * val1; //Speed cast decrease
+ break;
+ case SC_HEALPLUS:
+ if (val1 < 1)
+ val1 = 1;
+ break;
+ case SC_ILLUSION:
+ val2 = 5+val1; //Factor by which displayed damage is increased by
+ break;
+ case SC_DOUBLECASTING:
+ val2 = 30+10*val1; //Trigger rate
+ break;
+ case SC_KAIZEL:
+ val2 = 10*val1; //% of life to be revived with
+ break;
+ // case SC_ARMORPROPERTY:
+ // case SC_ARMOR_RESIST:
+ // Mod your resistance against elements:
+ // val1 = water | val2 = earth | val3 = fire | val4 = wind
+ // break;
+ //case ????:
+ //Place here SCs that have no SCB_* data, no skill associated, no ICON
+ //associated, and yet are not wrong/unknown. [Skotlex]
+ //break;
+
+ case SC_MER_FLEE:
+ case SC_MER_ATK:
+ case SC_MER_HIT:
+ val2 = 15 * val1;
+ break;
+ case SC_MER_HP:
+ case SC_MER_SP:
+ val2 = 5 * val1;
+ break;
+ case SC_REBIRTH:
+ val2 = 20*val1; //% of life to be revived with
+ break;
+
+ case SC_MANU_DEF:
+ case SC_MANU_ATK:
+ case SC_MANU_MATK:
+ val2 = 1; // Manuk group
+ break;
+ case SC_SPL_DEF:
+ case SC_SPL_ATK:
+ case SC_SPL_MATK:
+ val2 = 2; // Splendide group
+ break;
+ /**
+ * General
+ **/
+ case SC_FEAR:
+ val2 = 2;
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_BURNING:
+ val4 = tick / 3000; // Total Ticks to Burn!!
+ tick_time = 3000; // [GodLesZ] tick time
+ break;
+ /**
+ * Rune Knight
+ **/
+ case SC_DEATHBOUND:
+ val2 = 500 + 100 * val1;
+ break;
+ case SC_STONEHARDSKIN:
+ if( sd )
+ val1 = sd->status.job_level * pc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
+ break;
+ case SC_ABUNDANCE:
+ val4 = tick / 10000;
+ tick_time = 10000; // [GodLesZ] tick time
+ break;
+ /**
+ * Arch Bishop
+ **/
+ case SC_RENOVATIO:
+ val4 = tick / 5000;
+ tick_time = 5000;
+ break;
+ case SC_SECRAMENT:
+ val2 = 10 * val1;
+ break;
+ case SC_VENOMIMPRESS:
+ val2 = 10 * val1;
+ break;
+ case SC_WEAPONBLOCKING:
+ val2 = 10 + 2 * val1; // Chance
+ val4 = tick / 3000;
+ tick_time = 3000; // [GodLesZ] tick time
+ break;
+ case SC_TOXIN:
+ val4 = tick / 10000;
+ tick_time = 10000; // [GodLesZ] tick time
+ break;
+ case SC_MAGICMUSHROOM:
+ val4 = tick / 4000;
+ tick_time = 4000; // [GodLesZ] tick time
+ break;
+ case SC_PYREXIA:
+ status->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
+ val4 = tick / 3000;
+ tick_time = 3000; // [GodLesZ] tick time
+ break;
+ case SC_LEECHESEND:
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_OBLIVIONCURSE:
+ val4 = tick / 3000;
+ tick_time = 3000; // [GodLesZ] tick time
+ break;
+ case SC_CLOAKINGEXCEED:
+ val2 = ( val1 + 1 ) / 2; // Hits
+ val3 = 90 + val1 * 10; // Walk speed
+ if (bl->type == BL_PC)
+ val4 |= battle_config.pc_cloak_check_type&7;
+ else
+ val4 |= battle_config.monster_cloak_check_type&7;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_HALLUCINATIONWALK:
+ val2 = 50 * val1; // Evasion rate of physical attacks. Flee
+ val3 = 10 * val1; // Evasion rate of magical attacks.
+ break;
+ case SC_WHITEIMPRISON:
+ status_change_end(bl, SC_BURNING, INVALID_TIMER);
+ status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER);
+ status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+ status_change_end(bl, SC_STONE, INVALID_TIMER);
+ break;
+ case SC_MARSHOFABYSS:
+ val2 = 6 * val1;
+ if( sd ) // half on players
+ val2 >>= 1;
+ break;
+ case SC_FROSTMISTY:
+ status_change_end(bl, SC_BURNING, INVALID_TIMER);
+ break;
+ case SC_READING_SB:
+ // val2 = sp reduction per second
+ tick_time = 5000; // [GodLesZ] tick time
+ break;
+ case SC_SUMMON1:
+ case SC_SUMMON2:
+ case SC_SUMMON3:
+ case SC_SUMMON4:
+ case SC_SUMMON5:
+ val4 = tick / 1000;
+ if( val4 < 1 )
+ val4 = 1;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_SHAPESHIFT:
+ switch( val1 )
+ {
+ case 1: val2 = ELE_FIRE; break;
+ case 2: val2 = ELE_EARTH; break;
+ case 3: val2 = ELE_WIND; break;
+ case 4: val2 = ELE_WATER; break;
+ }
+ break;
+ case SC_ELECTRICSHOCKER:
+ case SC_COLD:
+ case SC_MEIKYOUSISUI:
+ val4 = tick / 1000;
+ if( val4 < 1 )
+ val4 = 1;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_CAMOUFLAGE:
+ val4 = tick/1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_WUGDASH:
+ val4 = timer->gettick(); //Store time at which you started running.
+ tick = -1;
+ break;
+ case SC__SHADOWFORM: {
+ struct map_session_data * s_sd = map->id2sd(val2);
+ if( s_sd )
+ s_sd->shadowform_id = bl->id;
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ }
+ break;
+ case SC__STRIPACCESSARY:
+ if (!sd)
+ val2 = 20;
+ break;
+ case SC__INVISIBILITY:
+ val2 = 50 - 10 * val1; // ASPD
+ val3 = 20 * val1; // CRITICAL
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC__ENERVATION:
+ val2 = 20 + 10 * val1; // ATK Reduction
+ if( sd ) pc->delspiritball(sd,sd->spiritball,0);
+ break;
+ case SC__GROOMY:
+ val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie]
+ val3 = 20 * val1; //HIT
+ if( sd ) { // Removes Animals
+ if( pc_isriding(sd) ) pc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ if( pc_iswug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUG);
+ if( pc_isridingwug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
+ if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON);
+ if( sd->status.pet_id > 0 ) pet->menu(sd, 3);
+ if( homun_alive(sd->hd) ) homun->vaporize(sd,HOM_ST_REST);
+ if( sd->md ) mercenary->delete(sd->md,3);
+ }
+ break;
+ case SC__LAZINESS:
+ val2 = 10 + 10 * val1; // Cast reduction
+ val3 = 10 * val1; // Flee Reduction
+ break;
+ case SC__UNLUCKY:
+ val2 = 10 * val1; // Crit and Flee2 Reduction
+ break;
+ case SC__WEAKNESS:
+ val2 = 10 * val1;
+ // bypasses coating protection and MADO
+ sc_start(bl,SC_NOEQUIPWEAPON,100,val1,tick);
+ sc_start(bl,SC_NOEQUIPSHIELD,100,val1,tick);
+ break;
+ case SC_GN_CARTBOOST:
+ if( val1 < 3 )
+ val2 = 50;
+ else if( val1 < 5 )
+ val2 = 75;
+ else
+ val2 = 100;
+ break;
+ case SC_PROPERTYWALK:
+ val3 = 0;
+ break;
+ case SC_WARMER:
+ status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+ status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER);
+ status_change_end(bl, SC_COLD, INVALID_TIMER);
+ break;
+ case SC_STRIKING:
+ val1 = 6 - val1;//spcost = 6 - level (lvl1:5 ... lvl 5: 1)
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_BLOOD_SUCKER:
{
- if (sd->mapindex != val2)
+ struct block_list *src = map->id2bl(val2);
+ val3 = 1;
+ if(src)
+ val3 = 200 + 100 * val1 + status_get_int(src);
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ }
+ break;
+ case SC_VACUUM_EXTREME:
+ tick -= (st->str / 20) * 1000;
+ val4 = val3 = tick / 100;
+ tick_time = 100; // [GodLesZ] tick time
+ break;
+ case SC_SWING:
+ val2 = 4 * val1; // Walk speed and aspd reduction.
+ break;
+ case SC_SYMPHONY_LOVE:
+ case SC_RUSH_WINDMILL:
+ case SC_ECHOSONG:
+ val2 = 6 * val1;
+ val2 += val3; //Adding 1% * Lesson Bonus
+ val2 += (int)(val4*2/10); //Adding 0.2% per JobLevel
+ break;
+ case SC_MOONLIT_SERENADE:
+ val2 = 10 * val1;
+ break;
+ case SC_HARMONIZE:
+ val2 = 5 + 5 * val1;
+ break;
+ case SC_SIREN:
+ val4 = tick / 2000;
+ tick_time = 2000; // [GodLesZ] tick time
+ break;
+ case SC_DEEP_SLEEP:
+ val4 = tick / 2000;
+ tick_time = 2000; // [GodLesZ] tick time
+ break;
+ case SC_SIRCLEOFNATURE:
+ val2 = 1 + val1; //SP consume
+ val3 = 40 * val1; //HP recovery
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_SONG_OF_MANA:
+ val3 = 10 + (2 * val2);
+ val4 = tick/3000;
+ tick_time = 3000; // [GodLesZ] tick time
+ break;
+ case SC_SATURDAY_NIGHT_FEVER:
+ if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
+ if (!val4) val4 = 3000;
+ val3 = tick/val4;
+ tick_time = val4; // [GodLesZ] tick time
+ break;
+ case SC_GLOOMYDAY:
+ val2 = 20 + 5 * val1; // Flee reduction.
+ val3 = 15 + 5 * val1; // ASPD reduction.
+ if( sd && rand()%100 < val1 ){ // (Skill Lv) %
+ val4 = 1; // reduce walk speed by half.
+ if( pc_isriding(sd) ) pc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ }
+ break;
+ case SC_GLOOMYDAY_SK:
+ // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
+ val2 = 15 + rand()%( (sd?pc->checkskill(sd, WM_LESSON)*5:0) + val1*10 );
+ break;
+ case SC_SITDOWN_FORCE:
+ case SC_BANANA_BOMB_SITDOWN_POSTDELAY:
+ if( sd && !pc_issit(sd) )
+ {
+ pc_setsit(sd);
+ skill->sit(sd,1);
+ clif->sitting(bl);
+ }
+ break;
+ case SC_DANCE_WITH_WUG:
+ val3 = (5 * val1) + (1 * val2); //Still need official value.
