diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 34 | ||||
-rw-r--r-- | src/common/mmo.h | 10 | ||||
-rw-r--r-- | src/map/clif.c | 8 | ||||
-rw-r--r-- | src/map/pc.c | 90 | ||||
-rw-r--r-- | src/map/script.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 8 |
6 files changed, 80 insertions, 78 deletions
diff --git a/src/char/char.c b/src/char/char.c index c02ee33ef..12dc2554a 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -461,9 +461,9 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) (p->option != cp->option) || (p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) || (p->pet_id != cp->pet_id) || (p->look.weapon != cp->look.weapon) || (p->hom_id != cp->hom_id) || - (p->ele_id != cp->ele_id) || (p->look.shield != cp->look.shield) || (p->head_top != cp->head_top) || - (p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) || (p->delete_date != cp->delete_date) || - (p->rename != cp->rename) || (p->slotchange != cp->slotchange) || (p->robe != cp->robe) || + (p->ele_id != cp->ele_id) || (p->look.shield != cp->look.shield) || (p->look.head_top != cp->look.head_top) || + (p->look.head_mid != cp->look.head_mid) || (p->look.head_bottom != cp->look.head_bottom) || (p->delete_date != cp->delete_date) || + (p->rename != cp->rename) || (p->slotchange != cp->slotchange) || (p->look.robe != cp->look.robe) || (p->show_equip != cp->show_equip) || (p->allow_party != cp->allow_party) || (p->font != cp->font) || (p->uniqueitem_counter != cp->uniqueitem_counter) || (p->hotkey_rowshift != cp->hotkey_rowshift) ) { @@ -490,11 +490,11 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, p->ele_id, - p->look.weapon, p->look.shield, p->head_top, p->head_mid, p->head_bottom, + p->look.weapon, p->look.shield, p->look.head_top, p->look.head_mid, p->look.head_bottom, mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y, mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename, (unsigned long)p->delete_date, // FIXME: platform-dependent size - p->robe,p->slotchange,opt,p->font,p->uniqueitem_counter, + p->look.robe,p->slotchange,opt,p->font,p->uniqueitem_counter, p->hotkey_rowshift, p->account_id, p->char_id) ) { @@ -1096,13 +1096,13 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf) || SQL_ERROR == SQL->StmtBindColumn(stmt, 27, SQLDT_SHORT, &p.body, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 28, SQLDT_SHORT, &p.look.weapon, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 29, SQLDT_SHORT, &p.look.shield, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 30, SQLDT_SHORT, &p.head_top, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 31, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 30, SQLDT_SHORT, &p.look.head_top, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 31, SQLDT_SHORT, &p.look.head_mid, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_SHORT, &p.look.head_bottom, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 33, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 34, SQLDT_USHORT, &p.rename, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_UINT32, &p.delete_date, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT, &p.robe, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT, &p.look.robe, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_USHORT, &p.slotchange, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 38, SQLDT_LONG, &unban_time, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 39, SQLDT_ENUM, &sex, sizeof(sex), NULL, NULL) @@ -1210,9 +1210,9 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every || SQL_ERROR == SQL->StmtBindColumn(stmt, 33, SQLDT_SHORT, &p->body, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 34, SQLDT_SHORT, &p->look.weapon, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_SHORT, &p->look.shield, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT, &p->head_top, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 38, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT, &p->look.head_top, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_SHORT, &p->look.head_mid, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 38, SQLDT_SHORT, &p->look.head_bottom, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 39, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 40, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 41, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL) @@ -1226,7 +1226,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every || SQL_ERROR == SQL->StmtBindColumn(stmt, 49, SQLDT_INT, &p->fame, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 50, SQLDT_USHORT, &p->rename, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 51, SQLDT_UINT32, &p->delete_date, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 52, SQLDT_SHORT, &p->robe, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 52, SQLDT_SHORT, &p->look.robe, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 53, SQLDT_USHORT, &p->slotchange, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 54, SQLDT_UINT, &opt, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 55, SQLDT_UCHAR, &p->font, 0, NULL, NULL) @@ -1946,10 +1946,10 @@ int char_mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = min(p->skill_point, INT16_MAX); - WBUFW(buf,62) = p->head_bottom; + WBUFW(buf,62) = p->look.head_bottom; WBUFW(buf,64) = p->look.shield; - WBUFW(buf,66) = p->head_top; - WBUFW(buf,68) = p->head_mid; + WBUFW(buf,66) = p->look.head_top; + WBUFW(buf,68) = p->look.head_mid; WBUFW(buf,70) = p->hair_color; WBUFW(buf,72) = p->clothes_color; memcpy(WBUFP(buf,74), p->name, NAME_LENGTH); @@ -1973,7 +1973,7 @@ int