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-rw-r--r--src/map/status.c5
-rw-r--r--src/map/status.h2
2 files changed, 4 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 362847f1a..a280f6f30 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -377,7 +377,7 @@ void initChangeTables(void) {
set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
- set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX);
+ set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST,
@@ -405,8 +405,9 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
+ StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
-
+
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
diff --git a/src/map/status.h b/src/map/status.h
index af01cd1d6..794d14d9c 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -381,7 +381,7 @@ enum {
SI_MOON_COMFORT = 170,
SI_STAR_COMFORT = 171,
SI_PRESERVE = 181,
- SI_BATTLEORDERS = 182,
+ SI_INCSTR = 182,
SI_INTRAVISION = 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
SI_DOUBLECAST = 186,
SI_MAXOVERTHRUST = 188,