+ break;
+ case SC_LERADS_DEW:
+ val3 = (5 * val1) + (1 * val2);
+ break;
+ case SC_MELODYOFSINK:
+ val3 = (5 * val1) + (1 * val2);
+ break;
+ case SC_BEYOND_OF_WARCRY:
+ val3 = (5 * val1) + (1 * val2);
+ break;
+ case SC_UNLIMITED_HUMMING_VOICE:
{
- int pos = (bl->x&0xFFFF)|(bl->y<<16); /// Current Coordinates
- int mapindex = sd->mapindex; /// Current Map
- //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
- pc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
- //2. Set restore point (val3 -> return map, val4 return coords
- val3 = mapindex;
- val4 = pos;
- } else if (!val3 || val3 == sd->mapindex) { //Use save point.
- val3 = sd->status.save_point.map;
- val4 = (sd->status.save_point.x&0xFFFF)
- |(sd->status.save_point.y<<16);
+ struct unit_data *ud = unit->bl2ud(bl);
+ if( ud == NULL ) return 0;
+ ud->state.skillcastcancel = 0;
+ val3 = 15 - (2 * val2);
+ }
+ break;
+ case SC_LG_REFLECTDAMAGE:
+ val2 = 15 + 5 * val1;
+ val3 = (val1==5)?20:(val1+4)*2; // SP consumption
+ val4 = tick/10000;
+ tick_time = 10000; // [GodLesZ] tick time
+ break;
+ case SC_FORCEOFVANGUARD: // This is not the official way to handle it but I think we should use it. [pakpil]
+ val2 = 20 + 12 * (val1 - 1); // Chance
+ val3 = 5 + (2 * val1); // Max rage counters
+ tick = -1; //endless duration in the client
+ tick_time = 6000; // [GodLesZ] tick time
+ break;
+ case SC_EXEEDBREAK:
+ val1 *= 150; // 150 * skill_lv
+ if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars.
+ val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status->get_lv(bl) / 100);
+ val1 += 15 * (sd ? sd->status.job_level:50) + 100;
+ } else // Mobs
+ val1 += (400 * status->get_lv(bl) / 100) + (15 * (status->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]
+ break;
+ case SC_PRESTIGE: // Based on suggested formula in iRO Wiki and some test, still need more test. [pakpil]
+ val2 = ((st->int_ + st->luk) / 6) + 5; // Chance to evade magic damage.
+ val1 *= 15; // Defence added
+ if( sd )
+ val1 += 10 * pc->checkskill(sd,CR_DEFENDER);
+ break;
+ case SC_BANDING:
+ tick_time = 5000; // [GodLesZ] tick time
+ break;
+ case SC_MAGNETICFIELD:
+ val3 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ break;
+ case SC_INSPIRATION:
+ if( sd ) {
+ val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus
+ val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus
+ }
+ val4 = tick / 1000;
+ tick_time = 1000; // [GodLesZ] tick time
+ status->change_clear_buffs(bl,3); //Remove buffs/debuffs
+ break;
+ case SC_CRESCENTELBOW:
+ val2 = 94 + val1;
+ break;
+ case SC_LIGHTNINGWALK: // [(Job Level / 2) + (40 + 5 * Skill Level)] %
+ val1 = (sd?sd->status.job_level:2)/2 + 40 + 5 * val1;
+ break;
+ case SC_RAISINGDRAGON:
+ val3 = tick / 5000;
+ tick_time = 5000; // [GodLesZ] tick time
+ break;
+ case SC_GENTLETOUCH_CHANGE:
+ {// take note there is no def increase as skill desc says. [malufett]
+ struct block_list * src;
+ val3 = st->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
+ if( (src = map->id2bl(val2)) ){
+ val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
+ val2 = ( status_get_dex(src)/4 + status_get_str(src)/2 ) * val1 / 5; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]
}
}
- break;
- case SC_NJ_UTSUSEMI:
- val2=(val1+1)/2; // number of hits blocked
- val3=skill->get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
- break;
- case SC_NJ_BUNSINJYUTSU:
- val2=(val1+1)/2; // number of hits blocked
- break;
- case SC_HLIF_CHANGE:
- val2= 30*val1; //Vit increase
- val3= 20*val1; //Int increase
- break;
- case SC_SWOO:
- if(st->mode&MD_BOSS)
- tick /= 5; //TODO: Reduce skill's duration. But for how long?
- break;
- case SC_SPIDERWEB:
- if( bl->type == BL_PC )
- tick /= 2;
- break;
- case SC_ARMOR:
- //NPC_DEFENDER:
- val2 = 80; //Damage reduction
- //Attack requirements to be blocked:
- val3 = BF_LONG; //Range
- val4 = BF_WEAPON|BF_MISC; //Type
- break;
- case SC_ENCHANTARMS:
- //end previous enchants
- skill->enchant_elemental_end(bl,type);
- //Make sure the received element is valid.
- if (val2 >= ELE_MAX)
- val2 = val2%ELE_MAX;
- else if (val2 < 0)
- val2 = rnd()%ELE_MAX;
- break;
- case SC_CRITICALWOUND:
- val2 = 20*val1; //Heal effectiveness decrease
- break;
- case SC_MAGICMIRROR:
- case SC_SLOWCAST:
- val2 = 20*val1; //Magic reflection/cast rate
- break;
-
- case SC_STONESKIN:
- if (val2 == NPC_ANTIMAGIC)
- { //Boost mdef
- val2 =-20;
- val3 = 20;
- } else { //Boost def
- val2 = 20;
- val3 =-20;
+ break;
+ case SC_GENTLETOUCH_REVITALIZE:
+ {// take note there is no vit,aspd,speed increase as skill desc says. [malufett]
+ struct block_list * src;
+ val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
+ if( (src = map->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
+ val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
}
- val2*=val1; //20% per level
- val3*=val1;
- break;
- case SC_CASH_PLUSEXP:
- case SC_CASH_PLUSONLYJOBEXP:
- if (val1 < 0)
- val1 = 0;
- break;
- case SC_PLUSAVOIDVALUE:
- case SC_CRITICALPERCENT:
- val2 = val1*10; //Actual boost (since 100% = 1000)
- break;
- case SC_SUFFRAGIUM:
- val2 = 15 * val1; //Speed cast decrease
- break;
- case SC_HEALPLUS:
- if (val1 < 1)
- val1 = 1;
- break;
- case SC_ILLUSION:
- val2 = 5+val1; //Factor by which displayed damage is increased by
- break;
- case SC_DOUBLECASTING:
- val2 = 30+10*val1; //Trigger rate
- break;
- case SC_KAIZEL:
- val2 = 10*val1; //% of life to be revived with
- break;
- // case SC_ARMORPROPERTY:
- // case SC_ARMOR_RESIST:
- // Mod your resistance against elements:
- // val1 = water | val2 = earth | val3 = fire | val4 = wind
- // break;
- //case ????:
- //Place here SCs that have no SCB_* data, no skill associated, no ICON
- //associated, and yet are not wrong/unknown. [Skotlex]
- //break;
+ break;
+ case SC_HEATER_OPTION:
+ val2 = 120; // Watk. TODO: Renewal (Atk2)
+ val3 = 33; // % Increase effects.
+ val4 = 3; // Change into fire element.
+ break;
+ case SC_TROPIC_OPTION:
+ val2 = 180; // Watk. TODO: Renewal (Atk2)
+ val3 = MG_FIREBOLT;
+ break;
+ case SC_AQUAPLAY_OPTION:
+ val2 = 40;
+ break;
+ case SC_COOLER_OPTION:
+ val2 = 80; // % Freezing chance
+ val3 = 33; // % increased damage
+ val4 = 1; // Change into water elemet
+ break;
+ case SC_CHILLY_AIR_OPTION:
+ val2 = 120; // Matk. TODO: Renewal (Matk1)
+ val3 = MG_COLDBOLT;
+ break;
+ case SC_WIND_STEP_OPTION:
+ val2 = 50; // % Increase speed and flee.
+ break;
+ case SC_BLAST_OPTION:
+ val2 = 20;
+ val3 = ELE_WIND;
+ break;
+ case SC_WILD_STORM_OPTION:
+ val2 = MG_LIGHTNINGBOLT;
+ break;
+ case SC_PETROLOGY_OPTION:
+ val2 = 5;
+ val3 = 50;
+ break;
+ case SC_CURSED_SOIL_OPTION:
+ val2 = 10;
+ val3 = 33;
+ val4 = 2;
+ break;
+ case SC_UPHEAVAL_OPTION:
+ val2 = WZ_EARTHSPIKE;
+ break;
+ case SC_CIRCLE_OF_FIRE_OPTION:
+ val2 = 300;
+ break;
+ case SC_FIRE_CLOAK_OPTION:
+ case SC_WATER_DROP_OPTION:
+ case SC_WIND_CURTAIN_OPTION:
+ case SC_STONE_SHIELD_OPTION:
+ val2 = 20; // Elemental modifier. Not confirmed.
+ break;
+ case SC_CIRCLE_OF_FIRE:
+ case SC_FIRE_CLOAK:
+ case SC_WATER_DROP:
+ case SC_WATER_SCREEN:
+ case SC_WIND_CURTAIN:
+ case SC_WIND_STEP:
+ case SC_STONE_SHIELD:
+ case SC_SOLID_SKIN:
+ val2 = 10;
+ tick_time = 2000; // [GodLesZ] tick time
+ break;
+ case SC_WATER_BARRIER:
+ val2 = 40; // Increasement. Mdef1 ???
+ val3 = 20; // Reductions. Atk2, Flee1, Matk1 ????
+ break;
+ case SC_ZEPHYR:
+ val2 = 22; // Flee.
+ break;
+ case SC_TIDAL_WEAPON:
+ val2 = 20; // Increase Elemental's attack.
+ break;
+ case SC_ROCK_CRUSHER:
+ case SC_ROCK_CRUSHER_ATK:
+ case SC_POWER_OF_GAIA:
+ val2 = 33;
+ break;
+ case SC_MELON_BOMB:
+ case SC_BANANA_BOMB:
+ val1 = 15;
+ break;
+ case SC_STOMACHACHE:
+ val2 = 8; // SP consume.
