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-rw-r--r--src/map/clif.c6
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/script.c32
4 files changed, 19 insertions, 24 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 319be6b3e..42043c004 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1834,11 +1834,12 @@ void clif_selllist(struct map_session_data *sd)
/// - set npcid of dialog window (0 by default)
/// - if set to clear on next mes, clear contents
/// - append this text
-void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes)
-{
+void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) {
int fd = sd->fd;
int slen = strlen(mes) + 9;
+ sd->state.dialog = 1;
+
WFIFOHEAD(fd, slen);
WFIFOW(fd,0)=0xb4;
WFIFOW(fd,2)=slen;
@@ -9328,6 +9329,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
}
sd->state.warping = 0;
+ sd->state.dialog = 0;/* reset when warping, client dialog will go missing */
// look
#if PACKETVER < 4
diff --git a/src/map/pc.c b/src/map/pc.c
index 241e0fbb3..f6ee257bd 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1035,6 +1035,8 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->queues = NULL;
sd->queues_count = 0;
+ sd->state.dialog = 0;
+
// Event Timers
for( i = 0; i < MAX_EVENTTIMER; i++ )
sd->eventtimer[i] = INVALID_TIMER;
diff --git a/src/map/pc.h b/src/map/pc.h
index 5207c4c34..5d7386575 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -174,6 +174,7 @@ struct map_session_data {
unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
unsigned int warping : 1;//states whether you're in the middle of a warp processing
unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
+ unsigned int dialog : 1;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
@@ -420,7 +421,7 @@ struct map_session_data {
struct{
int m; //-1 - none, other: map index corresponding to map name.
unsigned short index; //map index
- }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
+ } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
short hate_mob[3];
int pvp_timer;
diff --git a/src/map/script.c b/src/map/script.c
index 4b9c350f2..bd7d1a7b5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3387,6 +3387,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
+ sd->state.dialog = 0;
if(st->bk_st) {
//Remove tag for removal.
st->bk_st = NULL;
@@ -3406,9 +3407,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
#endif
npc_event_dequeue(sd);
}
- }
- else if(st->bk_st)
- {// rid was set to 0, before detaching the script state
+ } else if(st->bk_st) { // rid was set to 0, before detaching the script state
ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
script_reportsrc(st->bk_st);
@@ -3588,8 +3587,7 @@ void run_script_main(struct script_state *st)
}
} else {
//Dispose of script.
- if ((sd = map_id2sd(st->rid))!=NULL)
- { //Restore previous stack and save char.
+ if ((sd = map_id2sd(st->rid))!=NULL) { //Restore previous stack and save char.
if(sd->state.using_fake_npc){
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
@@ -3923,22 +3921,17 @@ int script_reload() {
/// If a dialog doesn't exist yet, one is created.
///
/// mes "<message>";
-BUILDIN(mes)
-{
+BUILDIN(mes) {
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
return true;
- if( !script_hasdata(st, 3) )
- {// only a single line detected in the script
+ if( !script_hasdata(st, 3) ) {// only a single line detected in the script
clif->scriptmes(sd, st->oid, script_getstr(st, 2));
- }
- else
- {// parse multiple lines as they exist
+ } else {// parse multiple lines as they exist
int i;
- for( i = 2; script_hasdata(st, i); i++ )
- {
+ for( i = 2; script_hasdata(st, i); i++ ) {
// send the message to the client
clif->scriptmes(sd, st->oid, script_getstr(st, i));
}
@@ -3970,15 +3963,14 @@ BUILDIN(next)
/// The dialog is closed when the button is pressed.
///
/// close;
-BUILDIN(close)
-{
+BUILDIN(close) {
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return true;
- st->state = CLOSE;
+ st->state = sd->state.dialog == 1 ? CLOSE : END;
clif->scriptclose(sd, st->oid);
return true;
}
@@ -3987,8 +3979,7 @@ BUILDIN(close)
/// The dialog is closed and the script continues when the button is pressed.
///
/// close2;
-BUILDIN(close2)
-{
+BUILDIN(close2) {
TBL_PC* sd;
sd = script_rid2sd(st);
@@ -7802,8 +7793,7 @@ BUILDIN(getgroupid)
/// Terminates the execution of this script instance.
///
/// end
-BUILDIN(end)
-{
+BUILDIN(end) {
st->state = END;
return true;
}