char_mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { offset += 4; #endif #if PACKETVER >= 20110111 - WBUFL(buf,128) = p->robe; + WBUFL(buf,128) = p->look.robe; offset += 4; #endif #if PACKETVER != 20111116 //2011-11-16 wants 136, ask gravity. diff --git a/src/common/mmo.h b/src/common/mmo.h index 4b120e812..85e0a83ae 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -613,11 +613,13 @@ struct mmo_charstatus { int sword_faith, sword_calls; struct { - short weapon; ///< Weapon view sprite id. - short shield; ///< Shield view sprite id. + short weapon; ///< Weapon view sprite id. + short shield; ///< Shield view sprite id. + short head_top; ///< Top headgear view sprite id. + short head_mid; ///< Middle headgear view sprite id. + short head_bottom; ///< Bottom headgear view sprite id. + short robe; ///< Robe view sprite id. } look; - short head_top,head_mid,head_bottom; - short robe; char name[NAME_LENGTH]; int base_level, job_level; diff --git a/src/map/clif.c b/src/map/clif.c index 77e6d6055..07f394da4 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1491,8 +1491,8 @@ bool clif_spawn(struct block_list *bl) } if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0) clif->spiritcharm(sd); - if (sd->status.robe) - clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); + if (sd->status.look.robe != 0) + clif->refreshlook(bl, bl->id, LOOK_ROBE, sd->status.look.robe, AREA); } break; case BL_MOB: @@ -4309,8 +4309,8 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { clif->specialeffect_single(bl,421,sd->fd); if (tsd->bg_id != 0 && map->list[tsd->bl.m].flag.battleground) clif->sendbgemblem_single(sd->fd,tsd); - if (tsd->status.robe) - clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); + if (tsd->status.look.robe != 0) + clif->refreshlook(&sd->bl, bl->id, LOOK_ROBE, tsd->status.look.robe, SELF); } break; case BL_MER: // Devotion Effects diff --git a/src/map/pc.c b/src/map/pc.c index a8a715a70..5948a3cf7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -8835,10 +8835,10 @@ int pc_equiplookall(struct map_session_data *sd) clif->changelook(&sd->bl,LOOK_WEAPON,0); clif->changelook(&sd->bl,LOOK_SHOES,0); - clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif->changelook(&sd->bl,LOOK_ROBE, sd->status.robe); + clif->changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.look.head_bottom); + clif->changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.look.head_top); + clif->changelook(&sd->bl, LOOK_HEAD_MID, sd->status.look.head_mid); + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.look.robe); return 0; } @@ -8876,13 +8876,13 @@ int pc_changelook(struct map_session_data *sd,int type,int val) sd->status.look.weapon = val; break; case LOOK_HEAD_BOTTOM: - sd->status.head_bottom=val; + sd->status.look.head_bottom = val; break; case LOOK_HEAD_TOP: - sd->status.head_top=val; + sd->status.look.head_top = val; break; case LOOK_HEAD_MID: - sd->status.head_mid=val; + sd->status.look.head_mid = val; break; case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR); @@ -8905,7 +8905,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) case LOOK_SHOES: break; case LOOK_ROBE: - sd->status.robe = val; + sd->status.look.robe = val; break; case LOOK_BODY2: val = cap_value(val, MIN_BODY_STYLE, MAX_BODY_STYLE); @@ -9801,57 +9801,57 @@ void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n, //causes client to redraw item on top of itself. (suggested by Lupus) if (!map_no_view(sd->bl.m,EQP_HEAD_LOW) && pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) - sd->status.head_bottom = id->view_sprite; + sd->status.look.head_bottom = id->view_sprite; else - sd->status.head_bottom = 0; - clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + sd->status.look.head_bottom = 0; + clif->changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.look.head_bottom); } if (!map_no_view(sd->bl.m,EQP_HEAD_TOP) && pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if (id) - sd->status.head_top = id->view_sprite; + sd->status.look.head_top = id->view_sprite; else - sd->status.head_top = 0; - clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + sd->status.look.head_top = 0; + clif->changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.look.head_top); } if (!map_no_view(sd->bl.m,EQP_HEAD_MID) && pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if (id && !(pos&EQP_HEAD_TOP)) - sd->status.head_mid = id->view_sprite; + sd->status.look.head_mid = id->view_sprite; else - sd->status.head_mid = 0; - clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + sd->status.look.head_mid = 0; + clif->changelook(&sd->bl, LOOK_HEAD_MID, sd->status.look.head_mid); } if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_TOP) && pos & EQP_COSTUME_HEAD_TOP) { if (id){ - sd->status.head_top = id->view_sprite; + sd->status.look.head_top = id->view_sprite; } else - sd->status.head_top = 0; - clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + sd->status.look.head_top = 0; + clif->changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.look.head_top); } if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_MID) && pos & EQP_COSTUME_HEAD_MID) { if(id && !