+ val4 = tick / 10000;
+ tick_time = 10000; // [GodLesZ] tick time
+ break;
+ case SC_KYOUGAKU:
+ val2 = 2*val1 + rand()%(3 * val1);
+ clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise
+ break;
+ case SC_KAGEMUSYA:
+ val3 = val1 * 2;
+ case SC_IZAYOI:
+ val2 = tick/1000;
+ tick_time = 1000;
+ break;
+ case SC_ZANGETSU:
+ val2 = val4 = status->get_lv(bl) / 3 + 20 * val1;
+ val3 = status->get_lv(bl) / 2 + 30 * val1;
+ val2 = (!(status_get_hp(bl)%2) ? val2 : -val3);
+ val3 = (!(status_get_sp(bl)%2) ? val4 : -val3);
+ break;
+ case SC_GENSOU:
- case SC_MER_FLEE:
- case SC_MER_ATK:
- case SC_MER_HIT:
- val2 = 15 * val1;
- break;
- case SC_MER_HP:
- case SC_MER_SP:
- val2 = 5 * val1;
- break;
- case SC_REBIRTH:
- val2 = 20*val1; //% of life to be revived with
- break;
+ #define PER( a ) do { \
+ if( a <= 15 ) lv = 1; \
+ else if( a <= 30 ) lv = 2; \
+ else if( a <= 50 ) lv = 3; \
+ else if( a <= 75 ) lv = 4; \
+ } while(0)
- case SC_MANU_DEF:
- case SC_MANU_ATK:
- case SC_MANU_MATK:
- val2 = 1; // Manuk group
- break;
- case SC_SPL_DEF:
- case SC_SPL_ATK:
- case SC_SPL_MATK:
- val2 = 2; // Splendide group
- break;
- /**
- * General
- **/
- case SC_FEAR:
- val2 = 2;
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_BURNING:
- val4 = tick / 3000; // Total Ticks to Burn!!
- tick_time = 3000; // [GodLesZ] tick time
- break;
- /**
- * Rune Knight
- **/
- case SC_DEATHBOUND:
- val2 = 500 + 100 * val1;
- break;
- case SC_STONEHARDSKIN:
- if( sd )
- val1 = sd->status.job_level * pc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
- break;
+ {
+ int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5;
+
+ if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
+ return 0;
+
+ PER( 100 / (status_get_max_hp(bl) / hp) );
+ status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1);
+
+ PER( 100 / (status_get_max_sp(bl) / sp) );
+ status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1);
+ }
+ #undef PER
+ break;
+ case SC_ANGRIFFS_MODUS:
+ val2 = 50 + 20 * val1; //atk bonus
+ val3 = 40 + 20 * val1; // Flee reduction.
+ val4 = tick/1000; // hp/sp reduction timer
+ tick_time = 1000;
+ break;
+ case SC_NEUTRALBARRIER:
+ tick_time = tick;
+ tick = -1;
+ break;
+ case SC_GOLDENE_FERSE:
+ val2 = 10 + 10*val1; //max hp bonus
+ val3 = 6 + 4 * val1; // Aspd Bonus
+ val4 = 2 + 2 * val1; // Chance of holy attack
+ break;
+ case SC_OVERED_BOOST:
+ val2 = 300 + 40*val1; //flee bonus
+ val3 = 179 + 2*val1; //aspd bonus
+ break;
+ case SC_GRANITIC_ARMOR:
+ val2 = 2*val1; //dmg reduction
+ val3 = 6*val1; //dmg on status end
+ break;
+ case SC_MAGMA_FLOW:
+ val2 = 3*val1; //activation chance
+ break;
+ case SC_PYROCLASTIC:
+ val2 += 10*val1; //atk bonus
+ break;
+ case SC_NEEDLE_OF_PARALYZE: //[Lighta] need real info
+ val2 = 2*val1; //def reduction
+ val3 = 500*val1; //varcast augmentation
+ break;
+ case SC_PAIN_KILLER: //[Lighta] need real info
+ val2 = 2*val1; //aspd reduction %
+ val3 = 2*val1; //dmg reduction %
+ if(sc->data[SC_NEEDLE_OF_PARALYZE])
+ sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
+ break;
+ case SC_STYLE_CHANGE: //[Lighta] need real info
+ tick = -1;
+ if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
+ else val2 = MH_MD_FIGHTING;
+ break;
+ case SC_FULL_THROTTLE:
+ status_percent_heal(bl,100,0);
+ val2 = 7 - val1;
+ tick_time = 1000;
+ val4 = tick / tick_time;
+ break;
+ case SC_KINGS_GRACE:
+ val2 = 3 + val1;
+ tick_time = 1000;
+ val4 = tick / tick_time;
+ break;
+ case SC_TELEKINESIS_INTENSE:
+ val2 = 10 * val1;
+ val3 = 40 * val1;
+ break;
+ case SC_OFFERTORIUM:
+ val2 = 30 * val1;
+ break;
+ case SC_FRIGG_SONG:
+ val2 = 5 * val1;
+ val3 = 1000 + 100 * val1;
+ tick_time = 10000;
+ val4 = tick / tick_time;
+ break;
+ case SC_MONSTER_TRANSFORM:
+ if( !mob->db_checkid(val1) )
+ val1 = 1002; // default poring
+ break;
+ default:
+ if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 )
+ { //Status change with no calc, no icon, and no skill associated...?
+ ShowError("UnknownStatusChange [%d]\n", type);
+ return 0;
+ }
+ }
+ } else { //Special considerations when loading SC data.
+ switch( type ) {
+ case SC_WEDDING:
+ case SC_XMAS:
+ case SC_SUMMER:
+ case SC_HANBOK:
+ if( !vd ) break;
+ clif->changelook(bl,LOOK_BASE,vd->class_);
+ clif->changelook(bl,LOOK_WEAPON,0);
+ clif->changelook(bl,LOOK_SHIELD,0);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+ break;
+ case SC_KAAHI:
+ val4 = INVALID_TIMER;
+ break;
+ case SC_KYOUGAKU:
+ clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise
+ break;
+ }
+ }
+
+ /* values that must be set regardless of flag&4 e.g. val_flag */
+ switch(type) {
case SC_FIGHTINGSPIRIT:
val_flag |= 1|2;
break;
- case SC_ABUNDANCE:
- val4 = tick / 10000;
- tick_time = 10000; // [GodLesZ] tick time
- break;
- /**
- * Arch Bishop
- **/
- case SC_RENOVATIO:
- val4 = tick / 5000;
- tick_time = 5000;
- break;
- case SC_SECRAMENT:
- val2 = 10 * val1;
- break;
case SC_VENOMIMPRESS:
- val2 = 10 * val1;
val_flag |= 1|2;
break;
case SC_POISONINGWEAPON:
val_flag |= 1|2|4;
break;
case SC_WEAPONBLOCKING:
- val2 = 10 + 2 * val1; // Chance
- val4 = tick / 3000;
- tick_time = 3000; // [GodLesZ] tick time
val_flag |= 1|2;
break;
- case SC_TOXIN:
- val4 = tick / 10000;
- tick_time = 10000; // [GodLesZ] tick time
- break;
- case SC_MAGICMUSHROOM:
- val4 = tick / 4000;
- tick_time = 4000; // [GodLesZ] tick time
- break;
- case SC_PYREXIA:
- status->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
- val4 = tick / 3000;
- tick_time = 3000; // [GodLesZ] tick time
- break;
- case SC_LEECHESEND:
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_OBLIVIONCURSE:
- val4 = tick / 3000;
- tick_time = 3000; // [GodLesZ] tick time
- break;
case SC_ROLLINGCUTTER:
val_flag |= 1;
break;
case SC_CLOAKINGEXCEED:
- val2 = ( val1 + 1 ) / 2; // Hits
- val3 = 90 + val1 * 10; // Walk speed
val_flag |= 1|2|4;
- if (bl->type == BL_PC)
- val4 |= battle_config.pc_cloak_check_type&7;
- else
- val4 |= battle_config.monster_cloak_check_type&7;
- tick_time = 1000; // [GodLesZ] tick time
break;
case SC_HALLUCINATIONWALK:
- val2 = 50 * val1; // Evasion rate of physical attacks. Flee
- val3 = 10 * val1; // Evasion rate of magical attacks.
val_flag |= 1|2|4;
break;
- case SC_WHITEIMPRISON:
- status_change_end(bl, SC_BURNING, INVALID_TIMER);
- status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER);
- status_change_end(bl, SC_FREEZE, INVALID_TIMER);
- status_change_end(bl, SC_STONE, INVALID_TIMER);
- break;
- case SC_MARSHOFABYSS:
- val2 = 6 * val1;
- if( sd ) // half on players
- val2 >>= 1;
- break;
- case SC_FROSTMISTY:
- status_change_end(bl, SC_BURNING, INVALID_TIMER);
- break;
- case SC_READING_SB:
- // val2 = sp reduction per second
- tick_time = 5000; // [GodLesZ] tick time
- break;
case SC_SUMMON1:
case SC_SUMMON2:
case SC_SUMMON3:
case SC_SUMMON4:
case SC_SUMMON5:
- val4 = tick / 1000;
- if( val4 < 1 )
- val4 = 1;
- tick_time = 1000; // [GodLesZ] tick time
val_flag |= 1;
break;
- case SC_SHAPESHIFT:
- switch( val1 )
- {
- case 1: val2 = ELE_FIRE; break;
- case 2: val2 = ELE_EARTH; break;
- case 3: val2 = ELE_WIND; break;
- case 4: val2 = ELE_WATER; break;
- }
- break;
- case SC_ELECTRICSHOCKER:
- case SC_COLD:
- case SC_MEIKYOUSISUI:
- val4 = tick / 1000;
- if( val4 < 1 )
- val4 = 1;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_CAMOUFLAGE:
- val4 = tick/1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_WUGDASH:
- val4 = timer->gettick(); //Store time at which you started running.
- tick = -1;
- break;
- case SC__SHADOWFORM: {
- struct map_session_data * s_sd = map->id2sd(val2);
- if( s_sd )
- s_sd->shadowform_id = bl->id;
- val4 = tick / 1000;
+ case SC__SHADOWFORM:
val_flag |= 1|2|4;
- tick_time = 1000; // [GodLesZ] tick time
- }
- break;
- case SC__STRIPACCESSARY:
- if (!sd)
- val2 = 20;
break;
case SC__INVISIBILITY:
- val2 = 50 - 10 * val1; // ASPD
- val3 = 20 * val1; // CRITICAL
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
val_flag |= 1|2;
break;
case SC__ENERVATION:
- val2 = 20 + 10 * val1; // ATK Reduction
val_flag |= 1|2;
- if( sd ) pc->delspiritball(sd,sd->spiritball,0);
break;
case SC__GROOMY:
- val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie]
- val3 = 20 * val1; //HIT
val_flag |= 1|2|4;
- if( sd ) { // Removes Animals
- if( pc_isriding(sd) ) pc->setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
- if( pc_iswug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUG);
- if( pc_isridingwug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
- if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON);
- if( sd->status.pet_id > 0 ) pet->menu(sd, 3);
- if( homun_alive(sd->hd) ) homun->vaporize(sd,HOM_ST_REST);
- if( sd->md ) mercenary->delete(sd->md,3);
- }
break;
case SC__LAZINESS:
- val2 = 10 + 10 * val1; // Cast reduction
- val3 = 10 * val1; // Flee Reduction
val_flag |= 1|2|4;
break;
case SC__UNLUCKY:
- val2 = 10 * val1; // Crit and Flee2 Reduction
val_flag |= 1|2|4;
break;
case SC__WEAKNESS:
- val2 = 10 * val1;
val_flag |= 1|2;
- // bypasses coating protection and MADO
- sc_start(bl,SC_NOEQUIPWEAPON,100,val1,tick);
- sc_start(bl,SC_NOEQUIPSHIELD,100,val1,tick);
- break;
- case SC_GN_CARTBOOST:
- if( val1 < 3 )
- val2 = 50;
- else if( val1 < 5 )
- val2 = 75;
- else
- val2 = 100;
break;
case SC_PROPERTYWALK:
val_flag |= 1|2;
- val3 = 0;
- break;
- case SC_WARMER:
- status_change_end(bl, SC_FREEZE, INVALID_TIMER);
- status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER);
- status_change_end(bl, SC_COLD, INVALID_TIMER);
- break;
- case SC_STRIKING:
- val1 = 6 - val1;//spcost = 6 - level (lvl1:5 ... lvl 5: 1)
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_BLOOD_SUCKER:
- {
- struct block_list *src = map->id2bl(val2);
- val3 = 1;
- if(src)
- val3 = 200 + 100 * val1 + status_get_int(src);
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- }
- break;
- case SC_VACUUM_EXTREME:
- tick -= (st->str / 20) * 1000;
- val4 = val3 = tick / 100;
- tick_time = 100; // [GodLesZ] tick time
- break;
- case SC_SWING:
- val2 = 4 * val1; // Walk speed and aspd reduction.
