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-rw-r--r--src/map/clif.c114
1 files changed, 57 insertions, 57 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index f954a4d79..b3c7cc41c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1006,7 +1006,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu
#endif
#if PACKETVER >= 20131223
p.AID = bl->id;
- p.GID = (sd)?sd->status.char_id:0; // CCODE
+ p.GID = (sd) ? sd->status.char_id : 0; // CCODE
#else
p.GID = bl->id;
#endif
@@ -1048,7 +1048,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu
p.font = (sd) ? sd->status.font : 0;
#endif
#if PACKETVER >= 20120221
- if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) {
+ if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
@@ -1146,7 +1146,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) {
#endif
#if PACKETVER >= 20131223
p.AID = bl->id;
- p.GID = (sd)?sd->status.char_id:0; // CCODE
+ p.GID = (sd) ? sd->status.char_id : 0; // CCODE
#else
p.GID = bl->id;
#endif
@@ -1187,7 +1187,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) {
p.font = (sd) ? sd->status.font : 0;
#endif
#if PACKETVER >= 20120221
- if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) {
+ if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
@@ -1240,7 +1240,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd,
#endif
#if PACKETVER >= 20131223
p.AID = bl->id;
- p.GID = (tsd)?tsd->status.char_id:0; // CCODE
+ p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE
#else
p.GID = bl->id;
#endif
@@ -1277,7 +1277,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd,
p.font = (sd) ? sd->status.font : 0;
#endif
#if PACKETVER >= 20120221
- if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) {
+ if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
@@ -4981,92 +4981,92 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, int64 tick
nullpo_ret(src);
nullpo_ret(dst);
- damage = (int)cap_value(in_damage,INT_MIN,INT_MAX);
- type = clif_calc_delay(type,div,damage,ddelay);
+ damage = (int)cap_value(in_damage, INT_MIN, INT_MAX);
+ type = clif_calc_delay(type, div, damage, ddelay);
#if PACKETVER >= 20131223
- if( type == 6 ) type = 8; //bugreport:8263
+ if (type == BDT_SKILL) type = BDT_MULTIHIT; //bugreport:8263
#endif
- if( ( sc = status->get_sc(dst) ) && sc->count ) {
- if(sc->data[SC_ILLUSION] && damage)
- damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100;
+ if ((sc = status->get_sc(dst)) && sc->count) {
+ if (sc->data[SC_ILLUSION] && damage)
+ damage = damage * (sc->data[SC_ILLUSION]->val2) + rnd() % 100;
}
#if PACKETVER < 3
- WBUFW(buf,0)=0x114;
- WBUFW(buf,2)=skill_id;
- WBUFL(buf,4)=src->id;
- WBUFL(buf,8)=dst->id;
- WBUFL(buf,12)=(uint32)tick;
- WBUFL(buf,16)=sdelay;
- WBUFL(buf,20)=ddelay;
+ WBUFW(buf, 0) = 0x114;
+ WBUFW(buf, 2) = skill_id;
+ WBUFL(buf, 4) = src->id;
+ WBUFL(buf, 8) = dst->id;
+ WBUFL(buf, 12) = (uint32)tick;
+ WBUFL(buf, 16) = sdelay;
+ WBUFL(buf, 20) = ddelay;
if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
