diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 3 | ||||
-rw-r--r-- | src/map/atcommand.c | 1 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/instance.c | 3 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/party.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 7 | ||||
-rw-r--r-- | src/map/pet.c | 3 | ||||
-rw-r--r-- | src/map/script.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 14 | ||||
-rw-r--r-- | src/map/unit.c | 8 |
12 files changed, 37 insertions, 35 deletions
diff --git a/src/char/char.c b/src/char/char.c index cb3007ff9..338744828 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -3992,9 +3992,8 @@ int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) int mapif_send(int fd, unsigned char *buf, unsigned int len) { - int i; - if (fd >= 0) { + int i; ARR_FIND( 0, ARRAYLENGTH(server), i, fd == server[i].fd ); if( i < ARRAYLENGTH(server) ) { diff --git a/src/map/atcommand.c b/src/map/atcommand.c index de5d4549b..7c7aafbb7 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -183,7 +183,6 @@ ACMD_FUNC(send) { int len=0,off,end,type; long num; - (void)command; // not used // read message type as hex number (without the 0x) if(!message || !*message || diff --git a/src/map/clif.c b/src/map/clif.c index e102fc169..fd14f4458 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4423,7 +4423,7 @@ int clif_outsight(struct block_list *bl,va_list ap) if (sd && sd->fd) { //sd is watching tbl go out of view. if (((vd=status_get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) && - !(bl->type == BL_NPC && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE))) + !(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->sc.option&OPTION_INVISIBLE))) clif_clearunit_single(tbl->id,CLR_OUTSIGHT,sd->fd); } return 0; @@ -10652,7 +10652,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) *------------------------------------------*/ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skilllv, short skillnum, short x, short y, int skillmoreinfo) { - int lv; unsigned int tick = gettick(); if( !(skill_get_inf(skillnum)&INF_GROUND_SKILL) ) @@ -10716,6 +10715,7 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, sho } else { + int lv; sd->skillitem = sd->skillitemlv = 0; if( (lv = pc_checkskill(sd, skillnum)) > 0 ) { diff --git a/src/map/instance.c b/src/map/instance.c index d533a0188..d15b80a8a 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -260,14 +260,13 @@ int instance_del_load(struct map_session_data* sd, va_list args) *--------------------------------------*/ void instance_del_map(int m) { - int sm, i; + int i; if( m <= 0 || !map[m].instance_id ) { ShowError("Tried to remove non-existing instance map (%d)\n", m); return; } - sm = map[m].instance_src_map; map_foreachpc(instance_del_load, m); map_foreachinmap(cleanup_sub, m, BL_ALL); diff --git a/src/map/mob.c b/src/map/mob.c index acdfd5049..a079bbdf9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1113,7 +1113,6 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { struct block_list *bl; - int old_dist; bl=map_id2bl(md->master_id); @@ -1126,7 +1125,8 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if(status_get_mode(&md->bl)&MD_CANMOVE) { //If the mob can move, follow around. [Check by Skotlex] - + int old_dist; + // Distance with between slave and master is measured. old_dist=md->master_dist; md->master_dist=distance_bl(&md->bl, bl); diff --git a/src/map/party.c b/src/map/party.c index f850efb7c..15ada66fd 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -560,10 +560,10 @@ int party_member_withdraw(int party_id, int account_id, int char_id) { struct map_session_data* sd = map_id2sd(account_id); struct party_data* p = party_search(party_id); - int i; if( p ) { + int i; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i < MAX_PARTY ) { diff --git a/src/map/pc.c b/src/map/pc.c index 3155484dd..1b0d3f57a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -8541,9 +8541,6 @@ int pc_readdb(void) // Read MOTD on startup. [Valaris] int pc_read_motd(void) { - char* buf, * ptr; - unsigned int lines = 0, entries = 0; - size_t len; FILE* fp; // clear old MOTD @@ -8552,6 +8549,10 @@ int pc_read_motd(void) // read current MOTD if( ( fp = fopen(motd_txt, "r") ) != NULL ) { + char* buf, * ptr; + unsigned int lines = 0, entries = 0; + size_t len; + while( entries < MOTD_LINE_SIZE && fgets(motd_text[entries], sizeof(motd_text[entries]), fp) ) { lines++; diff --git a/src/map/pet.c b/src/map/pet.c index 43c3bcb5c..09c924c3c 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -101,7 +101,6 @@ int pet_unlocktarget(struct pet_data *pd) int pet_attackskill(struct