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-rw-r--r--src/map/atcommand.c64
-rw-r--r--src/map/charcommand.c6
-rw-r--r--src/map/clif.c48
-rw-r--r--src/map/intif.c2
-rw-r--r--src/map/itemdb.c125
-rw-r--r--src/map/itemdb.h30
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/mob.c28
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/pc.c74
-rw-r--r--src/map/pet.c22
-rw-r--r--src/map/pet.h1
-rw-r--r--src/map/script.c332
-rw-r--r--src/map/skill.c9
-rw-r--r--src/map/status.c6
-rw-r--r--src/map/storage.c4
-rw-r--r--src/map/trade.c4
17 files changed, 413 insertions, 346 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 3d8f260b9..e31d62845 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -215,6 +215,7 @@ ACMD_FUNC(cleanmap);
ACMD_FUNC(npctalk);
ACMD_FUNC(pettalk);
ACMD_FUNC(users);
+ACMD_FUNC(reset);
ACMD_FUNC(autoloot); // Improved version imported from Freya.
#ifndef TXT_ONLY
@@ -510,7 +511,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris]
{ AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity
{ AtCommand_UpTime, "@uptime", 1, atcommand_uptime }, // by MC Cameri
-// { AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri <- do we still need this? [Foruken]
+ { AtCommand_ChangeSex, "@changesex", 60, atcommand_changesex }, // by MC Cameri <- do we still need this? [Foruken] <- why not? [Skotlex]
{ AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest]
{ AtCommand_Mute, "@red", 99, atcommand_mute }, // [celest]
{ AtCommand_WhoZeny, "@whozeny", 20, atcommand_whozeny }, // [Valaris]
@@ -525,7 +526,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_NpcTalk, "@npctalk", 20, atcommand_npctalk },
{ AtCommand_PetTalk, "@pettalk", 10, atcommand_pettalk },
{ AtCommand_Users, "@users", 40, atcommand_users },
- { AtCommand_ResetState, "/reset", 40, NULL },
+ { AtCommand_ResetState, "@reset", 40, atcommand_reset },
#ifndef TXT_ONLY // sql-only commands
{ AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris]
@@ -2543,7 +2544,7 @@ int atcommand_item(
int number = 0, item_id, flag;
struct item item_tmp;
struct item_data *item_data;
- int get_count, i, pet_id;
+ int get_count, i;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
@@ -2565,24 +2566,14 @@ int atcommand_item(
item_id = item_data->nameid;
get_count = number;
- // check pet egg
- pet_id = search_petDB_index(item_id, PET_EGG);
+ //Check if it's stackable.
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
get_count = 1;
}
for (i = 0; i < number; i += get_count) {
- // if pet egg
- if (pet_id >= 0) {
- sd->catch_target_class = pet_db[pet_id].class_;
- intif_create_pet(sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_,
- (short)mob_db(pet_db[pet_id].class_)->lv,
- (short)pet_db[pet_id].EggID, 0,
- (short)pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
// if not pet egg
- } else {
+ if (!pet_create_egg(sd, item_id)) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
@@ -3831,15 +3822,15 @@ int atcommand_produce(
}
item_id = 0;
- if ((item_data = itemdb_searchname(item_name)) != NULL ||
- (item_data = itemdb_exists(atoi(item_name))) != NULL)
- item_id = item_data->nameid;
-
- if (itemdb_exists(item_id) &&
- (item_id <= 500 || item_id > 1099) &&
- (item_id < 4001 || item_id > 4148) &&
- (item_id < 7001 || item_id > 10019) &&
- itemdb_isequip(item_id)) {
+ if ((item_data = itemdb_searchname(item_name)) == NULL &&
+ (item_data = itemdb_exists(atoi(item_name))) == NULL)
+ {
+ sprintf(atcmd_output, msg_table[170]); // This item is not an equipment.
+ clif_displaymessage(fd, atcmd_output);
+ return -1;
+ }
+ item_id = item_data->nameid;
+ if (itemdb_isequip2(item_data) && item_data->type == IT_WEAPON) {
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
if (star < MIN_STAR || star > MAX_STAR)
@@ -3848,12 +3839,12 @@ int atcommand_produce(
tmp_item.nameid = item_id;
tmp_item.amount = 1;
tmp_item.identify = 1;
- tmp_item.card[0] = 0x00ff;
+ tmp_item.card[0] = CARD0_FORGE;
tmp_item.card[1] = ((star * 5) << 8) + attribute;
tmp_item.card[2] = GetWord(sd->char_id, 0);
tmp_item.card[3] = GetWord(sd->char_id, 1);
- clif_produceeffect(sd, 0, item_id); // 製造エフェクトパケット
- clif_misceffect(&sd->bl, 3); // 他人にも成功を通知
+ clif_produceeffect(sd, 0, item_id);
+ clif_misceffect(&sd->bl, 3);
//Logs (A)dmins items [Lupus]
if(log_config.pick > 0 ) {
@@ -3864,12 +3855,7 @@ int atcommand_produce(
if ((flag = pc_additem(sd, &tmp_item, 1)))
clif_additem(sd, 0, 0, flag);
} else {
- if (battle_config.error_log)
- ShowError("@produce NOT WEAPON [%d]\n", item_id);
- if (item_id != 0 && itemdb_exists(item_id))
- sprintf(atcmd_output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment.
- else
- sprintf(atcmd_output, msg_table[170]); // This item is not an equipment.
+ sprintf(atcmd_output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment.
clif_displaymessage(fd, atcmd_output);
return -1;
}
@@ -8187,6 +8173,18 @@ atcommand_users(
return 0;
}
+int
+atcommand_reset(
+ const int fd, struct map_session_data* sd,
+ const char* command, const char* message)
+{
+ pc_resetstate(sd);
+ pc_resetskill(sd,1);
+ sprintf(atcmd_output, msg_table[208], sd->status.name); // '%s' skill and stats points reseted!
+ clif_displaymessage(fd, atcmd_output);
+ return 0;
+}
+
/*==========================================
*
*------------------------------------------
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 7abbda002..034fb017b 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -817,17 +817,17 @@ charcommand_itemlist(
memset(output, '\0', sizeof(output));
counter2 = 0;
- if(i_item->card[0]==(short)0xff00) { //pet eggs
+ if(i_item->card[0]==CARD0_PET) { //pet eggs
if (i_item->card[3])
sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
else
sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
strcat(output, outputtmp);
} else
- if(i_item->card[0]==0x00ff) { //forged items.