- break;
- case SC_SYMPHONY_LOVE:
- case SC_RUSH_WINDMILL:
- case SC_ECHOSONG:
- val2 = 6 * val1;
- val2 += val3; //Adding 1% * Lesson Bonus
- val2 += (int)(val4*2/10); //Adding 0.2% per JobLevel
- break;
- case SC_MOONLIT_SERENADE:
- val2 = 10 * val1;
- break;
- case SC_HARMONIZE:
- val2 = 5 + 5 * val1;
- break;
- case SC_SIREN:
- val4 = tick / 2000;
- tick_time = 2000; // [GodLesZ] tick time
- break;
- case SC_DEEP_SLEEP:
- val4 = tick / 2000;
- tick_time = 2000; // [GodLesZ] tick time
- break;
- case SC_SIRCLEOFNATURE:
- val2 = 1 + val1; //SP consume
- val3 = 40 * val1; //HP recovery
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_SONG_OF_MANA:
- val3 = 10 + (2 * val2);
- val4 = tick/3000;
- tick_time = 3000; // [GodLesZ] tick time
- break;
- case SC_SATURDAY_NIGHT_FEVER:
- if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
- if (!val4) val4 = 3000;
- val3 = tick/val4;
- tick_time = val4; // [GodLesZ] tick time
- break;
- case SC_GLOOMYDAY:
- val2 = 20 + 5 * val1; // Flee reduction.
- val3 = 15 + 5 * val1; // ASPD reduction.
- if( sd && rand()%100 < val1 ){ // (Skill Lv) %
- val4 = 1; // reduce walk speed by half.
- if( pc_isriding(sd) ) pc->setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
- }
- break;
- case SC_GLOOMYDAY_SK:
- // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
- val2 = 15 + rand()%( (sd?pc->checkskill(sd, WM_LESSON)*5:0) + val1*10 );
- break;
- case SC_SITDOWN_FORCE:
- case SC_BANANA_BOMB_SITDOWN_POSTDELAY:
- if( sd && !pc_issit(sd) )
- {
- pc_setsit(sd);
- skill->sit(sd,1);
- clif->sitting(bl);
- }
- break;
- case SC_DANCE_WITH_WUG:
- val3 = (5 * val1) + (1 * val2); //Still need official value.
- break;
- case SC_LERADS_DEW:
- val3 = (5 * val1) + (1 * val2);
break;
- case SC_MELODYOFSINK:
- val3 = (5 * val1) + (1 * val2);
- break;
- case SC_BEYOND_OF_WARCRY:
- val3 = (5 * val1) + (1 * val2);
- break;
- case SC_UNLIMITED_HUMMING_VOICE:
- {
- struct unit_data *ud = unit->bl2ud(bl);
- if( ud == NULL ) return 0;
- ud->state.skillcastcancel = 0;
- val3 = 15 - (2 * val2);
- }
- break;
- case SC_LG_REFLECTDAMAGE:
- val2 = 15 + 5 * val1;
- val3 = (val1==5)?20:(val1+4)*2; // SP consumption
- val4 = tick/10000;
- tick_time = 10000; // [GodLesZ] tick time
- break;
- case SC_FORCEOFVANGUARD: // This is not the official way to handle it but I think we should use it. [pakpil]
- val2 = 20 + 12 * (val1 - 1); // Chance
- val3 = 5 + (2 * val1); // Max rage counters
- tick = -1; //endless duration in the client
- tick_time = 6000; // [GodLesZ] tick time
+ case SC_FORCEOFVANGUARD:
val_flag |= 1|2|4;
break;
- case SC_EXEEDBREAK:
- val1 *= 150; // 150 * skill_lv
- if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars.
- val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status->get_lv(bl) / 100);
- val1 += 15 * (sd ? sd->status.job_level:50) + 100;
- } else // Mobs
- val1 += (400 * status->get_lv(bl) / 100) + (15 * (status->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]
- break;
- case SC_PRESTIGE: // Based on suggested formula in iRO Wiki and some test, still need more test. [pakpil]
- val2 = ((st->int_ + st->luk) / 6) + 5; // Chance to evade magic damage.
- val1 *= 15; // Defence added
- if( sd )
- val1 += 10 * pc->checkskill(sd,CR_DEFENDER);
+ case SC_PRESTIGE:
val_flag |= 1|2;
break;
case SC_BANDING:
- tick_time = 5000; // [GodLesZ] tick time
val_flag |= 1;
break;
case SC_SHIELDSPELL_DEF:
@@ -8419,554 +8724,312 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_SHIELDSPELL_REF:
val_flag |= 1|2;
break;
- case SC_MAGNETICFIELD:
- val3 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- break;
- case SC_INSPIRATION:
- if( sd ) {
- val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus
- val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus
- }
- val4 = tick / 1000;
- tick_time = 1000; // [GodLesZ] tick time
- status->change_clear_buffs(bl,3); //Remove buffs/debuffs
- break;
case SC_SPELLFIST:
case SC_CURSEDCIRCLE_ATKER:
val_flag |= 1|2|4;
break;
case SC_CRESCENTELBOW:
- val2 = 94 + val1;
val_flag |= 1|2;
break;
- case SC_LIGHTNINGWALK: // [(Job Level / 2) + (40 + 5 * Skill Level)] %
- val1 = (sd?sd->status.job_level:2)/2 + 40 + 5 * val1;
+ case SC_LIGHTNINGWALK:
val_flag |= 1;
break;
- case SC_RAISINGDRAGON:
- val3 = tick / 5000;
- tick_time = 5000; // [GodLesZ] tick time
- break;
- case SC_GENTLETOUCH_CHANGE:
- {// take note there is no def increase as skill desc says. [malufett]
- struct block_list * src;
- val3 = st->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
- if( (src = map->id2bl(val2)) ){
- val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
- val2 = ( status_get_dex(src)/4 + status_get_str(src)/2 ) * val1 / 5; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]
- }
- }
- break;
- case SC_GENTLETOUCH_REVITALIZE:
- {// take note there is no vit,aspd,speed increase as skill desc says. [malufett]
- struct block_list * src;
- val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
- if( (src = map->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
- val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
- }
- break;
case SC_PYROTECHNIC_OPTION:
val_flag |= 1|2|4;
break;
case SC_HEATER_OPTION:
- val2 = 120; // Watk. TODO: Renewal (Atk2)
- val3 = 33; // % Increase effects.
- val4 = 3; // Change into fire element.
val_flag |= 1|2|4;
break;
- case SC_TROPIC_OPTION:
- val2 = 180; // Watk. TODO: Renewal (Atk2)
- val3 = MG_FIREBOLT;
- break;
case SC_AQUAPLAY_OPTION:
- val2 = 40;
val_flag |= 1|2|4;
break;
case SC_COOLER_OPTION:
- val2 = 80; // % Freezing chance
- val3 = 33; // % increased damage
- val4 = 1; // Change into water elemet
val_flag |= 1|2|4;
break;
case SC_CHILLY_AIR_OPTION:
- val2 = 120; // Matk. TODO: Renewal (Matk1)
- val3 = MG_COLDBOLT;
val_flag |= 1|2;
break;
case SC_GUST_OPTION:
val_flag |= 1|2;
break;
- case SC_WIND_STEP_OPTION:
- val2 = 50; // % Increase speed and flee.
- break;
case SC_BLAST_OPTION:
- val2 = 20;
- val3 = ELE_WIND;
val_flag |= 1|2|4;
break;
case SC_WILD_STORM_OPTION:
- val2 = MG_LIGHTNINGBOLT;
val_flag |= 1|2;
break;
case SC_PETROLOGY_OPTION:
- val2 = 5;
- val3 = 50;
val_flag |= 1|2|4;
break;
case SC_CURSED_SOIL_OPTION:
- val2 = 10;
- val3 = 33;
- val4 = 2;
val_flag |= 1|2|4;
break;
case SC_UPHEAVAL_OPTION:
- val2 = WZ_EARTHSPIKE;
val_flag |= 1|2;
break;
case SC_CIRCLE_OF_FIRE_OPTION:
- val2 = 300;
val_flag |= 1|2;
break;
- case SC_FIRE_CLOAK_OPTION:
- case SC_WATER_DROP_OPTION:
- case SC_WIND_CURTAIN_OPTION:
- case SC_STONE_SHIELD_OPTION:
- val2 = 20; // Elemental modifier. Not confirmed.
- break;
- case SC_CIRCLE_OF_FIRE:
- case SC_FIRE_CLOAK:
- case SC_WATER_DROP:
- case SC_WATER_SCREEN:
- case SC_WIND_CURTAIN:
- case SC_WIND_STEP:
- case SC_STONE_SHIELD:
- case SC_SOLID_SKIN:
- val2 = 10;
- tick_time = 2000; // [GodLesZ] tick time
- break;
case SC_WATER_BARRIER:
- val2 = 40; // Increasement. Mdef1 ???
- val3 = 20; // Reductions. Atk2, Flee1, Matk1 ????
val_flag |= 1|2|4;
break;
- case SC_ZEPHYR:
- val2 = 22; // Flee.
- break;
- case SC_TIDAL_WEAPON:
- val2 = 20; // Increase Elemental's attack.
- break;
- case SC_ROCK_CRUSHER:
- case SC_ROCK_CRUSHER_ATK:
- case SC_POWER_OF_GAIA:
- val2 = 33;
- break;
- case SC_MELON_BOMB:
- case SC_BANANA_BOMB:
- val1 = 15;
- break;
- case SC_STOMACHACHE:
- val2 = 8; // SP consume.
