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-rw-r--r--src/map/map.c73
-rw-r--r--src/map/map.h10
-rw-r--r--src/map/skill.c8
-rw-r--r--src/map/status.c54
4 files changed, 97 insertions, 48 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 8622aadb5..acfdd643b 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2911,6 +2911,9 @@ void map_zone_db_clear(void) {
DBIterator *iter = db_iterator(zone_db);
for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) {
+ for(i = 0; i < zone->disabled_skills_count; i++) {
+ aFree(zone->disabled_skills[i]);
+ }
aFree(zone->disabled_skills);
aFree(zone->disabled_items);
for(i = 0; i < zone->mapflags_count; i++) {
@@ -2923,6 +2926,9 @@ void map_zone_db_clear(void) {
db_destroy(zone_db);/* will aFree(zone) */
/* clear the main zone stuff */
+ for(i = 0; i < map_zone_all.disabled_skills_count; i++) {
+ aFree(map_zone_all.disabled_skills[i]);
+ }
aFree(map_zone_all.disabled_skills);
aFree(map_zone_all.disabled_items);
for(i = 0; i < map_zone_all.mapflags_count; i++) {
@@ -3621,6 +3627,36 @@ void map_zone_init(void) {
}
}
+enum bl_type map_zone_bl_type(const char *entry) {
+ char temp[200], *parse;
+ enum bl_type bl;
+ safestrncpy(temp, entry, 200);
+
+ parse = strtok(temp,"|");
+
+ while (parse != NULL) {
+ normalize_name(parse," ");
+ if( strcmpi(parse,"player") == 0 )
+ bl |= BL_PC;
+ else if( strcmpi(parse,"homun") == 0 )
+ bl |= BL_HOM;
+ else if( strcmpi(parse,"mercenary") == 0 )
+ bl |= BL_MER;
+ else if( strcmpi(parse,"monster") == 0 )
+ bl |= BL_MOB;
+ else if( strcmpi(parse,"elemental") == 0 )
+ bl |= BL_ELEM;
+ else if( strcmpi(parse,"all") == 0 )
+ bl |= BL_ALL;
+ else if( strcmpi(parse,"none") == 0 ) {
+ bl = 0;
+ } else {
+ ShowError("map_zone_db: '%s' unknown type, skipping...\n",parse);
+ }
+ parse = strtok(NULL,"|");
+ }
+ return bl;
+}
void read_map_zone_db(void) {
config_t map_zone_db;
config_setting_t *zones = NULL;
@@ -3644,7 +3680,7 @@ void read_map_zone_db(void) {
config_setting_t *mapflags;
const char *name;
const char *zonename;
- int i,h;
+ int i,h,v;
int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0;
zone_count = config_setting_length(zones);
@@ -3694,18 +3730,25 @@ void read_map_zone_db(void) {
--h;
continue;
}
- if( !config_setting_get_bool(skill) )/* we dont remove it from the three due to inheritance */
+ if( !map_zone_bl_type(config_setting_get_string_elem(skills,h)) )/* we dont remove it from the three due to inheritance */
--disabled_skills_count;
}
/* all ok, process */
- CREATE( zone->disabled_skills, int, disabled_skills_count );
- for(h = 0; h < disabled_skills_count; h++) {
+ CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count );
+ for(h = 0, v = 0; h < config_setting_length(skills); h++) {
config_setting_t *skill = config_setting_get_elem(skills, h);
-
+ struct map_zone_disabled_skill_entry * entry;
+ enum bl_type type;
name = config_setting_name(skill);
- if( config_setting_get_bool(skill) )/* only add if enabled */
- zone->disabled_skills[h] = strdb_iget(skilldb_name2id, name);
+ if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h))) ) { /* only add if enabled */
+ CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
+
+ entry->nameid = strdb_iget(skilldb_name2id, name);
+ entry->type = type;
+
+ zone->disabled_skills[v++] = entry;
+ }
}
zone->disabled_skills_count = disabled_skills_count;
@@ -3730,13 +3773,13 @@ void read_map_zone_db(void) {
}
/* all ok, process */
CREATE( zone->disabled_items, int, disabled_items_count );
- for(h = 0; h < disabled_items_count; h++) {
+ for(h = 0, v = 0; h < config_setting_length(items); h++) {
config_setting_t *item = config_setting_get_elem(items, h);
if( config_setting_get_bool(item) ) { /* only add if enabled */
name = config_setting_name(item);
data = itemdb_searchname(name);
- zone->disabled_items[h] = data->nameid;
+ zone->disabled_items[v++] = data->nameid;
}
}
@@ -3800,15 +3843,17 @@ void read_map_zone_db(void) {
int k;
for(k = 0; k < disabled_skills_count; k++) {
config_setting_t *skill = config_setting_get_elem(skills, k);
- if( strdb_iget(skilldb_name2id, config_setting_name(skill)) == izone->disabled_skills[j] ) {
- if( config_setting_get_bool(skill) )
