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-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/clif.c20
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/status.c4
5 files changed, 21 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a8aa4e988..a2f71a32c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -882,7 +882,6 @@ static struct Damage battle_calc_weapon_attack(
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
case NJ_HUUMA:
- case NJ_TATAMIGAESHI:
case GS_FLING:
case GS_TRIPLEACTION:
case GS_BULLSEYE:
@@ -2618,7 +2617,7 @@ struct Damage battle_calc_misc_attack(
pc_payzeny(sd, md.damage);
}
- if(is_boss(target))
+ if(is_boss(target) || tsd)
md.damage=md.damage*60/100;
break;
case GS_FLING:
diff --git a/src/map/clif.c b/src/map/clif.c
index f60594160..318aa3a99 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -11086,12 +11086,20 @@ void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
int level;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
- sd->doridori_counter++;
-
- if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON
- && sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
- sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),100,level,skill_get_time(TK_SPTIME, level));
+ if (sd->state.doridori) return;
+
+ switch (sd->class_&MAPID_UPPERMASK)
+ {
+ case MAPID_TAEKWON:
+ if (!sd->state.rest)
+ break;
+ if (level = pc_checkskill(sd,TK_SPTIME))
+ sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),
+ 100,level,skill_get_time(TK_SPTIME, level));
+ case MAPID_SUPER_NOVICE:
+ sd->state.doridori=1;
+ break;
+ }
return;
}
/*==========================================
diff --git a/src/map/map.h b/src/map/map.h
index dcd87f294..4249babd4 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -595,6 +595,7 @@ struct map_session_data {
unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
unsigned killer : 1;
unsigned killable : 1;
+ unsigned doridori : 1;
unsigned short autoloot;
struct guild *gmaster_flag;
} state;
@@ -765,7 +766,6 @@ struct map_session_data {
int spirit_timer[MAX_SKILL_LEVEL];
int die_counter;
- short doridori_counter;
char potion_success_counter;
int reg_num;
diff --git a/src/map/skill.c b/src/map/skill.c
index 531cb9857..87df0e1ac 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1848,6 +1848,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
clif_specialeffect(bl, 438, AREA);
if (--sc->data[SC_KAITE].val2 <= 0)
status_change_end(bl, SC_KAITE, -1);
+ clif_skill_nodamage(bl,src,skillid,skilllv,1);
bl = src; //Just make the skill attack yourself @.@
sc = status_get_sc(bl);
tsd = (bl->type == BL_PC)?(TBL_PC*)bl:NULL;
@@ -5128,7 +5129,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
- // Slim Pitcher (normally Condensed Potion doesn't give SP (Heals party members))
+ // Slim Pitcher
case CR_SLIMPITCHER:
if (potion_hp || potion_sp) {
int hp = potion_hp, sp = potion_sp;
@@ -5466,7 +5467,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_delspiritball(sd,1,0);
}
break;
-
+
case GS_CRACKER:
if (!dstsd) // according to latest patch, should not work on players [Reddozen]
{
diff --git a/src/map/status.c b/src/map/status.c
index e561b7d91..f4af0c8e7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7006,9 +7006,9 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
{
val = sregen->sp;
- if (sd && sd->doridori_counter) {
+ if (sd && sd->state.doridori) {
val*=2;
- sd->doridori_counter--;
+ sd->state.doridori = 0;
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rand()%10000 < battle_config.sg_angel_skill_ratio