- val4 = tick / 10000;
- tick_time = 10000; // [GodLesZ] tick time
- break;
- case SC_KYOUGAKU:
- val2 = 2*val1 + rand()%(3 * val1);
- clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise
- break;
- case SC_KAGEMUSYA:
- val3 = val1 * 2;
- case SC_IZAYOI:
- val2 = tick/1000;
- tick_time = 1000;
- break;
- case SC_ZANGETSU:
- val2 = val4 = status->get_lv(bl) / 3 + 20 * val1;
- val3 = status->get_lv(bl) / 2 + 30 * val1;
- val2 = (!(status_get_hp(bl)%2) ? val2 : -val3);
- val3 = (!(status_get_sp(bl)%2) ? val4 : -val3);
- break;
- case SC_GENSOU:
-
-#define PER( a ) do { \
- if( a <= 15 ) lv = 1; \
- else if( a <= 30 ) lv = 2; \
- else if( a <= 50 ) lv = 3; \
- else if( a <= 75 ) lv = 4; \
-} while(0)
-
- {
- int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5;
-
- if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
- return 0;
-
- PER( 100 / (status_get_max_hp(bl) / hp) );
- status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1);
-
- PER( 100 / (status_get_max_sp(bl) / sp) );
- status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1);
- }
-#undef PER
- break;
- case SC_ANGRIFFS_MODUS:
- val2 = 50 + 20 * val1; //atk bonus
- val3 = 40 + 20 * val1; // Flee reduction.
- val4 = tick/1000; // hp/sp reduction timer
- tick_time = 1000;
- break;
- case SC_NEUTRALBARRIER:
- tick_time = tick;
- tick = -1;
- break;
- case SC_GOLDENE_FERSE:
- val2 = 10 + 10*val1; //max hp bonus
- val3 = 6 + 4 * val1; // Aspd Bonus
- val4 = 2 + 2 * val1; // Chance of holy attack
- break;
- case SC_OVERED_BOOST:
- val2 = 300 + 40*val1; //flee bonus
- val3 = 179 + 2*val1; //aspd bonus
- break;
- case SC_GRANITIC_ARMOR:
- val2 = 2*val1; //dmg reduction
- val3 = 6*val1; //dmg on status end
- break;
- case SC_MAGMA_FLOW:
- val2 = 3*val1; //activation chance
- break;
- case SC_PYROCLASTIC:
- val2 += 10*val1; //atk bonus
- break;
- case SC_NEEDLE_OF_PARALYZE: //[Lighta] need real info
- val2 = 2*val1; //def reduction
- val3 = 500*val1; //varcast augmentation
- break;
- case SC_PAIN_KILLER: //[Lighta] need real info
- val2 = 2*val1; //aspd reduction %
- val3 = 2*val1; //dmg reduction %
- if(sc->data[SC_NEEDLE_OF_PARALYZE])
- sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
- break;
- case SC_STYLE_CHANGE: //[Lighta] need real info
- tick = -1;
- if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
- else val2 = MH_MD_FIGHTING;
- break;
- case SC_FULL_THROTTLE:
- status_percent_heal(bl,100,0);
- val2 = 7 - val1;
- tick_time = 1000;
- val4 = tick / tick_time;
- break;
- case SC_KINGS_GRACE:
- val2 = 3 + val1;
- tick_time = 1000;
- val4 = tick / tick_time;
- break;
- case SC_TELEKINESIS_INTENSE:
- val2 = 10 * val1;
- val3 = 40 * val1;
- break;
- case SC_OFFERTORIUM:
- val2 = 30 * val1;
- break;
- case SC_FRIGG_SONG:
- val2 = 5 * val1;
- val3 = 1000 + 100 * val1;
- tick_time = 10000;
- val4 = tick / tick_time;
- break;
- case SC_MONSTER_TRANSFORM:
- if( !mob->db_checkid(val1) )
- val1 = 1002; // default poring
- val_flag |= 1;
- break;
- default:
- if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 )
- { //Status change with no calc, no icon, and no skill associated...?
- ShowError("UnknownStatusChange [%d]\n", type);
- return 0;
- }
- }
- } else { //Special considerations when loading SC data.
- switch( type ) {
- case SC_WEDDING:
- case SC_XMAS:
- case SC_SUMMER:
- case SC_HANBOK:
- if( !vd ) break;
- clif->changelook(bl,LOOK_BASE,vd->class_);
- clif->changelook(bl,LOOK_WEAPON,0);
- clif->changelook(bl,LOOK_SHIELD,0);
- clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
- break;
- case SC_KAAHI:
- val4 = INVALID_TIMER;
- break;
- case SC_SUMMON1:
- case SC_SUMMON2:
- case SC_SUMMON3:
- case SC_SUMMON4:
- case SC_SUMMON5:
+ case SC_CASH_PLUSEXP:
+ case SC_CASH_PLUSONLYJOBEXP:
case SC_MONSTER_TRANSFORM:
+ case SC_CASH_RECEIVEITEM:
val_flag |= 1;
break;
- case SC_KYOUGAKU:
- clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise
- break;
- }
}
-
+
/* [Ind/Hercules] */
if( sd && status->DisplayType[type] ) {
int dval1 = 0, dval2 = 0, dval3 = 0;
switch( type ) {
- case SC_ALL_RIDING:
- dval1 = 1;
- break;
- default: /* all others: just copy val1 */
- dval1 = val1;
- break;
+ case SC_ALL_RIDING:
+ dval1 = 1;
+ break;
+ default: /* all others: just copy val1 */
+ dval1 = val1;
+ break;
}
status->display_add(sd,type,dval1,dval2,dval3);
}
//Those that make you stop attacking/walking....
switch (type) {
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- case SC_STONE:
- case SC_DEEP_SLEEP:
- if (sd && pc_issit(sd)) //Avoid sprite sync problems.
- pc->setstand(sd);
- case SC_TRICKDEAD:
- status_change_end(bl, SC_DANCING, INVALID_TIMER);
- // Cancel cast when get status [LuzZza]
- if (battle_config.sc_castcancel&bl->type)
- unit->skillcastcancel(bl, 0);
- case SC_WHITEIMPRISON:
- unit->stop_attack(bl);
- case SC_STOP:
- case SC_CONFUSION:
- case SC_RG_CCONFINE_M:
- case SC_RG_CCONFINE_S:
- case SC_SPIDERWEB:
- case SC_ELECTRICSHOCKER:
- case SC_WUGBITE:
- case SC_THORNS_TRAP:
- case SC__MANHOLE:
- case SC_COLD:
- case SC_CURSEDCIRCLE_ATKER:
- case SC_CURSEDCIRCLE_TARGET:
- case SC_FEAR:
- case SC_NETHERWORLD:
- case SC_MEIKYOUSISUI:
- case SC_KYOUGAKU:
- case SC_NEEDLE_OF_PARALYZE:
- case SC_DEATHBOUND:
- unit->stop_walking(bl,1);
- break;
- case SC_ANKLESNARE:
- if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) )
+ case SC_FREEZE:
+ case SC_STUN:
+ case SC_SLEEP:
+ case SC_STONE:
+ case SC_DEEP_SLEEP:
+ if (sd && pc_issit(sd)) //Avoid sprite sync problems.
+ pc->setstand(sd);
+ case SC_TRICKDEAD:
+ status_change_end(bl, SC_DANCING, INVALID_TIMER);
+ // Cancel cast when get status [LuzZza]
+ if (battle_config.sc_castcancel&bl->type)
+ unit->skillcastcancel(bl, 0);
+ case SC_WHITEIMPRISON:
+ unit->stop_attack(bl);
+ case SC_STOP:
+ case SC_CONFUSION:
+ case SC_RG_CCONFINE_M:
+ case SC_RG_CCONFINE_S:
+ case SC_SPIDERWEB:
+ case SC_ELECTRICSHOCKER:
+ case SC_WUGBITE:
+ case SC_THORNS_TRAP:
+ case SC__MANHOLE:
+ case SC_COLD:
+ case SC_CURSEDCIRCLE_ATKER:
+ case SC_CURSEDCIRCLE_TARGET:
+ case SC_FEAR:
+ case SC_NETHERWORLD:
+ case SC_MEIKYOUSISUI:
+ case SC_KYOUGAKU:
+ case SC_NEEDLE_OF_PARALYZE:
+ case SC_DEATHBOUND:
unit->stop_walking(bl,1);
- break;
- case SC_HIDING:
- case SC_CLOAKING:
- case SC_CLOAKINGEXCEED:
- case SC_CHASEWALK:
- case SC_WEIGHTOVER90:
- case SC_CAMOUFLAGE:
- case SC_SIREN:
- unit->stop_attack(bl);
- break;
- case SC_SILENCE:
- if (battle_config.sc_castcancel&bl->type)
- unit->skillcastcancel(bl, 0);
- break;
- /* */
- case SC_ITEMSCRIPT:
- if( sd ) {
- switch( val1 ) {
- //case 4121://Phree
- //case 4047://Ghostring
- case 4302://Gunka
- clif->status_change(bl,SI_MVPCARD_TAOGUNKA,1,tick,0,0,0);
- break;
- case 4132://Mistress
- clif->status_change(bl,SI_MVPCARD_MISTRESS,1,tick,0,0,0);
- break;
- case 4143://Orc Hero
- clif->status_change(bl,SI_MVPCARD_ORCHERO,1,tick,0,0,0);
- break;
- case 4135://Orc Lord
- clif->status_change(bl,SI_MVPCARD_ORCLORD,1,tick,0,0,0);
- break;
+ break;
+ case SC_ANKLESNARE:
+ if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) )
+ unit->stop_walking(bl,1);
+ break;
+ case SC_HIDING:
+ case SC_CLOAKING:
+ case SC_CLOAKINGEXCEED:
+ case SC_CHASEWALK:
+ case SC_WEIGHTOVER90:
+ case SC_CAMOUFLAGE:
+ case SC_SIREN:
+ unit->stop_attack(bl);
+ break;
+ case SC_SILENCE:
+ if (battle_config.sc_castcancel&bl->type)
+ unit->skillcastcancel(bl, 0);
+ break;
+ /* */
+ case SC_ITEMSCRIPT:
+ if( sd ) {
+ switch( val1 ) {
+ //case 4121://Phree
+ //case 4047://Ghostring
+ case 4302://Gunka
+ clif->status_change(bl,SI_MVPCARD_TAOGUNKA,1,tick,0,0,0);
+ break;
+ case 4132://Mistress
+ clif->status_change(bl,SI_MVPCARD_MISTRESS,1,tick,0,0,0);
+ break;
+ case 4143://Orc Hero
+ clif->status_change(bl,SI_MVPCARD_ORCHERO,1,tick,0,0,0);
+ break;
+ case 4135://Orc Lord
+ clif->status_change(bl,SI_MVPCARD_ORCLORD,1,tick,0,0,0);
+ break;
+ }
}
- }
- break;
+ break;
}
// Set option as needed.