- continue;
+ if( strdb_iget(skilldb_name2id, config_setting_name(skill)) == izone->disabled_skills[j]->nameid ) {
break;
}
}
if( k == disabled_skills_count ) {/* we didn't find it */
- RECREATE( zone->disabled_skills, int, ++zone->disabled_skills_count );
- zone->disabled_skills[zone->disabled_skills_count-1] = izone->disabled_skills[j];
+ struct map_zone_disabled_skill_entry *entry;
+ RECREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, ++zone->disabled_skills_count );
+ CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
+ entry->nameid = izone->disabled_skills[j]->nameid;
+ entry->type = izone->disabled_skills[j]->type;
+ zone->disabled_skills[zone->disabled_skills_count-1] = entry;
}
}
}
diff --git a/src/map/map.h b/src/map/map.h
index 7892cbfdc..7af3a184c 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -497,6 +497,10 @@ struct mapflag_skill_adjust {
unsigned short skill_id;
unsigned short modifier;
};
+struct map_zone_disabled_skill_entry {
+ unsigned short nameid;
+ enum bl_type type;
+};
#define MAP_ZONE_NAME_LENGTH 30
#define MAP_ZONE_ALL_NAME "Normal"
@@ -507,7 +511,7 @@ struct mapflag_skill_adjust {
DBMap *zone_db;/* string => struct map_zone_data */
struct map_zone_data {
char name[MAP_ZONE_NAME_LENGTH];/* 20'd */
- int *disabled_skills;
+ struct map_zone_disabled_skill_entry **disabled_skills;
int disabled_skills_count;
int *disabled_items;
int disabled_items_count;
@@ -568,10 +572,6 @@ struct map_data {
unsigned fireworks : 1;
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //unsigned rain : 1; // [Valaris]
unsigned nogo : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
unsigned nojobexp : 1; // [Lorky]
diff --git a/src/map/skill.c b/src/map/skill.c
index 77c5f99a2..ca3b28656 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -477,7 +477,6 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b
int skillnotok (uint16 skill_id, struct map_session_data *sd)
{
int16 idx,m;
- int i;
nullpo_retr (1, sd);
m = sd->bl.m;
idx = skill->get_index(skill_id);
@@ -513,13 +512,6 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
if( sd->skillitem == skill_id )
return 0;
- for(i = 0; i < map[m].zone->disabled_skills_count; i++) {
- if( skill_id == map[m].zone->disabled_skills[i] ) {
- clif->msg(sd, SKILL_CANT_USE_AREA); // This skill cannot be used within this area
- return 1;
- }
- }
-
if( sd->sc.option&OPTION_MOUNTING )
return 1;//You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
diff --git a/src/map/status.c b/src/map/status.c
index 809fac4c5..8589a54e7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1494,28 +1494,40 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0;
}
- switch( skill_id ) {
- case PA_PRESSURE:
- if( flag && target ) {
- //Gloria Avoids pretty much everything....
- tsc = status_get_sc(target);
- if(tsc && tsc->option&OPTION_HIDE)
- return 0;
- }
- break;
- case GN_WALLOFTHORN:
- if( target && status_isdead(target) )
- return 0;
- break;
- case AL_TELEPORT:
- //Should fail when used on top of Land Protector [Skotlex]
- if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
- && !(status->mode&MD_BOSS)
- && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
+ if( skill_id ) {
+ int i;
+
+ for(i = 0; i < map[src->m].zone->disabled_skills_count; i++) {
+ if( skill_id == map[src->m].zone->disabled_skills[i]->nameid && (map[src->m].zone->disabled_skills[i]->type&src->type) ) {
+ if( src->type == BL_PC )
+ clif->msg((TBL_PC*)src, SKILL_CANT_USE_AREA); // This skill cannot be used within this area
return 0;
- break;
- default:
- break;
+ }
+ }
+
+ switch( skill_id ) {
+ case PA_PRESSURE:
+ if( flag && target ) {
+ //Gloria Avoids pretty much everything....
+ tsc = status_get_sc(target);
+ if(tsc && tsc->option&OPTION_HIDE)
+ return 0;
+ }
+ break;
+ case GN_WALLOFTHORN:
+ if( target && status_isdead(target) )
+ return 0;
+ break;
+ case AL_TELEPORT:
+ //Should fail when used on top of Land Protector [Skotlex]
+ if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
+ && !(status->mode&MD_BOSS)
+ && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
+ return 0;
+ break;
+ default:
+ break;
+ }
}
if ( src ) sc = status_get_sc(src);