+ if(i_item->card[0]==CARD0_FORGE) { //forged items.
sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
} else
- if(i_item->card[0]==0x00fe) { //created items.
+ if(i_item->card[0]==CARD0_CREATE) { //created items.
sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
strcat(output, outputtmp);
} else //Normal slots
diff --git a/src/map/clif.c b/src/map/clif.c
index 59b6df8e1..68f9254d8 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2097,14 +2097,14 @@ static void clif_addcards(unsigned char* buf, struct item* item)
WBUFW(buf,6)=0;
return;
}
- if(item->card[0]==(short)0xff00) { //pet eggs
+ if(item->card[0]==CARD0_PET) { //pet eggs
WBUFW(buf,0)=0;
WBUFW(buf,2)=0;
WBUFW(buf,4)=0;
WBUFW(buf,6)=item->card[3]; //Pet renamed flag.
return;
}
- if(item->card[0]==0x00ff || item->card[0]==0x00fe) { //Forged/created items
+ if(item->card[0]==CARD0_FORGE || item->card[0]==CARD0_CREATE) { //Forged/created items
WBUFW(buf,0)=item->card[0];
WBUFW(buf,2)=item->card[1];
WBUFW(buf,4)=item->card[2];
@@ -2257,8 +2257,8 @@ void clif_inventorylist(struct map_session_data *sd)
if (sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL)
continue;
- if(itemdb_isequip2(sd->inventory_data[i]))
- { //Equippable
+ if(!itemdb_isstackable2(sd->inventory_data[i]))
+ { //Non-stackable (Equippable)
WBUFW(bufe,ne*20+4)=i+2;
clif_item_sub(bufe, ne*20+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i));
clif_addcards(WBUFP(bufe, ne*20+16), &sd->status.inventory[i]);
@@ -2307,7 +2307,7 @@ void clif_equiplist(struct map_session_data *sd)
if (sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL)
continue;
- if(!itemdb_isequip2(sd->inventory_data[i]))
+ if(itemdb_isstackable2(sd->inventory_data[i]))
continue;
//Equippable
WBUFW(buf,n*20+4)=i+2;
@@ -2341,7 +2341,7 @@ void clif_storagelist(struct map_session_data *sd,struct storage *stor)
if(stor->storage_[i].nameid<=0)
continue;
id = itemdb_search(stor->storage_[i].nameid);
- if(itemdb_isequip2(id))
+ if(!itemdb_isstackable2(id))
{ //Equippable
WBUFW(bufe,ne*20+4)=i+1;
clif_item_sub(bufe, ne*20+6, &stor->storage_[i], id, id->equip);
@@ -2391,7 +2391,7 @@ void clif_guildstoragelist(struct map_session_data *sd,struct guild_storage *sto
if(stor->storage_[i].nameid<=0)
continue;
id = itemdb_search(stor->storage_[i].nameid);
- if(itemdb_isequip2(id))
+ if(!itemdb_isstackable2(id))
{ //Equippable
WBUFW(bufe,ne*20+4)=i+1;
clif_item_sub(bufe, ne*20+6, &stor->storage_[i], id, id->equip);
@@ -2440,7 +2440,7 @@ void clif_cartlist(struct map_session_data *sd)
if(sd->status.cart[i].nameid<=0)
continue;
id = itemdb_search(sd->status.cart[i].nameid);
- if(itemdb_isequip2(id))
+ if(!itemdb_isstackable2(id))
{ //Equippable
WBUFW(bufe,ne*20+4)=i+2;
clif_item_sub(bufe, ne*20+6, &sd->status.cart[i], id, id->equip);
@@ -5233,7 +5233,7 @@ int clif_use_card(struct map_session_data *sd,int idx)
if (idx < 0 || idx >= MAX_INVENTORY) //Crash-fix from bad packets.
return 0;
- if (!sd->inventory_data[idx] || sd->inventory_data[idx]->type != 6)
+ if (!sd->inventory_data[idx] || sd->inventory_data[idx]->type != IT_CARD)
return 0; //Avoid parsing invalid item indexes (no card/no item)
ep=sd->inventory_data[idx]->equip;
@@ -5245,22 +5245,25 @@ int clif_use_card(struct map_session_data *sd,int idx)
if(sd->inventory_data[i] == NULL)
continue;
- if(sd->inventory_data[i]->type!=4 && sd->inventory_data[i]->type!=5) // 武器防具じゃない
+ if(sd->inventory_data[i]->type!=IT_WEAPON && sd->inventory_data[i]->type!=IT_ARMOR)
continue;
- if(sd->status.inventory[i].card[0]==0x00ff || sd->status.inventory[i].card[0]==(short)0xff00 || sd->status.inventory[i].card[0]==0x00fe)
+ if(itemdb_isspecial(sd->status.inventory[i].card[0])) //Can't slot it
continue;
- if(sd->status.inventory[i].identify==0 ) // 未鑑定
+
+ if(sd->status.inventory[i].identify==0 ) //Not identified
continue;
- if((sd->inventory_data[i]->equip&ep)==0) // 装備個所が違う
+ if((sd->inventory_data[i]->equip&ep)==0) //Not equippable on this part.
continue;
- if(sd->inventory_data[i]->type==4 && ep==32) // 盾カードと両手武器
+
+ if(sd->inventory_data[i]->type==IT_WEAPON && ep==EQP_HAND_L) //Shield card won't go on left weapon.
continue;
+
for(j=0;j<sd->inventory_data[i]->slot;j++){
if( sd->status.inventory[i].card[j]==0 )
break;
}
- if(j==sd->inventory_data[i]->slot) // すでにカードが一杯
+ if(j==sd->inventory_data[i]->slot) // No room
continue;
WFIFOW(fd,4+c*2)=i+2;
@@ -9177,14 +9180,13 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
}
//ペット用装備であるかないか
if(sd->inventory_data[index]) {
- if(sd->inventory_data[index]->type != 8){
- if(sd->inventory_data[index]->type == 10)
- RFIFOW(fd,4)=0x8000; // 矢を無理やり装備できるように(−−;
- pc_equipitem(sd,index,RFIFOW(fd,4));
- } else{
- if(sd->pd)
- pet_equipitem(sd,index);
- }
+ if(sd->inventory_data[index]->type != IT_PETARMOR){
+ if(sd->inventory_data[index]->type == IT_AMMO)
+ pc_equipitem(sd,index,EQP_AMMO); //Client doesn't sends the position.