pet_data *pd, int target_id) { struct block_list *bl; - int inf; if (!battle_config.pet_status_support || !pd->a_skill || (battle_config.pet_equip_required && !pd->pet.equip)) @@ -112,6 +111,8 @@ int pet_attackskill(struct pet_data *pd, int target_id) if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { //Skotlex: Use pet's skill + int inf; + bl=map_id2bl(target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3)) diff --git a/src/map/script.c b/src/map/script.c index d9f2bc2e0..dbbabf74f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3878,7 +3878,6 @@ int script_reload() /// mes "<message>"; BUILDIN_FUNC(mes) { - int i; TBL_PC* sd = script_rid2sd(st); if( sd == NULL ) return 0; @@ -3889,6 +3888,8 @@ BUILDIN_FUNC(mes) } else {// parse multiple lines as they exist + int i; + for( i = 2; script_hasdata(st, i); i++ ) { // send the message to the client @@ -11817,10 +11818,11 @@ BUILDIN_FUNC(getmercinfo) BUILDIN_FUNC(checkequipedcard) { TBL_PC *sd=script_rid2sd(st); - int n,i,c=0; - c=script_getnum(st,2); if(sd){ + int n,i,c=0; + c=script_getnum(st,2); + for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){ if (itemdb_isspecial(sd->status.inventory[i].card[0])) diff --git a/src/map/skill.c b/src/map/skill.c index 28160a5d5..ff9641451 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8329,7 +8329,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk // Plant Cultivation [Celest] case CR_CULTIVATION: if (sd) { - int i; if( map_count_oncell(src->m,x,y,BL_CHAR) > 0 ) { clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); @@ -8340,6 +8339,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } else { TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),""); + int i; if (!md) break; if ((i = skill_get_time(skillid, skilllv)) > 0) { @@ -11096,7 +11096,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor // type&1: consume the others (before skill was used) int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type) { - int n,i; struct skill_condition req; nullpo_ret(sd); @@ -11126,6 +11125,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l if( type&2 ) { struct status_change *sc = &sd->sc; + int n,i; if( !sc->count ) sc = NULL; @@ -11752,14 +11752,13 @@ void skill_identify (struct map_session_data *sd, int idx) *------------------------------------------*/ void skill_weaponrefine (struct map_session_data *sd, int idx) { - int i = 0, ep = 0, per; - int material[5] = { 0, 1010, 1011, 984, 984 }; - struct item *item; - nullpo_retv(sd); if (idx >= 0 && idx < MAX_INVENTORY) { + int i = 0, ep = 0, per; + int material[5] = { 0, 1010, 1011, 984, 984 }; + struct item *item; struct item_data *ditem = sd->inventory_data[idx]; item = &sd->status.inventory[idx]; @@ -12384,11 +12383,11 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1}; bool wall = true; - int i; if( (bl->type == BL_PC && battle_config.pc_cloak_check_type&1) || (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) ) { //Check for walls. + int i; ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; @@ -12424,10 +12423,10 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1}; bool wall = true; - int i; if( bl->type == BL_PC ) { //Check for walls. + int i; ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; diff --git a/src/map/status.c b/src/map/status.c index 807cab66d..b2088ebe0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6380,17 +6380,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_DEFENDER: if (!(flag&1)) { - struct map_session_data *tsd; - int i; val2 = 5 + 15*val1; //Damage reduction val3 = 0; // unused, previously speed adjustment val4 = 250 - 50*val1; //Aspd adjustment if (sd) - for (i = 0; i < 5; i++) - { //See if there are devoted characters, and pass the status to them. [Skotlex] - if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) - status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); + { + struct map_session_data *tsd; + int i; + for (i = 0; i < 5; i++) + { //See if there are devoted characters, and pass the status to them. [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); + } } } break; diff --git a/src/map/unit.c b/src/map/unit.c index 631fc049a..950ffc983 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -665,12 +665,12 @@ uint8 unit_getdir(struct block_list *bl) // &1 Do not send position update packets. int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) { - int nx, ny, result; - struct map_session_data* sd; - struct skill_unit* su = NULL; - if(count) { + struct map_session_data* sd; + struct skill_unit* su = NULL; + int nx, ny, result; + sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); |