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-rw-r--r--src/map/atcommand.c132
-rw-r--r--src/map/battle.c22
-rw-r--r--src/map/clif.c20
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/itemdb.c2
-rw-r--r--src/map/map.c7
-rw-r--r--src/map/mob.c791
-rw-r--r--src/map/mob.h183
-rw-r--r--src/map/npc.c94
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/pet.c8
-rw-r--r--src/map/script.c106
-rw-r--r--src/map/skill.c106
-rw-r--r--src/map/status.c26
-rw-r--r--src/map/unit.c26
15 files changed, 837 insertions, 690 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index df97740e1..6b62f6325 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1929,8 +1929,8 @@ ACMD(monster)
return false;
}
- if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
- mob_id = mobdb_checkid(atoi(monster));
+ if ((mob_id = mob->db_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
+ mob_id = mob->db_checkid(atoi(monster));
if (mob_id == 0) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -1966,7 +1966,7 @@ ACMD(monster)
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
- k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
+ k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
count += (k != 0) ? 1 : 0;
}
@@ -2553,7 +2553,7 @@ ACMD(makeegg)
if ((item_data = itemdb->search_name(message)) != NULL) // for egg name
id = item_data->nameid;
else
- if ((id = mobdb_searchname(message)) != 0) // for monster name
+ if ((id = mob->db_searchname(message)) != 0) // for monster name
;
else
id = atoi(message);
@@ -2565,7 +2565,7 @@ ACMD(makeegg)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(
sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].class_, (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
} else {
@@ -3595,7 +3595,7 @@ ACMD(reloaditemdb)
*------------------------------------------*/
ACMD(reloadmobdb) {
nullpo_retr(-1, sd);
- mob_reload();
+ mob->reload();
read_petdb();
homun->reload();
mercenary->read_db();
@@ -3689,7 +3689,7 @@ ACMD(reloadbattleconf)
|| prev_config.job_exp_rate != battle_config.job_exp_rate
)
{ // Exp or Drop rates changed.
- mob_reload(); //Needed as well so rate changes take effect.
+ mob->reload(); //Needed as well so rate changes take effect.
chrif->ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
}
clif->message(fd, msg_txt(255));
@@ -4744,10 +4744,10 @@ ACMD(disguise)
if ((id = atoi(message)) > 0)
{ //Acquired an ID
- if (!mobdb_checkid(id) && !npcdb_checkid(id))
+ if (!mob->db_checkid(id) && !npcdb_checkid(id))
id = 0; //Invalid id for either mobs or npcs.
} else { //Acquired a Name
- if ((id = mobdb_searchname(message)) == 0)
+ if ((id = mob->db_searchname(message)) == 0)
{
struct npc_data* nd = npc_name2id(message);
if (nd != NULL)
@@ -4788,10 +4788,10 @@ ACMD(disguiseall)
return false;
}
- if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
+ if ((mob_id = mob->db_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
- if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
+ if (!mob->db_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
clif->message(fd, msg_txt(123)); // Monster/NPC name/id not found.
return false;
}
@@ -4824,10 +4824,10 @@ ACMD(disguiseguild)
}
if( (id = atoi(monster)) > 0 ) {
- if( !mobdb_checkid(id) && !npcdb_checkid(id) )
+ if( !mob->db_checkid(id) && !npcdb_checkid(id) )
id = 0;
} else {
- if( (id = mobdb_searchname(monster)) == 0 ) {
+ if( (id = mob->db_searchname(monster)) == 0 ) {
struct npc_data* nd = npc_name2id(monster);
if( nd != NULL )
id = nd->class_;
@@ -6091,14 +6091,14 @@ ACMD(mobsearch)
}
if ((mob_id = atoi(mob_name)) == 0)
- mob_id = mobdb_searchname(mob_name);
- if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
+ mob_id = mob->db_searchname(mob_name);
+ if(mob_id > 0 && mob->db_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1219),mob_name); // Invalid mob ID %s!
clif->message(fd, atcmd_output);
return false;
}
- if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
- strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
+ if(mob_id == atoi(mob_name) && mob->db(mob_id)->jname)
+ strcpy(mob_name,mob->db(mob_id)->jname); // --ja--
// strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1220), mob_name, mapindex_id2name(sd->mapindex)); // Mob Search... %s %s
@@ -6355,23 +6355,23 @@ ACMD(summon)
duration =60;
if ((mob_id = atoi(name)) == 0)
- mob_id = mobdb_searchname(name);
- if(mob_id == 0 || mobdb_checkid(mob_id) == 0)
+ mob_id = mob->db_searchname(name);
+ if(mob_id == 0 || mob->db_checkid(mob_id) == 0)
{
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
return false;
}
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
if(!md)
return false;
md->master_id=sd->bl.id;
md->special_state.ai=1;
- md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
+ md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
- mob_spawn(md);
+ mob->spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick);
clif->message(fd, msg_txt(39)); // All monster summoned!
@@ -6643,7 +6643,7 @@ ACMD(mobinfo)
unsigned char melement[10][8] = {"Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Dark", "Ghost", "Undead"};
char atcmd_output2[CHAT_SIZE_MAX];
struct item_data *item_data;
- struct mob_db *mob, *mob_array[MAX_SEARCH];
+ struct mob_db *monster, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
@@ -6656,11 +6656,11 @@ ACMD(mobinfo)
}
// If monster identifier/name argument is a name
- if ((i = mobdb_checkid(atoi(message)))) {
- mob_array[0] = mob_db(i);
+ if ((i = mob->db_checkid(atoi(message)))) {
+ mob_array[0] = mob->db(i);
count = 1;
} else
- count = mobdb_searchname_array(mob_array, MAX_SEARCH, message, 0);
+ count = mob->db_searchname_array(mob_array, MAX_SEARCH, message, 0);
if (!count) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -6676,37 +6676,37 @@ ACMD(mobinfo)
for (k = 0; k < count; k++) {
unsigned int job_exp, base_exp;
- mob = mob_array[k];
+ monster = mob_array[k];
- job_exp = mob->job_exp;
- base_exp = mob->base_exp;
+ job_exp = monster->job_exp;
+ base_exp = monster->base_exp;
#ifdef RENEWAL_EXP
if( battle_config.atcommand_mobinfo_type ) {
- base_exp = base_exp * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 1) / 100;
- job_exp = job_exp * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 1) / 100;
+ base_exp = base_exp * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 1) / 100;
+ job_exp = job_exp * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 1) / 100;
}
#endif
// stats
- if (mob->mexp)
- sprintf(atcmd_output, msg_txt(1240), mob->name, mob->jname, mob->sprite, mob->vd.class_); // MVP Monster: '%s'/'%s'/'%s' (%d)
+ if (monster->mexp)
+ sprintf(atcmd_output, msg_txt(1240), monster->name, monster->jname, monster->sprite, monster->vd.class_); // MVP Monster: '%s'/'%s'/'%s' (%d)
else
- sprintf(atcmd_output, msg_txt(1241), mob->name, mob->jname, mob->sprite, mob->vd.class_); // Monster: '%s'/'%s'/'%s' (%d)
+ sprintf(atcmd_output, msg_txt(1241), monster->name, monster->jname, monster->sprite, monster->vd.class_); // Monster: '%s'/'%s'/'%s' (%d)
clif->message(fd, atcmd_output);
- sprintf(atcmd_output, msg_txt(1242), mob->lv, mob->status.max_hp, base_exp, job_exp,MOB_HIT(mob), MOB_FLEE(mob)); // Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+ sprintf(atcmd_output, msg_txt(1242), monster->lv, monster->status.max_hp, base_exp, job_exp, MOB_HIT(monster), MOB_FLEE(monster)); // Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
clif->message(fd, atcmd_output);
sprintf(atcmd_output, msg_txt(1243), // DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
- mob->status.def, mob->status.mdef,mob->status.str, mob->status.agi,
- mob->status.vit, mob->status.int_, mob->status.dex, mob->status.luk);
+ monster->status.def, monster->status.mdef, monster->status.str, monster->status.agi,
+ monster->status.vit, monster->status.int_, monster->status.dex, monster->status.luk);
clif->message(fd, atcmd_output);
sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
- mob->status.rhw.atk, mob->status.rhw.atk2, mob->status.rhw.range,
- mob->range2 , mob->range3, msize[mob->status.size],
- mrace[mob->status.race], melement[mob->status.def_ele], mob->status.ele_lv);
+ monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,
+ monster->range2 , monster->range3, msize[monster->status.size],
+ mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);
clif->message(fd, atcmd_output);
// drops
@@ -6716,14 +6716,14 @@ ACMD(mobinfo)
for (i = 0; i < MAX_MOB_DROP; i++) {
int droprate;
- if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb->exists(mob->dropitem[i].nameid)) == NULL)
+ if (monster->dropitem[i].nameid <= 0 || monster->dropitem[i].p < 1 || (item_data = itemdb->exists(monster->dropitem[i].nameid)) == NULL)
continue;
- droprate = mob->dropitem[i].p;
+ droprate = monster->dropitem[i].p;
#ifdef RENEWAL_DROP
if( battle_config.atcommand_mobinfo_type ) {
- droprate = droprate * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 2) / 100;
+ droprate = droprate * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 2) / 100;
if (droprate <= 0 && !battle_config.drop_rate0item)
droprate = 1;
@@ -6748,21 +6748,21 @@ ACMD(mobinfo)
else if (j % 3 != 0)
clif->message(fd, atcmd_output);
// mvp
- if (mob->mexp) {
- sprintf(atcmd_output, msg_txt(1247), mob->mexp); // MVP Bonus EXP:%u
+ if (monster->mexp) {
+ sprintf(atcmd_output, msg_txt(1247), monster->mexp); // MVP Bonus EXP:%u
clif->message(fd, atcmd_output);
strcpy(atcmd_output, msg_txt(1248)); // MVP Items:
j = 0;
for (i = 0; i < MAX_MVP_DROP; i++) {
- if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb->exists(mob->mvpitem[i].nameid)) == NULL)
+ if (monster->mvpitem[i].nameid <= 0 || (item_data = itemdb->exists(monster->mvpitem[i].nameid)) == NULL)
continue;
- if (mob->mvpitem[i].p > 0) {
+ if (monster->mvpitem[i].p > 0) {
j++;
if (j == 1)
- sprintf(atcmd_output2, " %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
+ sprintf(atcmd_output2, " %s %02.02f%%", item_data->jname, (float)monster->mvpitem[i].p / 100);
else
- sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
+ sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)monster->mvpitem[i].p / 100);
strcat(atcmd_output, atcmd_output2);
}
}
@@ -6792,20 +6792,20 @@ ACMD(showmobs)
return false;
if((mob_id = atoi(mob_name)) == 0)
- mob_id = mobdb_searchname(mob_name);
- if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
+ mob_id = mob->db_searchname(mob_name);
+ if(mob_id > 0 && mob->db_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1250),mob_name); // Invalid mob id %s!
clif->message(fd, atcmd_output);
return true;
}
- if(mob_db(mob_id)->status.mode&MD_BOSS && !pc->has_permission(sd, PC_PERM_SHOW_BOSS)){ // If player group does not have access to boss mobs.