+ else
+ pc_equipitem(sd,index,RFIFOW(fd,4));
+ } else
+ pet_equipitem(sd,index);
}
}
diff --git a/src/map/intif.c b/src/map/intif.c
index ef616e638..1acdf9360 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -108,7 +108,7 @@ int intif_delete_petdata(int pet_id)
WFIFOL(inter_fd,2) = pet_id;
WFIFOSET(inter_fd,6);
- return 0;
+ return 1;
}
int intif_rename_pet(struct map_session_data *sd,char *name)
{
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index ddae6b38a..1849fdbb6 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -102,14 +102,14 @@ int itemdb_searchrandomid(int group)
if(group<1 || group>=MAX_ITEMGROUP) {
if (battle_config.error_log)
ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
- return 512; //Return apple?
+ return UNKNOWN_ITEM_ID;
}
if (itemgroup_db[group].qty)
return itemgroup_db[group].nameid[rand()%itemgroup_db[group].qty];
if (battle_config.error_log)
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
- return 512;
+ return UNKNOWN_ITEM_ID;
}
/*==========================================
@@ -210,7 +210,7 @@ static void create_dummy_data(void) {
dummy_item.type=3; //Etc item
strncpy(dummy_item.name,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
strncpy(dummy_item.jname,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
- dummy_item.view_id = 512; //Use apple sprite.
+ dummy_item.view_id = UNKNOWN_ITEM_ID;
}
static void* create_item_data(DBKey key, va_list args) {
@@ -218,7 +218,7 @@ static void* create_item_data(DBKey key, va_list args) {
id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
id->nameid = key.i;
id->weight=1;
- id->type=3; //Etc item
+ id->type=IT_ETC;
return id;
}
@@ -256,40 +256,33 @@ struct item_data* itemdb_search(int nameid)
}
/*==========================================
- *
+ * Returns if given item is a player-equippable piece.
*------------------------------------------
*/
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
- if(type==0 || type==2 || type==3 || type==6 || type==10)
- return 0;
- return 1;
+ switch (type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_AMMO:
+ return 1;
+ default:
+ return 0;
+ }
}
+
/*==========================================
- *
+ * Alternate version of itemdb_isequip
*------------------------------------------
*/
int itemdb_isequip2(struct item_data *data)
{
nullpo_retr(0, data);
switch(data->type) {
- case 0:
- case 2:
- case 3:
- case 6:
- case 10:
- return 0;
- default:
- return 1;
- }
-}
-//Checks if the item is pet-equipment (7/8)
-static int itemdb_ispetequip(struct item_data *data)
-{
- switch(data->type) {
- case 7:
- case 8:
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_AMMO:
return 1;
default:
return 0;
@@ -297,6 +290,43 @@ static int itemdb_ispetequip(struct item_data *data)
}
/*==========================================
+* Returns if given item's type is stackable.
+*------------------------------------------
+*/
+int itemdb_isstackable(int nameid)
+{
+ int type=itemdb_type(nameid);
+ switch(type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETEGG:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+/*==========================================
+* Alternate version of itemdb_isstackable
+*------------------------------------------
+*/
+int itemdb_isstackable2(struct item_data *data)
+{
+ nullpo_retr(0, data);
+ switch(data->type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETEGG:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+
+/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------
*/
@@ -343,10 +373,7 @@ int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(stru
if (!func(item_data, gmlv, gmlv2))
return 0;
- if(item_data->slot == 0 ||
- item->card[0] ==(short)0xff00 ||
- item->card[0]==0x00ff ||
- item->card[0]==0x00fe)
+ if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return 1;
for(i = 0; i < item_data->slot; i++) {
@@ -358,15 +385,20 @@ int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(stru
}
/*==========================================
- *
+ * Specifies if item-type should drop unidentified.
*------------------------------------------
*/
-int itemdb_isequip3(int nameid)
+int itemdb_isidentified(int nameid)
{
int type=itemdb_type(nameid);
- if(type==4 || type==5 || type == 8)
- return 1;
- return 0;
+ switch (type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
}
/*==========================================
@@ -704,7 +736,7 @@ static int itemdb_read_noequip(void)
continue;
nameid=atoi(str[0]);
- if(nameid<=0 || nameid>=20000 || !(id=itemdb_exists(nameid)))
+ if(nameid<=0 || !(id=itemdb_exists(nameid)))
continue;
id->flag.no_equip=atoi(str[1]);
@@ -747,7 +779,7 @@ static int itemdb_read_itemtrade(void)
}
if (j < 3 || str[0] == NULL ||
- (nameid = atoi(str[0])) < 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
+ (nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
continue;
flag = atoi(str[1]);
@@ -775,9 +807,9 @@ static int itemdb_gendercheck(struct item_data *id)
return 1;
if (id->nameid == WEDDING_RING_F) //Bride Ring
return 0;
- if (id->look == 13 && id->type == 4) //Musical instruments are always male-only
+ if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
return 1;
- if (id->look == 14 && id->type == 4) //Whips are always female-only
+ if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
return 0;
return (battle_config.ignore_items_gender?2:id->sex);
@@ -837,7 +869,7 @@ static int itemdb_read_sqldb(void)
nameid = atoi(sql_row[0]);
// If the identifier is not within the valid range, process the next row
- if (nameid == 0 || nameid >= 20000)
+ if (nameid == 0)
continue;
ln++;
@@ -849,10 +881,10 @@ static int itemdb_read_sqldb(void)
strncpy(id->jname, sql_row[2], ITEM_NAME_LENGTH-1);
id->type = atoi(sql_row[3]);
- if (id->type == 11)
+ if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed upon target confirmation
//(yggdrasil leaf, spells & pet lures) [Skotlex]
- id->type = 2;
+ id->type = IT_USABLE;
id->flag.delay_consume=1;
}
@@ -891,7 +923,7 @@ static int itemdb_read_sqldb(void)
id->class_upper= (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0;
id->sex = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0;
id->equip = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0;
- if (!id->equip && itemdb_isequip2(id) && !itemdb_ispetequip(id))
+ if (!id->equip && itemdb_isequip2(id))
{
ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
id->type = 3;
@@ -1018,10 +1050,10 @@ static int itemdb_readdb(void)
strncpy(id->name, str[1], ITEM_NAME_LENGTH-1);
strncpy(id->jname, str[2], ITEM_NAME_LENGTH-1);
id->type=atoi(str[3]);
- if (id->type == 11)
+ if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed upon target confirmation
//(yggdrasil leaf, spells & pet lures) [Skotlex]
- id->type = 2;
+ id->type = IT_USABLE;
id->flag.delay_consume=1;
}
@@ -1063,7 +1095,7 @@ static int itemdb_readdb(void)
if(id->equip != atoi(str[14])){
id->equip=atoi(str[14]);
}
- if (!id->equip && itemdb_isequip2(id) && !itemdb_ispetequip(id))
+ if (!id->equip && itemdb_isequip2(id))
{
ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
id->type = 3;
@@ -1201,8 +1233,7 @@ static int itemdb_final_sub (DBKey key,void *data,va_list ap)
void itemdb_reload(void)
{
- // free up all item scripts first
- item_db->foreach(item_db, itemdb_final_sub, 0);
+ //Just read, the function takes care of freeing scripts.
