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-rw-r--r--src/map/mob.c10
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c22
-rw-r--r--src/map/status.h8
5 files changed, 20 insertions, 26 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index da151faed..77bd8e53d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2017,12 +2017,16 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if (sd && battle_config.pk_mode &&
(int)(md->level - sd->status.base_level) >= 20)
drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
- if (sd && sd->sc.data[SC_BONUSDROP].timer != -1)
- drop_rate += (int)(0.5+drop_rate*sd->sc.data[SC_BONUSDROP].val1/100.);
// attempt to drop the item
if (rand() % 10000 >= drop_rate)
- continue;
+ {
+ if (sd && sd->sc.data[SC_ITEMBOOST].timer != -1)
+ if (rand() % 10000 >= drop_rate)
+ continue; // Double try by Bubble Gum
+ else
+ continue;
+ }
ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
diff --git a/src/map/pc.c b/src/map/pc.c
index 3e6c90792..bf999950e 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4197,8 +4197,8 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
- if (sd->sc.data[SC_BONUSEXP].timer != -1)
- bonus += sd->sc.data[SC_BONUSEXP].val1;
+ if (sd->sc.data[SC_EXPBOOST].timer != -1)
+ bonus += sd->sc.data[SC_EXPBOOST].val1;
if (!bonus)
return;
diff --git a/src/map/skill.c b/src/map/skill.c
index 3e2821464..3784e04d1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4824,7 +4824,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
- case SC_BONUSDROP: case SC_BONUSEXP: // [ConvexMirror and FieldGuide]
+ case SC_ITEMBOOST: case SC_EXPBOOST: // [ConvexMirror and FieldGuide]
continue;
}
if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
diff --git a/src/map/status.c b/src/map/status.c
index 84ce9b581..0f44a5b7f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -451,6 +451,10 @@ void initChangeTables(void)
StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
StatusIconChangeTable[SC_FLEEFOOD]= SI_FOODFLEE;
StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;
+ //Cash Items
+ StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST;
+ StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
+
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
@@ -5804,15 +5808,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
//Place here SCs that have no SCB_* data, no skill associated, no ICON
//associated, and yet are not wrong/unknown. [Skotlex]
break;
- case SC_BONUSDROP:
- clif_specialeffect(&sd->bl, 348, AREA);
- clif_disp_onlyself(sd, "[Drop Rate Increased]", (int)strlen("[Drop Rate Increased]"));
- if (val1 < 0)
- val1 = 0;
- break;
- case SC_BONUSEXP:
- clif_specialeffect(&sd->bl, 348, AREA);
- clif_disp_onlyself(sd, "[Exp Rate Increased]", (int)strlen("[Exp Rate Increased]"));
+ case SC_EXPBOOST:
if (val1 < 0)
val1 = 0;
break;
@@ -6407,14 +6403,6 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_JOINTBEAT:
sc->data[type].val2 = 0; // Clear stackable ailments
break;
- case SC_BONUSEXP:
- clif_disp_onlyself(sd, "[Exp Rate Back to Normal]", (int)strlen("[Exp Rate Back to Normal]"));
- clif_specialeffect(&sd->bl, 488, AREA);
- break;
- case SC_BONUSDROP:
- clif_disp_onlyself(sd, "[Drop Rate Back to Normal]", (int)strlen("[Drop Rate Back to Normal]"));
- clif_specialeffect(&sd->bl, 488, AREA);
- break;
}
opt_flag = 1;
diff --git a/src/map/status.h b/src/map/status.h
index 489a08c66..d98ba1b82 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -269,9 +269,11 @@ enum {
SC_CRITICALWOUND,
SC_MAGICMIRROR,
SC_SLOWCAST,
- SC_SUMMER, // [Zephyrus Summer]
- SC_BONUSEXP, // [Field Guide]
- SC_BONUSDROP, // [Bubble Gum]
+ SC_SUMMER,
+ SC_EXPBOOST, // Field Guide
+ SC_ITEMBOOST, // Bubble Gum
+ SC_BOSSMAPINFO, // Convex Mirror
+ SC_LIFEINSURANCE, // Life Insurance
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
};
int SkillStatusChangeTable(int skill);