+ if(mob->db(mob_id)->status.mode&MD_BOSS && !pc->has_permission(sd, PC_PERM_SHOW_BOSS)){ // If player group does not have access to boss mobs.
clif->message(fd, msg_txt(1251)); // Can't show boss mobs!
return true;
}
- if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
- strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
+ if(mob_id == atoi(mob_name) && mob->db(mob_id)->jname)
+ strcpy(mob_name,mob->db(mob_id)->jname); // --ja--
//strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1252), // Mob Search... %s %s
@@ -7283,7 +7283,7 @@ ACMD(whodrops)
for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++)
{
- sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
+ sprintf(atcmd_output, "- %s (%02.02f%%)", mob->db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
clif->message(fd, atcmd_output);
}
}
@@ -7293,7 +7293,7 @@ ACMD(whodrops)
ACMD(whereis)
{
- struct mob_db *mob, *mob_array[MAX_SEARCH];
+ struct mob_db *monster, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
@@ -7303,12 +7303,12 @@ ACMD(whereis)
}
// If monster identifier/name argument is a name
- if ((i = mobdb_checkid(atoi(message))))
+ if ((i = mob->db_checkid(atoi(message))))
{
- mob_array[0] = mob_db(i);
+ mob_array[0] = mob->db(i);
count = 1;
} else
- count = mobdb_searchname_array(mob_array, MAX_SEARCH, message, 0);
+ count = mob->db_searchname_array(mob_array, MAX_SEARCH, message, 0);
if (!count) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -7321,15 +7321,15 @@ ACMD(whereis)
count = MAX_SEARCH;
}
for (k = 0; k < count; k++) {
- mob = mob_array[k];
- snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), mob->jname); // %s spawns in:
+ monster = mob_array[k];
+ snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), monster->jname); // %s spawns in:
clif->message(fd, atcmd_output);
- for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
+ for (i = 0; i < ARRAYLENGTH(monster->spawn) && monster->spawn[i].qty; i++)
{
- j = iMap->mapindex2mapid(mob->spawn[i].mapindex);
+ j = iMap->mapindex2mapid(monster->spawn[i].mapindex);
if (j < 0) continue;
- snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
+ snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, monster->spawn[i].qty);
clif->message(fd, atcmd_output);
}
if (i == 0)
@@ -7979,7 +7979,7 @@ ACMD(clone)
}
master = sd->bl.id;
if (battle_config.atc_slave_clone_limit
- && mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
+ && mob->countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
clif->message(fd, msg_txt(127)); // You've reached your slave clones limit.
return true;
}
@@ -7995,7 +7995,7 @@ ACMD(clone)
y = sd->bl.y;
}
- if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
+ if((x = mob->clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
clif->message(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned.
return true;
}
diff --git a/src/map/battle.c b/src/map/battle.c
index f64700f0c..120b23368 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2553,7 +2553,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( !damage )
return 0;
- if( battle_config.ksprotection && mob_ksprotected(src, bl) )
+ if( battle_config.ksprotection && mob->ksprotected(src, bl) )
return 0;
if( iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC
&& skill->get_casttype(skill_id) == CAST_GROUND )
@@ -2834,14 +2834,14 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (src->type == BL_MOB) {
int i;
if (sc->data[SC_MANU_DEF])
- for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
- if (mob_manuk[i]==((TBL_MOB*)src)->class_) {
+ for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
+ if (mob->manuk[i]==((TBL_MOB*)src)->class_) {
damage -= damage * sc->data[SC_MANU_DEF]->val1 / 100;
break;
}
if (sc->data[SC_SPL_DEF])
- for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
- if (mob_splendide[i]==((TBL_MOB*)src)->class_) {
+ for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
+ if (mob->splendide[i]==((TBL_MOB*)src)->class_) {
damage -= damage * sc->data[SC_SPL_DEF]->val1 / 100;
break;
}
@@ -2991,16 +2991,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
)
- for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
- if (((TBL_MOB*)bl)->class_==mob_manuk[i]) {
+ for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
)
- for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
- if (((TBL_MOB*)bl)->class_==mob_splendide[i]) {
+ for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob->splendide[i]) {
damage += damage * sce->val1 / 100;
break;
}
@@ -3052,9 +3052,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) {
if (damage > 0 )
- mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
+ mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
if (skill_id)
- mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
diff --git a/src/map/clif.c b/src/map/clif.c
index 8f82141b2..8c7790a8f 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8904,8 +8904,8 @@ void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int cl
{
if( pcdb_checkid(class_) ) {
clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11);
- } else if( mobdb_checkid(class_) ) {
- clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11);
+ } else if( mob->db_checkid(class_) ) {
+ clif->starskill(sd, mob->db(class_)->jname, class_, hate_level, type ? 10 : 11);
} else {
ShowWarning("clif_hate_info: Received invalid class %d for this packet (char_id=%d, hate_level=%u, type=%u).\n", class_, sd->status.char_id, (unsigned int)hate_level, (unsigned int)type);
}
@@ -8916,7 +8916,7 @@ void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int cl
*------------------------------------------*/
void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress)
{
- clif->starskill(sd, mob_db(mob_id)->jname, mob_id, progress, 20);
+ clif->starskill(sd, mob->db(mob_id)->jname, mob_id, progress, 20);
}
/*==========================================
@@ -13416,7 +13416,7 @@ void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
return;
}
- if( (count=mobdb_searchname_array(mob_array, 10, item_monster_name, 1)) > 0){
+ if( (count=mob->db_searchname_array(mob_array, 10, item_monster_name, 1)) > 0){
for(i = 0; i < count; i++){
if( mob_array[i] && strcmp(mob_array[i]->sprite, item_monster_name) == 0 ) // It only accepts sprite name
break;
@@ -15505,7 +15505,7 @@ void clif_quest_send_mission(struct map_session_data * sd)
int fd = sd->fd;
int i, j;
int len = sd->avail_quests*104+8;
- struct mob_db *mob;
+ struct mob_db *monster;
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x2b2;
@@ -15522,8 +15522,8 @@ void clif_quest_send_mission(struct map_session_data * sd)
{
WFIFOL(fd, i*104+22+j*30) = quest_db[sd->quest_index[i]].mob[j];
WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j];
- mob = mob_db(quest_db[sd->quest_index[i]].mob[j]);
- memcpy(WFIFOP(fd, i*104+28+j*30), mob?mob->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(quest_db[sd->quest_index[i]].mob[j]);
+ memcpy(WFIFOP(fd, i*104+28+j*30), monster?monster->jname:"NULL", NAME_LENGTH);
}
}
@@ -15537,7 +15537,7 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
{
int fd = sd->fd;
int i;
- struct mob_db *mob;
+ struct mob_db *monster;
WFIFOHEAD(fd, packet_len(0x2b3));
WFIFOW(fd, 0) = 0x2b3;
@@ -15550,8 +15550,8 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
for( i = 0; i < quest_db[index].num_objectives; i++ ) {
WFIFOL(fd, i*30+17) = quest_db[index].mob[i];
WFIFOW(fd, i*30+21) = qd->count[i];
- mob = mob_db(quest_db[index].mob[i]);
- memcpy(WFIFOP(fd, i*30+23), mob?mob->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(quest_db[index].mob[i]);
+ memcpy(WFIFOP(fd, i*30+23), monster?monster->jname:"NULL", NAME_LENGTH);
}
WFIFOSET(fd, packet_len(0x2b3));
diff --git a/src/map/guild.c b/src/map/guild.c
index 601d88387..995c090ec 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1960,7 +1960,7 @@ int guild_castledatasave(int castle_id, int index, int value)
gc->guild_id = value;
for (i = 0; i < MAX_GUARDIANS; i++)
if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL)
- mob_guardian_guildchange(gd);
+ mob->guardian_guildchange(gd);
break;
}
case 2:
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index fcd4ccbc1..7045bd358 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -2069,7 +2069,7 @@ void itemdb_reload(void) {
struct mob_db *entry;
if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
continue;
- entry = mob_db(i);
+ entry = mob->db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {
struct item_data *id;
if( !entry->dropitem[d].nameid )
diff --git a/src/map/map.c b/src/map/map.c
index cbef8ca95..90ad63adf 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -4945,7 +4945,7 @@ void do_final(void)
party->do_final_party();
pc->do_final_pc();
do_final_pet();
- do_final_mob();
+ mob->final();
homun->final();
atcommand->final_msg();
skill->final();
@@ -5168,7 +5168,7 @@ void map_hp_symbols(void) {
HPM->share(elemental,"elemental");
HPM->share(intif,"intif");
HPM->share(mercenary,"mercenary");
-
+ HPM->share(mob,"mob");
/* partial */
HPM->share(mapit,"mapit");
@@ -5214,6 +5214,7 @@ void map_load_defaults(void) {
elemental_defaults();
intif_defaults();
mercenary_defaults();
+ mob_defaults();
}
int do_init(int argc, char *argv[])
{
@@ -5402,7 +5403,7 @@ int do_init(int argc, char *argv[])
itemdb->init();
skill->init();
read_map_zone_db();/* read after item and skill initalization */
- do_init_mob();
+ mob->init();
pc->do_init_pc();
iStatus->do_init_status();
party->do_init_party();
diff --git a/src/map/mob.c b/src/map/mob.c
index b16c57ef8..49120fdaf 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -43,6 +43,8 @@
#include <string.h>
#include <math.h>
+struct mob_interface mob_s;
+
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
#define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME)
@@ -54,17 +56,6 @@
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
-#define MAX_MOB_CHAT 250 //Max Skill's messages
-
-//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
-struct mob_db *mob_db_data[MAX_MOB_DB+1];
-struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested.
-
-struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; }
-
-//Dynamic mob chat database
-struct mob_chat *mob_chat_db[MAX_MOB_CHAT+1];
-struct mob_chat *mob_chat(short id) { if(id<=0 || id>MAX_MOB_CHAT || mob_chat_db[id]==NULL) return (struct mob_chat*)NULL; return mob_chat_db[id]; }
//Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios.
#define MAX_ITEMRATIO_MOBS 10
@@ -82,16 +73,16 @@ static struct {
int class_[350];
} summon[MAX_RANDOMMONSTER];
-//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
-
-/*==========================================
- * Local prototype declaration (only required thing)
- *------------------------------------------*/
-static int mob_makedummymobdb(int);
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data);
-int mob_skill_id2skill_idx(int class_,uint16 skill_id);
+struct mob_db *mob_db(int index) {
+ if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
+ return mob->dummy;
+ return mob->db_data[index];
+}
+struct mob_chat *mob_chat(short id) {
+ if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
+ return NULL;
+ return mob->chat_db[id];
+}
/*==========================================
* Mob is searched with a name.
@@ -99,35 +90,34 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id);
int mobdb_searchname(const char *str)
{
int i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if(mob == mob_dummy) //Skip dummy mobs.
+ monster = mob->db(i);
+ if(monster == mob->dummy) //Skip dummy mobs.
continue;
- if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0)
+ if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0 || strcmpi(monster->sprite,str)==0)
return i;
}
return 0;
}
-static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str, int flag)
-{
- if (mob == mob_dummy)
+int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) {
+ if (monster == mob->dummy)
return 1;
- if(!mob->base_exp && !mob->job_exp && mob->spawn[0].qty < 1)
+ if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1)
return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results
if( !flag ){
- if(stristr(mob->jname,str))
+ if(stristr(monster->jname,str))
return 0;
- if(stristr(mob->name,str))
+ if(stristr(monster->name,str))
return 0;
- return strcmpi(mob->jname,str);
+ return strcmpi(monster->jname,str);
}
- if(strcmp(mob->jname,str) == 0)
+ if(strcmp(monster->jname,str) == 0)
return 0;
- if(strcmp(mob->name,str) == 0)
+ if(strcmp(monster->name,str) == 0)
return 0;
- return strcmp(mob->sprite,str);
+ return strcmp(monster->sprite,str);
}
/*==========================================
@@ -138,7 +128,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
struct npc_data *nd;
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
CREATE(nd, struct npc_data, 1);
@@ -204,14 +194,14 @@ void mvptomb_destroy(struct mob_data *md) {
int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag)
{
int count = 0, i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if (mob == mob_dummy || mob_is_clone(i) ) //keep clones out (or you leak player stats)
+ monster = mob->db(i);
+ if (monster == mob->dummy || mob->is_clone(i) ) //keep clones out (or you leak player stats)
continue;
- if (!mobdb_searchname_array_sub(mob, str, flag)) {
+ if (!mob->db_searchname_array_sub(monster, str, flag)) {
if (count < size)
- data[count] = mob;
+ data[count] = monster;
count++;
}
}
@@ -223,9 +213,9 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int
*------------------------------------------*/
int mobdb_checkid(const int id)
{
- if (mob_db(id) == mob_dummy)
+ if (mob->db(id) == mob->dummy)
return 0;
- if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
+ if (mob->is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
return 0;
return id;
}
@@ -235,9 +225,9 @@ int mobdb_checkid(const int id)
*------------------------------------------*/
struct view_data * mob_get_viewdata(int class_)
{
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
- return &mob_db(class_)->vd;
+ return &mob->db(class_)->vd;
}
/*==========================================
* Cleans up mob-spawn data to make it "valid"
@@ -246,7 +236,7 @@ int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
- if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num)
+ if ((!mob->db_checkid(data->class_) && !mob->is_clone(data->class_)) || !data->num)
return 0;
if( ( len = strlen(data->eventname) ) > 0 )
@@ -258,9 +248,9 @@ int mob_parse_dataset(struct spawn_data *data)
}
if(strcmp(data->name,"--en--")==0)
- safestrncpy(data->name, mob_db(data->class_)->name, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name));
else if(strcmp(data->name,"--ja--")==0)
- safestrncpy(data->name, mob_db(data->class_)->jname, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name));
return 1;
}
@@ -276,7 +266,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
md->bl.y = data->y;
md->class_ = data->class_;
md->state.boss = data->state.boss;
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
if (data->level > 0 && data->level <= MAX_LEVEL)
md->level = data->level;
memcpy(md->name, data->name, NAME_LENGTH);
@@ -314,7 +304,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
*------------------------------------------*/
int mob_get_random_id(int type, int flag, int lv)
{
- struct mob_db *mob;
+ struct mob_db *monster;
int i=0, class_;
if(type < 0 || type >= MAX_RANDOMMONSTER) {
ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type);
@@ -325,17 +315,17 @@ int mob_get_random_id(int type, int flag, int lv)
class_ = summon[type].class_[rnd()%summon[type].qty];
else //Dead branch
class_ = rnd() % MAX_MOB_DB;
- mob = mob_db(class_);
- } while ((mob == mob_dummy ||
- mob_is_clone(class_) ||
- (flag&1 && mob->summonper[type] <= rnd() % 1000000) ||
- (flag&2 && lv < mob->lv) ||
- (flag&4 && mob->status.mode&MD_BOSS) ||
- (flag&8 && mob->spawn[0].qty < 1)
+ monster = mob->db(class_);
+ } while ((monster == mob->dummy ||
+ mob->is_clone(class_) ||
+ (flag&1 && monster->summonper[type] <= rnd() % 1000000) ||
+ (flag&2 && lv < monster->lv) ||
+ (flag&4 && monster->status.mode&MD_BOSS) ||
+ (flag&8 && monster->spawn[0].qty < 1)
) && (i++) < MAX_MOB_DB);
if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list
- class_ = mob_db_data[0]->summonper[type];
+ class_ = mob->db_data[0]->summonper[type];
return class_;
}
@@ -458,10 +448,10 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
data.x = x;
data.y = y;
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return NULL;
- return mob_spawn_dataset(&data);
+ return mob->spawn_dataset(&data);
}
/*==========================================
@@ -479,8 +469,8 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
for (count = 0; count < amount; count++)
{
- int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
- md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
+ int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
+ md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
if (!md)
continue;
@@ -501,11 +491,11 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
- mob_spawn(md);
+ mob->spawn(md);
if (class_ < 0 && battle_config.dead_branch_active)
//Behold Aegis's masterful decisions yet again...