(pos&EQP_HEAD_TOP)){ - sd->status.head_mid = id->view_sprite; + sd->status.look.head_mid = id->view_sprite; } else - sd->status.head_mid = 0; - clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + sd->status.look.head_mid = 0; + clif->changelook(&sd->bl, LOOK_HEAD_MID, sd->status.look.head_mid); } if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_LOW) && pos & EQP_COSTUME_HEAD_LOW) { if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ - sd->status.head_bottom = id->view_sprite; + sd->status.look.head_bottom = id->view_sprite; } else - sd->status.head_bottom = 0; - clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + sd->status.look.head_bottom = 0; + clif->changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.look.head_bottom); } if (!map_no_view(sd->bl.m,EQP_SHOES) && pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); if (!map_no_view(sd->bl.m,EQP_GARMENT) && pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1) { - sd->status.robe = id ? id->view_sprite : 0; - clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); + sd->status.look.robe = id ? id->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.look.robe); } if (!map_no_view(sd->bl.m,EQP_COSTUME_GARMENT) && pos & EQP_COSTUME_GARMENT) { - sd->status.robe = id ? id->view_sprite : 0; - clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + sd->status.look.robe = id ? id->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.look.robe); } } @@ -10020,44 +10020,44 @@ void pc_unequipitem_pos(struct map_session_data *sd, int n, int pos) clif->changelook(&sd->bl, LOOK_SHIELD, sd->status.look.shield); } if (pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { - sd->status.head_bottom = 0; - clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + sd->status.look.head_bottom = 0; + clif->changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.look.head_bottom); } if (pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { - sd->status.head_top = 0; - clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + sd->status.look.head_top = 0; + clif->changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.look.head_top); } if (pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { - sd->status.head_mid = 0; - clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + sd->status.look.head_mid = 0; + clif->changelook(&sd->bl, LOOK_HEAD_MID, sd->status.look.head_mid); } if (pos & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( pc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_TOP)]->view_sprite : 0; - clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + sd->status.look.head_top = ( pc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_TOP)]->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.look.head_top); } if (pos & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( pc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_MID)]->view_sprite : 0; - clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + sd->status.look.head_mid = ( pc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_MID)]->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_HEAD_MID, sd->status.look.head_mid); } if (pos & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( pc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_LOW)]->view_sprite : 0; - clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + sd->status.look.head_bottom = ( pc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_LOW)]->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.look.head_bottom); } if (pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); if (pos & EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1) { - sd->status.robe = 0; + sd->status.look.robe = 0; clif->changelook(&sd->bl, LOOK_ROBE, 0); } if (pos & EQP_COSTUME_GARMENT) { - sd->status.robe = ( pc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_GARMENT)]->view_sprite : 0; - clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + sd->status.look.robe = ( pc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_GARMENT)]->view_sprite : 0; + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.look.robe); } } diff --git a/src/map/script.c b/src/map/script.c index 09f6377ef..5ce581db6 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -15520,14 +15520,14 @@ BUILDIN(getlook) switch(type) { case LOOK_HAIR: val = sd->status.hair; break; //1 case LOOK_WEAPON: val = sd->status.look.weapon; break; //2 - case LOOK_HEAD_BOTTOM: val = sd->status.head_bottom; break; //3 - case LOOK_HEAD_TOP: val = sd->status.head_top; break; //4 - case LOOK_HEAD_MID: val = sd->status.head_mid; break; //5 + case LOOK_HEAD_BOTTOM: val = sd->status.look.head_bottom; break; //3 + case LOOK_HEAD_TOP: val = sd->status.look.head_top; break; //4 + case LOOK_HEAD_MID: val = sd->status.look.head_mid; break; //5 case LOOK_HAIR_COLOR: val = sd->status.hair_color; break; //6 case LOOK_CLOTHES_COLOR: val = sd->status.clothes_color; break; //7 case LOOK_SHIELD: val = sd->status.look.shield; break; //8 case LOOK_SHOES: break; //9 - case LOOK_ROBE: val = sd->status.robe; break; //12 + case LOOK_ROBE: val = sd->status.look.robe; break; //12 case LOOK_BODY2: val=sd->status.body; break; //13 } diff --git a/src/map/status.c b/src/map/status.c index 733eb5f6f..e04769e3f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6864,13 +6864,13 @@ void status_set_viewdata(struct block_list *bl, int class_) } sd->vd.class = class_; clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); - sd->vd.head_top = sd->status.head_top; - sd->vd.head_mid = sd->status.head_mid; - sd->vd.head_bottom = sd->status.head_bottom; + sd->vd.head_top = sd->status.look.head_top; + sd->vd.head_mid = sd->status.look.head_mid; + sd->vd.head_bottom = sd->status.look.head_bottom; sd->vd.hair_style = cap_value(sd->status.hair,0,battle_config.max_hair_style); sd->vd.hair_color = cap_value(sd->status.hair_color,0,battle_config.max_hair_color); sd->vd.cloth_color = cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color); - sd->vd.robe = sd->status.robe; + sd->vd.robe = sd->status.look.robe; sd->vd.body_style = sd->status.body; sd->vd.sex = sd->status.sex; |