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-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 22061a312..e4f75ddcc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1212,7 +1212,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv));
break;
case LG_PINPOINTATTACK:
- rate = 12 + (10 * skilllv + (sstatus->agi / 100) ) * 140 / 100;
+ rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skilllv)) + (sstatus->agi + status_get_lv(src))) / 10);
switch( skilllv ) {
case 1:
sc_start(bl,SC_BLEEDING,rate,skilllv,skill_get_time(skillid,skilllv));
@@ -1222,7 +1222,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
pc_delspiritball(dstsd, dstsd->spiritball, 0);
break;
default:
- skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate,BCT_ENEMY);
+ skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY);
break;
}
break;