@@ -565,7 +555,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
lx = x;
ly = y;
- id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
+ id = mob->once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
}
return id; // id of last spawned mob
@@ -573,7 +563,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
/*==========================================
* Set a Guardian's guild data [Skotlex]
*------------------------------------------*/
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
+int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
{ //Needed because the guild_data may not be available at guardian spawn time.
struct block_list* bl = iMap->id2bl(id);
struct mob_data* md;
@@ -643,7 +633,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.m = m;
data.num = 1;
if(class_<=0) {
- class_ = mob_get_random_id(-class_-1, 1, 99);
+ class_ = mob->get_random_id(-class_-1, 1, 99);
if (!class_) return 0;
}
@@ -668,7 +658,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return 0;
gc=guild->mapname2gc(map[m].name);
@@ -693,7 +683,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
}
}
- md = mob_spawn_dataset(&data);
+ md = mob->spawn_dataset(&data);
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->number = guardian;
md->guardian_data->guild_id = gc->guild_id;
@@ -719,8 +709,8 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
- mob_spawn(md);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ mob->spawn(md);
return md->bl.id;
}
@@ -745,7 +735,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.num = 1;
if( class_ <= 0 )
{
- class_ = mob_get_random_id(-class_-1,1,99);
+ class_ = mob->get_random_id(-class_-1,1,99);
if( !class_ ) return 0;
}
@@ -760,11 +750,11 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if( !mob_parse_dataset(&data) )
+ if( !mob->parse_dataset(&data) )
return 0;
- md = mob_spawn_dataset(&data);
- mob_spawn(md);
+ md = mob->spawn_dataset(&data);
+ mob->spawn(md);
md->bg_id = bg_id; // BG Team ID
return md->bl.id;
@@ -816,7 +806,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
&& !md->target_id)
{
md->last_linktime = tick;
- if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
+ if( mob->can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
md->target_id = target->id;
md->min_chase=md->db->range3;
return 1;
@@ -842,7 +832,7 @@ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
md->spawn_timer = INVALID_TIMER;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -863,7 +853,7 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime+= rnd()%md->spawn->delay2;
//Apply the spawn delay fix [Skotlex]
- db = mob_db(md->spawn->class_);
+ db = mob->db(md->spawn->class_);
mode = db->status.mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100) {
@@ -883,8 +873,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
return 0;
}
@@ -916,7 +906,7 @@ int mob_spawn (struct mob_data *md)
{
md->class_ = md->spawn->class_;
iStatus->set_viewdata(&md->bl, md->class_);
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
memcpy(md->name,md->spawn->name,NAME_LENGTH);
}
@@ -930,16 +920,16 @@ int mob_spawn (struct mob_data *md)
if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
- else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
+ else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
@@ -953,7 +943,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -984,20 +974,20 @@ int mob_spawn (struct mob_data *md)
// MvP tomb [GreenBox]
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
iMap->addblock(&md->bl);
if( map[md->bl.m].users )
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
return 0;
}
/*==========================================
* Determines if the mob can change target. [Skotlex]
*------------------------------------------*/
-static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
+int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
{
// if the monster was provoked ignore the above rule [celest]
if(md->state.provoke_flag)
@@ -1035,7 +1025,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
nullpo_ret(bl);
// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl)))
+ if(md->target_id && !mob->can_changetarget(md, bl, status_get_mode(&md->bl)))
return 0;
if(!iStatus->check_skilluse(&md->bl, bl, 0, 0))
@@ -1053,7 +1043,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
*------------------------------------------*/
-static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1115,7 +1105,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
/*==========================================
* chase target-change routine.
*------------------------------------------*/
-static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1141,7 +1131,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
/*==========================================
* finds nearby bg ally for guardians looking for users to follow.
*------------------------------------------*/
-static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
+int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
struct mob_data *md;
struct block_list **target;
@@ -1158,7 +1148,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
/*==========================================
* loot monster item search
*------------------------------------------*/
-static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct mob_data* md;
struct block_list **target;
@@ -1168,7 +1158,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
target= va_arg(ap,struct block_list**);
dist=distance_bl(&md->bl, bl);
- if(mob_can_reach(md,bl,dist+1, MSS_LOOT) &&
+ if(mob->can_reach(md,bl,dist+1, MSS_LOOT) &&
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
) {
(*target) = bl;
@@ -1178,7 +1168,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
+int mob_warpchase_sub(struct block_list *bl,va_list ap) {
struct block_list *target;
struct npc_data **target_nd;
struct npc_data *nd;
@@ -1209,7 +1199,7 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
+int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
@@ -1306,12 +1296,12 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
case MSS_IDLE:
// Idle skill.
if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
break;
//Random walk.
if (!md->master_id &&
DIFF_TICK(md->next_walktime, tick) <= 0 &&
- !mob_randomwalk(md,tick))
+ !mob->randomwalk(md,tick))
//Delay next random walk when this one failed.
md->next_walktime=tick+rnd()%3000;
break;
@@ -1364,7 +1354,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
if(md->move_fail_count>1000){
ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
md->move_fail_count=0;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -1396,7 +1386,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
return 1; //Already walking to a warp.
//Search for warps within mob's viewing range.
- iMap->foreachinrange (mob_warpchase_sub, &md->bl,
+ iMap->foreachinrange (mob->warpchase_sub, &md->bl,
md->db->range2, BL_NPC, target, &warp, &distance);
if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
@@ -1407,7 +1397,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
+bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{
struct block_list *tbl = NULL, *abl = NULL;
int mode;
@@ -1453,9 +1443,9 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) ||
((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER)
)) { //Unlock current target.
- if (mob_warpchase(md, tbl))
+ if (mob->warpchase(md, tbl))
return true; //Chasing this target.
- mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
+ mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
tbl = NULL;
}
}
@@ -1470,10 +1460,10 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)
+ || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
)
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
&& can_move && unit_escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape
{ //Escaped
md->attacked_id = 0;
@@ -1481,7 +1471,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
}
else
- if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
+ if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode)) )
{
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
@@ -1493,12 +1483,12 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
+ || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
)
) )
{ // Rude attacked
if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move
&& !tbl && unit_escape(&md->bl, abl, rnd()%10 +1))
{ //Escaped.
//TODO: Maybe it shouldn't attempt to run if it has another, valid target?
@@ -1533,26 +1523,26 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
// Processing of slave monster
- if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick))
+ if (md->master_id > 0 && mob->ai_sub_hard_slavemob(md, tick))
return true;
// Scan area for targets
if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
(md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1))
{ // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
- iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
}
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
- iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))
{
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
- iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
}
if (!tbl) { //No targets available.
@@ -1563,7 +1553,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( md->bg_id && mode&MD_CANATTACK ) {
if( md->ud.walktimer != INVALID_TIMER )
return true;/* we are already moving */
- iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
if( tbl ) {
if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) )
return true;/* we're moving or close enough don't unlock the target. */
@@ -1571,7 +1561,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
//This handles triggering idle walk/skill.
- mob_unlocktarget(md, tick);
+ mob->unlocktarget(md, tick);
return true;
}
@@ -1583,21 +1573,21 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true; //Already locked.
if (md->lootitem == NULL)
{ //Can't loot...
- mob_unlocktarget (md, tick);
+ mob->unlocktarget (md, tick);
return true;
}
if (!check_distance_bl(&md->bl, tbl, 1))
{ //Still not within loot range.
if (!(mode&MD_CANMOVE))
{ //A looter that can't move? Real smart.
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
return true;
}
if (!can_move) //Stuck. Wait before walking.
return true;
md->state.skillstate = MSS_LOOT;
if (!unit_walktobl(&md->bl, tbl, 1, 1))
- mob_unlocktarget(md, tick); //Can't loot...
+ mob->unlocktarget(md, tick); //Can't loot...
return true;
}
//Within looting range.
@@ -1624,7 +1614,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
//Clear item.
iMap->clearflooritem (tbl);
- mob_unlocktarget (md,tick);
+ mob->unlocktarget (md,tick);
return true;
}
//Attempt to attack.
@@ -1636,7 +1626,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Target within range, engage
if(tbl->type == BL_PC)
- mob_log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
+ mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
unit_attack(&md->bl,tbl->id,1);
return true;
}
@@ -1645,8 +1635,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!(mode&MD_CANMOVE))
{ //Can't chase. Attempt an idle skill before unlocking.
md->state.skillstate = MSS_IDLE;
- if (!mobskill_use(md, tick, -1))
- mob_unlocktarget(md,tick);
+ if (!mob->skill_use(md, tick, -1))
+ mob->unlocktarget(md,tick);
return true;
}
@@ -1654,7 +1644,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Stuck. Attempt an idle skill
md->state.skillstate = MSS_IDLE;
if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL))
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
return true;
}
@@ -1666,18 +1656,18 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true;
//Follow up if possible.
- if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
+ if(!mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
!unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2))
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
return true;
}
-static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
{
struct mob_data *md = (struct mob_data*)bl;
unsigned int tick = va_arg(ap, unsigned int);
- if (mob_ai_sub_hard(md, tick))
+ if (mob->ai_sub_hard(md, tick))
{ //Hard AI triggered.
if(!md->state.spotted)
md->state.spotted = 1;
@@ -1689,11 +1679,11 @@ static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
+int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
tick=va_arg(ap,unsigned int);
- iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
+ iMap->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
}
@@ -1701,7 +1691,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
+int mob_ai_sub_lazy(struct mob_data *md, va_list args)
{
unsigned int tick;
@@ -1713,7 +1703,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
tick = va_arg(args,unsigned int);
if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
if (md->bl.prev==NULL || md->status.hp == 0)
return 1;
@@ -1724,7 +1714,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1734,7 +1724,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1744,7 +1734,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
md->last_thinktime=tick;
if (md->master_id) {
- mob_ai_sub_hard_slavemob (md,tick);
+ mob->ai_sub_hard_slavemob (md,tick);
return 0;
}
@@ -1753,15 +1743,15 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
if( map[md->bl.m].users > 0 )
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
else
if( rnd()%1000 < MOB_LAZYSKILLPERC ) //Chance to do a mob's idle skill.
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
}
else
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
}
}
return 0;
@@ -1770,22 +1760,22 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
{
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
if (battle_config.mob_ai&0x20)
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
else
- iMap->map_foreachpc(mob_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(mob->ai_sub_foreachclient,tick);
return 0;
}
@@ -1793,7 +1783,7 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
*------------------------------------------*/
-static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
+struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
@@ -1806,7 +1796,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *
/*==========================================
* Initializes the delay drop structure for mob-looted items.
*------------------------------------------*/
-static struct item_drop* mob_setlootitem(struct item* item)
+struct item_drop* mob_setlootitem(struct item* item)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&drop->item_data, item, sizeof(struct item));
@@ -1817,7 +1807,7 @@ static struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
+int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
{
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
@@ -1841,7 +1831,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
* rate is the drop-rate of the item, required for autoloot.
* flag : Killed only by homunculus?