opt_flag = 1;
switch(type) {
//OPT1
- case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break;
- case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
- case SC_STUN: sc->opt1 = OPT1_STUN; break;
- case SC_DEEP_SLEEP: opt_flag = 0;
- case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break;
- case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil]
- case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break;
- case SC_COLD: sc->opt1 = OPT1_CRYSTALIZE; break;
+ case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break;
+ case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
+ case SC_STUN: sc->opt1 = OPT1_STUN; break;
+ case SC_DEEP_SLEEP: opt_flag = 0;
+ case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break;
+ case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil]
+ case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break;
+ case SC_COLD: sc->opt1 = OPT1_CRYSTALIZE; break;
//OPT2
- case SC_POISON: sc->opt2 |= OPT2_POISON; break;
- case SC_CURSE: sc->opt2 |= OPT2_CURSE; break;
- case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break;
+ case SC_POISON: sc->opt2 |= OPT2_POISON; break;
+ case SC_CURSE: sc->opt2 |= OPT2_CURSE; break;
+ case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break;
- case SC_CRUCIS:
- sc->opt2 |= OPT2_SIGNUMCRUCIS;
- break;
+ case SC_CRUCIS:
+ sc->opt2 |= OPT2_SIGNUMCRUCIS;
+ break;
- case SC_BLIND: sc->opt2 |= OPT2_BLIND; break;
- case SC_ANGELUS: sc->opt2 |= OPT2_ANGELUS; break;
- case SC_BLOODING: sc->opt2 |= OPT2_BLEEDING; break;
- case SC_DPOISON: sc->opt2 |= OPT2_DPOISON; break;
+ case SC_BLIND: sc->opt2 |= OPT2_BLIND; break;
+ case SC_ANGELUS: sc->opt2 |= OPT2_ANGELUS; break;
+ case SC_BLOODING: sc->opt2 |= OPT2_BLEEDING; break;
+ case SC_DPOISON: sc->opt2 |= OPT2_DPOISON; break;
//OPT3
- case SC_TWOHANDQUICKEN:
- case SC_ONEHANDQUICKEN:
- case SC_SPEARQUICKEN:
- case SC_LKCONCENTRATION:
- case SC_MER_QUICKEN:
- sc->opt3 |= OPT3_QUICKEN;
- opt_flag = 0;
- break;
- case SC_OVERTHRUSTMAX:
- case SC_OVERTHRUST:
- case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know...
- sc->opt3 |= OPT3_OVERTHRUST;
- opt_flag = 0;
- break;
- case SC_ENERGYCOAT:
- case SC_SKE:
- sc->opt3 |= OPT3_ENERGYCOAT;
- opt_flag = 0;
- break;
- case SC_INCATKRATE:
- //Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex]
- if (bl->type != BL_MOB) {
+ case SC_TWOHANDQUICKEN:
+ case SC_ONEHANDQUICKEN:
+ case SC_SPEARQUICKEN:
+ case SC_LKCONCENTRATION:
+ case SC_MER_QUICKEN:
+ sc->opt3 |= OPT3_QUICKEN;
opt_flag = 0;
break;
- }
- case SC_EXPLOSIONSPIRITS:
- sc->opt3 |= OPT3_EXPLOSIONSPIRITS;
- opt_flag = 0;
- break;
- case SC_STEELBODY:
- case SC_SKA:
- sc->opt3 |= OPT3_STEELBODY;
- opt_flag = 0;
- break;
- case SC_BLADESTOP:
- sc->opt3 |= OPT3_BLADESTOP;
- opt_flag = 0;
- break;
- case SC_AURABLADE:
- sc->opt3 |= OPT3_AURABLADE;
- opt_flag = 0;
- break;
- case SC_BERSERK:
- opt_flag = 0;
- sc->opt3 |= OPT3_BERSERK;
- break;
- // case ???: // doesn't seem to do anything
- // sc->opt3 |= OPT3_LIGHTBLADE;
- // opt_flag = 0;
- // break;
- case SC_DANCING:
- if ((val1&0xFFFF) == CG_MOONLIT)
- sc->opt3 |= OPT3_MOONLIT;
- opt_flag = 0;
- break;
- case SC_MARIONETTE_MASTER:
- case SC_MARIONETTE:
- sc->opt3 |= OPT3_MARIONETTE;
- opt_flag = 0;
- break;
- case SC_ASSUMPTIO:
- sc->opt3 |= OPT3_ASSUMPTIO;
- opt_flag = 0;
- break;
- case SC_WARM: //SG skills [Komurka]
- sc->opt3 |= OPT3_WARM;
- opt_flag = 0;
- break;
- case SC_KAITE:
- sc->opt3 |= OPT3_KAITE;
- opt_flag = 0;
- break;
- case SC_NJ_BUNSINJYUTSU:
- sc->opt3 |= OPT3_BUNSIN;
- opt_flag = 0;
- break;
- case SC_SOULLINK:
- sc->opt3 |= OPT3_SOULLINK;
- opt_flag = 0;
- break;
- case SC_PROPERTYUNDEAD:
- sc->opt3 |= OPT3_UNDEAD;
- opt_flag = 0;
- break;
- // case ???: // from DA_CONTRACT (looks like biolab mobs aura)
- // sc->opt3 |= OPT3_CONTRACT;
- // opt_flag = 0;
- // break;
+ case SC_OVERTHRUSTMAX:
+ case SC_OVERTHRUST:
+ case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know...
+ sc->opt3 |= OPT3_OVERTHRUST;
+ opt_flag = 0;
+ break;
+ case SC_ENERGYCOAT:
+ case SC_SKE:
+ sc->opt3 |= OPT3_ENERGYCOAT;
+ opt_flag = 0;
+ break;
+ case SC_INCATKRATE:
+ //Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex]
+ if (bl->type != BL_MOB) {
+ opt_flag = 0;
+ break;
+ }
+ case SC_EXPLOSIONSPIRITS:
+ sc->opt3 |= OPT3_EXPLOSIONSPIRITS;
+ opt_flag = 0;
+ break;
+ case SC_STEELBODY:
+ case SC_SKA:
+ sc->opt3 |= OPT3_STEELBODY;
+ opt_flag = 0;
+ break;
+ case SC_BLADESTOP:
+ sc->opt3 |= OPT3_BLADESTOP;
+ opt_flag = 0;
+ break;
+ case SC_AURABLADE:
+ sc->opt3 |= OPT3_AURABLADE;
+ opt_flag = 0;
+ break;
+ case SC_BERSERK:
+ opt_flag = 0;
+ sc->opt3 |= OPT3_BERSERK;
+ break;
+// case ???: // doesn't seem to do anything
+// sc->opt3 |= OPT3_LIGHTBLADE;
+// opt_flag = 0;
+// break;
+ case SC_DANCING:
+ if ((val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 |= OPT3_MOONLIT;
+ opt_flag = 0;
+ break;
+ case SC_MARIONETTE_MASTER:
+ case SC_MARIONETTE:
+ sc->opt3 |= OPT3_MARIONETTE;
+ opt_flag = 0;
+ break;
+ case SC_ASSUMPTIO:
+ sc->opt3 |= OPT3_ASSUMPTIO;
+ opt_flag = 0;
+ break;
+ case SC_WARM: //SG skills [Komurka]
+ sc->opt3 |= OPT3_WARM;
+ opt_flag = 0;
+ break;
+ case SC_KAITE:
+ sc->opt3 |= OPT3_KAITE;
+ opt_flag = 0;
+ break;
+ case SC_NJ_BUNSINJYUTSU:
+ sc->opt3 |= OPT3_BUNSIN;
+ opt_flag = 0;
+ break;
+ case SC_SOULLINK:
+ sc->opt3 |= OPT3_SOULLINK;
+ opt_flag = 0;
+ break;
+ case SC_PROPERTYUNDEAD:
+ sc->opt3 |= OPT3_UNDEAD;
+ opt_flag = 0;
+ break;
+// case ???: // from DA_CONTRACT (looks like biolab mobs aura)
+// sc->opt3 |= OPT3_CONTRACT;
+// opt_flag = 0;
+// break;
//OPTION
- case SC_HIDING:
- sc->option |= OPTION_HIDE;
- opt_flag = 2;
- break;
- case SC_CLOAKING:
- case SC_CLOAKINGEXCEED:
- case SC__INVISIBILITY:
- sc->option |= OPTION_CLOAK;
- opt_flag = 2;
- break;
- case SC_CHASEWALK:
- sc->option |= OPTION_CHASEWALK|OPTION_CLOAK;
- opt_flag = 2;
- break;
- case SC_SIGHT:
- sc->option |= OPTION_SIGHT;
- break;
- case SC_RUWACH:
- sc->option |= OPTION_RUWACH;
- break;
- case SC_WEDDING:
- sc->option |= OPTION_WEDDING;
- opt_flag |= 0x4;
- break;
- case SC_XMAS:
- sc->option |= OPTION_XMAS;
- opt_flag |= 0x4;
- break;
- case SC_SUMMER:
- sc->option |= OPTION_SUMMER;
- opt_flag |= 0x4;
- break;
- case SC_HANBOK:
- sc->option |= OPTION_HANBOK;
- opt_flag |= 0x4;
- break;
- case SC_ORCISH:
- sc->option |= OPTION_ORCISH;
- break;
- case SC_FUSION:
- sc->option |= OPTION_FLYING;
- break;
- default:
- opt_flag = 0;
+ case SC_HIDING:
+ sc->option |= OPTION_HIDE;
+ opt_flag = 2;
+ break;
+ case SC_CLOAKING:
+ case SC_CLOAKINGEXCEED:
+ case SC__INVISIBILITY:
+ sc->option |= OPTION_CLOAK;
+ opt_flag = 2;
+ break;
+ case SC_CHASEWALK:
+ sc->option |= OPTION_CHASEWALK|OPTION_CLOAK;
+ opt_flag = 2;
+ break;
+ case SC_SIGHT:
+ sc->option |= OPTION_SIGHT;
+ break;
+ case SC_RUWACH:
+ sc->option |= OPTION_RUWACH;
+ break;
+ case SC_WEDDING:
+ sc->option |= OPTION_WEDDING;
+ opt_flag |= 0x4;
+ break;
+ case SC_XMAS:
+ sc->option |= OPTION_XMAS;
+ opt_flag |= 0x4;
+ break;
+ case SC_SUMMER:
+ sc->option |= OPTION_SUMMER;
+ opt_flag |= 0x4;
+ break;
+ case SC_HANBOK:
+ sc->option |= OPTION_HANBOK;
+ opt_flag |= 0x4;
+ break;
+ case SC_ORCISH:
+ sc->option |= OPTION_ORCISH;
+ break;
+ case SC_FUSION:
+ sc->option |= OPTION_FLYING;
+ break;
+ default:
+ opt_flag = 0;
}
//On Aegis, when turning on a status change, first goes the option packet, then the sc packet.
