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-rw-r--r--src/map/battle.c9
-rw-r--r--src/map/skill.c22
2 files changed, 24 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 70bfbdf2c..1226175e2 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1274,6 +1274,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
flag.rh=1;
flag.weapon=1;
flag.infdef=(tstatus->mode&MD_PLANT&&skill_num!=RA_CLUSTERBOMB?1:0);
+ if( target->type == BL_SKILL){
+ TBL_SKILL *su = (TBL_SKILL*)target;
+ if( su->group && su->group->skill_id == WM_REVERBERATION)
+ flag.infdef = 1;
+ }
//Initial Values
wd.type=0; //Normal attack
@@ -2326,7 +2331,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 200 * skill_lv -100;
break;
case WM_REVERBERATION_MELEE:
+ // ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100]
skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION);
+ RE_LVL_DMOD(100);
break;
case WM_SEVERE_RAINSTORM_MELEE:
skillratio = 50 + 50 * skill_lv;
@@ -3570,7 +3577,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += 50 * skill_lv;
break;
case WM_REVERBERATION_MAGIC:
+ // MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] %
skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
+ RE_LVL_DMOD(100);
break;
case SO_FIREWALK: {
struct status_change * sc = status_get_sc(src);
diff --git a/src/map/skill.c b/src/map/skill.c
index 5fe5f551d..4d256fe4b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3123,7 +3123,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
break;
case WM_REVERBERATION_MELEE:
case WM_REVERBERATION_MAGIC:
- skill_attack(skill_get_type(skl->skill_id),src, src, target, skl->skill_id, skl->skill_lv, 0, SD_LEVEL);
+ skill_castend_damage_id(src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); // damage should split among targets
break;
case SC_FATALMENACE:
if( src == target ) // Casters Part
@@ -3245,6 +3245,7 @@ static int skill_ative_reverberation( struct block_list *bl, va_list ap) {
return 0;
if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) {
clif_changetraplook(bl, UNT_USED_TRAPS);
+ map_foreachinrange(skill_trap_splash, bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, gettick());
su->limit=DIFF_TICK(gettick(),sg->tick)+1500;
sg->unit_id = UNT_USED_TRAPS;
}
@@ -3640,8 +3641,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case SR_RAMPAGEBLASTER:
case SR_WINDMILL:
case SR_RIDEINLIGHTNING:
- case WM_REVERBERATION:
case WM_SOUND_OF_DESTRUCTION:
+ case WM_REVERBERATION_MELEE:
+ case WM_REVERBERATION_MAGIC:
case SO_VARETYR_SPEAR:
case GN_CART_TORNADO:
case GN_CARTCANNON:
@@ -10416,7 +10418,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
val2 = 0;
break;
case WM_REVERBERATION:
- val1 = 1;
+ val1 = 1 + skilllv;
break;
case GN_WALLOFTHORN:
val1 = 1000 * skilllv; // Need official value. [LimitLine]
@@ -11183,6 +11185,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
clif_changetraplook(&src->bl,UNT_USED_TRAPS);
map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
sg->limit = DIFF_TICK(tick,sg->tick) + 1500;
+ sg->unit_id = UNT_USED_TRAPS;
break;
case UNT_SEVERE_RAINSTORM:
@@ -13997,8 +14000,8 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
clif_skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5);
break;
case UNT_REVERBERATION:
- skill_attack(BF_WEAPON,ss,src,bl,WM_REVERBERATION_MELEE,sg->skill_lv,tick,0);
- skill_addtimerskill(ss,tick+200,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,SD_LEVEL);
+ skill_addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,SD_LEVEL); // for proper skill delay animation when use with Dominion Impulse
+ skill_addtimerskill(ss,tick+250,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,SD_LEVEL);
break;
case UNT_SEVERE_RAINSTORM:
skill_attack(BF_WEAPON,ss,ss,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0);
@@ -14710,8 +14713,13 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
}
break;
case UNT_REVERBERATION:
- if( unit->val1 <= 0 )
- unit->limit = DIFF_TICK(tick + 700,group->tick);
+ if( unit->val1 <= 0 ){
+ clif_changetraplook(bl,UNT_USED_TRAPS);
+ map_foreachinrange(skill_trap_splash, bl, skill_get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
+ group->limit = DIFF_TICK(tick,group->tick) + 1500;
+ unit->limit = DIFF_TICK(tick,group->tick) + 1500;
+ group->unit_id = UNT_USED_TRAPS;
+ }
break;
case UNT_WALLOFTHORN:
if( unit->val1 <= 0 ) {