*------------------------------------------*/
-static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
+void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
TBL_PC* sd;
@@ -1915,7 +1905,7 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
+ iMap->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
@@ -2060,7 +2050,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
}
//Log damage
if (src)
- mob_log_damage(md, src, damage);
+ mob->log_damage(md, src, damage);
md->dmgtick = iTimer->gettick();
}
@@ -2085,7 +2075,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
+ mob->skill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2123,7 +2113,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( src )
{ // Use Dead skill only if not killed by Script or Command
md->state.skillstate = MSS_DEAD;
- mobskill_use(md,tick,-1);
+ mob->skill_use(md,tick,-1);
}
iMap->freeblock_lock();
@@ -2131,7 +2121,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(pt,0,sizeof(pt));
if(src && src->type == BL_MOB)
- mob_unlocktarget((struct mob_data *)src,tick);
+ mob->unlocktarget((struct mob_data *)src,tick);
// filter out entries not eligible for exp distribution
memset(tmpsd,0,sizeof(tmpsd));
@@ -2386,7 +2376,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
}
- ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1, it);
+ ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it);
//A Rare Drop Global Announce by Lupus
if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) {
@@ -2397,14 +2387,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]
if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
- ditem = mob_setdropitem(temp, 1, NULL);
- mob_item_drop(md, dlist, ditem, 0, i, homkillonly);
+ ditem = mob->setdropitem(temp, 1, NULL);
+ mob->item_drop(md, dlist, ditem, 0, i, homkillonly);
}
}
@@ -2435,7 +2425,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate);
if( itemid )
- mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
+ mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
}
}
@@ -2450,10 +2440,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// process items looted by the mob
if(md->lootitem) {
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2466,8 +2456,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->third_charid = (third_sd ? third_sd->status.char_id : 0);
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2569,7 +2559,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
- if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) {
+ if( ++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) ) {
pc->addfame(sd, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,"TK_MISSION_ID", temp);
@@ -2584,7 +2574,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else if( sd->avail_quests )
quest_update_objective(sd, md->class_);
- if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 )
+ if( sd->md && src && src->type != BL_HOM && mob->db(md->class_)->lv > sd->status.base_level/2 )
mercenary->kills(sd->md);
}
@@ -2606,14 +2596,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
* Only loops if necessary (e.g. a poring would never need to loop)
**/
if( md->can_summon )
- mob_deleteslave(md);
+ mob->deleteslave(md);
iMap->freeblock_unlock();
@@ -2637,11 +2627,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// MvP tomb [GreenBox]
if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1)
- mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
+ mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {
iStatus->change_clear(&md->bl,1);
- mob_setdelayspawn(md); //Set respawning.
+ mob->setdelayspawn(md); //Set respawning.
}
return 3; //Remove from map.
}
@@ -2660,7 +2650,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
iMap->addblock(&md->bl);
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
if (battle_config.show_mob_info&3)
clif->charnameack (0, &md->bl);
}
@@ -2716,16 +2706,16 @@ int mob_random_class (int *value, size_t count)
// no count specified, look into the array manually, but take only max 5 elements
if (count < 1) {
count = 0;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) // nothing found
return 0;
} else {
// check if at least the first value is valid
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
}
//Pick a random value, hoping it exists. [Skotlex]
- return mobdb_checkid(value[rnd()%count]);
+ return mob->db_checkid(value[rnd()%count]);
}
/*==========================================
@@ -2751,7 +2741,7 @@ int mob_class_change (struct mob_data *md, int class_)
if( md->special_state.ai > 1 )
return 0; //Marine Spheres and Floras.
- if( mob_is_clone(md->class_) )
+ if( mob->is_clone(md->class_) )
return 0; //Clones
if( md->class_ == class_ )
@@ -2759,7 +2749,7 @@ int mob_class_change (struct mob_data *md, int class_)
hp_rate = get_percentage(md->status.hp, md->status.max_hp);
md->class_ = class_;
- md->db = mob_db(class_);
+ md->db = mob->db(class_);
if (battle_config.override_mob_names==1)
memcpy(md->name,md->db->name,NAME_LENGTH);
else
@@ -2834,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range)
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
- return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
+ return iMap->foreachinmap(mob->warpslave_sub, bl->m, BL_MOB, bl, range);
}
/*==========================================
@@ -2857,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
- return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
+ return iMap->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
@@ -2880,14 +2870,14 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
data.state.size = md2->special_state.size;
data.state.ai = md2->special_state.ai;
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
/**
* Flags this monster is able to summon; saves a worth amount of memory upon deletion
**/
md2->can_summon = 1;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) return 0;
if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
k = rnd()%count;
@@ -2901,7 +2891,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
for(;k<amount;k++) {
short x,y;
data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
- if (mobdb_checkid(data.class_) == 0)
+ if (mob->db_checkid(data.class_) == 0)
continue;
if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
@@ -2918,15 +2908,15 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
else
strcpy(data.name,"--ja--");
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
continue;
- md= mob_spawn_dataset(&data);
+ md= mob->spawn_dataset(&data);
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
md->special_state.ai = md2->special_state.ai;
}
- mob_spawn(md);
+ mob->spawn(md);
if (hp_rate) //Scale HP
md->status.hp = md->status.max_hp*hp_rate/100;
@@ -2964,8 +2954,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
*------------------------------------------*/
int mob_skill_id2skill_idx(int class_,uint16 skill_id)
{
- int i, max = mob_db(class_)->maxskill;
- struct mob_skill *ms=mob_db(class_)->skill;
+ int i, max = mob->db(class_)->maxskill;
+ struct mob_skill *ms=mob->db(class_)->skill;
if(ms==NULL)
return -1;
@@ -3003,7 +2993,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
(*fr) = bl;
return 1;
}
-static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
+struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
{
struct block_list *fr=NULL;
int type = BL_MOB;
@@ -3013,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
+ iMap->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
return fr;
}
/*==========================================
@@ -3070,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
struct mob_data* fr = NULL;
nullpo_ret(md);
- iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ iMap->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
return fr;
}
@@ -3149,18 +3139,18 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break;
case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
case MSC_FRIENDHPINRATE :
- flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
case MSC_FRIENDSTATUSON: // friend status[num] on
case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
+ flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
case MSC_SLAVELT: // slave < num
- flag = (mob_countslave(&md->bl) < c2 ); break;
+ flag = (mob->countslave(&md->bl) < c2 ); break;
case MSC_ATTACKPCGT: // attack pc > num
flag = (unit_counttargeted(&md->bl) > c2); break;
case MSC_SLAVELE: // slave <= num
- flag = (mob_countslave(&md->bl) <= c2 ); break;
+ flag = (mob->countslave(&md->bl) <= c2 ); break;
case MSC_ATTACKPCGE: // attack pc >= num
flag = (unit_counttargeted(&md->bl) >= c2); break;
case MSC_AFTERSKILL:
@@ -3170,7 +3160,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
break;
case MSC_MASTERHPLTMAXRATE:
- flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
case MSC_MASTERATTACKED:
flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
case MSC_ALCHEMIST:
@@ -3270,7 +3260,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
//Skill used. Post-setups...
if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak]
- struct mob_chat *mc = mob_chat(ms[i].msg_id);
+ struct mob_chat *mc = mob->chat(ms[i].msg_id);
char temp[CHAT_SIZE_MAX];
char name[NAME_LENGTH];
snprintf(name, sizeof name,"%s", md->name);
@@ -3306,13 +3296,13 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic
md->target_id = src->id;
if (flag == -1)
- res = mobskill_use(md, tick, MSC_CASTTARGETED);
+ res = mob->skill_use(md, tick, MSC_CASTTARGETED);
else if ((flag&0xffff) == MSC_SKILLUSED)
- res = mobskill_use(md, tick, flag);
+ res = mob->skill_use(md, tick, flag);
else if (flag&BF_SHORT)
- res = mobskill_use(md, tick, MSC_CLOSEDATTACKED);
+ res = mob->skill_use(md, tick, MSC_CLOSEDATTACKED);
else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic.
- res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED);
+ res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED);
if (!res)
//Restore previous target only if skill condition failed to trigger. [Skotlex]
@@ -3329,7 +3319,7 @@ int mob_is_clone(int class_)
{
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
return 0;
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
return class_;
}
@@ -3353,11 +3343,11 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if(pc_isdead(sd) && master_id && flag&1)
return 0;
- ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL );
+ ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL );
if(class_ >= MOB_CLONE_END)
return 0;
- db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
+ db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
status = &db->status;
strcpy(db->sprite,sd->status.name);
strcpy(db->name,sd->status.name);
@@ -3519,7 +3509,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
sd->fd = fd;
//Finally, spawn it.
- md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
if (!md) return 0; //Failed?
md->special_state.clone = 1;
@@ -3532,12 +3522,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
}
- mob_spawn(md);
+ mob->spawn(md);
return md->bl.id;
}
@@ -3546,11 +3536,11 @@ int mob_clone_delete(struct mob_data *md)
{
const int class_ = md->class_;
if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END
- && mob_db_data[class_]!=NULL) {
- aFree(mob_db_data[class_]);
- mob_db_data[class_]=NULL;
+ && mob->db_data[class_]!=NULL) {
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_]=NULL;
//Clear references to the db
- md->db = mob_dummy;
+ md->db = mob->dummy;
md->vd = NULL;
return 1;
}
@@ -3563,50 +3553,50 @@ int mob_clone_delete(struct mob_data *md)
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------*/
-static int mob_makedummymobdb(int class_)
+int mob_makedummymobdb(int class_)
{
- if (mob_dummy != NULL)
+ if (mob->dummy != NULL)
{
- if (mob_db(class_) == mob_dummy)
- return 1; //Using the mob_dummy data already. [Skotlex]
+ if (mob->db(class_) == mob->dummy)
+ return 1; //Using the mob->dummy data already. [Skotlex]
if (class_ > 0 && class_ <= MAX_MOB_DB)
{ //Remove the mob data so that it uses the dummy data instead.
- aFree(mob_db_data[class_]);
- mob_db_data[class_] = NULL;
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_] = NULL;
}
return 0;
}
//Initialize dummy data.
- mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
- sprintf(mob_dummy->sprite,"DUMMY");
- sprintf(mob_dummy->name,"Dummy");
- sprintf(mob_dummy->jname,"Dummy");
- mob_dummy->lv=1;
- mob_dummy->status.max_hp=1000;
- mob_dummy->status.max_sp=1;
- mob_dummy->status.rhw.range=1;
- mob_dummy->status.rhw.atk=7;
- mob_dummy->status.rhw.atk2=10;
- mob_dummy->status.str=1;
- mob_dummy->status.agi=1;
- mob_dummy->status.vit=1;
- mob_dummy->status.int_=1;
- mob_dummy->status.dex=6;
- mob_dummy->status.luk=2;
- mob_dummy->status.speed=300;
- mob_dummy->status.adelay=1000;
- mob_dummy->status.amotion=500;
- mob_dummy->status.dmotion=500;
- mob_dummy->base_exp=2;
- mob_dummy->job_exp=1;
- mob_dummy->range2=10;
- mob_dummy->range3=10;
+ mob->dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
+ sprintf(mob->dummy->sprite,"DUMMY");
+ sprintf(mob->dummy->name,"Dummy");
+ sprintf(mob->dummy->jname,"Dummy");
+ mob->dummy->lv=1;
+ mob->dummy->status.max_hp=1000;
+ mob->dummy->status.max_sp=1;
+ mob->dummy->status.rhw.range=1;
+ mob->dummy->status.rhw.atk=7;
+ mob->dummy->status.rhw.atk2=10;
+ mob->dummy->status.str=1;
+ mob->dummy->status.agi=1;
+ mob->dummy->status.vit=1;
+ mob->dummy->status.int_=1;
+ mob->dummy->status.dex=6;
+ mob->dummy->status.luk=2;
+ mob->dummy->status.speed=300;
+ mob->dummy->status.adelay=1000;
+ mob->dummy->status.amotion=500;
+ mob->dummy->status.dmotion=500;
+ mob->dummy->base_exp=2;
+ mob->dummy->job_exp=1;
+ mob->dummy->range2=10;
+ mob->dummy->range3=10;
return 0;
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
double rate = baserate;
@@ -3628,7 +3618,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
-static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
+void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
if( item_drop_ratio_db[nameid] ) {
if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs
@@ -3655,7 +3645,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
/*==========================================
* processes one mobdb entry
*------------------------------------------*/
-static bool mob_parse_dbrow(char** str)
+bool mob_parse_dbrow(char** str)
{
struct mob_db *db, entry;
struct status_data *status;
@@ -3803,8 +3793,8 @@ static bool mob_parse_dbrow(char** str)
db->mvpitem[i].p = 0; //No item....
continue;
}
- item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
- db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+ mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
+ db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
@@ -3867,8 +3857,8 @@ static bool mob_parse_dbrow(char** str)
ratemax = battle_config.item_drop_common_max;
break;
}
- item_dropratio_adjust(id->nameid, class_, &rate_adjust);
- db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
+ mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust);
+ db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
@@ -3890,25 +3880,25 @@ static bool mob_parse_dbrow(char** str)
}
}
// Finally insert monster's data into the database.
