diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 26 | ||||
-rw-r--r-- | src/map/pc.c | 17 |
2 files changed, 25 insertions, 18 deletions
diff --git a/src/char/char.c b/src/char/char.c index f3f93ab01..8be0134ba 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -595,19 +595,20 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p) } StringBuf_Clear(&buf); - StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`) VALUES ", skill_db); + StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db); //insert here. - for( i = 0, count = 0; i < MAX_SKILL; ++i ) - { - if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) - { - if( p->skill[i].flag == SKILL_FLAG_PERMANENT && p->skill[i].lv == 0 ) + for( i = 0, count = 0; i < MAX_SKILL; ++i ) { + if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) { + + if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) ) continue; - if( p->skill[i].flag != SKILL_FLAG_PERMANENT && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 ) + if( p->skill[i].flag != SKILL_FLAG_PERMANENT && p->skill[i].flag != SKILL_FLAG_PERM_GRANTED && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 ) continue; if( count ) StringBuf_AppendStr(&buf, ","); - StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->skill[i].id, (p->skill[i].flag == SKILL_FLAG_PERMANENT ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0)); + StringBuf_Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, + ( (p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0), + p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0);/* other flags do not need to be saved */ ++count; } } @@ -1274,13 +1275,16 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything //read skill //`skill` (`char_id`, `id`, `lv`) - if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL) + if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv`,`flag` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL) || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SqlStmt_Execute(stmt) || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) ) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_USHORT, &tmp_skill.flag, 0, NULL, NULL) ) SqlStmt_ShowDebug(stmt); - tmp_skill.flag = SKILL_FLAG_PERMANENT; + + if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED ) + tmp_skill.flag = SKILL_FLAG_PERMANENT; for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i ) { diff --git a/src/map/pc.c b/src/map/pc.c index 0dd210394..1bc37040e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1253,7 +1253,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) skill_point += skill; else - if(sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) + if(sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0) skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); } } @@ -1283,13 +1283,13 @@ int pc_calc_skilltree(struct map_session_data *sd) for( i = 0; i < MAX_SKILL; i++ ) { - if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) //Don't touch plagiarized skills + if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these sd->status.skill[i].id = 0; //First clear skills. } for( i = 0; i < MAX_SKILL; i++ ) { - if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) + if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) { // Restore original level of skills after deleting earned skills. sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; @@ -1509,7 +1509,7 @@ int pc_clean_skilltree(struct map_session_data *sd) sd->status.skill[i].flag = 0; } else - if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0){ + if (sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0){ sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = 0; } @@ -3442,7 +3442,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) case 0: //Set skill data overwriting whatever was there before. sd->status.skill[id].id = id; sd->status.skill[id].lv = level; - sd->status.skill[id].flag = SKILL_FLAG_PERMANENT; + sd->status.skill[id].flag = SKILL_FLAG_PERM_GRANTED; if( level == 0 ) //Remove skill. { sd->status.skill[id].id = 0; @@ -6056,7 +6056,7 @@ int pc_allskillup(struct map_session_data *sd) nullpo_ret(sd); for(i=0;i<MAX_SKILL;i++){ - if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { + if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; if (sd->status.skill[i].lv == 0) @@ -6329,6 +6329,9 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) continue; + if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) + continue; + if( flag&4 && !skill_ischangesex(i) ) continue; @@ -6344,7 +6347,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) skill_point += lv; else - if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 ) + if( sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0 ) skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); if( !(flag&2) ) |