@@ -9020,81 +9083,81 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
pet->sc_check(sd, type); //Skotlex: Pet Status Effect Healing
switch (type) {
- case SC_BERSERK:
- if (!(sce->val2)) { //don't heal if already set
- status->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
- status->set_sp(bl, 0, 0); //Damage all SP
- }
- sce->val2 = 5 * st->max_hp / 100;
- break;
- case SC_HLIF_CHANGE:
- status_percent_heal(bl, 100, 100);
- break;
- case SC_RUN:
- {
- struct unit_data *ud = unit->bl2ud(bl);
- if( ud )
- ud->state.running = unit->run(bl);
- }
- break;
- case SC_CASH_BOSS_ALARM:
- clif->bossmapinfo(sd->fd, map->id2boss(sce->val1), 0); // First Message
- break;
- case SC_MER_HP:
- status_percent_heal(bl, 100, 0); // Recover Full HP
- break;
- case SC_MER_SP:
- status_percent_heal(bl, 0, 100); // Recover Full SP
- break;
- /**
- * Ranger
- **/
- case SC_WUGDASH:
- {
- struct unit_data *ud = unit->bl2ud(bl);
- if( ud )
- ud->state.running = unit->wugdash(bl, sd);
- }
- break;
- case SC_COMBOATTACK:
- switch (sce->val1) {
- case TK_STORMKICK:
- clif->skill_nodamage(bl,bl,TK_READYSTORM,1,1);
+ case SC_BERSERK:
+ if (!(sce->val2)) { //don't heal if already set
+ status->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
+ status->set_sp(bl, 0, 0); //Damage all SP
+ }
+ sce->val2 = 5 * st->max_hp / 100;
break;
- case TK_DOWNKICK:
- clif->skill_nodamage(bl,bl,TK_READYDOWN,1,1);
+ case SC_HLIF_CHANGE:
+ status_percent_heal(bl, 100, 100);
break;
- case TK_TURNKICK:
- clif->skill_nodamage(bl,bl,TK_READYTURN,1,1);
+ case SC_RUN:
+ {
+ struct unit_data *ud = unit->bl2ud(bl);
+ if( ud )
+ ud->state.running = unit->run(bl);
+ }
break;
- case TK_COUNTER:
- clif->skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
+ case SC_CASH_BOSS_ALARM:
+ clif->bossmapinfo(sd->fd, map->id2boss(sce->val1), 0); // First Message
break;
- case MO_COMBOFINISH:
- case CH_TIGERFIST:
- case CH_CHAINCRUSH:
- if (sd)
- clif->skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL);
+ case SC_MER_HP:
+ status_percent_heal(bl, 100, 0); // Recover Full HP
break;
- case TK_JUMPKICK:
- if (sd)
- clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
+ case SC_MER_SP:
+ status_percent_heal(bl, 0, 100); // Recover Full SP
break;
- case MO_TRIPLEATTACK:
- if (sd && pc->checkskill(sd, SR_DRAGONCOMBO) > 0)
- clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
+ /**
+ * Ranger
+ **/
+ case SC_WUGDASH:
+ {
+ struct unit_data *ud = unit->bl2ud(bl);
+ if( ud )
+ ud->state.running = unit->wugdash(bl, sd);
+ }
break;
- case SR_FALLENEMPIRE:
- if (sd){
- clif->skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
- clif->skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
+ case SC_COMBOATTACK:
+ switch (sce->val1) {
+ case TK_STORMKICK:
+ clif->skill_nodamage(bl,bl,TK_READYSTORM,1,1);
+ break;
+ case TK_DOWNKICK:
+ clif->skill_nodamage(bl,bl,TK_READYDOWN,1,1);
+ break;
+ case TK_TURNKICK:
+ clif->skill_nodamage(bl,bl,TK_READYTURN,1,1);
+ break;
+ case TK_COUNTER:
+ clif->skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
+ break;
+ case MO_COMBOFINISH:
+ case CH_TIGERFIST:
+ case CH_CHAINCRUSH:
+ if (sd)
+ clif->skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL);
+ break;
+ case TK_JUMPKICK:
+ if (sd)
+ clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
+ break;
+ case MO_TRIPLEATTACK:
+ if (sd && pc->checkskill(sd, SR_DRAGONCOMBO) > 0)
+ clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
+ break;
+ case SR_FALLENEMPIRE:
+ if (sd){
+ clif->skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
+ clif->skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
+ }
+ break;
}
break;
- }
- break;
- case SC_RAISINGDRAGON:
- sce->val2 = st->max_hp / 100;// Officially tested its 1%hp drain. [Jobbie]
- break;
+ case SC_RAISINGDRAGON:
+ sce->val2 = st->max_hp / 100;// Officially tested its 1%hp drain. [Jobbie]
+ break;
}
if( opt_flag&2 && sd && sd->touching_id )
diff --git a/src/map/unit.c b/src/map/unit.c
index a7aca10b9..a9cbd605e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1915,7 +1915,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
}
if(ud->state.attack_continue) {
- if( src->type == BL_PC )
+ if( src->type == BL_PC && battle_config.idletime_criteria & BCIDLE_ATTACK )
((TBL_PC*)src)->idletime = last_tick;
ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}
diff --git a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
index d26779ccb..8d5449b4b 100644
--- a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
+++ b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
@@ -61,6 +61,8 @@ struct {
struct HPMHookPoint *HP_atcommand_doload_post;
struct HPMHookPoint *HP_atcommand_base_commands_pre;
struct HPMHookPoint *HP_atcommand_base_commands_post;
+ struct HPMHookPoint *HP_atcommand_add_pre;
+ struct HPMHookPoint *HP_atcommand_add_post;
struct HPMHookPoint *HP_battle_init_pre;
struct HPMHookPoint *HP_battle_init_post;
struct HPMHookPoint *HP_battle_final_pre;
@@ -2097,6 +2099,8 @@ struct {
struct HPMHookPoint *HP_instance_init_post;
struct HPMHookPoint *HP_instance_final_pre;
struct HPMHookPoint *HP_instance_final_post;
+ struct HPMHookPoint *HP_instance_reload_pre;
+ struct HPMHookPoint *HP_instance_reload_post;
struct HPMHookPoint *HP_instance_create_pre;
struct HPMHookPoint *HP_instance_create_post;
struct HPMHookPoint *HP_instance_add_map_pre;
@@ -2107,6 +2111,12 @@ struct {
struct HPMHookPoint *HP_instance_map2imap_post;
struct HPMHookPoint *HP_instance_mapid2imapid_pre;
struct HPMHookPoint *HP_instance_mapid2imapid_post;
+ struct HPMHookPoint *HP_instance_mapname2imap_pre;
+ struct HPMHookPoint *HP_instance_mapname2imap_post;
+ struct HPMHookPoint *HP_instance_map_npcsub_pre;
+ struct HPMHookPoint *HP_instance_map_npcsub_post;
+ struct HPMHookPoint *HP_instance_init_npc_pre;
+ struct HPMHookPoint *HP_instance_init_npc_post;
struct HPMHookPoint *HP_instance_destroy_pre;
struct HPMHookPoint *HP_instance_destroy_post;
struct HPMHookPoint *HP_instance_start_pre;
@@ -2847,6 +2857,8 @@ struct {
struct HPMHookPoint *HP_map_addblcell_post;
struct HPMHookPoint *HP_map_delblcell_pre;
struct HPMHookPoint *HP_map_delblcell_post;
+ struct HPMHookPoint *HP_map_get_new_bonus_id_pre;
+ struct HPMHookPoint *HP_map_get_new_bonus_id_post;
struct HPMHookPoint *HP_mapit_alloc_pre;
struct HPMHookPoint *HP_mapit_alloc_post;
struct HPMHookPoint *HP_mapit_free_pre;
@@ -4511,6 +4523,8 @@ struct {
struct HPMHookPoint *HP_skill_maelstrom_suction_post;
struct HPMHookPoint *HP_skill_get_new_group_id_pre;
struct HPMHookPoint *HP_skill_get_new_group_id_post;
+ struct HPMHookPoint *HP_skill_check_shadowform_pre;
+ struct HPMHookPoint *HP_skill_check_shadowform_post;
struct HPMHookPoint *HP_status_init_pre;
struct HPMHookPoint *HP_status_init_post;
struct HPMHookPoint *HP_status_final_pre;
@@ -4938,6 +4952,8 @@ struct {
int HP_atcommand_doload_post;
int HP_atcommand_base_commands_pre;
int HP_atcommand_base_commands_post;
+ int HP_atcommand_add_pre;
+ int HP_atcommand_add_post;
int HP_battle_init_pre;
int HP_battle_init_post;
int HP_battle_final_pre;
@@ -6974,6 +6990,8 @@ struct {
int HP_instance_init_post;
int HP_instance_final_pre;
int HP_instance_final_post;
+ int HP_instance_reload_pre;
+ int HP_instance_reload_post;
int HP_instance_create_pre;
int HP_instance_create_post;
int HP_instance_add_map_pre;
@@ -6984,6 +7002,12 @@ struct {
int HP_instance_map2imap_post;
int HP_instance_mapid2imapid_pre;
int HP_instance_mapid2imapid_post;
+ int HP_instance_mapname2imap_pre;
+ int HP_instance_mapname2imap_post;
+ int HP_instance_map_npcsub_pre;
+ int HP_instance_map_npcsub_post;
+ int HP_instance_init_npc_pre;
+ int HP_instance_init_npc_post;
int HP_instance_destroy_pre;
int HP_instance_destroy_post;
int HP_instance_start_pre;
@@ -7724,6 +7748,8 @@ struct {
int HP_map_addblcell_post;
int HP_map_delblcell_pre;
int HP_map_delblcell_post;
+ int HP_map_get_new_bonus_id_pre;
+ int HP_map_get_new_bonus_id_post;
int HP_mapit_alloc_pre;
int HP_mapit_alloc_post;
int HP_mapit_free_pre;
@@ -9388,6 +9414,8 @@ struct {
int HP_skill_maelstrom_suction_post;
int HP_skill_get_new_group_id_pre;
int HP_skill_get_new_group_id_post;
+ int HP_skill_check_shadowform_pre;
+ int HP_skill_check_shadowform_post;
int HP_status_init_pre;
int HP_status_init_post;
int HP_status_final_pre;
diff --git a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
index 7f7d9d40d..4db9e28f2 100644
--- a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
+++ b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
@@ -34,6 +34,7 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(atcommand->cmd_db_clear_sub, HP_atcommand_cmd_db_clear_sub) },
{ HP_POP(atcommand->doload, HP_atcommand_doload) },
{ HP_POP(atcommand->base_commands, HP_atcommand_base_commands) },
+ { HP_POP(atcommand->add, HP_atcommand_add) },
/* battle */
{ HP_POP(battle->init, HP_battle_init) },
{ HP_POP(battle->final, HP_battle_final) },
@@ -1064,11 +1065,15 @@ struct HookingPointData HookingPoints[] = {
/* instance */
{ HP_POP(instance->init, HP_instance_init) },
{ HP_POP(instance->final, HP_instance_final) },
+ { HP_POP(instance->reload, HP_instance_reload) },
{ HP_POP(instance->create, HP_instance_create) },
{ HP_POP(instance->add_map, HP_instance_add_map) },
{ HP_POP(instance->del_map, HP_instance_del_map) },
{ HP_POP(instance->map2imap, HP_instance_map2imap) },
{ HP_POP(instance->mapid2imapid, HP_instance_mapid2imapid) },
+ { HP_POP(instance->mapname2imap, HP_instance_mapname2imap) },
+ { HP_POP(instance->map_npcsub, HP_instance_map_npcsub) },
+ { HP_POP(instance->init_npc, HP_instance_init_npc) },
{ HP_POP(instance->destroy, HP_instance_destroy) },
{ HP_POP(instance->start, HP_instance_start) },
{ HP_POP(instance->check_idle, HP_instance_check_idle) },
@@ -1445,6 +1450,7 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(map->arg_next_value, HP_map_arg_next_value) },
{ HP_POP(map->addblcell, HP_map_addblcell) },