- if (mob_db_data[class_] == NULL)
- mob_db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
+ if (mob->db_data[class_] == NULL)
+ mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
else
//Copy over spawn data
- memcpy(&db->spawn, mob_db_data[class_]->spawn, sizeof(db->spawn));
+ memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn));
- memcpy(mob_db_data[class_], db, sizeof(struct mob_db));
+ memcpy(mob->db_data[class_], db, sizeof(struct mob_db));
return true;
}
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_sub(char* fields[], int columns, int current)
+bool mob_readdb_sub(char* fields[], int columns, int current)
{
- return mob_parse_dbrow(fields);
+ return mob->parse_dbrow(fields);
}
-static void mob_readdb(void)
+void mob_readdb(void)
{
const char* filename[] = {
DBPATH"mob_db.txt",
@@ -3927,14 +3917,14 @@ static void mob_readdb(void)
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
+ sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub);
}
}
/*==========================================
* mob_db table reading
*------------------------------------------*/
-static int mob_read_sqldb(void)
+int mob_read_sqldb(void)
{
const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db };
int fi;
@@ -3968,7 +3958,7 @@ static int mob_read_sqldb(void)
p+= len + 1;
}
- if (!mob_parse_dbrow(str))
+ if (!mob->parse_dbrow(str))
continue;
count++;
@@ -3985,13 +3975,13 @@ static int mob_read_sqldb(void)
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
-static bool mob_readdb_mobavail(char* str[], int columns, int current)
+bool mob_readdb_mobavail(char* str[], int columns, int current)
{
int class_, k;
class_=atoi(str[0]);
- if(mob_db(class_) == mob_dummy) // invalid class (probably undefined in db)
+ if(mob->db(class_) == mob->dummy) // invalid class (probably undefined in db)
{
ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_);
return false;
@@ -3999,24 +3989,24 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
k=atoi(str[1]);
- memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data));
- mob_db_data[class_]->vd.class_=k;
+ memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data));
+ mob->db_data[class_]->vd.class_=k;
//Player sprites
if(pcdb_checkid(k) && columns==12) {
- mob_db_data[class_]->vd.sex=atoi(str[2]);
- mob_db_data[class_]->vd.hair_style=atoi(str[3]);
- mob_db_data[class_]->vd.hair_color=atoi(str[4]);
- mob_db_data[class_]->vd.weapon=atoi(str[5]);
- mob_db_data[class_]->vd.shield=atoi(str[6]);
- mob_db_data[class_]->vd.head_top=atoi(str[7]);
- mob_db_data[class_]->vd.head_mid=atoi(str[8]);
- mob_db_data[class_]->vd.head_bottom=atoi(str[9]);
- mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
- mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
+ mob->db_data[class_]->vd.sex=atoi(str[2]);
+ mob->db_data[class_]->vd.hair_style=atoi(str[3]);
+ mob->db_data[class_]->vd.hair_color=atoi(str[4]);
+ mob->db_data[class_]->vd.weapon=atoi(str[5]);
+ mob->db_data[class_]->vd.shield=atoi(str[6]);
+ mob->db_data[class_]->vd.head_top=atoi(str[7]);
+ mob->db_data[class_]->vd.head_mid=atoi(str[8]);
+ mob->db_data[class_]->vd.head_bottom=atoi(str[9]);
+ mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
+ mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
else if(columns==3)
- mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
+ mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
else if( columns != 2 )
return false;
@@ -4026,7 +4016,7 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
/*==========================================
* Reading of random monster data
*------------------------------------------*/
-static int mob_read_randommonster(void)
+int mob_read_randommonster(void)
{
FILE *fp;
char line[1024];
@@ -4043,7 +4033,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
unsigned int count = 0;
- mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
+ mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", iMap->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
@@ -4066,10 +4056,10 @@ static int mob_read_randommonster(void)
continue;
class_ = atoi(str[0]);
- if(mob_db(class_) == mob_dummy)
+ if(mob->db(class_) == mob->dummy)
continue;
count++;
- mob_db_data[class_]->summonper[i]=atoi(str[2]);
+ mob->db_data[class_]->summonper[i]=atoi(str[2]);
if (i) {
if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs
summon[i].class_[summon[i].qty++] = class_;
@@ -4080,7 +4070,7 @@ static int mob_read_randommonster(void)
}
}
if (i && !summon[i].qty) { //At least have the default here.
- summon[i].class_[0] = mob_db_data[0]->summonper[i];
+ summon[i].class_[0] = mob->db_data[0]->summonper[i];
summon[i].qty = 1;
}
fclose(fp);
@@ -4093,7 +4083,7 @@ static int mob_read_randommonster(void)
* processes one mob_chat_db entry [SnakeDrak]
* @param last_msg_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
+bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
{
char* msg;
struct mob_chat *ms;
@@ -4111,10 +4101,10 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
return false;
}
- if (mob_chat_db[msg_id] == NULL)
- mob_chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
+ if (mob->chat_db[msg_id] == NULL)
+ mob->chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
- ms = mob_chat_db[msg_id];
+ ms = mob->chat_db[msg_id];
//MSG ID
ms->msg_id=msg_id;
//Color
@@ -4151,7 +4141,7 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
/*==========================================
* mob_chat_db.txt reading [SnakeDrak]
*-------------------------------------------------------------------------*/
-static void mob_readchatdb(void)
+void mob_readchatdb(void)
{
char arc[]="mob_chat_db.txt";
uint32 lines=0, count=0;
@@ -4195,7 +4185,7 @@ static void mob_readchatdb(void)
continue;
}
- if( !mob_parse_row_chatdb(str, path, lines, &tmp) )
+ if( !mob->parse_row_chatdb(str, path, lines, &tmp) )
continue;
count++;
@@ -4207,7 +4197,7 @@ static void mob_readchatdb(void)
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
+bool mob_parse_row_mobskilldb(char** str, int columns, int current)
{
static const struct {
char str[32];
@@ -4289,7 +4279,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id = atoi(str[0]);
- if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
+ if (mob_id > 0 && mob->db(mob_id) == mob->dummy)
{
if (mob_id != last_mob_id) {
ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
@@ -4300,8 +4290,8 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if( strcmp(str[1],"clear")==0 ){
if (mob_id < 0)
return false;
- memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
- mob_db_data[mob_id]->maxskill=0;
+ memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill));
+ mob->db_data[mob_id]->maxskill=0;
return true;
}
@@ -4310,11 +4300,11 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
memset(&gms, 0, sizeof (struct mob_skill));
ms = &gms;
} else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 );
if( i == MAX_MOBSKILL )
{
if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite);
last_mob_id = mob_id;
}
return false;
@@ -4336,7 +4326,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (mob_id < 0)
ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
else
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite);
return false;
}
ms->skill_id=j;
@@ -4378,13 +4368,13 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (ms->target > MST_AROUND) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
@@ -4412,7 +4402,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
ms->val[4]=(int)strtol(str[16],NULL,0);
if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
- ms->val[1] == mob_db(mob_id)->status.mode)
+ ms->val[1] == mob->db(mob_id)->status.mode)
{
ms->val[1] = 0;
ms->val[4] = 1; //request to return mode to normal.
@@ -4431,7 +4421,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
else
ms->emotion=-1;
- if(str[18]!=NULL && mob_chat_db[atoi(str[18])]!=NULL)
+ if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL)
ms->msg_id=atoi(str[18]);
else
ms->msg_id=0;
@@ -4441,9 +4431,9 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id *= -1;
for (i = 1; i < MAX_MOB_DB; i++)
{
- if (mob_db_data[i] == NULL)
+ if (mob->db_data[i] == NULL)
continue;
- if (mob_db_data[i]->status.mode&MD_BOSS)
+ if (mob->db_data[i]->status.mode&MD_BOSS)
{
if (!(mob_id&2)) //Skill not for bosses
continue;
@@ -4451,15 +4441,15 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (!(mob_id&1)) //Skill not for normal enemies.
continue;
- ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 );
if(j==MAX_MOBSKILL)
continue;
- memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob_db_data[i]->maxskill=j+1;
+ memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
+ mob->db_data[i]->maxskill=j+1;
}
} else //Skill set on a single mob.
- mob_db_data[mob_id]->maxskill=i+1;
+ mob->db_data[mob_id]->maxskill=i+1;
return true;
}
@@ -4467,7 +4457,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-static void mob_readskilldb(void) {
+void mob_readskilldb(void) {
const char* filename[] = {
DBPATH"mob_skill_db.txt",
"mob_skill_db2.txt" };
@@ -4491,7 +4481,7 @@ static void mob_readskilldb(void) {
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
+ sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb);
}
}
@@ -4500,7 +4490,7 @@ static void mob_readskilldb(void) {
* not overly sure if this is all correct
* seems to work though...
*/
-static int mob_read_sqlskilldb(void)
+int mob_read_sqlskilldb(void)
{
const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db };
int fi;
@@ -4533,7 +4523,7 @@ static int mob_read_sqlskilldb(void)
if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
}
- if (!mob_parse_row_mobskilldb(str, 19, count))
+ if (!mob->parse_row_mobskilldb(str, 19, count))
continue;
count++;
@@ -4550,7 +4540,7 @@ static int mob_read_sqlskilldb(void)
/*==========================================
* mob_race2_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_race2(char* fields[], int columns, int current)
+bool mob_readdb_race2(char* fields[], int columns, int current)
{
int race, mobid, i;
@@ -4565,12 +4555,12 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
for(i = 1; i<columns; i++)
{
mobid = atoi(fields[i]);
- if (mob_db(mobid) == mob_dummy)
+ if (mob->db(mobid) == mob->dummy)
{
ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race);
continue;
}
- mob_db_data[mobid]->race2 = race;
+ mob->db_data[mobid]->race2 = race;
}
return true;
}
@@ -4578,7 +4568,7 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
/**
* Read mob_item_ratio.txt
*/
-static bool mob_readdb_itemratio(char* str[], int columns, int current)
+bool mob_readdb_itemratio(char* str[], int columns, int current)
{
int nameid, ratio, i;
nameid = atoi(str[0]);
@@ -4604,26 +4594,25 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-static void mob_load(void)
-{
- sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
- mob_readchatdb();
+void mob_load(void) {
+ sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
+ mob->readchatdb();
if (iMap->db_use_sql_mob_db)
{
- mob_read_sqldb();
+ mob->read_sqldb();
}
if (iMap->db_use_sql_mob_skill_db)
{
- mob_read_sqlskilldb();
+ mob->read_sqlskilldb();
}
else
{
- mob_readdb();
- mob_readskilldb();
+ mob->readdb();
+ mob->readskilldb();
}
- sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
- mob_read_randommonster();
- sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+ sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail);
+ mob->read_randommonster();
+ sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2);
}
void mob_reload(void) {
@@ -4631,9 +4620,9 @@ void mob_reload(void) {
//Mob skills need to be cleared before re-reading them. [Skotlex]
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i] && !mob_is_clone(i)) {
- memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill));
- mob_db_data[i]->maxskill=0;
+ if (mob->db_data[i] && !mob->is_clone(i)) {
+ memset(&mob->db_data[i]->skill,0,sizeof(mob->db_data[i]->skill));
+ mob->db_data[i]->maxskill=0;
}
// Clear item_drop_ratio_db
@@ -4644,15 +4633,15 @@ void mob_reload(void) {
}
}
- mob_load();
+ mob->load();
}
void mob_clear_spawninfo()
{ //Clears spawn related information for a script reload.