itemdb_read();
}
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index a9b74b0ca..d8255ef5a 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -7,6 +7,32 @@
#include "map.h"
#define MAX_RANDITEM 10000
+enum {
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_MAX
+} item_types;
+
+#define CARD0_FORGE 0x00FF
+#define CARD0_CREATE 0x00FE
+#define CARD0_PET ((short)0xFF00)
+
+//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
+#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
+
+//Use apple for unknown items.
+#define UNKNOWN_ITEM_ID 512
+
struct item_data {
int nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
@@ -106,7 +132,9 @@ int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(stru
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
-int itemdb_isequip3(int);
+int itemdb_isidentified(int);
+int itemdb_isstackable(int);
+int itemdb_isstackable2(struct item_data *);
// itemdb_equipマクロとitemdb_equippointとの違いは
// 前者が鯖側dbで定義された値そのものを返すのに対し
diff --git a/src/map/map.c b/src/map/map.c
index fb1ee84ec..d1859327e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1391,7 +1391,7 @@ int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
}
if(data)
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
- else if(fitem->item_data.card[0] == (short)0xff00)
+ else if(fitem->item_data.card[0] == CARD0_PET)
intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
clif_clearflooritem(fitem,0);
map_delobject(fitem->bl.id);
diff --git a/src/map/mob.c b/src/map/mob.c
index 63b71b941..ead808d70 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1415,7 +1415,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty)
memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
- drop->item_data.identify = !itemdb_isequip3(nameid);
+ drop->item_data.identify = itemdb_isidentified(nameid);
drop->next = NULL;
return drop;
};
@@ -2043,7 +2043,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(&item,0,sizeof(item));
item.nameid=md->db->mvpitem[i].nameid;
- item.identify=!itemdb_isequip3(item.nameid);
+ item.identify= itemdb_isidentified(item.nameid);
clif_mvp_item(mvp_sd,item.nameid);
log_mvp[0] = item.nameid;
@@ -3278,7 +3278,7 @@ static int mob_readdb(void)
}
else switch (type) // Added suport to restrict normal drops of MVP's [Reddozen]
{
- case 0:
+ case IT_HEALING:
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_heal_boss;
else
@@ -3286,7 +3286,7 @@ static int mob_readdb(void)
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
break;
- case 2:
+ case IT_USABLE:
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_use_boss;
else
@@ -3294,9 +3294,9 @@ static int mob_readdb(void)
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max;
break;
- case 4:
- case 5:
- case 8: // Changed to include Pet Equip
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETARMOR: // Changed to include Pet Equip
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_equip_boss;
else
@@ -3304,7 +3304,7 @@ static int mob_readdb(void)
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
break;
- case 6:
+ case IT_CARD:
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_card_boss;
else
@@ -3958,7 +3958,7 @@ static int mob_read_sqldb(void)
}
else switch (type) // Added suport to restrict normal drops of MVP's [Reddozen]
{
- case 0: // Val added heal restrictions
+ case IT_HEALING: // Val added heal restrictions
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_heal_boss;
else
@@ -3966,7 +3966,7 @@ static int mob_read_sqldb(void)
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
break;
- case 2:
+ case IT_USABLE:
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_use_boss;
else
@@ -3974,9 +3974,9 @@ static int mob_read_sqldb(void)
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max;
break;
- case 4:
- case 5:
- case 8: // Changed to include Pet Equip
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETEQUIP: // Changed to include Pet Equip
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_equip_boss;
else
@@ -3984,7 +3984,7 @@ static int mob_read_sqldb(void)
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
break;
- case 6:
+ case IT_CARD:
if (status->mode&MD_BOSS)
rate_adjust = battle_config.item_rate_card_boss;
else
diff --git a/src/map/npc.c b/src/map/npc.c
index 372851ca6..c5fd46d02 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1198,7 +1198,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
if (nd->u.shop_item[j].nameid==0)
return 3;
- if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
+ if (itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
diff --git a/src/map/pc.c b/src/map/pc.c
index 5ce2a8394..fa7d614ff 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -386,14 +386,18 @@ int pc_equippoint(struct map_session_data *sd,int n)
nullpo_retr(0, sd);
- if(sd->inventory_data[n]) {
- ep = sd->inventory_data[n]->equip;
- if(sd->inventory_data[n]->look == W_DAGGER ||
- sd->inventory_data[n]->look == W_1HSWORD ||
- sd->inventory_data[n]->look == W_1HAXE) {
- if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN))
- return EQP_WEAPON;
- }
+ if(!sd->inventory_data[n])
+ return 0;
+
+ if (!itemdb_isequip2(sd->inventory_data[n]))
+ return 0; //Not equippable by players.
+
+ ep = sd->inventory_data[n]->equip;
+ if(sd->inventory_data[n]->look == W_DAGGER ||
+ sd->inventory_data[n]->look == W_1HSWORD ||
+ sd->inventory_data[n]->look == W_1HAXE) {
+ if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN))
+ return EQP_WEAPON;
}
return ep;
}
@@ -487,11 +491,8 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int
int i;
struct item *item = &sd->status.inventory[eqindex];
struct item_data *data;
- if ( //Crafted/made/hatched items.
- item->card[0]==0x00ff ||
- item->card[0]==0x00fe ||
- item->card[0]==(short)0xff00
- )
+ //Crafted/made/hatched items.
+ if (itemdb_isspecial(item->card[0]))
return 1;
for (i=0;i<s;i++) {
@@ -2380,26 +2381,23 @@ int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
cardid=sd->status.inventory[idx_card].nameid;
ep=sd->inventory_data[idx_card]->equip;
+ //Check validity
if( nameid <= 0 || cardid <= 0 ||
- (sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)|| // ? 備じゃない
- sd->inventory_data[idx_card]->type!=6 || // Prevent Hack [Ancyker]
- sd->status.inventory[idx_equip].identify==0 || // 未鑑定
- sd->status.inventory[idx_equip].card[0]==0x00ff || // 製造武器
- sd->status.inventory[idx_equip].card[0]==0x00fe ||
- sd->status.inventory[idx_equip].card[0]==(short)0xff00 ||
- !(sd->inventory_data[idx_equip]->equip&ep) || // ? 備個所違い
- (sd->inventory_data[idx_equip]->type==4 && ep==EQP_SHIELD) || // ? 手武器と盾カ?ド
+ (sd->inventory_data[idx_equip]->type!=IT_WEAPON && sd->inventory_data[idx_equip]->type!=IT_WEAPON)||
+ sd->inventory_data[idx_card]->type!=IT_CARD || // Prevent Hack [Ancyker]
+ sd->status.inventory[idx_equip].identify==0 ||
+ itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) ||
+ !(sd->inventory_data[idx_equip]->equip&ep) ||
+ (sd->inventory_data[idx_equip]->type==IT_WEAPON && ep==EQP_SHIELD) || //Card shield attempted to place on left-hand weapon.
sd->status.inventory[idx_equip].equip){
clif_insert_card(sd,idx_equip,idx_card,1);
return 0;
}
for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){
- if( sd->status.inventory[idx_equip].card[i] == 0){
- // 空きスロットが ったので差し?む
+ if( sd->status.inventory[idx_equip].card[i] == 0)
+ { //Free slot found.
sd->status.inventory[idx_equip].card[i]=cardid;
-
- // カ?ドは減らす
clif_insert_card(sd,idx_equip,idx_card,0);
pc_delitem(sd,idx_card,1,1);
return 0;
@@ -2461,7 +2459,7 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
nullpo_retr(0, sd);
- if(itemdb_isequip(nameid))
+ if(!itemdb_isstackable(nameid))
return ADDITEM_NEW;
for(i=0;i<MAX_INVENTORY;i++){
@@ -2584,7 +2582,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
i = MAX_INVENTORY;
- if (!itemdb_isequip2(data))
+ if (itemdb_isstackable2(data))
{ //Stackable
for (i = 0; i < MAX_INVENTORY; i++)
{
@@ -2883,7 +2881,7 @@ int pc_useitem(struct map_session_data *sd,int n)
//Logs
pc_delitem(sd,n,1,1);
}
- if(sd->status.inventory[n].card[0]==0x00fe &&
+ if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
@@ -2924,8 +2922,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
return 1;
i=MAX_CART;
- if(!itemdb_isequip2(data)){
- // 装 備品ではないので、既所有品なら個数のみ変化させる
+ if(itemdb_isstackable2(data)){
for(i=0;i<MAX_CART;i++){
if(sd->status.cart[i].nameid==item_data->nameid &&
sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
@@ -2939,7 +2936,6 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
}
}
if(i >= MAX_CART){
- // 装 備品か未所有品だったので空き欄へ追加
for(i=0;i<MAX_CART;i++){
if(sd->status.cart[i].nameid==0){
memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
@@ -3134,7 +3130,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;
- tmp_item.identify = !itemdb_isequip3(itemid);
+ tmp_item.identify = itemdb_isidentified(itemid);
flag = pc_additem(sd,&tmp_item,1);
if(battle_config.show_steal_in_same_party)
@@ -4486,7 +4482,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
clif_updatestatus(sd,SP_UDEX);
clif_updatestatus(sd,SP_ULUK); // End Addition
- for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
+ for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2);
@@ -4820,7 +4816,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=7420; //PVP Skull item ID
item_tmp.identify=1;
- item_tmp.card[0]=0x00fe;
+ item_tmp.card[0]=CARD0_CREATE;
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->char_id,1);
@@ -5388,7 +5384,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif_updatestatus(sd,SP_JOBEXP);
clif_updatestatus(sd,SP_NEXTJOBEXP);
- for(i=0;i<11;i++) {
+ for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2); // ?備外し
@@ -6248,9 +6244,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
struct item_data *data;
if (sd->inventory_data[n]->equip_script)
run_script(sd->inventory_data[n]->equip_script,0,sd->bl.id,fake_nd->bl.id);
- if(sd->status.inventory[n].card[0]==0x00ff ||
- sd->status.inventory[n].card[0]==0x00fe ||
- sd->status.inventory[n].card[0]==(short)0xff00)
+ if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else
for(i=0;i<sd->inventory_data[n]->slot; i++)
@@ -6346,9 +6340,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
struct item_data *data;
if (sd->inventory_data[n]->unequip_script)
run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id);
- if(sd->status.inventory[n].card[0]==0x00ff ||
- sd->status.inventory[n].card[0]==0x00fe ||
- sd->status.inventory[n].card[0]==(short)0xff00)
+ if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else
for(i=0;i<sd->inventory_data[n]->slot; i++)
diff --git a/src/map/pet.c b/src/map/pet.c
index 3bec8da30..2f5e210ad 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -108,6 +108,20 @@ static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
return 0;
}
+int pet_create_egg(struct map_session_data *sd, int item_id)
+{
+ int pet_id = search_petDB_index(item_id, PET_EGG);
+ if (pet_id < 0) return 0; //No pet egg here.