- WBUFW(buf,24)=damage?div:0;
+ WBUFW(buf, 24) = damage ? div : 0;
} else {
- WBUFW(buf,24)=damage;
+ WBUFW(buf, 24) = damage;
}
- WBUFW(buf,26)=skill_lv;
- WBUFW(buf,28)=div;
- WBUFB(buf,30)=type;
+ WBUFW(buf, 26) = skill_lv;
+ WBUFW(buf, 28) = div;
+ WBUFB(buf, 30) = type;
if (disguised(dst)) {
- clif->send(buf,packet_len(0x114),dst,AREA_WOS);
- WBUFL(buf,8)=-dst->id;
- clif->send(buf,packet_len(0x114),dst,SELF);
+ clif->send(buf, packet_len(0x114), dst, AREA_WOS);
+ WBUFL(buf, 8) = -dst->id;
+ clif->send(buf, packet_len(0x114), dst, SELF);
} else
- clif->send(buf,packet_len(0x114),dst,AREA);
+ clif->send(buf, packet_len(0x114), dst, AREA);
- if(disguised(src)) {
- WBUFL(buf,4)=-src->id;
+ if (disguised(src)) {
+ WBUFL(buf, 4) = -src->id;
if (disguised(dst))
- WBUFL(buf,8)=dst->id;
- if(damage > 0)
- WBUFW(buf,24)=-1;
- clif->send(buf,packet_len(0x114),src,SELF);
+ WBUFL(buf, 8) = dst->id;
+ if (damage > 0)
+ WBUFW(buf, 24) = -1;
+ clif->send(buf, packet_len(0x114), src, SELF);
}
#else
- WBUFW(buf,0)=0x1de;
- WBUFW(buf,2)=skill_id;
- WBUFL(buf,4)=src->id;
- WBUFL(buf,8)=dst->id;
- WBUFL(buf,12)=(uint32)tick;
- WBUFL(buf,16)=sdelay;
- WBUFL(buf,20)=ddelay;
+ WBUFW(buf, 0) = 0x1de;
+ WBUFW(buf, 2) = skill_id;
+ WBUFL(buf, 4) = src->id;
+ WBUFL(buf, 8) = dst->id;
+ WBUFL(buf, 12) = (uint32)tick;
+ WBUFL(buf, 16) = sdelay;
+ WBUFL(buf, 20) = ddelay;
if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) {
- WBUFL(buf,24)=damage?div:0;
+ WBUFL(buf, 24) = damage ? div : 0;
} else {
- WBUFL(buf,24)=damage;
+ WBUFL(buf, 24) = damage;
}
- WBUFW(buf,28)=skill_lv;
- WBUFW(buf,30)=div;
+ WBUFW(buf, 28) = skill_lv;
+ WBUFW(buf, 30) = div;
// For some reason, late 2013 and newer clients have
// a issue that causes players and monsters to endure
// type 6 (ACTION_SKILL) skills. So we have to do a small
// hack to set all type 6 to be sent as type 8 ACTION_ATTACK_MULTIPLE
#if PACKETVER < 20131223
- WBUFB(buf,32)=type;
+ WBUFB(buf, 32) = type;
#else
- WBUFB(buf,32)=(type==6)?8:type;
+ WBUFB(buf, 32) = (type == BDT_SKILL) ? BDT_MULTIHIT : type;
#endif
if (disguised(dst)) {
- clif->send(buf,packet_len(0x1de),dst,AREA_WOS);
+ clif->send(buf, packet_len(0x1de), dst, AREA_WOS);
WBUFL(buf,8)=-dst->id;
- clif->send(buf,packet_len(0x1de),dst,SELF);
+ clif->send(buf, packet_len(0x1de), dst, SELF);
} else
- clif->send(buf,packet_len(0x1de),dst,AREA);
+ clif->send(buf, packet_len(0x1de), dst, AREA);
- if(disguised(src)) {
- WBUFL(buf,4)=-src->id;
+ if (disguised(src)) {
+ WBUFL(buf, 4) = -src->id;
if (disguised(dst))
- WBUFL(buf,8)=dst->id;
- if(damage > 0)
- WBUFL(buf,24)=-1;
- clif->send(buf,packet_len(0x1de),src,SELF);
+ WBUFL(buf, 8) = dst->id;
+ if (damage > 0)
+ WBUFL(buf, 24) = -1;
+ clif->send(buf, packet_len(0x1de), src, SELF);
}
#endif
//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
- return clif->calc_walkdelay(dst,ddelay,type,damage,div);
+ return clif->calc_walkdelay(dst, ddelay, type, damage, div);
}
/// Ground skill attack effect and damage (ZC_NOTIFY_SKILL_POSITION).