int i;
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i])
- memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn));
+ if (mob->db_data[i])
+ memset(&mob->db_data[i]->spawn,0,sizeof(mob->db_data[i]->spawn));
}
/*==========================================
@@ -4660,23 +4649,23 @@ void mob_clear_spawninfo()
*------------------------------------------*/
int do_init_mob(void)
{ //Initialize the mob database
- memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array
- mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
- mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
+ memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
+ mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
+ mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
- mob_load();
+ mob->load();
- iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
- iTimer->add_timer_func_list(mob_respawn,"mob_respawn");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ iTimer->add_timer_func_list(mob->delayspawn,"mob_delayspawn");
+ iTimer->add_timer_func_list(mob->delay_item_drop,"mob_delay_item_drop");
+ iTimer->add_timer_func_list(mob->ai_hard,"mob_ai_hard");
+ iTimer->add_timer_func_list(mob->ai_lazy,"mob_ai_lazy");
+ iTimer->add_timer_func_list(mob->timer_delete,"mob_timer_delete");
+ iTimer->add_timer_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
+ iTimer->add_timer_func_list(mob->respawn,"mob_respawn");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
@@ -4687,25 +4676,25 @@ int do_init_mob(void)
int do_final_mob(void)
{
int i;
- if (mob_dummy)
+ if (mob->dummy)
{
- aFree(mob_dummy);
- mob_dummy = NULL;
+ aFree(mob->dummy);
+ mob->dummy = NULL;
}
for (i = 0; i <= MAX_MOB_DB; i++)
{
- if (mob_db_data[i] != NULL)
+ if (mob->db_data[i] != NULL)
{
- aFree(mob_db_data[i]);
- mob_db_data[i] = NULL;
+ aFree(mob->db_data[i]);
+ mob->db_data[i] = NULL;
}
}
for (i = 0; i <= MAX_MOB_CHAT; i++)
{
- if (mob_chat_db[i] != NULL)
+ if (mob->chat_db[i] != NULL)
{
- aFree(mob_chat_db[i]);
- mob_chat_db[i] = NULL;
+ aFree(mob->chat_db[i]);
+ mob->chat_db[i] = NULL;
}
}
for (i = 0; i < MAX_ITEMDB; i++)
@@ -4720,3 +4709,115 @@ int do_final_mob(void)
ers_destroy(item_drop_list_ers);
return 0;
}
+
+void mob_defaults(void) {
+ //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+ const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
+
+ mob = &mob_s;
+
+ memset(mob->db_data, 0, sizeof(mob->db_data));
+ mob->dummy = NULL;
+ memset(mob->chat_db, 0, sizeof(mob->chat_db));
+
+ memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk));
+ memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
+ /* */
+ mob->reload = mob_reload;
+ mob->init = do_init_mob;
+ mob->final = do_final_mob;
+ /* */
+ mob->db = mob_db;
+ mob->chat = mob_chat;
+ mob->makedummymobdb = mob_makedummymobdb;
+ mob->spawn_guardian_sub = mob_spawn_guardian_sub;
+ mob->skill_id2skill_idx = mob_skill_id2skill_idx;
+ mob->db_searchname = mobdb_searchname;
+ mob->db_searchname_array_sub = mobdb_searchname_array_sub;
+ mob->mvptomb_create = mvptomb_create;
+ mob->mvptomb_destroy = mvptomb_destroy;
+ mob->db_searchname_array = mobdb_searchname_array;
+ mob->db_checkid = mobdb_checkid;
+ mob->get_viewdata = mob_get_viewdata;
+ mob->parse_dataset = mob_parse_dataset;
+ mob->spawn_dataset = mob_spawn_dataset;
+ mob->get_random_id = mob_get_random_id;
+ mob->ksprotected = mob_ksprotected;
+ mob->once_spawn_sub = mob_once_spawn_sub;
+ mob->once_spawn = mob_once_spawn;
+ mob->once_spawn_area = mob_once_spawn_area;
+ mob->spawn_guardian = mob_spawn_guardian;
+ mob->spawn_bg = mob_spawn_bg;
+ mob->can_reach = mob_can_reach;
+ mob->linksearch = mob_linksearch;
+ mob->delayspawn = mob_delayspawn;
+ mob->setdelayspawn = mob_setdelayspawn;
+ mob->count_sub = mob_count_sub;
+ mob->spawn = mob_spawn;
+ mob->can_changetarget = mob_can_changetarget;
+ mob->target = mob_target;
+ mob->ai_sub_hard_activesearch = mob_ai_sub_hard_activesearch;
+ mob->ai_sub_hard_changechase = mob_ai_sub_hard_changechase;
+ mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
+ mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
+ mob->warpchase_sub = mob_warpchase_sub;
+ mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
+ mob->unlocktarget = mob_unlocktarget;
+ mob->randomwalk = mob_randomwalk;
+ mob->warpchase = mob_warpchase;
+ mob->ai_sub_hard = mob_ai_sub_hard;
+ mob->ai_sub_hard_timer = mob_ai_sub_hard_timer;
+ mob->ai_sub_foreachclient = mob_ai_sub_foreachclient;
+ mob->ai_sub_lazy = mob_ai_sub_lazy;
+ mob->ai_lazy = mob_ai_lazy;
+ mob->ai_hard = mob_ai_hard;
+ mob->setdropitem = mob_setdropitem;
+ mob->setlootitem = mob_setlootitem;
+ mob->delay_item_drop = mob_delay_item_drop;
+ mob->item_drop = mob_item_drop;
+ mob->timer_delete = mob_timer_delete;
+ mob->deleteslave_sub = mob_deleteslave_sub;
+ mob->deleteslave = mob_deleteslave;
+ mob->respawn = mob_respawn;
+ mob->log_damage = mob_log_damage;
+ mob->damage = mob_damage;
+ mob->dead = mob_dead;
+ mob->revive = mob_revive;
+ mob->guardian_guildchange = mob_guardian_guildchange;
+ mob->random_class = mob_random_class;
+ mob->class_change = mob_class_change;
+ mob->heal = mob_heal;
+ mob->warpslave_sub = mob_warpslave_sub;
+ mob->warpslave = mob_warpslave;
+ mob->countslave_sub = mob_countslave_sub;
+ mob->countslave = mob_countslave;
+ mob->summonslave = mob_summonslave;
+ mob->getfriendhprate_sub = mob_getfriendhprate_sub;
+ mob->getfriendhprate = mob_getfriendhprate;
+ mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate;
+ mob->getfriendstatus_sub = mob_getfriendstatus_sub;
+ mob->getfriendstatus = mob_getfriendstatus;
+ mob->skill_use = mobskill_use;
+ mob->skill_event = mobskill_event;
+ mob->is_clone = mob_is_clone;
+ mob->clone_spawn = mob_clone_spawn;
+ mob->clone_delete = mob_clone_delete;
+ mob->drop_adjust = mob_drop_adjust;
+ mob->item_dropratio_adjust = item_dropratio_adjust;
+ mob->parse_dbrow = mob_parse_dbrow;
+ mob->readdb_sub = mob_readdb_sub;
+ mob->readdb = mob_readdb;
+ mob->read_sqldb = mob_read_sqldb;
+ mob->readdb_mobavail = mob_readdb_mobavail;
+ mob->read_randommonster = mob_read_randommonster;
+ mob->parse_row_chatdb = mob_parse_row_chatdb;
+ mob->readchatdb = mob_readchatdb;
+ mob->parse_row_mobskilldb = mob_parse_row_mobskilldb;
+ mob->readskilldb = mob_readskilldb;
+ mob->read_sqlskilldb = mob_read_sqlskilldb;
+ mob->readdb_race2 = mob_readdb_race2;
+ mob->readdb_itemratio = mob_readdb_itemratio;
+ mob->load = mob_load;
+ mob->clear_spawninfo = mob_clear_spawninfo;
+}
diff --git a/src/map/mob.h b/src/map/mob.h
index 137e33ee7..7e9ecbd28 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#ifndef _MOB_H_
#define _MOB_H_
@@ -38,9 +39,7 @@
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
-//Externals for the status effects. [Epoque]
-extern const int mob_manuk[8];
-extern const int mob_splendide[5];
+#define MAX_MOB_CHAT 250 //Max Skill's messages
//Mob skill states.
enum MobSkillState {
@@ -243,41 +242,6 @@ struct item_drop_list {
struct item_drop* item; // linked list of drops
};
-struct mob_db* mob_db(int class_);
-int mobdb_searchname(const char *str);
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag);
-int mobdb_checkid(const int id);
-struct view_data* mob_get_viewdata(int class_);
-
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m,
- short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
-
-int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y,
- const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
-
-int mob_once_spawn_area(struct map_session_data* sd, int16 m,
- int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
-
-bool mob_ksprotected (struct block_list *src, struct block_list *target);
-
-int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
-int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id);
-int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
-
-int mob_randomwalk(struct mob_data *md,unsigned int tick);
-int mob_warpchase(struct mob_data *md, struct block_list *target);
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_unlocktarget(struct mob_data *md, unsigned int tick);
-struct mob_data* mob_spawn_dataset(struct spawn_data *data);
-int mob_spawn(struct mob_data *md);
-int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data);
-int mob_setdelayspawn(struct mob_data *md);
-int mob_parse_dataset(struct spawn_data *data);
-void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
-void mob_damage(struct mob_data *md, struct block_list *src, int damage);
-int mob_dead(struct mob_data *md, struct block_list *src, int type);
-void mob_revive(struct mob_data *md, unsigned int hp);
-void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
#define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
@@ -285,36 +249,117 @@ void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) )
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49))
-void mob_clear_spawninfo();
-int do_init_mob(void);
-int do_final_mob(void);
-
-int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data);
-int mob_deleteslave(struct mob_data *md);
-
-int mob_random_class (int *value, size_t count);
-int mob_get_random_id(int type, int flag, int lv);
-int mob_class_change(struct mob_data *md,int class_);
-int mob_warpslave(struct block_list *bl, int range);
-int mob_linksearch(struct block_list *bl,va_list ap);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
-int mob_countslave(struct block_list *bl);
-int mob_count_sub(struct block_list *bl, va_list ap);
-
-int mob_is_clone(int class_);
-
-int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
-int mob_clone_delete(struct mob_data *md);
+struct mob_interface {
+ //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
+ struct mob_db *db_data[MAX_MOB_DB+1];
+ struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested.
+ //Dynamic mob chat database
+ struct mob_chat *chat_db[MAX_MOB_CHAT+1];
+ //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+ int manuk[8];
+ int splendide[5];
+ /* */
+ int (*init) (void);
+ int (*final) (void);
+ void (*reload) (void);
+ /* */
+ struct mob_db* (*db) (int index);
+ struct mob_chat* (*chat) (short id);
+ int (*makedummymobdb) (int);
+ int (*spawn_guardian_sub) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*skill_id2skill_idx) (int class_, uint16 skill_id);
+ int (*db_searchname) (const char *str);
+ int (*db_searchname_array_sub) (struct mob_db *mob, const char *str, int flag);
+ // MvP Tomb System
+ void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time);
+ void (*mvptomb_destroy) (struct mob_data *md);
+ int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag);
+ int (*db_checkid) (const int id);
+ struct view_data* (*get_viewdata) (int class_);
+ int (*parse_dataset) (struct spawn_data *data);
+ struct mob_data* (*spawn_dataset) (struct spawn_data *data);
+ int (*get_random_id) (int type, int flag, int lv);
+ bool (*ksprotected) (struct block_list *src, struct block_list *target);
+ struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
+ int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
+ int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
+ int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index);
+ int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id);
+ int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state);
+ int (*linksearch) (struct block_list *bl, va_list ap);
+ int (*delayspawn) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*setdelayspawn) (struct mob_data *md);
+ int (*count_sub) (struct block_list *bl, va_list ap);
+ int (*spawn) (struct mob_data *md);
+ int (*can_changetarget) (struct mob_data *md, struct block_list *target, int mode);
+ int (*target) (struct mob_data *md, struct block_list *bl, int dist);
+ int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
+ int (*warpchase_sub) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_slavemob) (struct mob_data *md, unsigned int tick);
+ int (*unlocktarget) (struct mob_data *md, unsigned int tick);
+ int (*randomwalk) (struct mob_data *md, unsigned int tick);
+ int (*warpchase) (struct mob_data *md, struct block_list *target);
+ bool (*ai_sub_hard) (struct mob_data *md, unsigned int tick);
+ int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap);
+ int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
+ int (*ai_sub_lazy) (struct mob_data *md, va_list args);
+ int (*ai_lazy) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data);
+ struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data);
+ struct item_drop* (*setlootitem) (struct item *item);
+ int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag);
+ int (*timer_delete) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*deleteslave_sub) (struct block_list *bl, va_list ap);
+ int (*deleteslave) (struct mob_data *md);
+ int (*respawn) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*log_damage) (struct mob_data *md, struct block_list *src, int damage);
+ void (*damage) (struct mob_data *md, struct block_list *src, int damage);
+ int (*dead) (struct mob_data *md, struct block_list *src, int type);
+ void (*revive) (struct mob_data *md, unsigned int hp);
+ int (*guardian_guildchange) (struct mob_data *md);
+ int (*random_class) (int *value, size_t count);
+ int (*class_change) (struct mob_data *md, int class_);
+ void (*heal) (struct mob_data *md, unsigned int heal);
+ int (*warpslave_sub) (struct block_list *bl, va_list ap);
+ int (*warpslave) (struct block_list *bl, int range);
+ int (*countslave_sub) (struct block_list *bl, va_list ap);
+ int (*countslave) (struct block_list *bl);
+ int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id);
+ int (*getfriendhprate_sub) (struct block_list *bl, va_list ap);
+ struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate);
+ struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate);
+ int (*getfriendstatus_sub) (struct block_list *bl, va_list ap);
+ struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2);
+ int (*skill_use) (struct mob_data *md, unsigned int tick, int event);
+ int (*skill_event) (struct mob_data *md, struct block_list *src, unsigned int tick, int flag);
+ int (*is_clone) (int class_);
+ int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
+ int (*clone_delete) (struct mob_data *md);
+ unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max);
+ void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust);
+ bool (*parse_dbrow) (char **str);
+ bool (*readdb_sub) (char *fields[], int columns, int current);
+ void (*readdb) (void);
+ int (*read_sqldb) (void);
+ bool (*readdb_mobavail) (char *str[], int columns, int current);
+ int (*read_randommonster) (void);
+ bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
+ void (*readchatdb) (void);
+ bool (*parse_row_mobskilldb) (char **str, int columns, int current);
+ void (*readskilldb) (void);
+ int (*read_sqlskilldb) (void);
+ bool (*readdb_race2) (char *fields[], int columns, int current);
+ bool (*readdb_itemratio) (char *str[], int columns, int current);
+ void (*load) (void);
+ void (*clear_spawninfo) ();
+};
-void mob_reload(void);
+struct mob_interface *mob;
-// MvP Tomb System
-void mvptomb_create(struct mob_data *md, char *killer, time_t time);
-void mvptomb_destroy(struct mob_data *md);
+void mob_defaults(void);
#endif /* _MOB_H_ */
diff --git a/src/map/npc.c b/src/map/npc.c
index 8a2c0f746..c7c537e1f 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2938,15 +2938,15 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
-void npc_parse_mob2(struct spawn_data* mob)
+void npc_parse_mob2(struct spawn_data* mobspawn)
{
int i;
- for( i = mob->active; i < mob->num; ++i ) {
- struct mob_data* md = mob_spawn_dataset(mob);
- md->spawn = mob;
+ for( i = mobspawn->active; i < mobspawn->num; ++i ) {
+ struct mob_data* md = mob->spawn_dataset(mobspawn);
+ md->spawn = mobspawn;
md->spawn->active++;
- mob_spawn(md);
+ mob->spawn(md);
}
}
@@ -2955,19 +2955,19 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
int num, class_, m,x,y,xs,ys, i,j;
int mob_lv = -1, ai = -1, size = -1;
char mapname[32], mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
+ struct spawn_data mobspawn, *data;
struct mob_db* db;
- memset(&mob, 0, sizeof(struct spawn_data));
+ memset(&mobspawn, 0, sizeof(struct spawn_data));
- mob.state.boss = !strcmpi(w2,"boss_monster");
+ mobspawn.state.boss = !strcmpi(w2,"boss_monster");
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w3=<mob name>{,<mob level>}
// w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
|| sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1
- || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
+ || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
@@ -2980,16 +2980,16 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
m = iMap->mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
- mob.m = (unsigned short)m;
+ mobspawn.m = (unsigned short)m;
- if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
+ if( x < 0 || x >= map[mobspawn.m].xs || y < 0 || y >= map[mobspawn.m].ys )
{
- ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
+ ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mobspawn.m].name, x, y, (map[mobspawn.m].xs-1), (map[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
- if( mobdb_checkid(class_) == 0 )
+ if( mob->db_checkid(class_) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
@@ -3001,15 +3001,15 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start,'\n');// skip and continue
}
- if( (mob.state.size < 0 || mob.state.size > 2) && size != -1 )
+ if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 )
{
- ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
- if( (mob.state.ai < 0 || mob.state.ai > 4) && ai != -1 )
+ if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 )
{
- ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
@@ -3019,58 +3019,58 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start, '\n');
}
- mob.num = (unsigned short)num;
- mob.active = 0;
- mob.class_ = (short) class_;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
+ mobspawn.num = (unsigned short)num;
+ mobspawn.active = 0;
+ mobspawn.class_ = (short) class_;
+ mobspawn.x = (unsigned short)x;
+ mobspawn.y = (unsigned short)y;
+ mobspawn.xs = (signed short)xs;
+ mobspawn.ys = (signed short)ys;
if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
- mob.level = mob_lv;
+ mobspawn.level = mob_lv;
if (size > 0 && size <= 2)
- mob.state.size = size;
+ mobspawn.state.size = size;
if (ai > 0 && ai <= 4)
- mob.state.ai = ai;
+ mobspawn.state.ai = ai;
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
+ if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1)
+ mobspawn.num = 1;
}
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
+ if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0))
{ //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
+ mobspawn.x = mobspawn.y = 0;
+ mobspawn.xs = mobspawn.ys = -1;
}
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
+ if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) {
+ ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
+ strcpy(mobspawn.name,"--en--");
else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
+ strcpy(mobspawn.name,"--ja--");
else
- safestrncpy(mob.name, mobname, sizeof(mob.name));
+ safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name));
//Verify dataset.