+ sd->catch_target_class = pet_db[pet_id].class_;
+ intif_create_pet(sd->status.account_id, sd->status.char_id,
+ (short)pet_db[pet_id].class_,
+ (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].EggID, 0,
+ (short)pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
+ return 1;
+}
+
int pet_unlocktarget(struct pet_data *pd)
{
nullpo_retr(0, pd);
@@ -335,7 +349,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
- tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
tmp_item.card[3] = sd->pet.rename_flag;
@@ -481,7 +495,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].card[0] == (short)0xff00 &&
+ if(sd->status.inventory[i].card[0] == CARD0_PET &&
p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]))
break;
}
@@ -517,7 +531,7 @@ int pet_select_egg(struct map_session_data *sd,short egg_index)
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
return 0; //Forged packet!
- if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
+ if(sd->status.inventory[egg_index].card[0] == CARD0_PET)
intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
else {
if(battle_config.error_log)
@@ -637,7 +651,7 @@ int pet_get_egg(int account_id,int pet_id,int flag)
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet_db[i].EggID;
tmp_item.identify = 1;
- tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
diff --git a/src/map/pet.h b/src/map/pet.h
index 619db93d1..2d461594d 100644
--- a/src/map/pet.h
+++ b/src/map/pet.h
@@ -33,6 +33,7 @@ extern struct pet_db pet_db[MAX_PET_DB];
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
+int pet_create_egg(struct map_session_data *sd, int item_id);
int pet_hungry_val(struct map_session_data *sd);
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
int pet_unlocktarget(struct pet_data *pd);
diff --git a/src/map/script.c b/src/map/script.c
index fdcc98c6e..c8b83f794 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -47,7 +47,7 @@
#include "log.h"
#include "unit.h"
#include "irc.h"
-
+#include "pet.h"
#define SCRIPT_BLOCK_SIZE 256
#define FETCH(n, t) \
@@ -3924,7 +3924,7 @@ int buildin_checkweight(struct script_state *st)
*/
int buildin_getitem(struct script_state *st)
{
- int nameid,nameidsrc,amount,flag = 0;
+ int nameid,amount,flag = 0;
struct item item_tmp;
struct map_session_data *sd;
struct script_data *data;
@@ -3936,46 +3936,52 @@ int buildin_getitem(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple item ID
- if( item_data != NULL)
- nameid=item_data->nameid;
+ if( item_data == NULL) {
+ ShowWarning("buildin_getitem: Nonexistant item %s requested.\n", name);
+ return 1; //No item created.
+ }
+ nameid=item_data->nameid;
}else
nameid=conv_num(st,data);
- if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
+ if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0)
return 0; //return if amount <=0, skip the useles iteration
- }
+
//Violet Box, Blue Box, etc - random item pick
- if((nameidsrc = nameid)<0) { // Save real ID of the source Box [Lupus]
+ if(nameid <0) {
nameid=itemdb_searchrandomid(-nameid);
-
flag = 1;
}
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=!itemdb_isequip3(nameid);
- if( st->end>st->start+5 ) //アイテムを指定したIDに渡す
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
- if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
- if((flag = pc_additem(sd,&item_tmp,amount))) {
- clif_additem(sd,0,0,flag);
- if (pc_candrop(sd, &item_tmp))
- map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
-
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.pick > 0 ) {
- log_pick(sd, "N", 0, nameid, amount, NULL);
- }
- //Logs
+ if(nameid <= 0 || !itemdb_exists(nameid)) {
+ ShowWarning("buildin_getitem: Nonexistant item %d requested.\n", nameid);
+ return 1; //No item created.
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=itemdb_isidentified(nameid);
+ if( st->end>st->start+5 ) //アイテムを指定したIDに渡す
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
+ if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+ if(pet_create_egg(sd, nameid))
+ amount = 1; //This is a pet!
+ else
+ if((flag = pc_additem(sd,&item_tmp,amount))) {
+ clif_additem(sd,0,0,flag);
+ if (pc_candrop(sd, &item_tmp))
+ map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, nameid, amount, NULL);
}
+ //Logs
return 0;
}
@@ -4000,7 +4006,7 @@ int buildin_getitem2(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple item ID
+ nameid=UNKNOWN_ITEM_ID;
if( item_data )
nameid=item_data->nameid;
}else
@@ -4102,7 +4108,7 @@ int buildin_getnameditem(struct script_state *st)
}else
nameid = conv_num(st,data);
- if(!itemdb_exists(nameid) || !itemdb_isequip3(nameid))
+ if(!itemdb_exists(nameid) || itemdb_isstackable(nameid))
{ //We don't allow non-equipable/stackable items to be named
//to avoid any qty exploits that could happen because of it.
push_val(st->stack,C_INT,0);
@@ -4175,7 +4181,7 @@ int buildin_makeitem(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple Item ID
+ nameid=UNKNOWN_ITEM_ID;
if( item_data )
nameid=item_data->nameid;
}else
@@ -4206,7 +4212,7 @@ int buildin_makeitem(struct script_state *st)
if(!flag)
item_tmp.identify=1;
else
- item_tmp.identify=!itemdb_isequip3(nameid);
+ item_tmp.identify=itemdb_isidentified(nameid);
map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
}
@@ -4230,7 +4236,7 @@ int buildin_delitem(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- //nameid=512;
+ //nameid=UNKNOWN_ITEM_ID;
if( item_data )
nameid=item_data->nameid;
}else
@@ -4247,20 +4253,24 @@ int buildin_delitem(struct script_state *st)
for(i=0;i<MAX_INVENTORY;i++){
//we don't delete wrong item or equipped item
if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
+ sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid)
continue;
//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
- if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
- intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
- //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
- sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
- //now this egg'll be deleted as a common unimportant item
+ if(sd->inventory_data[i]->type==IT_PETEGG &&
+ sd->status.inventory[i].card[0] == CARD0_PET)
+ {
+ if (intif_delete_petdata(MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
+ continue; //pet couldn't be sent for deletion.
}
//is this item important? does it have cards? or Player's name? or Refined/Upgraded
- if( sd->status.inventory[i].card[0] || sd->status.inventory[i].card[1] ||
- sd->status.inventory[i].card[2] || sd->status.inventory[i].card[3] || sd->status.inventory[i].refine) {
- //this is important item, count it
- important_item++;
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
+ sd->status.inventory[i].card[1] ||
+ sd->status.inventory[i].card[2] ||
+ sd->status.inventory[i].card[3] ||
+ sd->status.inventory[i].refine) {
+ //this is important item, count it (except for pet eggs)
+ if(sd->status.inventory[i].card[0] != CARD0_PET)
+ important_item++;
continue;
}
@@ -4339,7 +4349,7 @@ int buildin_delitem2(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- //nameid=512;
+ //nameid=UNKNOWN_ITEM_ID;
if( item_data )
nameid=item_data->nameid;
}else
@@ -4354,9 +4364,9 @@ int buildin_delitem2(struct script_state *st)
c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
- if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
+ if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
+ //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
+ return 0;
}
for(i=0;i<MAX_INVENTORY;i++){
@@ -4369,11 +4379,10 @@ int buildin_delitem2(struct script_state *st)
sd->status.inventory[i].card[3]!=c4)
continue;
//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
- if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
- intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
- //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
- sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
- //now this egg'll be deleted as a common unimportant item
+ if(sd->inventory_data[i]->type==IT_PETEGG && sd->status.inventory[i].card[0] == CARD0_PET)
+ {
+ if (!intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
+ continue; //Failed to send delete the pet.
}
if(sd->status.inventory[i].amount>=amount){
@@ -4946,7 +4955,10 @@ int buildin_successrefitem(struct script_state *st)
clif_additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
clif_misceffect(&sd->bl,3);
- if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == 0x00ff && sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])){ // Fame point system [DracoRPG]
+ if(sd->status.inventory[i].refine == MAX_REFINE &&
+ sd->status.inventory[i].card[0] == CARD0_FORGE &&
+ sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
+ ){ // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv){
case 1:
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
@@ -6267,7 +6279,7 @@ int buildin_getareadropitem(struct script_state *st)
if( data->type==C_STR || data->type==C_CONSTSTR ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
- item=512;
+ item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
}else
@@ -7569,14 +7581,14 @@ int buildin_getequipcardcnt(struct script_state *st)
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ {
push_val(st->stack,C_INT,0);
return 0;
}
do{
- if( (sd->status.inventory[i].card[c-1] > 4000 &&
- sd->status.inventory[i].card[c-1] < 5000) ||
- itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+ if(sd->status.inventory[i].card[c-1] &&
+ itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
push_val(st->stack,C_INT,(c));
return 0;
}
@@ -7599,13 +7611,12 @@ int buildin_successremovecards(struct script_state *st)
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- }
+
do{
- if( (sd->status.inventory[i].card[c-1] > 4000 &&
- sd->status.inventory[i].card[c-1] < 5000) ||
- itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+ if(sd->status.inventory[i].card[c-1] &&
+ itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
cardflag = 1;
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
@@ -7675,13 +7686,12 @@ int buildin_failedremovecards(struct script_state *st)
typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- }
+
do{
- if( (sd->status.inventory[i].card[c-1] > 4000 &&
- sd->status.inventory[i].card[c-1] < 5000) ||
- itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+ if(sd->status.inventory[i].card[c-1] &&
+ itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
cardflag = 1;
@@ -9452,32 +9462,34 @@ int buildin_isequipped(struct script_state *st)
if (id <= 0)
continue;
- for (j=0; j<10; j++) {
- int index, type;
+ for (j=0; j<EQI_MAX; j++) {
+ int index;
index = sd->equip_index[j];
if(index < 0) continue;
- if(j == 9 && sd->equip_index[8] == index) continue;
- if(j == 5 && sd->equip_index[4] == index) continue;
- if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
- type = itemdb_type(id);
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
- if(sd->inventory_data[index]) {
- if (type == 4 || type == 5) {
- if (sd->inventory_data[index]->nameid == id)
+ if(!sd->inventory_data[index])
+ continue;
+
+ if(itemdb_type(id) != IT_CARD) { //Non card
+ if (sd->inventory_data[index]->nameid == id) {
+ flag = 1;
+ break;
+ }
+ } else { //Card
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
+ {
flag = 1;
- } else if (type == 6) {
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[0]!=0x00ff &&
- sd->status.inventory[index].card[0]!=0x00fe &&
- sd->status.inventory[index].card[0]!=(short)0xff00 &&
- sd->status.inventory[index].card[k] == id) {
- flag = 1;
- break;
- }
+ break;
}
}
- if (flag) break;
}
+ if (flag) break;
}
if (ret == -1)
ret = flag;
@@ -9503,34 +9515,36 @@ int buildin_isequippedcnt(struct script_state *st)
int ret = 0;
sd = script_rid2sd(st);
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
- for (j=0; j<10; j++) {
- int index, type;
+ for (j=0; j<EQI_MAX; j++) {
+ int index;
index = sd->equip_index[j];
if(index < 0) continue;
- if(j == 9 && sd->equip_index[8] == index) continue;
- if(j == 5 && sd->equip_index[4] == index) continue;
- if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
- type = itemdb_type(id);
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
- if(sd->inventory_data[index]) {
- if (type == 4 || type == 5) {
- if (sd->inventory_data[index]->nameid == id)
+ if(!sd->inventory_data[index])
+ continue;
+
+ if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else { //Count cards.
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue; //No cards
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
- } else if (type == 6) {
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[0]!=0x00ff &&
- sd->status.inventory[index].card[0]!=0x00fe &&
- sd->status.inventory[index].card[0]!=(short)0xff00 &&
- sd->status.inventory[index].card[k] == id) {
- ret++; //[Lupus]
- }
- }
}
}
}
@@ -9551,7 +9565,7 @@ int buildin_isequipped(struct script_state *st)
{
struct map_session_data *sd;
int i, j, k, id = 1;
- int index, type, flag;
+ int index, flag;
int ret = -1;
sd = script_rid2sd(st);
@@ -9567,58 +9581,49 @@ int buildin_isequipped(struct script_state *st)
if (id <= 0)
continue;
- type = itemdb_type(id);
flag = 0;
- for (j=0; j<10; j++)
+ for (j=0; j<EQI_MAX; j++)
{
index = sd->equip_index[j];
if(index < 0) continue;
- if(j == 9 && sd->equip_index[8] == index) continue;
- if(j == 5 && sd->equip_index[4] == index) continue;
- if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
-
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
+
if(!sd->inventory_data[index])
continue;
- switch (type)
- {
- case 4:
- case 5:
- if (sd->inventory_data[index]->nameid == id)
- flag = 1;
- break;
- case 6:
- if (
- sd->inventory_data[index]->slot == 0 ||
- sd->status.inventory[index].card[0] == 0x00ff ||
- sd->status.inventory[index].card[0] == 0x00fe ||
- sd->status.inventory[index].card[0] == (short)0xff00)
- continue;
+ if (itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid == id)
+ flag = 1;
+ break;
+ } else { //Cards
+ if (sd->inventory_data[index]->slot == 0 ||
+ itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
- for (k = 0; k < sd->inventory_data[index]->slot; k++)
- { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
- unsigned int hash = 0;
- if (sd->status.inventory[index].card[k] != id)
- continue;
+ for (k = 0; k < sd->inventory_data[index]->slot; k++)
+ { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
+ unsigned int hash = 0;
+ if (sd->status.inventory[index].card[k] != id)
+ continue;
- hash = 1<<((j<5?j:j-5)*4 + k);
- // check if card is already used by another set
- if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
- continue;
+ hash = 1<<((j<5?j:j-5)*4 + k);
+ // check if card is already used by another set
+ if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
+ continue;
- // We have found a match
- flag = 1;
- // Set hash so this card cannot be used by another
- if (j<5)
- sd->setitem_hash |= hash;
- else
- sd->setitem_hash2 |= hash;
- break;
- }
- //Case 6 end
- break;
+ // We have found a match
+ flag = 1;
+ // Set hash so this card cannot be used by another
+ if (j<5)
+ sd->setitem_hash |= hash;
+ else
+ sd->setitem_hash2 |= hash;
+ break;
+ }
}
- if (flag) break;
+ if (flag) break; //Card found
}
if (ret == -1)
ret = flag;
@@ -9641,7 +9646,7 @@ int buildin_cardscnt(struct script_state *st)
struct map_session_data *sd;
int i, k, id = 1;
int ret = 0;
- int index, type;
+ int index;
sd = script_rid2sd(st);
@@ -9652,22 +9657,19 @@ int buildin_cardscnt(struct script_state *st)
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
-
- type = itemdb_type(id);
- if(sd->inventory_data[index]) {
- if (type == 4 || type == 5) {
- if (sd->inventory_data[index]->nameid == id)
+ if(!sd->inventory_data[index])
+ continue;
+
+ if(itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else {
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
ret++;
- } else if (type == 6) {
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[0]!=0x00ff &&
- sd->status.inventory[index].card[0]!=0x00fe &&
- sd->status.inventory[index].card[0]!=(short)0xff00 &&
- sd->status.inventory[index].card[k] == id) {
- ret++;
- }
- }
}
}
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 164a6c7c2..af9fb74dc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8595,7 +8595,8 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
if (ep)
pc_equipitem(sd,idx,ep);
clif_misceffect(&sd->bl,3);
- if(item->refine == MAX_REFINE && item->card[0] == 0x00ff && MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG]
+ if(item->refine == MAX_REFINE && item->card[0] == CARD0_FORGE &&
+ MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG]
switch(ditem->wlv){
case 1:
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
@@ -10118,7 +10119,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
tmp_item.amount=1;
tmp_item.identify=1;
if(equip){
- tmp_item.card[0]=0x00ff;
+ tmp_item.card[0]=CARD0_FORGE;
tmp_item.card[1]=((sc*5)<<8)+ele;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);
@@ -10142,7 +10143,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
break;
}
if (flag) {
- tmp_item.card[0]=0x00fe;
+ tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);
@@ -10286,7 +10287,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
tmp_item.nameid = skill_arrow_db[index].cre_id[i];
tmp_item.amount = skill_arrow_db[index].cre_amount[i];
if(battle_config.making_arrow_name_input) {
- tmp_item.card[0]=0x00fe;
+ tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);
diff --git a/src/map/status.c b/src/map/status.c
index bb928def5..b3a77dadf 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1721,7 +1721,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
return 1;
}
- if(sd->status.inventory[index].card[0]==0x00ff)
+ if(sd->status.inventory[index].card[0]==CARD0_FORGE)
{ // Forged weapon
wd->star += (sd->status.inventory[index].card[1]>>8);
if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
@@ -1777,9 +1777,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
struct item_data *data;
//Card script execution.
- if(sd->status.inventory[index].card[0]==0x00ff ||
- sd->status.inventory[index].card[0]==0x00fe ||
- sd->status.inventory[index].card[0]==(short)0xff00)
+ if(itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
for(j=0;j<sd->inventory_data[index]->slot;j++){
current_equip_card_id= c= sd->status.inventory[index].card[j];
diff --git a/src/map/storage.c b/src/map/storage.c
index 0a54f0dde..3cdeb5b42 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -174,7 +174,7 @@ static int storage_additem(struct map_session_data *sd,struct storage *stor,stru
return 1;
}
- if(!itemdb_isequip2(data)){ //Stackable
+ if(itemdb_isstackable2(data)){ //Stackable
for(i=0;i<MAX_STORAGE;i++){
if( compare_item (&stor->storage_[i], item_data)) {
if(amount > MAX_AMOUNT - stor->storage_[i].amount)
@@ -523,7 +523,7 @@ int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor
return 1;
}
- if(!itemdb_isequip2(data)){ //Stackable
+ if(itemdb_isstackable2(data)){ //Stackable
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(compare_item(&stor->storage_[i], item_data)) {
if(stor->storage_[i].amount+amount > MAX_AMOUNT)
diff --git a/src/map/trade.c b/src/map/trade.c
index 04d4c83e5..6cf7fe293 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -223,7 +223,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) {
data = itemdb_search(inventory[n].nameid);
i = MAX_INVENTORY;
- if (!itemdb_isequip2(data)) { //Stackable item.
+ if (itemdb_isstackable2(data)) { //Stackable item.
for(i = 0; i < MAX_INVENTORY; i++)
if (inventory2[i].nameid == inventory[n].nameid &&
inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
@@ -259,7 +259,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) {
// search if it's possible to add item (for full inventory)
data = itemdb_search(inventory2[n].nameid);
i = MAX_INVENTORY;
- if (!itemdb_isequip2(data)) {
+ if (itemdb_isstackable2(data)) {
for(i = 0; i < MAX_INVENTORY; i++)
if (inventory[i].nameid == inventory2[n].nameid &&
inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&