{ HP_POP(map->delblcell, HP_map_delblcell) },
+ { HP_POP(map->get_new_bonus_id, HP_map_get_new_bonus_id) },
/* mapit */
{ HP_POP(mapit->alloc, HP_mapit_alloc) },
{ HP_POP(mapit->free, HP_mapit_free) },
@@ -2290,6 +2296,7 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(skill->cooldown_save, HP_skill_cooldown_save) },
{ HP_POP(skill->maelstrom_suction, HP_skill_maelstrom_suction) },
{ HP_POP(skill->get_new_group_id, HP_skill_get_new_group_id) },
+ { HP_POP(skill->check_shadowform, HP_skill_check_shadowform) },
/* status */
{ HP_POP(status->init, HP_status_init) },
{ HP_POP(status->final, HP_status_final) },
diff --git a/src/plugins/HPMHooking/HPMHooking.Hooks.inc b/src/plugins/HPMHooking/HPMHooking.Hooks.inc
index 8823eedae..67a3ae731 100644
--- a/src/plugins/HPMHooking/HPMHooking.Hooks.inc
+++ b/src/plugins/HPMHooking/HPMHooking.Hooks.inc
@@ -763,6 +763,32 @@ void HP_atcommand_base_commands(void) {
}
return;
}
+bool HP_atcommand_add(char *name, AtCommandFunc func) {
+ int hIndex = 0;
+ bool retVal___ = false;
+ if( HPMHooks.count.HP_atcommand_add_pre ) {
+ bool (*preHookFunc) (char *name, AtCommandFunc *func);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_atcommand_add_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_atcommand_add_pre[hIndex].func;
+ retVal___ = preHookFunc(name, &func);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.atcommand.add(name, func);
+ }
+ if( HPMHooks.count.HP_atcommand_add_post ) {
+ bool (*postHookFunc) (bool retVal___, char *name, AtCommandFunc *func);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_atcommand_add_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_atcommand_add_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, name, &func);
+ }
+ }
+ return retVal___;
+}
/* battle */
void HP_battle_init(void) {
int hIndex = 0;
@@ -26694,6 +26720,31 @@ void HP_instance_final(void) {
}
return;
}
+void HP_instance_reload(void) {
+ int hIndex = 0;
+ if( HPMHooks.count.HP_instance_reload_pre ) {
+ void (*preHookFunc) (void);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_reload_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_instance_reload_pre[hIndex].func;
+ preHookFunc();
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return;
+ }
+ }
+ {
+ HPMHooks.source.instance.reload();
+ }
+ if( HPMHooks.count.HP_instance_reload_post ) {
+ void (*postHookFunc) (void);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_reload_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_instance_reload_post[hIndex].func;
+ postHookFunc();
+ }
+ }
+ return;
+}
int HP_instance_create(int party_id, const char *name, enum instance_owner_type type) {
int hIndex = 0;
int retVal___ = 0;
@@ -26823,6 +26874,96 @@ int HP_instance_mapid2imapid(int16 m, int instance_id) {
}
return retVal___;
}
+int HP_instance_mapname2imap(const char *map_name, int instance_id) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if( HPMHooks.count.HP_instance_mapname2imap_pre ) {
+ int (*preHookFunc) (const char *map_name, int *instance_id);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_mapname2imap_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_instance_mapname2imap_pre[hIndex].func;
+ retVal___ = preHookFunc(map_name, &instance_id);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.instance.mapname2imap(map_name, instance_id);
+ }
+ if( HPMHooks.count.HP_instance_mapname2imap_post ) {
+ int (*postHookFunc) (int retVal___, const char *map_name, int *instance_id);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_mapname2imap_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_instance_mapname2imap_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, map_name, &instance_id);
+ }
+ }
+ return retVal___;
+}
+int HP_instance_map_npcsub(struct block_list *bl, va_list args) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if( HPMHooks.count.HP_instance_map_npcsub_pre ) {
+ int (*preHookFunc) (struct block_list *bl, va_list args);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_map_npcsub_pre; hIndex++ ) {
+ va_list args___copy; va_copy(args___copy, args);
+ preHookFunc = HPMHooks.list.HP_instance_map_npcsub_pre[hIndex].func;
+ retVal___ = preHookFunc(bl, args___copy);
+ va_end(args___copy);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ va_list args___copy; va_copy(args___copy, args);
+ retVal___ = HPMHooks.source.instance.map_npcsub(bl, args___copy);
+ va_end(args___copy);
+ }
+ if( HPMHooks.count.HP_instance_map_npcsub_post ) {
+ int (*postHookFunc) (int retVal___, struct block_list *bl, va_list args);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_map_npcsub_post; hIndex++ ) {
+ va_list args___copy; va_copy(args___copy, args);
+ postHookFunc = HPMHooks.list.HP_instance_map_npcsub_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, bl, args___copy);
+ va_end(args___copy);
+ }
+ }
+ return retVal___;
+}
+int HP_instance_init_npc(struct block_list *bl, va_list args) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if( HPMHooks.count.HP_instance_init_npc_pre ) {
+ int (*preHookFunc) (struct block_list *bl, va_list args);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_init_npc_pre; hIndex++ ) {
+ va_list args___copy; va_copy(args___copy, args);
+ preHookFunc = HPMHooks.list.HP_instance_init_npc_pre[hIndex].func;
+ retVal___ = preHookFunc(bl, args___copy);
+ va_end(args___copy);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ va_list args___copy; va_copy(args___copy, args);
+ retVal___ = HPMHooks.source.instance.init_npc(bl, args___copy);
+ va_end(args___copy);
+ }
+ if( HPMHooks.count.HP_instance_init_npc_post ) {
+ int (*postHookFunc) (int retVal___, struct block_list *bl, va_list args);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_instance_init_npc_post; hIndex++ ) {
+ va_list args___copy; va_copy(args___copy, args);
+ postHookFunc = HPMHooks.list.HP_instance_init_npc_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, bl, args___copy);
+ va_end(args___copy);
+ }
+ }
+ return retVal___;
+}
void HP_instance_destroy(int instance_id) {
int hIndex = 0;
if( HPMHooks.count.HP_instance_destroy_pre ) {
@@ -36471,6 +36612,32 @@ void HP_map_delblcell(struct block_list *bl) {
}
return;
}
+int HP_map_get_new_bonus_id(void) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if( HPMHooks.count.HP_map_get_new_bonus_id_pre ) {
+ int (*preHookFunc) (void);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_map_get_new_bonus_id_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_map_get_new_bonus_id_pre[hIndex].func;
+ retVal___ = preHookFunc();
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.map.get_new_bonus_id();
+ }
+ if( HPMHooks.count.HP_map_get_new_bonus_id_post ) {
+ int (*postHookFunc) (int retVal___);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_map_get_new_bonus_id_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_map_get_new_bonus_id_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___);
+ }
+ }
+ return retVal___;
+}
/* mapit */
struct s_mapiterator* HP_mapit_alloc(enum e_mapitflags flags, enum bl_type types) {
int hIndex = 0;
@@ -56265,14 +56432,14 @@ int HP_skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill_id,
}
return retVal___;
}
-int HP_skill_blockpc_start(struct map_session_data *sd, uint16 skill_id, int tick, bool load) {
+int HP_skill_blockpc_start(struct map_session_data *sd, uint16 skill_id, int tick) {
int hIndex = 0;
int retVal___ = 0;
if( HPMHooks.count.HP_skill_blockpc_start_pre ) {
- int (*preHookFunc) (struct map_session_data *sd, uint16 *skill_id, int *tick, bool *load);
+ int (*preHookFunc) (struct map_session_data *sd, uint16 *skill_id, int *tick);
for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_blockpc_start_pre; hIndex++ ) {
preHookFunc = HPMHooks.list.HP_skill_blockpc_start_pre[hIndex].func;
- retVal___ = preHookFunc(sd, &skill_id, &tick, &load);
+ retVal___ = preHookFunc(sd, &skill_id, &tick);
}
if( *HPMforce_return ) {
*HPMforce_return = false;
@@ -56280,13 +56447,13 @@ int HP_skill_blockpc_start(struct map_session_data *sd, uint16 skill_id, int tic
}
}
{
- retVal___ = HPMHooks.source.skill.blockpc_start(sd, skill_id, tick, load);
+ retVal___ = HPMHooks.source.skill.blockpc_start(sd, skill_id, tick);
}
if( HPMHooks.count.HP_skill_blockpc_start_post ) {
- int (*postHookFunc) (int retVal___, struct map_session_data *sd, uint16 *skill_id, int *tick, bool *load);
+ int (*postHookFunc) (int retVal___, struct map_session_data *sd, uint16 *skill_id, int *tick);
for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_blockpc_start_post; hIndex++ ) {
postHookFunc = HPMHooks.list.HP_skill_blockpc_start_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, sd, &skill_id, &tick, &load);
+ retVal___ = postHookFunc(retVal___, sd, &skill_id, &tick);
}
}
return retVal___;
@@ -58454,6 +58621,32 @@ int HP_skill_get_new_group_id(void) {
}
return retVal___;
}
+bool HP_skill_check_shadowform(struct block_list *bl, int64 damage, int hit) {
+ int hIndex = 0;
+ bool retVal___ = false;
+ if( HPMHooks.count.HP_skill_check_shadowform_pre ) {
+ bool (*preHookFunc) (struct block_list *bl, int64 *damage, int *hit);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_shadowform_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_skill_check_shadowform_pre[hIndex].func;
+ retVal___ = preHookFunc(bl, &damage, &hit);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.check_shadowform(bl, damage, hit);
+ }
+ if( HPMHooks.count.HP_skill_check_shadowform_post ) {
+ bool (*postHookFunc) (bool retVal___, struct block_list *bl, int64 *damage, int *hit);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_shadowform_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_skill_check_shadowform_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, bl, &damage, &hit);
+ }
+ }
+ return retVal___;
+}
/* status */
int HP_status_init(void) {
int hIndex = 0;