- if( !mob_parse_dataset(&mob) )
+ if( !mob->parse_dataset(&mobspawn) )
{
ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Update mob spawn lookup database
- db = mob_db(class_);
+ db = mob->db(class_);
for( i = 0; i < ARRAYLENGTH(db->spawn); ++i )
{
- if (map[mob.m].index == db->spawn[i].mapindex)
+ if (map[mobspawn.m].index == db->spawn[i].mapindex)
{ //Update total
- db->spawn[i].qty += mob.num;
+ db->spawn[i].qty += mobspawn.num;
//Re-sort list
for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
if( j != i )
@@ -3083,18 +3083,18 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
}
break;
}
- if (mob.num > db->spawn[i].qty)
+ if (mobspawn.num > db->spawn[i].qty)
{ //Insert into list
memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
- db->spawn[i].mapindex = map[mob.m].index;
- db->spawn[i].qty = mob.num;
+ db->spawn[i].mapindex = map[mobspawn.m].index;
+ db->spawn[i].qty = mobspawn.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
+ memcpy(data, &mobspawn, sizeof(struct spawn_data));
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) {
@@ -3821,7 +3821,7 @@ int npc_reload(void) {
}
// clear mob spawn lookup index
- mob_clear_spawninfo();
+ mob->clear_spawninfo();
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
diff --git a/src/map/pc.c b/src/map/pc.c
index 421099ce1..ce275a21c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6817,7 +6817,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
{
struct mob_data *md=(struct mob_data *)src;
if(md->target_id==sd->bl.id)
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
(unsigned int)md->level < pc->maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
diff --git a/src/map/pet.c b/src/map/pet.c
index ae8216fc2..796edd0b8 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -80,7 +80,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_,
- (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0,
(short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
@@ -353,7 +353,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
pd->msd = sd;
pd->petDB = &pet_db[i];
- pd->db = mob_db(pet->class_);
+ pd->db = mob->db(pet->class_);
memcpy(&pd->pet, pet, sizeof(struct s_pet));
iStatus->set_viewdata(&pd->bl, pet->class_);
unit_dataset(&pd->bl);
@@ -529,7 +529,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
unit_remove_map(&md->bl,CLR_OUTSIGHT);
status_kill(&md->bl);
clif->pet_roulette(sd,1);
- intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
+ intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob->db(pet_db[i].class_)->lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
@@ -1305,7 +1305,7 @@ int read_petdb()
if( (nameid = atoi(str[0])) <= 0 )
continue;
- if( !mobdb_checkid(nameid) )
+ if( !mob->db_checkid(nameid) )
{
ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid);
continue;
diff --git a/src/map/script.c b/src/map/script.c
index 9f165f1eb..337f99cf0 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8358,7 +8358,7 @@ BUILDIN(makepet)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(
sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].class_, (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
}
@@ -8485,7 +8485,7 @@ BUILDIN(monster)
}
}
- if (class_ >= 0 && !mobdb_checkid(class_))
+ if (class_ >= 0 && !mob->db_checkid(class_))
{
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return false;
@@ -8510,7 +8510,7 @@ BUILDIN(monster)
}
}
- mob_id = mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
+ mob_id = mob->once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
}
@@ -8521,25 +8521,25 @@ BUILDIN(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
- struct mob_db *mob;
+ struct mob_db *monster;
- if( !mobdb_checkid(class_) )
+ if( !mob->db_checkid(class_) )
{
script_pushint(st, 0);
return true;
}
- mob = mob_db(class_);
+ monster = mob->db(class_);
for( i = 0; i < MAX_MOB_DROP; i++ )
{
- if( mob->dropitem[i].nameid < 1 )
+ if( monster->dropitem[i].nameid < 1 )
continue;
- if( itemdb->exists(mob->dropitem[i].nameid) == NULL )
+ if( itemdb->exists(monster->dropitem[i].nameid) == NULL )
continue;
- mapreg_setreg(reference_uid(script->add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
- mapreg_setreg(reference_uid(script->add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
+ mapreg_setreg(reference_uid(script->add_str("$@MobDrop_item"), j), monster->dropitem[i].nameid);
+ mapreg_setreg(reference_uid(script->add_str("$@MobDrop_rate"), j), monster->dropitem[i].p);
j++;
}
@@ -8608,7 +8608,7 @@ BUILDIN(areamonster)
}
}
- mob_id = mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
+ mob_id = mob->once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
@@ -8762,7 +8762,7 @@ BUILDIN(clone)
master_id = 0;
}
if (sd) //Return ID of newly crafted clone.
- script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
+ script_pushint(st,mob->clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
@@ -11372,7 +11372,7 @@ BUILDIN(strmobinfo)
int num=script_getnum(st,2);
int class_=script_getnum(st,3);
- if(!mobdb_checkid(class_))
+ if(!mob->db_checkid(class_))
{
if (num < 3) //requested a string
script_pushconststr(st,"");
@@ -11382,13 +11382,13 @@ BUILDIN(strmobinfo)
}
switch (num) {
- case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
- case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
- case 3: script_pushint(st,mob_db(class_)->lv); break;
- case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
- case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
- case 6: script_pushint(st,mob_db(class_)->base_exp); break;
- case 7: script_pushint(st,mob_db(class_)->job_exp); break;
+ case 1: script_pushstrcopy(st,mob->db(class_)->name); break;
+ case 2: script_pushstrcopy(st,mob->db(class_)->jname); break;
+ case 3: script_pushint(st,mob->db(class_)->lv); break;
+ case 4: script_pushint(st,mob->db(class_)->status.max_hp); break;
+ case 5: script_pushint(st,mob->db(class_)->status.max_sp); break;
+ case 6: script_pushint(st,mob->db(class_)->base_exp); break;
+ case 7: script_pushint(st,mob->db(class_)->job_exp); break;
default:
script_pushint(st,0);
break;
@@ -11436,7 +11436,7 @@ BUILDIN(guardian)
}
check_event(st, evt);
- script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
+ script_pushint(st, mob->spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
return true;
}
@@ -11828,7 +11828,7 @@ BUILDIN(disguise)
id = script_getnum(st,2);
- if (mobdb_checkid(id) || npcdb_checkid(id)) {
+ if (mob->db_checkid(id) || npcdb_checkid(id)) {
pc->disguise(sd, id);
script_pushint(st,id);
} else
@@ -12932,14 +12932,14 @@ BUILDIN(summon)
clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
- mob_spawn (md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0);
+ mob->spawn (md); //Now it is ready for spawning.
clif->specialeffect(&md->bl,344,AREA);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
@@ -14612,11 +14612,11 @@ BUILDIN(setitemscript)
*------------------------------------------*/
BUILDIN(getmonsterinfo)
{
- struct mob_db *mob;
+ struct mob_db *monster;
int mob_id;
mob_id = script_getnum(st,2);
- if (!mobdb_checkid(mob_id)) {
+ if (!mob->db_checkid(mob_id)) {
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
@@ -14624,31 +14624,31 @@ BUILDIN(getmonsterinfo)
script_pushint(st,-1);
return -1;
}
- mob = mob_db(mob_id);
+ monster = mob->db(mob_id);
switch ( script_getnum(st,3) ) {
- case 0: script_pushstrcopy(st,mob->jname); break;
- case 1: script_pushint(st,mob->lv); break;
- case 2: script_pushint(st,mob->status.max_hp); break;
- case 3: script_pushint(st,mob->base_exp); break;
- case 4: script_pushint(st,mob->job_exp); break;
- case 5: script_pushint(st,mob->status.rhw.atk); break;
- case 6: script_pushint(st,mob->status.rhw.atk2); break;
- case 7: script_pushint(st,mob->status.def); break;
- case 8: script_pushint(st,mob->status.mdef); break;
- case 9: script_pushint(st,mob->status.str); break;
- case 10: script_pushint(st,mob->status.agi); break;
- case 11: script_pushint(st,mob->status.vit); break;
- case 12: script_pushint(st,mob->status.int_); break;
- case 13: script_pushint(st,mob->status.dex); break;
- case 14: script_pushint(st,mob->status.luk); break;
- case 15: script_pushint(st,mob->status.rhw.range); break;
- case 16: script_pushint(st,mob->range2); break;
- case 17: script_pushint(st,mob->range3); break;
- case 18: script_pushint(st,mob->status.size); break;
- case 19: script_pushint(st,mob->status.race); break;
- case 20: script_pushint(st,mob->status.def_ele); break;
- case 21: script_pushint(st,mob->status.mode); break;
- case 22: script_pushint(st,mob->mexp); break;
+ case 0: script_pushstrcopy(st,monster->jname); break;
+ case 1: script_pushint(st,monster->lv); break;
+ case 2: script_pushint(st,monster->status.max_hp); break;
+ case 3: script_pushint(st,monster->base_exp); break;
+ case 4: script_pushint(st,monster->job_exp); break;
+ case 5: script_pushint(st,monster->status.rhw.atk); break;
+ case 6: script_pushint(st,monster->status.rhw.atk2); break;
+ case 7: script_pushint(st,monster->status.def); break;
+ case 8: script_pushint(st,monster->status.mdef); break;
+ case 9: script_pushint(st,monster->status.str); break;
+ case 10: script_pushint(st,monster->status.agi); break;
+ case 11: script_pushint(st,monster->status.vit); break;
+ case 12: script_pushint(st,monster->status.int_); break;
+ case 13: script_pushint(st,monster->status.dex); break;
+ case 14: script_pushint(st,monster->status.luk); break;
+ case 15: script_pushint(st,monster->status.rhw.range); break;
+ case 16: script_pushint(st,monster->range2); break;
+ case 17: script_pushint(st,monster->range3); break;
+ case 18: script_pushint(st,monster->status.size); break;
+ case 19: script_pushint(st,monster->status.race); break;
+ case 20: script_pushint(st,monster->status.def_ele); break;
+ case 21: script_pushint(st,monster->status.mode); break;
+ case 22: script_pushint(st,monster->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
return true;
@@ -15843,7 +15843,7 @@ BUILDIN(bg_monster)
class_ = script_getnum(st,7);
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
check_event(st, evt);
- script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
+ script_pushint(st, mob->spawn_bg(map,x,y,str,class_,evt,bg_id));
return true;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index d9df0b869..025ed4486 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1594,21 +1594,21 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
dstmd && !(tstatus->mode&MD_BOSS) &&
(rnd()%10000 < sd->bonus.classchange))
{
- struct mob_db *mob;
+ struct mob_db *monster;
int class_;
temp = 0;
do {
do {
class_ = rnd() % MAX_MOB_DB;
- } while (!mobdb_checkid(class_));
+ } while (!mob->db_checkid(class_));
rate = rnd() % 1000000;
- mob = mob_db(class_);
+ monster = mob->db(class_);
} while (
- (mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= rate) &&
+ (monster->status.mode&(MD_BOSS|MD_PLANT) || monster->summonper[0] <= rate) &&
(temp++) < 2000);
if (temp < 2000)
- mob_class_change(dstmd,class_);
+ mob->class_change(dstmd,class_);
}
return 0;
@@ -5272,7 +5272,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_SUMMONMONSTER:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
+ if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
break;
case SA_LEVELUP:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -5296,9 +5296,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- class_ = skill_id==SA_MONOCELL?1002:mob_get_random_id(4, 1, 0);
+ class_ = skill_id==SA_MONOCELL?1002:mob->get_random_id(4, 1, 0);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- mob_class_change(dstmd,class_);
+ mob->class_change(dstmd,class_);
if( tsc && dstmd->status.mode&MD_BOSS )
{
const enum sc_type scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_NJ_SUITON, SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC_BLADESTOP };
@@ -5685,7 +5685,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- id = mob_get_random_id(0,0xF, sd->status.base_level);
+ id = mob->get_random_id(0,0xF, sd->status.base_level);
if (!id) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
@@ -5740,7 +5740,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( dstmd )
{
dstmd->state.provoke_flag = src->id;
- mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
}
break;
@@ -5840,7 +5840,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
} else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20)
{ // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
i = 2 * dstmd->level;
- mob_target(dstmd,src,0);
+ mob->target(dstmd,src,0);
}
if (i) iStatus->heal(src, 0, i, 3);
clif->skill_nodamage(src,bl,skill_id,skill_lv,i?1:0);
@@ -6152,7 +6152,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(pc->steal_coin(sd,bl))
{
dstmd->state.provoke_flag = src->id;
- mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
@@ -6238,7 +6238,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if(dstmd)
- mob_unlocktarget(dstmd,tick);
+ mob->unlocktarget(dstmd,tick);
break;
// Mercenary Supportive Skills
@@ -6872,7 +6872,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_PROVOCATION:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (md) mob_unlocktarget(md, tick);
+ if (md) mob->unlocktarget(md, tick);
break;
case NPC_KEEPING:
@@ -6915,17 +6915,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_SUMMONSLAVE:
case NPC_SUMMONMONSTER:
if(md && md->skill_idx >= 0)
- mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv,skill_id);
+ mob->summonslave(md,md->db->skill[md->skill_idx].val,skill_lv,skill_id);
break;
case NPC_CALLSLAVE:
- mob_warpslave(src,MOB_SLAVEDISTANCE);
+ mob->warpslave(src,MOB_SLAVEDISTANCE);
break;
case NPC_RANDOMMOVE:
if (md) {
md->next_walktime = tick - 1;
- mob_randomwalk(md,tick);
+ mob->randomwalk(md,tick);
}
break;
@@ -6948,7 +6948,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
(tbl = battle->get_targeted(mbl)) == NULL)
break;
md->state.provoke_flag = tbl->id;
- mob_target(md, tbl, sstatus->rhw.range);
+ mob->target(md, tbl, sstatus->rhw.range);
}
break;
@@ -6966,10 +6966,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_TRANSFORMATION:
case NPC_METAMORPHOSIS:
if(md && md->skill_idx >= 0) {
- int class_ = mob_random_class (md->db->skill[md->skill_idx].val,0);
+ int class_ = mob->random_class (md->db->skill[md->skill_idx].val,0);
if (skill_lv > 1) //Multiply the rest of mobs. [Skotlex]
- mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id);
- if (class_) mob_class_change(md, class_);
+ mob->summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id);
+ if (class_) mob->class_change(md, class_);
}
break;
@@ -6988,7 +6988,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
//If mode gets set by NPC_EMOTION then the target should be reset [Playtester]
if(skill_id == NPC_EMOTION && md->db->skill[md->skill_idx].val[1])
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
if(md->db->skill[md->skill_idx].val[1] || md->db->skill[md->skill_idx].val[2])
sc_start4(src, type, 100, skill_lv,
@@ -7208,7 +7208,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if(dstmd)
- mob_target(dstmd,src,skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd,src,skill->get_range2(src,skill_id,skill_lv));
}
break;
@@ -8560,7 +8560,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( is_boss(bl) ) break;
if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) {
if( bl->type == BL_MOB )
- mob_unlocktarget((TBL_MOB*)bl,iTimer->gettick());
+ mob->unlocktarget((TBL_MOB*)bl,iTimer->gettick());
unit_stop_attack(bl);
clif->bladestop(src, bl->id, 1);
iMap->freeblock_unlock();
@@ -9147,15 +9147,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd){
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn( md );
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn( md );
pc->setinvincibletimer(sd,500);// unlock target lock
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);
@@ -9334,13 +9334,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
- md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
+ md = mob->once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
if (md) {
md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn(md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn(md); //Now it is ready for spawning.
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
}
}
@@ -9362,8 +9362,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex]
- mob_log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus)
- mobskill_event(dstmd, src, tick, MSC_SKILLUSED|(skill_id<<16));
+ mob->log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus)
+ mob->skill_event(dstmd, src, tick, MSC_SKILLUSED|(skill_id<<16));
}
if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded
@@ -9995,14 +9995,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct mob_data *md;
// Correct info, don't change any of this! [celest]
- md = mob_once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn (md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn (md); //Now it is ready for spawning.
}
}
break;
@@ -10093,16 +10093,16 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (rnd()%100 < 50) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
} else {
- TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
+ TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
int i;
if (!md) break;
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (tick + i, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (tick + i, mob->timer_delete, md->bl.id, 0);
}
- mob_spawn (md);
+ mob->spawn (md);
}
}
break;
@@ -10228,15 +10228,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int class_ = 2042;
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn( md );
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn( md );
}
}
break;
@@ -10490,7 +10490,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) {
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
- mob_unlocktarget(md,iTimer->gettick());
+ mob->unlocktarget(md,iTimer->gettick());
mob_stop_walking(md,1);
}
@@ -11917,7 +11917,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
if (bl->type == BL_MOB && ss != bl)
- mobskill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skill_id<<16));
return skill_id;
}
@@ -12938,7 +12938,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case SR_CURSEDCIRCLE:
if (map_flag_gvg2(sd->bl.m)) {
- if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
+ if (iMap->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) {
char output[128];
sprintf(output, "You're too close to a stone or emperium to do this skill");
@@ -16726,14 +16726,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045;
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0);
- mob_spawn(md);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
+ mob->spawn(md);
md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id);
}
diff --git a/src/map/status.c b/src/map/status.c
index c280d80b8..2db38cb15 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1246,7 +1246,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
switch (target->type) {
case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break;
- case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break;
+ case BL_MOB: mob->damage((TBL_MOB*)target, src, hp); break;
case BL_HOM: homun->damaged((TBL_HOM*)target); break;
case BL_MER: mercenary->heal((TBL_MER*)target,hp,sp); break;
case BL_ELEM: elemental->heal((TBL_ELEM*)target,hp,sp); break;
@@ -1271,7 +1271,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
//&4: Also delete object from memory.
switch (target->type) {
case BL_PC: flag = pc->dead((TBL_PC*)target,src); break;
- case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break;
+ case BL_MOB: flag = mob->dead((TBL_MOB*)target, src, flag&4?3:0); break;
case BL_HOM: flag = homun->dead((TBL_HOM*)target); break;
case BL_MER: flag = mercenary->dead((TBL_MER*)target); break;
case BL_ELEM: flag = elemental->dead((TBL_ELEM*)target); break;
@@ -1420,7 +1420,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag)
// send hp update to client
switch(bl->type) {
case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
- case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
+ case BL_MOB: mob->heal((TBL_MOB*)bl,hp); break;
case BL_HOM: homun->healed((TBL_HOM*)bl); break;
case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break;
case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break;
@@ -1525,7 +1525,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
switch (bl->type) {
case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
- case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
+ case BL_MOB: mob->revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -5858,7 +5858,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
case BL_MER: return &((TBL_MER*)bl)->battle_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
default:
return &dummy_status;
}
@@ -5874,7 +5874,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->base_status;
case BL_MER: return &((TBL_MER*)bl)->base_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
default:
return NULL;
}
@@ -6071,8 +6071,8 @@ void status_set_viewdata(struct block_list *bl, int class_)
{
struct view_data* vd;
nullpo_retv(bl);
- if (mobdb_checkid(class_) || mob_is_clone(class_))
- vd = mob_get_viewdata(class_);
+ if (mob->db_checkid(class_) || mob->is_clone(class_))
+ vd = mob->get_viewdata(class_);
else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
vd = npc_get_viewdata(class_);
else if (homdb_checkid(class_))
@@ -7585,7 +7585,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( val2 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(val2);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,diff);
+ mob->log_damage((TBL_MOB*)bl,src,diff);
}
status_zap(bl, diff, 0);
}
@@ -7867,7 +7867,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( val3 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(val3);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,status->hp - 1);
+ mob->log_damage((TBL_MOB*)bl,src,status->hp - 1);
}
status_zap(bl, status->hp-1, val2?0:status->sp);
return 1;
@@ -8794,7 +8794,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val4 = tick / tick_time;
break;
case SC_MONSTER_TRANSFORM:
- if( !mobdb_checkid(val1) )
+ if( !mob->db_checkid(val1) )
val1 = 1002; // default poring
val_flag |= 1;
break;
@@ -10156,7 +10156,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( sce->val2 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(sce->val2);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,sce->val4);
+ mob->log_damage((TBL_MOB*)bl,src,sce->val4);
}
iMap->freeblock_lock();
status_zap(bl, sce->val4, 0);
@@ -10192,7 +10192,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int hp = rnd()%600 + 200;
struct block_list* src = iMap->id2bl(sce->val2);
if( src && bl && bl->type == BL_MOB ) {
- mob_log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
+ mob->log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
}
iMap->freeblock_lock();
status_fix_damage(src, bl, sd||hp<status->hp?hp:status->hp-1, 1);
diff --git a/src/map/unit.c b/src/map/unit.c
index d3f72421d..228cd75dd 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -234,7 +234,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//But avoid triggering on stop-walk calls.
if(tid != INVALID_TIMER &&
!(ud->walk_count%WALK_SKILL_INTERVAL) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
{
if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER))
{ //Skill used, abort walking
@@ -295,7 +295,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
if (!tbl || !iStatus->check_visibility(bl, tbl)) { //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
+ if (tbl && bl->type == BL_MOB && mob->warpchase((TBL_MOB*)bl, tbl) )
return 0;
ud->target_to = 0;
return 0;
@@ -1157,7 +1157,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
- if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
+ if( battle_config.ksprotection && sd && mob->ksprotected(src, target) )
return 0;
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
@@ -1358,7 +1358,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if (sd && target->type == BL_MOB)
{
TBL_MOB *md = (TBL_MOB*)target;
- mobskill_event(md, src, tick, -1); //Cast targetted skill event.
+ mob->skill_event(md, src, tick, -1); //Cast targetted skill event.
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle->check_target(target, src, BCT_ENEMY) > 0)
{
@@ -1609,7 +1609,7 @@ int unit_unattackable(struct block_list *bl)
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
+ mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
else if(bl->type == BL_PET)
pet_unlocktarget((struct pet_data*)bl);
return 0;
@@ -1837,7 +1837,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( src->m != target->m )
{
- if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
+ if( src->type == BL_MOB && mob->warpchase((TBL_MOB*)src, target) )
return 1; // Follow up.
return 0;
}
@@ -1892,12 +1892,12 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if(ud->walktimer != INVALID_TIMER)
unit_stop_walking(src,1);
if(md) {
- if (mobskill_use(md,tick,-1))
+ if (mob->skill_use(md,tick,-1))
return 1;
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ iMap->foreachinrange(mob->linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
@@ -2476,12 +2476,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer,mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2523,10 +2523,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
aFree(md->base_status);
md->base_status = NULL;
}
- if( mob_is_clone(md->class_) )
- mob_clone_delete(md);
+ if( mob->is_clone(md->class_) )
+ mob->clone_delete(md);
if( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
break;
}
case BL_HOM: