diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 58 | ||||
-rw-r--r-- | src/map/chat.c | 871 | ||||
-rw-r--r-- | src/map/chat.h | 99 | ||||
-rw-r--r-- | src/map/chrif.c | 22 | ||||
-rw-r--r-- | src/map/clif.c | 60 | ||||
-rw-r--r-- | src/map/duel.c | 388 | ||||
-rw-r--r-- | src/map/duel.h | 46 | ||||
-rw-r--r-- | src/map/elemental.c | 1928 | ||||
-rw-r--r-- | src/map/elemental.h | 200 | ||||
-rw-r--r-- | src/map/guild.c | 56 | ||||
-rw-r--r-- | src/map/homunculus.c | 10 | ||||
-rw-r--r-- | src/map/intif.c | 225 | ||||
-rw-r--r-- | src/map/intif.h | 240 | ||||
-rw-r--r-- | src/map/map.c | 26 | ||||
-rw-r--r-- | src/map/mercenary.c | 1062 | ||||
-rw-r--r-- | src/map/mercenary.h | 180 | ||||
-rw-r--r-- | src/map/mob.c | 8 | ||||
-rw-r--r-- | src/map/npc.c | 6 | ||||
-rw-r--r-- | src/map/party.c | 30 | ||||
-rw-r--r-- | src/map/pc.c | 46 | ||||
-rw-r--r-- | src/map/pet.c | 12 | ||||
-rw-r--r-- | src/map/quest.c | 1 | ||||
-rw-r--r-- | src/map/script.c | 38 | ||||
-rw-r--r-- | src/map/skill.c | 18 | ||||
-rw-r--r-- | src/map/status.c | 22 | ||||
-rw-r--r-- | src/map/storage.c | 4 | ||||
-rw-r--r-- | src/map/trade.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 32 |
28 files changed, 2996 insertions, 2698 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 069856754..d8ca2389f 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -745,7 +745,7 @@ ACMD(save) pc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id, &sd->pd->pet); + intif->save_petdata(sd->status.account_id, &sd->pd->pet); chrif->save(sd,0); @@ -1048,7 +1048,7 @@ ACMD(kami) if (strstr(command, "l") != NULL) clif->broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP); else - intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b' || *(command + 5) == 'B') ? 0x10 : 0); + intif->broadcast(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b' || *(command + 5) == 'B') ? 0x10 : 0); } else { if(!message || !*message || (sscanf(message, "%lx %199[^\n]", &color, atcmd_output) < 2)) { clif->message(fd, msg_txt(981)); // Please enter color and message (usage: @kamic <color> <message>). @@ -1059,7 +1059,7 @@ ACMD(kami) clif->message(fd, msg_txt(982)); // Invalid color. return false; } - intif_broadcast2(atcmd_output, strlen(atcmd_output) + 1, color, 0x190, 12, 0, 0); + intif->broadcast2(atcmd_output, strlen(atcmd_output) + 1, color, 0x190, 12, 0, 0); } return true; } @@ -2526,7 +2526,7 @@ ACMD(guildlevelup) added_level = 1 - guild_info->guild_lv; if (added_level != 0) { - intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, sizeof(added_level)); + intif->guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, sizeof(added_level)); clif->message(fd, msg_txt(179)); // Guild level changed. } else { clif->message(fd, msg_txt(45)); // Guild level change failed. @@ -2563,7 +2563,7 @@ ACMD(makeegg) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0) { sd->catch_target_class = pet_db[pet_id].class_; - intif_create_pet( + intif->create_pet( sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, @@ -2682,7 +2682,7 @@ ACMD(petrename) } pd->pet.rename_flag = 0; - intif_save_petdata(sd->status.account_id, &pd->pet); + intif->save_petdata(sd->status.account_id, &pd->pet); clif->send_petstatus(sd); clif->message(fd, msg_txt(187)); // You can now rename your pet. @@ -3598,9 +3598,9 @@ ACMD(reloadmobdb) { mob_reload(); read_petdb(); homun->reload(); - read_mercenarydb(); - read_mercenary_skilldb(); - reload_elementaldb(); + mercenary->read_mercenarydb(); + mercenary->read_skilldb(); + elemental->reload_elementaldb(); clif->message(fd, msg_txt(98)); // Monster database has been reloaded. return true; @@ -3614,8 +3614,8 @@ ACMD(reloadskilldb) nullpo_retr(-1, sd); skill->reload(); homun->reload_skill(); - reload_elemental_skilldb(); - read_mercenary_skilldb(); + elemental->reload_skilldb(); + mercenary->read_skilldb(); clif->message(fd, msg_txt(99)); // Skill database has been reloaded. return true; @@ -4960,7 +4960,7 @@ ACMD(broadcast) } sprintf(atcmd_output, "%s: %s", sd->status.name, message); - intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, 0); + intif->broadcast(atcmd_output, strlen(atcmd_output) + 1, 0); return true; } @@ -7694,8 +7694,8 @@ ACMD(invite) return true; } - if(duel_list[did].max_players_limit > 0 && - duel_list[did].members_count >= duel_list[did].max_players_limit) { + if(iDuel->duel_list[did].max_players_limit > 0 && + iDuel->duel_list[did].members_count >= iDuel->duel_list[did].max_players_limit) { // "Duel: Limit of players is reached." clif->message(fd, msg_txt(351)); @@ -7721,7 +7721,7 @@ ACMD(invite) return true; } - duel_invite(did, sd, target_sd); + iDuel->invite(did, sd, target_sd); // "Duel: Invitation has been sent." clif->message(fd, msg_txt(354)); return true; @@ -7732,7 +7732,7 @@ ACMD(duel) unsigned int maxpl = 0; if(sd->duel_group > 0) { - duel_showinfo(sd->duel_group, sd); + iDuel->showinfo(sd->duel_group, sd); return true; } @@ -7742,7 +7742,7 @@ ACMD(duel) return true; } - if(!duel_checktime(sd)) { + if(!iDuel->checktime(sd)) { char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); @@ -7756,18 +7756,18 @@ ACMD(duel) clif->message(fd, msg_txt(357)); // "Duel: Invalid value." return true; } - duel_create(sd, maxpl); + iDuel->create(sd, maxpl); } else { struct map_session_data *target_sd; target_sd = iMap->nick2sd((char *)message); if(target_sd != NULL) { unsigned int newduel; - if((newduel = duel_create(sd, 2)) != -1) { + if((newduel = iDuel->create(sd, 2)) != -1) { if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) { clif->message(fd, msg_txt(353)); // "Duel: Player already in duel." return true; } - duel_invite(newduel, sd, target_sd); + iDuel->invite(newduel, sd, target_sd); clif->message(fd, msg_txt(354)); // "Duel: Invitation has been sent." } } else { @@ -7777,7 +7777,7 @@ ACMD(duel) } } } else - duel_create(sd, 0); + iDuel->create(sd, 0); return true; } @@ -7791,14 +7791,14 @@ ACMD(leave) return true; } - duel_leave(sd->duel_group, sd); + iDuel->leave(sd->duel_group, sd); clif->message(fd, msg_txt(359)); // "Duel: You left the duel." return true; } ACMD(accept) { - if(!duel_checktime(sd)) { + if(!iDuel->checktime(sd)) { char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); @@ -7812,14 +7812,14 @@ ACMD(accept) return true; } - if( duel_list[sd->duel_invite].max_players_limit > 0 && duel_list[sd->duel_invite].members_count >= duel_list[sd->duel_invite].max_players_limit ) + if( iDuel->duel_list[sd->duel_invite].max_players_limit > 0 && iDuel->duel_list[sd->duel_invite].members_count >= iDuel->duel_list[sd->duel_invite].max_players_limit ) { // "Duel: Limit of players is reached." clif->message(fd, msg_txt(351)); return true; } - duel_accept(sd->duel_invite, sd); + iDuel->accept(sd->duel_invite, sd); // "Duel: Invitation has been accepted." clif->message(fd, msg_txt(361)); return true; @@ -7833,7 +7833,7 @@ ACMD(reject) return true; } - duel_reject(sd->duel_invite, sd); + iDuel->reject(sd->duel_invite, sd); // "Duel: Invitation has been rejected." clif->message(fd, msg_txt(363)); return true; @@ -7974,7 +7974,7 @@ ACMD(request) } sprintf(atcmd_output, msg_txt(278), message); // (@request): %s - intif_wis_message_to_gm(sd->status.name, PC_PERM_RECEIVE_REQUESTS, atcmd_output); + intif->wis_message_to_gm(sd->status.name, PC_PERM_RECEIVE_REQUESTS, atcmd_output); clif->disp_onlyself(sd, atcmd_output, strlen(atcmd_output)); clif->message(sd->fd,msg_txt(279)); // @request sent. return true; @@ -8335,7 +8335,7 @@ ACMD(delitem) if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) {// delete pet - intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); + intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); @@ -8508,7 +8508,7 @@ ACMD(accinfo) { //remove const type safestrncpy(query, message, NAME_LENGTH); - intif_request_accinfo( sd->fd, sd->bl.id, pc->get_group_level(sd), query ); + intif->request_accinfo( sd->fd, sd->bl.id, pc->get_group_level(sd), query ); return true; } diff --git a/src/map/chat.c b/src/map/chat.c index c0452f2c5..a6a5d2c8b 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -1,424 +1,447 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/nullpo.h" -#include "../common/showmsg.h" -#include "../common/strlib.h" -#include "../common/mmo.h" -#include "atcommand.h" // msg_txt() -#include "battle.h" // struct battle_config -#include "clif.h" -#include "map.h" -#include "npc.h" // npc_event_do() -#include "pc.h" -#include "skill.h" // ext_skill_unit_onplace() -#include "chat.h" - -#include <stdio.h> -#include <string.h> - - -int chat_triggerevent(struct chat_data *cd); // forward declaration - -/// Initializes a chatroom object (common functionality for both pc and npc chatrooms). -/// Returns a chatroom object on success, or NULL on failure. -static struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl) -{ - struct chat_data* cd; - nullpo_retr(NULL, bl); - - cd = (struct chat_data *) aMalloc(sizeof(struct chat_data)); - - safestrncpy(cd->title, title, sizeof(cd->title)); - safestrncpy(cd->pass, pass, sizeof(cd->pass)); - cd->pub = pub; - cd->users = 0; - cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); - cd->trigger = trigger; - cd->zeny = zeny; - cd->minLvl = minLvl; - cd->maxLvl = maxLvl; - memset(cd->usersd, 0, sizeof(cd->usersd)); - cd->owner = bl; - safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event)); - - cd->bl.id = iMap->get_new_object_id(); - cd->bl.m = bl->m; - cd->bl.x = bl->x; - cd->bl.y = bl->y; - cd->bl.type = BL_CHAT; - cd->bl.next = cd->bl.prev = NULL; - - if( cd->bl.id == 0 ) - { - aFree(cd); - cd = NULL; - } - - iMap->addiddb(&cd->bl); - - if( bl->type != BL_NPC ) - cd->kick_list = idb_alloc(DB_OPT_BASE); - - return cd; -} - -/*========================================== - * player chatroom creation - *------------------------------------------*/ -int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) -{ - struct chat_data* cd; - nullpo_ret(sd); - - if( sd->chatID ) - return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] - - if( sd->state.vending || sd->state.buyingstore ) - {// not chat, when you already have a store open - return 0; - } - - if( map[sd->bl.m].flag.nochat ) - { - clif->message(sd->fd, msg_txt(281)); - return 0; //Can't create chatrooms on this map. - } - - if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) - { - clif->message (sd->fd, msg_txt(665)); - return 0; - } - - pc_stop_walking(sd,1); - - cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); - if( cd ) { - cd->users = 1; - cd->usersd[0] = sd; - pc_setchatid(sd,cd->bl.id); - pc_stop_attack(sd); - clif->createchat(sd,0); - clif->dispchat(cd,0); - } else - clif->createchat(sd,1); - - return 0; -} - -/*========================================== - * join an existing chatroom - *------------------------------------------*/ -int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) -{ - struct chat_data* cd; - - nullpo_ret(sd); - cd = (struct chat_data*)iMap->id2bl(chatid); - - if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) - { - clif->joinchatfail(sd,0); - return 0; - } - - if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) - { - clif->joinchatfail(sd,1); - return 0; - } - - if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { - if(sd->status.base_level < cd->minLvl) - clif->joinchatfail(sd,5); - else - clif->joinchatfail(sd,6); - - return 0; - } - - if( sd->status.zeny < cd->zeny ) { - clif->joinchatfail(sd,4); - return 0; - } - - if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { - clif->joinchatfail(sd,2);//You have been kicked out of the room. - return 0; - } - - pc_stop_walking(sd,1); - cd->usersd[cd->users] = sd; - cd->users++; - - pc_setchatid(sd,cd->bl.id); - - clif->joinchatok(sd, cd); //To the person who newly joined the list of all - clif->addchat(cd, sd); //Reports To the person who already in the chat - clif->dispchat(cd, 0); //Reported number of changes to the people around - - chat_triggerevent(cd); //Event - - return 0; -} - - -/*========================================== - * leave a chatroom - *------------------------------------------*/ -int chat_leavechat(struct map_session_data* sd, bool kicked) -{ - struct chat_data* cd; - int i; - int leavechar; - - nullpo_retr(1, sd); - - cd = (struct chat_data*)iMap->id2bl(sd->chatID); - if( cd == NULL ) - { - pc_setchatid(sd, 0); - return 1; - } - - ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); - if ( i == cd->users ) - { // Not found in the chatroom? - pc_setchatid(sd, 0); - return -1; - } - - clif->leavechat(cd, sd, kicked); - pc_setchatid(sd, 0); - cd->users--; - - leavechar = i; - - for( i = leavechar; i < cd->users; i++ ) - cd->usersd[i] = cd->usersd[i+1]; - - - if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom - struct skill_unit* unit; - struct skill_unit_group* group; - - clif->clearchat(cd, 0); - db_destroy(cd->kick_list); - iMap->deliddb(&cd->bl); - iMap->delblock(&cd->bl); - iMap->freeblock(&cd->bl); - - unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); - group = (unit != NULL) ? unit->group : NULL; - if (group != NULL) - skill->unit_onplace(unit, &sd->bl, group->tick); - - return 1; - } - - if( leavechar == 0 && cd->owner->type == BL_PC ) - { // Set and announce new owner - cd->owner = (struct block_list*) cd->usersd[0]; - clif->changechatowner(cd, cd->usersd[0]); - clif->clearchat(cd, 0); - - //Adjust Chat location after owner has been changed. - iMap->delblock( &cd->bl ); - cd->bl.x=cd->usersd[0]->bl.x; - cd->bl.y=cd->usersd[0]->bl.y; - iMap->addblock( &cd->bl ); - - clif->dispchat(cd,0); - } - else - clif->dispchat(cd,0); // refresh chatroom - - return 0; -} - -/*========================================== - * change a chatroom's owner - *------------------------------------------*/ -int chat_changechatowner(struct map_session_data* sd, const char* nextownername) -{ - struct chat_data* cd; - struct map_session_data* tmpsd; - int i; - - nullpo_retr(1, sd); - - cd = (struct chat_data*)iMap->id2bl(sd->chatID); - if( cd == NULL || (struct block_list*) sd != cd->owner ) - return 1; - - ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 ); - if( i == cd->users ) - return -1; // name not found - - // erase temporarily - clif->clearchat(cd,0); - - // set new owner - cd->owner = (struct block_list*) cd->usersd[i]; - clif->changechatowner(cd,cd->usersd[i]); - - // swap the old and new owners' positions - tmpsd = cd->usersd[i]; - cd->usersd[i] = cd->usersd[0]; - cd->usersd[0] = tmpsd; - - // set the new chatroom position - iMap->delblock( &cd->bl ); - cd->bl.x = cd->owner->x; - cd->bl.y = cd->owner->y; - iMap->addblock( &cd->bl ); - - // and display again - clif->dispchat(cd,0); - - return 0; -} - -/*========================================== - * change a chatroom's status (title, etc) - *------------------------------------------*/ -int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) -{ - struct chat_data* cd; - - nullpo_retr(1, sd); - - cd = (struct chat_data*)iMap->id2bl(sd->chatID); - if( cd==NULL || (struct block_list *)sd != cd->owner ) - return 1; - - safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE); - safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE); - cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); - cd->pub = pub; - - clif->changechatstatus(cd); - clif->dispchat(cd,0); - - return 0; -} - -/*========================================== - * kick an user from a chatroom - *------------------------------------------*/ -int chat_kickchat(struct map_session_data* sd, const char* kickusername) -{ - struct chat_data* cd; - int i; - - nullpo_retr(1, sd); - - cd = (struct chat_data *)iMap->id2bl(sd->chatID); - - if( cd==NULL || (struct block_list *)sd != cd->owner ) - return -1; - - ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 ); - if( i == cd->users ) - return -1; - - if (pc_has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK)) - return 0; //gm kick protection [Valaris] - - idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1); - - chat_leavechat(cd->usersd[i],1); - return 0; -} - -/// Creates a chat room for the npc. -int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl) -{ - struct chat_data* cd; - nullpo_ret(nd); - - if( nd->chat_id ) { - ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname); - return 0; - } - - if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) { - ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname); - return 0; - } - - cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl); - - if( cd ) { - nd->chat_id = cd->bl.id; - clif->dispchat(cd,0); - } - - return 0; -} - -/// Removes the chatroom from the npc. -int chat_deletenpcchat(struct npc_data* nd) -{ - struct chat_data *cd; - nullpo_ret(nd); - - cd = (struct chat_data*)iMap->id2bl(nd->chat_id); - if( cd == NULL ) - return 0; - - chat_npckickall(cd); - clif->clearchat(cd, 0); - iMap->deliddb(&cd->bl); - iMap->delblock(&cd->bl); - iMap->freeblock(&cd->bl); - nd->chat_id = 0; - - return 0; -} - -/*========================================== - * Trigger npc event when we enter the chatroom - *------------------------------------------*/ -int chat_triggerevent(struct chat_data *cd) -{ - nullpo_ret(cd); - - if( cd->users >= cd->trigger && cd->npc_event[0] ) - npc_event_do(cd->npc_event); - return 0; -} - -/// Enables the event of the chat room. -/// At most, 127 users are needed to trigger the event. -int chat_enableevent(struct chat_data* cd) -{ - nullpo_ret(cd); - - cd->trigger &= 0x7f; - chat_triggerevent(cd); - return 0; -} - -/// Disables the event of the chat room -int chat_disableevent(struct chat_data* cd) -{ - nullpo_ret(cd); - - cd->trigger |= 0x80; - return 0; -} - -/// Kicks all the users from the chat room. -int chat_npckickall(struct chat_data* cd) -{ - nullpo_ret(cd); - - while( cd->users > 0 ) - chat_leavechat(cd->usersd[cd->users-1],0); - - return 0; -} +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/mmo.h"
+#include "atcommand.h" // msg_txt()
+#include "battle.h" // struct battle_config
+#include "clif.h"
+#include "map.h"
+#include "npc.h" // npc_event_do()
+#include "pc.h"
+#include "skill.h" // ext_skill_unit_onplace()
+#include "chat.h"
+
+#include <stdio.h>
+#include <string.h>
+
+
+int chat_triggerevent(struct chat_data *cd); // forward declaration
+
+/// Initializes a chatroom object (common functionality for both pc and npc chatrooms).
+/// Returns a chatroom object on success, or NULL on failure.
+static struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
+{
+ struct chat_data* cd;
+ nullpo_retr(NULL, bl);
+
+ cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
+
+ safestrncpy(cd->title, title, sizeof(cd->title));
+ safestrncpy(cd->pass, pass, sizeof(cd->pass));
+ cd->pub = pub;
+ cd->users = 0;
+ cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
+ cd->trigger = trigger;
+ cd->zeny = zeny;
+ cd->minLvl = minLvl;
+ cd->maxLvl = maxLvl;
+ memset(cd->usersd, 0, sizeof(cd->usersd));
+ cd->owner = bl;
+ safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event));
+
+ cd->bl.id = iMap->get_new_object_id();
+ cd->bl.m = bl->m;
+ cd->bl.x = bl->x;
+ cd->bl.y = bl->y;
+ cd->bl.type = BL_CHAT;
+ cd->bl.next = cd->bl.prev = NULL;
+
+ if( cd->bl.id == 0 )
+ {
+ aFree(cd);
+ cd = NULL;
+ }
+
+ iMap->addiddb(&cd->bl);
+
+ if( bl->type != BL_NPC )
+ cd->kick_list = idb_alloc(DB_OPT_BASE);
+
+ return cd;
+}
+
+/*==========================================
+ * player chatroom creation
+ *------------------------------------------*/
+int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
+{
+ struct chat_data* cd;
+ nullpo_ret(sd);
+
+ if( sd->chatID )
+ return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
+
+ if( sd->state.vending || sd->state.buyingstore )
+ {// not chat, when you already have a store open
+ return 0;
+ }
+
+ if( map[sd->bl.m].flag.nochat )
+ {
+ clif->message(sd->fd, msg_txt(281));
+ return 0; //Can't create chatrooms on this map.
+ }
+
+ if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
+ {
+ clif->message (sd->fd, msg_txt(665));
+ return 0;
+ }
+
+ pc_stop_walking(sd,1);
+
+ cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
+ if( cd ) {
+ cd->users = 1;
+ cd->usersd[0] = sd;
+ pc_setchatid(sd,cd->bl.id);
+ pc_stop_attack(sd);
+ clif->createchat(sd,0);
+ clif->dispchat(cd,0);
+ } else
+ clif->createchat(sd,1);
+
+ return 0;
+}
+
+/*==========================================
+ * join an existing chatroom
+ *------------------------------------------*/
+int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
+{
+ struct chat_data* cd;
+
+ nullpo_ret(sd);
+ cd = (struct chat_data*)iMap->id2bl(chatid);
+
+ if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit )
+ {
+ clif->joinchatfail(sd,0);
+ return 0;
+ }
+
+ if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) )
+ {
+ clif->joinchatfail(sd,1);
+ return 0;
+ }
+
+ if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
+ if(sd->status.base_level < cd->minLvl)
+ clif->joinchatfail(sd,5);
+ else
+ clif->joinchatfail(sd,6);
+
+ return 0;
+ }
+
+ if( sd->status.zeny < cd->zeny ) {
+ clif->joinchatfail(sd,4);
+ return 0;
+ }
+
+ if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
+ clif->joinchatfail(sd,2);//You have been kicked out of the room.
+ return 0;
+ }
+
+ pc_stop_walking(sd,1);
+ cd->usersd[cd->users] = sd;
+ cd->users++;
+
+ pc_setchatid(sd,cd->bl.id);
+
+ clif->joinchatok(sd, cd); //To the person who newly joined the list of all
+ clif->addchat(cd, sd); //Reports To the person who already in the chat
+ clif->dispchat(cd, 0); //Reported number of changes to the people around
+
+ chat_triggerevent(cd); //Event
+
+ return 0;
+}
+
+
+/*==========================================
+ * leave a chatroom
+ *------------------------------------------*/
+int chat_leavechat(struct map_session_data* sd, bool kicked)
+{
+ struct chat_data* cd;
+ int i;
+ int leavechar;
+
+ nullpo_retr(1, sd);
+
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
+ if( cd == NULL )
+ {
+ pc_setchatid(sd, 0);
+ return 1;
+ }
+
+ ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
+ if ( i == cd->users )
+ { // Not found in the chatroom?
+ pc_setchatid(sd, 0);
+ return -1;
+ }
+
+ clif->leavechat(cd, sd, kicked);
+ pc_setchatid(sd, 0);
+ cd->users--;
+
+ leavechar = i;
+
+ for( i = leavechar; i < cd->users; i++ )
+ cd->usersd[i] = cd->usersd[i+1];
+
+
+ if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom
+ struct skill_unit* unit;
+ struct skill_unit_group* group;
+
+ clif->clearchat(cd, 0);
+ db_destroy(cd->kick_list);
+ iMap->deliddb(&cd->bl);
+ iMap->delblock(&cd->bl);
+ iMap->freeblock(&cd->bl);
+
+ unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
+ group = (unit != NULL) ? unit->group : NULL;
+ if (group != NULL)
+ skill->unit_onplace(unit, &sd->bl, group->tick);
+
+ return 1;
+ }
+
+ if( leavechar == 0 && cd->owner->type == BL_PC )
+ { // Set and announce new owner
+ cd->owner = (struct block_list*) cd->usersd[0];
+ clif->changechatowner(cd, cd->usersd[0]);
+ clif->clearchat(cd, 0);
+
+ //Adjust Chat location after owner has been changed.
+ iMap->delblock( &cd->bl );
+ cd->bl.x=cd->usersd[0]->bl.x;
+ cd->bl.y=cd->usersd[0]->bl.y;
+ iMap->addblock( &cd->bl );
+
+ clif->dispchat(cd,0);
+ }
+ else
+ clif->dispchat(cd,0); // refresh chatroom
+
+ return 0;
+}
+
+/*==========================================
+ * change a chatroom's owner
+ *------------------------------------------*/
+int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
+{
+ struct chat_data* cd;
+ struct map_session_data* tmpsd;
+ int i;
+
+ nullpo_retr(1, sd);
+
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
+ if( cd == NULL || (struct block_list*) sd != cd->owner )
+ return 1;
+
+ ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
+ if( i == cd->users )
+ return -1; // name not found
+
+ // erase temporarily
+ clif->clearchat(cd,0);
+
+ // set new owner
+ cd->owner = (struct block_list*) cd->usersd[i];
+ clif->changechatowner(cd,cd->usersd[i]);
+
+ // swap the old and new owners' positions
+ tmpsd = cd->usersd[i];
+ cd->usersd[i] = cd->usersd[0];
+ cd->usersd[0] = tmpsd;
+
+ // set the new chatroom position
+ iMap->delblock( &cd->bl );
+ cd->bl.x = cd->owner->x;
+ cd->bl.y = cd->owner->y;
+ iMap->addblock( &cd->bl );
+
+ // and display again
+ clif->dispchat(cd,0);
+
+ return 0;
+}
+
+/*==========================================
+ * change a chatroom's status (title, etc)
+ *------------------------------------------*/
+int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
+{
+ struct chat_data* cd;
+
+ nullpo_retr(1, sd);
+
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
+ if( cd==NULL || (struct block_list *)sd != cd->owner )
+ return 1;
+
+ safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
+ safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
+ cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
+ cd->pub = pub;
+
+ clif->changechatstatus(cd);
+ clif->dispchat(cd,0);
+
+ return 0;
+}
+
+/*==========================================
+ * kick an user from a chatroom
+ *------------------------------------------*/
+int chat_kickchat(struct map_session_data* sd, const char* kickusername)
+{
+ struct chat_data* cd;
+ int i;
+
+ nullpo_retr(1, sd);
+
+ cd = (struct chat_data *)iMap->id2bl(sd->chatID);
+
+ if( cd==NULL || (struct block_list *)sd != cd->owner )
+ return -1;
+
+ ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
+ if( i == cd->users )
+ return -1;
+
+ if (pc_has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK))
+ return 0; //gm kick protection [Valaris]
+
+ idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1);
+
+ chat->leavechat(cd->usersd[i],1);
+ return 0;
+}
+
+/// Creates a chat room for the npc.
+int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
+{
+ struct chat_data* cd;
+ nullpo_ret(nd);
+
+ if( nd->chat_id ) {
+ ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
+ return 0;
+ }
+
+ if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) {
+ ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
+ return 0;
+ }
+
+ cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl);
+
+ if( cd ) {
+ nd->chat_id = cd->bl.id;
+ clif->dispchat(cd,0);
+ }
+
+ return 0;
+}
+
+/// Removes the chatroom from the npc.
+int chat_deletenpcchat(struct npc_data* nd)
+{
+ struct chat_data *cd;
+ nullpo_ret(nd);
+
+ cd = (struct chat_data*)iMap->id2bl(nd->chat_id);
+ if( cd == NULL )
+ return 0;
+
+ chat->npckickall(cd);
+ clif->clearchat(cd, 0);
+ iMap->deliddb(&cd->bl);
+ iMap->delblock(&cd->bl);
+ iMap->freeblock(&cd->bl);
+ nd->chat_id = 0;
+
+ return 0;
+}
+
+/*==========================================
+ * Trigger npc event when we enter the chatroom
+ *------------------------------------------*/
+int chat_triggerevent(struct chat_data *cd)
+{
+ nullpo_ret(cd);
+
+ if( cd->users >= cd->trigger && cd->npc_event[0] )
+ npc_event_do(cd->npc_event);
+ return 0;
+}
+
+/// Enables the event of the chat room.
+/// At most, 127 users are needed to trigger the event.
+int chat_enableevent(struct chat_data* cd)
+{
+ nullpo_ret(cd);
+
+ cd->trigger &= 0x7f;
+ chat_triggerevent(cd);
+ return 0;
+}
+
+/// Disables the event of the chat room
+int chat_disableevent(struct chat_data* cd)
+{
+ nullpo_ret(cd);
+
+ cd->trigger |= 0x80;
+ return 0;
+}
+
+/// Kicks all the users from the chat room.
+int chat_npckickall(struct chat_data* cd)
+{
+ nullpo_ret(cd);
+
+ while( cd->users > 0 )
+ chat->leavechat(cd->usersd[cd->users-1],0);
+
+ return 0;
+}
+
+/*=====================================
+* Default Functions : chat.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void chat_defaults(void) {
+ chat = &chat_s;
+
/* funcs */
+
+ chat->createpcchat = chat_createpcchat;
+ chat->joinchat = chat_joinchat;
+ chat->leavechat = chat_leavechat;
+ chat->changechatowner = chat_changechatowner;
+ chat->changechatstatus = chat_changechatstatus;
+ chat->kickchat = chat_kickchat;
+
+ chat->createnpcchat = chat_createnpcchat;
+ chat->deletenpcchat = chat_deletenpcchat;
+ chat->enableevent = chat_enableevent;
+ chat->disableevent = chat_disableevent;
+ chat->npckickall = chat_npckickall;
+}
diff --git a/src/map/chat.h b/src/map/chat.h index cb2e6ecd9..ff78d8617 100644 --- a/src/map/chat.h +++ b/src/map/chat.h @@ -1,43 +1,56 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _CHAT_H_ -#define _CHAT_H_ - -#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE -struct map_session_data; -struct chat_data; - - -struct chat_data { - struct block_list bl; // data for this map object - char title[CHATROOM_TITLE_SIZE]; // room title - char pass[CHATROOM_PASS_SIZE]; // password - bool pub; // private/public flag - uint8 users; // current user count - uint8 limit; // join limit - uint8 trigger; // number of users needed to trigger event - uint32 zeny; // required zeny to join - uint32 minLvl; // minimum base level to join - uint32 maxLvl; // maximum base level allowed to join - struct map_session_data* usersd[20]; - struct block_list* owner; - char npc_event[EVENT_NAME_LENGTH]; - DBMap* kick_list; //DBMap of users who were kicked from this chat -}; - - -int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); -int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass); -int chat_leavechat(struct map_session_data* sd, bool kicked); -int chat_changechatowner(struct map_session_data* sd, const char* nextownername); -int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); -int chat_kickchat(struct map_session_data* sd, const char* kickusername); - -int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl); -int chat_deletenpcchat(struct npc_data* nd); -int chat_enableevent(struct chat_data* cd); -int chat_disableevent(struct chat_data* cd); -int chat_npckickall(struct chat_data* cd); - -#endif /* _CHAT_H_ */ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _CHAT_H_
+#define _CHAT_H_
+#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE
+struct map_session_data;
+struct chat_data;
+
+
+struct chat_data {
+ struct block_list bl; // data for this map object
+ char title[CHATROOM_TITLE_SIZE]; // room title
+ char pass[CHATROOM_PASS_SIZE]; // password
+ bool pub; // private/public flag
+ uint8 users; // current user count
+ uint8 limit; // join limit
+ uint8 trigger; // number of users needed to trigger event
+ uint32 zeny; // required zeny to join
+ uint32 minLvl; // minimum base level to join
+ uint32 maxLvl; // maximum base level allowed to join
+ struct map_session_data* usersd[20];
+ struct block_list* owner;
+ char npc_event[EVENT_NAME_LENGTH];
+ DBMap* kick_list; //DBMap of users who were kicked from this chat
+};
+
+
+
+
+/*=====================================
+* Interface : chat.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct chat_interface {
+
/* funcs */
+
+ int (*createpcchat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
+ int (*joinchat) (struct map_session_data* sd, int chatid, const char* pass);
+ int (*leavechat) (struct map_session_data* sd, bool kicked);
+ int (*changechatowner) (struct map_session_data* sd, const char* nextownername);
+ int (*changechatstatus) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
+ int (*kickchat) (struct map_session_data* sd, const char* kickusername);
+
+ int (*createnpcchat) (struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl);
+ int (*deletenpcchat) (struct npc_data* nd);
+ int (*enableevent) (struct chat_data* cd);
+ int (*disableevent) (struct chat_data* cd);
+ int (*npckickall) (struct chat_data* cd);
+} chat_s;
+
+struct chat_interface *chat;
+
+void chat_defaults(void);
+
+#endif /* _CHAT_H_ */
diff --git a/src/map/chrif.c b/src/map/chrif.c index 0fd14cd28..d44ccf721 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -293,11 +293,11 @@ int chrif_save(struct map_session_data *sd, int flag) { //Saving of registry values. if (sd->state.reg_dirty&4) - intif_saveregistry(sd, 3); //Save char regs + intif->saveregistry(sd, 3); //Save char regs if (sd->state.reg_dirty&2) - intif_saveregistry(sd, 2); //Save account regs + intif->saveregistry(sd, 2); //Save account regs if (sd->state.reg_dirty&1) - intif_saveregistry(sd, 1); //Save account2 regs + intif->saveregistry(sd, 1); //Save account2 regs WFIFOHEAD(char_fd, sizeof(sd->status) + 13); WFIFOW(char_fd,0) = 0x2b01; @@ -309,15 +309,15 @@ int chrif_save(struct map_session_data *sd, int flag) { WFIFOSET(char_fd, WFIFOW(char_fd,2)); if( sd->status.pet_id > 0 && sd->pd ) - intif_save_petdata(sd->status.account_id,&sd->pd->pet); + intif->save_petdata(sd->status.account_id,&sd->pd->pet); if( sd->hd && homun_alive(sd->hd) ) homun->save(sd->hd); - if( sd->md && mercenary_get_lifetime(sd->md) > 0 ) - mercenary_save(sd->md); - if( sd->ed && elemental_get_lifetime(sd->ed) > 0 ) - elemental_save(sd->ed); + if( sd->md && mercenary->get_lifetime(sd->md) > 0 ) + mercenary->save(sd->md); + if( sd->ed && elemental->get_lifetime(sd->ed) > 0 ) + elemental->save(sd->ed); if( sd->save_quest ) - intif_quest_save(sd); + intif->quest_save(sd); return 0; } @@ -1423,12 +1423,12 @@ int chrif_parse(int fd) { while ( RFIFOREST(fd) >= 2 ) { cmd = RFIFOW(fd,0); if (cmd < 0x2af8 || cmd >= 0x2af8 + ARRAYLENGTH(packet_len_table) || packet_len_table[cmd-0x2af8] == 0) { - int r = intif_parse(fd); // Passed on to the intif + int r = intif->parse(fd); // Passed on to the intif if (r == 1) continue; // Treated in intif if (r == 2) return 0; // Didn't have enough data (len==-1) - ShowWarning("chrif_parse: session #%d, intif_parse failed (unrecognized command 0x%.4x).\n", fd, cmd); + ShowWarning("chrif_parse: session #%d, intif->parse failed (unrecognized command 0x%.4x).\n", fd, cmd); set_eof(fd); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 718b98bc5..446adda28 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7197,7 +7197,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) if( md && md->master && md->devotion_flag ) WBUFL(buf,6) = md->master->bl.id; - WBUFW(buf,26) = skill->get_range2(src, ML_DEVOTION, mercenary_checkskill(md, ML_DEVOTION)); + WBUFW(buf,26) = skill->get_range2(src, ML_DEVOTION, mercenary->checkskill(md, ML_DEVOTION)); } else { @@ -8573,7 +8573,7 @@ void clif_refresh(struct map_session_data *sd) iMap->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); clif->weather_check(sd); if( sd->chatID ) - chat_leavechat(sd,0); + chat->leavechat(sd,0); if( sd->state.vending ) clif->openvending(sd, sd->bl.id, sd->vending); if( pc_issit(sd) ) @@ -9889,7 +9889,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id); ShowWarning(gm_msg); // information is sent to all online GMs - intif_wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg); + intif->wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg); return; } */ @@ -10489,7 +10489,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) // if there are 'Test' player on an other map-server and 'test' player on this map-server, // and if we ask for 'Test', we must not contact 'test' player // so, we send information to inter-server, which is the only one which decide (and copy correct name). - intif_wis_message(sd, target, message, messagelen); + intif->wis_message(sd, target, message, messagelen); return; } @@ -10966,7 +10966,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd) safestrncpy(s_password, password, CHATROOM_PASS_SIZE); safestrncpy(s_title, title, min(len+1,CHATROOM_TITLE_SIZE)); //NOTE: assumes that safestrncpy will not access the len+1'th byte - chat_createpcchat(sd, s_title, s_password, limit, pub); + chat->createpcchat(sd, s_title, s_password, limit, pub); } @@ -10977,7 +10977,7 @@ void clif_parse_ChatAddMember(int fd, struct map_session_data* sd) int chatid = RFIFOL(fd,2); const char* password = (char*)RFIFOP(fd,6); // not zero-terminated - chat_joinchat(sd,chatid,password); + chat->joinchat(sd,chatid,password); } @@ -11002,7 +11002,7 @@ void clif_parse_ChatRoomStatusChange(int fd, struct map_session_data* sd) safestrncpy(s_password, password, CHATROOM_PASS_SIZE); safestrncpy(s_title, title, min(len+1,CHATROOM_TITLE_SIZE)); //NOTE: assumes that safestrncpy will not access the len+1'th byte - chat_changechatstatus(sd, s_title, s_password, limit, pub); + chat->changechatstatus(sd, s_title, s_password, limit, pub); } @@ -11013,7 +11013,7 @@ void clif_parse_ChatRoomStatusChange(int fd, struct map_session_data* sd) /// 1 = normal void clif_parse_ChangeChatOwner(int fd, struct map_session_data* sd) { - chat_changechatowner(sd,(char*)RFIFOP(fd,6)); + chat->changechatowner(sd,(char*)RFIFOP(fd,6)); } @@ -11021,7 +11021,7 @@ void clif_parse_ChangeChatOwner(int fd, struct map_session_data* sd) /// 00e2 <name>.24B void clif_parse_KickFromChat(int fd,struct map_session_data *sd) { - chat_kickchat(sd,(char*)RFIFOP(fd,2)); + chat->kickchat(sd,(char*)RFIFOP(fd,2)); } @@ -11029,7 +11029,7 @@ void clif_parse_KickFromChat(int fd,struct map_session_data *sd) /// 00e3 void clif_parse_ChatLeave(int fd, struct map_session_data* sd) { - chat_leavechat(sd,0); + chat->leavechat(sd,0); } @@ -11289,7 +11289,7 @@ void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_ses } else if( DIFF_TICK(tick, md->ud.canact_tick) < 0 ) return; - lv = mercenary_checkskill(md, skill_id); + lv = mercenary->checkskill(md, skill_id); if( skill_lv > lv ) skill_lv = lv; if( skill_lv ) @@ -11312,7 +11312,7 @@ void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_se if( md->sc.data[SC_BASILICA] ) return; - lv = mercenary_checkskill(md, skill_id); + lv = mercenary->checkskill(md, skill_id); if( skill_lv > lv ) skill_lv = lv; if( skill_lv ) @@ -14556,7 +14556,7 @@ void clif_parse_Mail_refreshinbox(int fd, struct map_session_data *sd) struct mail_data* md = &sd->mail.inbox; if( md->amount < MAIL_MAX_INBOX && (md->full || sd->mail.changed) ) - intif_Mail_requestinbox(sd->status.char_id, 1); + intif->Mail_requestinbox(sd->status.char_id, 1); else clif->mail_refreshinbox(sd); @@ -14620,7 +14620,7 @@ void clif_Mail_read(struct map_session_data *sd, int mail_id) if (msg->status == MAIL_UNREAD) { msg->status = MAIL_READ; - intif_Mail_read(mail_id); + intif->Mail_read(mail_id); clif->pMail_refreshinbox(fd, sd); } } @@ -14700,7 +14700,7 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd) memset(&sd->mail.inbox.msg[i].item, 0, sizeof(struct item)); clif->mail_read(sd, mail_id); - intif_Mail_getattach(sd->status.char_id, mail_id); + intif->Mail_getattach(sd->status.char_id, mail_id); } @@ -14727,7 +14727,7 @@ void clif_parse_Mail_delete(int fd, struct map_session_data *sd) return; } - intif_Mail_delete(sd->status.char_id, mail_id); + intif->Mail_delete(sd->status.char_id, mail_id); } } @@ -14746,7 +14746,7 @@ void clif_parse_Mail_return(int fd, struct map_session_data *sd) ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id); if( i < MAIL_MAX_INBOX && sd->mail.inbox.msg[i].send_id != 0 ) - intif_Mail_return(sd->status.char_id, mail_id); + intif->Mail_return(sd->status.char_id, mail_id); else clif->mail_return(sd->fd, mail_id, 1); } @@ -14839,7 +14839,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) memset(msg.body, 0x00, MAIL_BODY_LENGTH); msg.timestamp = time(NULL); - if( !intif_Mail_send(sd->status.account_id, &msg) ) + if( !intif->Mail_send(sd->status.account_id, &msg) ) mail->deliveryfail(sd, &msg); sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection @@ -15083,7 +15083,7 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd) auction.item.amount = 1; auction.timestamp = 0; - if( !intif_Auction_register(&auction) ) + if( !intif->Auction_register(&auction) ) clif->auction_message(fd, 4); // No Char Server? lets say something to the client else { @@ -15103,7 +15103,7 @@ void clif_parse_Auction_cancel(int fd, struct map_session_data *sd) { unsigned int auction_id = RFIFOL(fd,2); - intif_Auction_cancel(sd->status.char_id, auction_id); + intif->Auction_cancel(sd->status.char_id, auction_id); } @@ -15113,7 +15113,7 @@ void clif_parse_Auction_close(int fd, struct map_session_data *sd) { unsigned int auction_id = RFIFOL(fd,2); - intif_Auction_close(sd->status.char_id, auction_id); + intif->Auction_close(sd->status.char_id, auction_id); } @@ -15133,11 +15133,11 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) clif->auction_message(fd, 0); // You have failed to bid into the auction else if( bid > sd->status.zeny ) clif->auction_message(fd, 8); // You do not have enough zeny - else if ( CheckForCharServer() ) // char server is down (bugreport:1138) + else if ( intif->CheckForCharServer() ) // char server is down (bugreport:1138) clif->auction_message(fd, 0); // You have failed to bid into the auction else { pc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); - intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid); + intif->Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid); } } @@ -15160,7 +15160,7 @@ void clif_parse_Auction_search(int fd, struct map_session_data* sd) clif->pAuction_cancelreg(fd, sd); safestrncpy(search_text, (char*)RFIFOP(fd,8), sizeof(search_text)); - intif_Auction_requestlist(sd->status.char_id, type, price, search_text, page); + intif->Auction_requestlist(sd->status.char_id, type, price, search_text, page); } @@ -15174,7 +15174,7 @@ void clif_parse_Auction_buysell(int fd, struct map_session_data* sd) short type = RFIFOW(fd,2) + 6; clif->pAuction_cancelreg(fd, sd); - intif_Auction_requestlist(sd->status.char_id, type, 0, "", 1); + intif->Auction_requestlist(sd->status.char_id, type, 0, "", 1); } @@ -15677,7 +15677,7 @@ void clif_mercenary_updatestatus(struct map_session_data *sd, int type) WFIFOL(fd,4) = md->mercenary.kill_count; break; case SP_MERCFAITH: - WFIFOL(fd,4) = mercenary_get_faith(md); + WFIFOL(fd,4) = mercenary->get_faith(md); break; } WFIFOSET(fd,packet_len(0x2a2)); @@ -15721,9 +15721,9 @@ void clif_mercenary_info(struct map_session_data *sd) WFIFOL(fd,52) = status->max_hp; WFIFOL(fd,56) = status->sp; WFIFOL(fd,60) = status->max_sp; - WFIFOL(fd,64) = (int)time(NULL) + (mercenary_get_lifetime(md) / 1000); - WFIFOW(fd,68) = mercenary_get_faith(md); - WFIFOL(fd,70) = mercenary_get_calls(md); + WFIFOL(fd,64) = (int)time(NULL) + (mercenary->get_lifetime(md) / 1000); + WFIFOW(fd,68) = mercenary->get_faith(md); + WFIFOL(fd,70) = mercenary->get_calls(md); WFIFOL(fd,74) = md->mercenary.kill_count; WFIFOW(fd,78) = md->battle_status.rhw.range; WFIFOSET(fd,packet_len(0x29b)); @@ -15773,7 +15773,7 @@ void clif_parse_mercenary_action(int fd, struct map_session_data* sd) if( sd->md == NULL ) return; - if( option == 2 ) merc_delete(sd->md, 2); + if( option == 2 ) mercenary->merc_delete(sd->md, 2); } diff --git a/src/map/duel.c b/src/map/duel.c index 9a8b6d12b..7a4e61fa0 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -1,184 +1,204 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL. -// See the LICENSE file -// Portions Copyright (c) Athena Dev Teams - -#include "../common/cbasetypes.h" - -#include "atcommand.h" // msg_txt -#include "clif.h" -#include "duel.h" -#include "pc.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <time.h> - -struct duel duel_list[MAX_DUEL]; -int duel_count = 0; - -/*========================================== - * Duel organizing functions [LuzZza] - *------------------------------------------*/ -void duel_savetime(struct map_session_data* sd) -{ - time_t timer; - struct tm *t; - - time(&timer); - t = localtime(&timer); - - pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min); -} - -int duel_checktime(struct map_session_data* sd) -{ - int diff; - time_t timer; - struct tm *t; - - time(&timer); - t = localtime(&timer); - - diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME"); - - return !(diff >= 0 && diff < battle_config.duel_time_interval); -} -static int duel_showinfo_sub(struct map_session_data* sd, va_list va) -{ - struct map_session_data *ssd = va_arg(va, struct map_session_data*); - int *p = va_arg(va, int*); - char output[256]; - - if (sd->duel_group != ssd->duel_group) return 0; - - sprintf(output, " %d. %s", ++(*p), sd->status.name); - clif->disp_onlyself(ssd, output, strlen(output)); - return 1; -} - -void duel_showinfo(const unsigned int did, struct map_session_data* sd) -{ - int p=0; - char output[256]; - - if(duel_list[did].max_players_limit > 0) - sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --" - did, duel_count, - duel_list[did].members_count, - duel_list[did].members_count + duel_list[did].invites_count, - duel_list[did].max_players_limit); - else - sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --" - did, duel_count, - duel_list[did].members_count, - duel_list[did].members_count + duel_list[did].invites_count); - - clif->disp_onlyself(sd, output, strlen(output)); - iMap->map_foreachpc(duel_showinfo_sub, sd, &p); -} - -int duel_create(struct map_session_data* sd, const unsigned int maxpl) -{ - int i=1; - char output[256]; - - while(duel_list[i].members_count > 0 && i < MAX_DUEL) i++; - if(i == MAX_DUEL) return 0; - - duel_count++; - sd->duel_group = i; - duel_list[i].members_count++; - duel_list[i].invites_count = 0; - duel_list[i].max_players_limit = maxpl; - - strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --" - clif->disp_onlyself(sd, output, strlen(output)); - - clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); - clif->maptypeproperty2(&sd->bl,SELF); - return i; -} - -void duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd) -{ - char output[256]; - - // " -- Player %s invites %s to duel --" - sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name); - clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); - - target_sd->duel_invite = did; - duel_list[did].invites_count++; - - // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --" - sprintf(output, msg_txt(374), sd->status.name); - clif->broadcast((struct block_list *)target_sd, output, strlen(output)+1, 0x10, SELF); -} - -static int duel_leave_sub(struct map_session_data* sd, va_list va) -{ - int did = va_arg(va, int); - if (sd->duel_invite == did) - sd->duel_invite = 0; - return 0; -} - -void duel_leave(const unsigned int did, struct map_session_data* sd) -{ - char output[256]; - - // " <- Player %s has left duel --" - sprintf(output, msg_txt(375), sd->status.name); - clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); - - duel_list[did].members_count--; - - if(duel_list[did].members_count == 0) { - iMap->map_foreachpc(duel_leave_sub, did); - duel_count--; - } - - sd->duel_group = 0; - duel_savetime(sd); - clif->map_property(sd, MAPPROPERTY_NOTHING); - clif->maptypeproperty2(&sd->bl,SELF); -} - -void duel_accept(const unsigned int did, struct map_session_data* sd) -{ - char output[256]; - - duel_list[did].members_count++; - sd->duel_group = sd->duel_invite; - duel_list[did].invites_count--; - sd->duel_invite = 0; - - // " -> Player %s has accepted duel --" - sprintf(output, msg_txt(376), sd->status.name); - clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); - - clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); - clif->maptypeproperty2(&sd->bl,SELF); -} - -void duel_reject(const unsigned int did, struct map_session_data* sd) -{ - char output[256]; - - // " -- Player %s has rejected duel --" - sprintf(output, msg_txt(377), sd->status.name); - clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); - - duel_list[did].invites_count--; - sd->duel_invite = 0; -} - -void do_final_duel(void) -{ -} - -void do_init_duel(void) -{ - memset(&duel_list[0], 0, sizeof(duel_list)); -} +// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
+
+#include "../common/cbasetypes.h"
+
+#include "atcommand.h" // msg_txt
+#include "clif.h"
+#include "duel.h"
+#include "pc.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+/*==========================================
+ * Duel organizing functions [LuzZza]
+ *------------------------------------------*/
+void duel_savetime(struct map_session_data* sd)
+{
+ time_t timer;
+ struct tm *t;
+
+ time(&timer);
+ t = localtime(&timer);
+
+ pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min);
+}
+
+int duel_checktime(struct map_session_data* sd)
+{
+ int diff;
+ time_t timer;
+ struct tm *t;
+
+ time(&timer);
+ t = localtime(&timer);
+
+ diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME");
+
+ return !(diff >= 0 && diff < battle_config.duel_time_interval);
+}
+static int duel_showinfo_sub(struct map_session_data* sd, va_list va)
+{
+ struct map_session_data *ssd = va_arg(va, struct map_session_data*);
+ int *p = va_arg(va, int*);
+ char output[256];
+
+ if (sd->duel_group != ssd->duel_group) return 0;
+
+ sprintf(output, " %d. %s", ++(*p), sd->status.name);
+ clif->disp_onlyself(ssd, output, strlen(output));
+ return 1;
+}
+
+void duel_showinfo(const unsigned int did, struct map_session_data* sd)
+{
+ int p=0;
+ char output[256];
+
+ if(iDuel->duel_list[did].max_players_limit > 0)
+ sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --"
+ did, iDuel->duel_count,
+ iDuel->duel_list[did].members_count,
+ iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count,
+ iDuel->duel_list[did].max_players_limit);
+ else
+ sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --"
+ did, iDuel->duel_count,
+ iDuel->duel_list[did].members_count,
+ iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count);
+
+ clif->disp_onlyself(sd, output, strlen(output));
+ iMap->map_foreachpc(duel_showinfo_sub, sd, &p);
+}
+
+int duel_create(struct map_session_data* sd, const unsigned int maxpl)
+{
+ int i=1;
+ char output[256];
+
+ while(iDuel->duel_list[i].members_count > 0 && i < MAX_DUEL) i++;
+ if(i == MAX_DUEL) return 0;
+
+ iDuel->duel_count++;
+ sd->duel_group = i;
+ iDuel->duel_list[i].members_count++;
+ iDuel->duel_list[i].invites_count = 0;
+ iDuel->duel_list[i].max_players_limit = maxpl;
+
+ strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --"
+ clif->disp_onlyself(sd, output, strlen(output));
+
+ clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ clif->maptypeproperty2(&sd->bl,SELF);
+ return i;
+}
+
+void duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd)
+{
+ char output[256];
+
+ // " -- Player %s invites %s to duel --"
+ sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name);
+ clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
+
+ target_sd->duel_invite = did;
+ iDuel->duel_list[did].invites_count++;
+
+ // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --"
+ sprintf(output, msg_txt(374), sd->status.name);
+ clif->broadcast((struct block_list *)target_sd, output, strlen(output)+1, 0x10, SELF);
+}
+
+static int duel_leave_sub(struct map_session_data* sd, va_list va)
+{
+ int did = va_arg(va, int);
+ if (sd->duel_invite == did)
+ sd->duel_invite = 0;
+ return 0;
+}
+
+void duel_leave(const unsigned int did, struct map_session_data* sd)
+{
+ char output[256];
+
+ // " <- Player %s has left duel --"
+ sprintf(output, msg_txt(375), sd->status.name);
+ clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
+
+ iDuel->duel_list[did].members_count--;
+
+ if(iDuel->duel_list[did].members_count == 0) {
+ iMap->map_foreachpc(duel_leave_sub, did);
+ iDuel->duel_count--;
+ }
+
+ sd->duel_group = 0;
+ duel_savetime(sd);
+ clif->map_property(sd, MAPPROPERTY_NOTHING);
+ clif->maptypeproperty2(&sd->bl,SELF);
+}
+
+void duel_accept(const unsigned int did, struct map_session_data* sd)
+{
+ char output[256];
+
+ iDuel->duel_list[did].members_count++;
+ sd->duel_group = sd->duel_invite;
+ iDuel->duel_list[did].invites_count--;
+ sd->duel_invite = 0;
+
+ // " -> Player %s has accepted duel --"
+ sprintf(output, msg_txt(376), sd->status.name);
+ clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
+
+ clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ clif->maptypeproperty2(&sd->bl,SELF);
+}
+
+void duel_reject(const unsigned int did, struct map_session_data* sd)
+{
+ char output[256];
+
+ // " -- Player %s has rejected duel --"
+ sprintf(output, msg_txt(377), sd->status.name);
+ clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
+
+ iDuel->duel_list[did].invites_count--;
+ sd->duel_invite = 0;
+}
+
+void do_final_duel(void)
+{
+}
+
+void do_init_duel(void)
+{
+ memset(&iDuel->duel_list[0], 0, sizeof(iDuel->duel_list));
+}
+
+/*=====================================
+* Default Functions : duel.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void iDuel_defaults(void) {
+ iDuel = &iDuel_s;
+
/* vars */
+ iDuel->duel_count = 0;
+
/* funcs */
+ //Duel functions // [LuzZza]
+ iDuel->create = duel_create;
+ iDuel->invite = duel_invite;
+ iDuel->accept = duel_accept;
+ iDuel->reject = duel_reject;
+ iDuel->leave = duel_leave;
+ iDuel->showinfo = duel_showinfo;
+ iDuel->checktime = duel_checktime;
+
+ iDuel->do_init_duel = do_init_duel;
+ iDuel->do_final_duel = do_final_duel;
+}
diff --git a/src/map/duel.h b/src/map/duel.h index 04d8e4e84..9fa33833a 100644 --- a/src/map/duel.h +++ b/src/map/duel.h @@ -1,6 +1,5 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder - #ifndef _DUEL_H_ #define _DUEL_H_ @@ -11,19 +10,36 @@ struct duel { }; #define MAX_DUEL 1024 -extern struct duel duel_list[MAX_DUEL]; -extern int duel_count; - -//Duel functions // [LuzZza] -int duel_create(struct map_session_data* sd, const unsigned int maxpl); -void duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd); -void duel_accept(const unsigned int did, struct map_session_data* sd); -void duel_reject(const unsigned int did, struct map_session_data* sd); -void duel_leave(const unsigned int did, struct map_session_data* sd); -void duel_showinfo(const unsigned int did, struct map_session_data* sd); -int duel_checktime(struct map_session_data* sd); - -void do_init_duel(void); -void do_final_duel(void); + + + +/*===================================== +* Interface : duel.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct duel_interface { + + /* vars */ + struct duel duel_list[MAX_DUEL]; + int duel_count; + + /* funcs */ + //Duel functions // [LuzZza] + int (*create) (struct map_session_data* sd, const unsigned int maxpl); + void (*invite) (const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd); + void (*accept) (const unsigned int did, struct map_session_data* sd); + void (*reject) (const unsigned int did, struct map_session_data* sd); + void (*leave) (const unsigned int did, struct map_session_data* sd); + void (*showinfo) (const unsigned int did, struct map_session_data* sd); + int (*checktime) (struct map_session_data* sd); + + void (*do_init_duel) (void); + void (*do_final_duel) (void); +} iDuel_s; + +struct duel_interface *iDuel; + +void iDuel_defaults(void); #endif /* _DUEL_H_ */ diff --git a/src/map/elemental.c b/src/map/elemental.c index 839fa3640..03aa93e49 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -1,944 +1,984 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL. -// See the LICENSE file -// Portions Copyright (c) Athena Dev Teams - -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/timer.h" -#include "../common/nullpo.h" -#include "../common/mmo.h" -#include "../common/showmsg.h" -#include "../common/utils.h" -#include "../common/random.h" -#include "../common/strlib.h" - -#include "log.h" -#include "clif.h" -#include "chrif.h" -#include "intif.h" -#include "itemdb.h" -#include "map.h" -#include "pc.h" -#include "status.h" -#include "skill.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "party.h" -#include "guild.h" -#include "atcommand.h" -#include "script.h" -#include "npc.h" -#include "trade.h" -#include "unit.h" -#include "elemental.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database - -int elemental_search_index(int class_) { - int i; - ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental_db[i].class_ == class_); - return (i == MAX_ELEMENTAL_CLASS)?-1:i; -} - -bool elemental_class(int class_) { - return (bool)(elemental_search_index(class_) > -1); -} - -struct view_data * elemental_get_viewdata(int class_) { - int i = elemental_search_index(class_); - if( i < 0 ) - return 0; - - return &elemental_db[i].vd; -} - -int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime) { - struct s_elemental ele; - struct s_elemental_db *db; - int i; - - nullpo_retr(1,sd); - - if( (i = elemental_search_index(class_)) < 0 ) - return 0; - - db = &elemental_db[i]; - memset(&ele,0,sizeof(struct s_elemental)); - - ele.char_id = sd->status.char_id; - ele.class_ = class_; - ele.mode = EL_MODE_PASSIVE; // Initial mode - i = db->status.size+1; // summon level - - //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] - ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3); - //Caster�s Max SP /4 - ele.sp = ele.max_sp = sd->battle_status.max_sp/4; - //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] - ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100); - //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ] - ele.atk2 = sd->battle_status.max_sp / 18; - //Caster�s HIT + (Caster�s Base Level ) - ele.hit = sd->battle_status.hit + sd->status.base_level; - //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)] - ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4); - //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ] - ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; - //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level) - ele.def = sd->battle_status.def + sd->status.base_level / (5-i); - //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level) - ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i); - //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level) - ele.flee = sd->status.base_level / (5-i); - //Caster�s HIT + (Caster�s Base Level ) - ele.hit = sd->battle_status.hit + sd->status.base_level; - - //per individual bonuses - switch(db->class_){ - case 2114: case 2115: - case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10) - ele.atk += i * 20; - ele.atk2 += i * 20; - ele.hit += i * 10; - break; - case 2117: case 2118: - case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20) - ele.mdef += i * 10; - ele.matk += i * 20; - break; - case 2120: case 2121: - case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10) - ele.flee += i * 20; - ele.matk += i * 10; - break; - case 2123: case 2124: - case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5) - ele.def += i * 25; - ele.atk += i * 5; - ele.atk2 += i * 5; - break; - } - - if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ - ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; - ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; - ele.atk += 25 * i; - ele.atk2 += 25 * i; - ele.matk += 25 * i; - } - - ele.life_time = lifetime; - - // Request Char Server to create this elemental - intif_elemental_create(&ele); - - return 1; -} - -int elemental_get_lifetime(struct elemental_data *ed) { - const struct TimerData * td; - if( ed == NULL || ed->summon_timer == INVALID_TIMER ) - return 0; - - td = iTimer->get_timer(ed->summon_timer); - return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; -} - -int elemental_save(struct elemental_data *ed) { - ed->elemental.mode = ed->battle_status.mode; - ed->elemental.hp = ed->battle_status.hp; - ed->elemental.sp = ed->battle_status.sp; - ed->elemental.max_hp = ed->battle_status.max_hp; - ed->elemental.max_sp = ed->battle_status.max_sp; - ed->elemental.atk = ed->battle_status.rhw.atk; - ed->elemental.atk2 = ed->battle_status.rhw.atk2; - ed->elemental.matk = ed->battle_status.matk_min; - ed->elemental.def = ed->battle_status.def; - ed->elemental.mdef = ed->battle_status.mdef; - ed->elemental.flee = ed->battle_status.flee; - ed->elemental.hit = ed->battle_status.hit; - ed->elemental.life_time = elemental_get_lifetime(ed); - intif_elemental_save(&ed->elemental); - return 1; -} - -static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; - struct elemental_data *ed; - - if( (sd = iMap->id2sd(id)) == NULL ) - return 1; - if( (ed = sd->ed) == NULL ) - return 1; - - if( ed->summon_timer != tid ) { - ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid); - return 0; - } - - ed->summon_timer = INVALID_TIMER; - elemental_delete(ed, 0); // Elemental's summon time is over. - - return 0; -} - -void elemental_summon_stop(struct elemental_data *ed) { - nullpo_retv(ed); - if( ed->summon_timer != INVALID_TIMER ) - iTimer->delete_timer(ed->summon_timer, elemental_summon_end); - ed->summon_timer = INVALID_TIMER; -} - -int elemental_delete(struct elemental_data *ed, int reply) { - struct map_session_data *sd; - nullpo_ret(ed); - - sd = ed->master; - ed->elemental.life_time = 0; - - elemental_clean_effect(ed); - elemental_summon_stop(ed); - - if( !sd ) - return unit_free(&ed->bl, 0); - - sd->ed = NULL; - sd->status.ele_id = 0; - - return unit_remove_map(&ed->bl, 0); -} - -void elemental_summon_init(struct elemental_data *ed) { - if( ed->summon_timer == INVALID_TIMER ) - ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); - - ed->regen.state.block = 0; -} - -int elemental_data_received(struct s_elemental *ele, bool flag) { - struct map_session_data *sd; - struct elemental_data *ed; - struct s_elemental_db *db; - int i = elemental_search_index(ele->class_); - - if( (sd = iMap->charid2sd(ele->char_id)) == NULL ) - return 0; - - if( !flag || i < 0 ) { // Not created - loaded - DB info - sd->status.ele_id = 0; - return 0; - } - - db = &elemental_db[i]; - if( !sd->ed ) { // Initialize it after first summon. - sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data)); - ed->bl.type = BL_ELEM; - ed->bl.id = npc_get_new_npc_id(); - ed->master = sd; - ed->db = db; - memcpy(&ed->elemental, ele, sizeof(struct s_elemental)); - iStatus->set_viewdata(&ed->bl, ed->elemental.class_); - ed->vd->head_mid = 10; // Why? - iStatus->change_init(&ed->bl); - unit_dataset(&ed->bl); - ed->ud.dir = sd->ud.dir; - - ed->bl.m = sd->bl.m; - ed->bl.x = sd->bl.x; - ed->bl.y = sd->bl.y; - unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - ed->bl.x = ed->ud.to_x; - ed->bl.y = ed->ud.to_y; - - iMap->addiddb(&ed->bl); - status_calc_elemental(ed,1); - ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick(); - ed->summon_timer = INVALID_TIMER; - elemental_summon_init(ed); - } else { - memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental)); - ed = sd->ed; - } - - sd->status.ele_id = ele->elemental_id; - - if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { - iMap->addblock(&ed->bl); - clif->spawn(&ed->bl); - clif->elemental_info(sd); - clif->elemental_updatestatus(sd,SP_HP); - clif->hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); - clif->elemental_updatestatus(sd,SP_SP); - } - - return 1; -} - -int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { - struct block_list *bl; - sc_type type = iStatus->skill2sc(skill_id); - - nullpo_ret(ed); - - bl = battle->get_master(&ed->bl); - - if( type ) { - switch( type ) { - // Just remove status change. - case SC_PYROTECHNIC_OPTION: - case SC_HEATER_OPTION: - case SC_TROPIC_OPTION: - case SC_FIRE_CLOAK_OPTION: - case SC_AQUAPLAY_OPTION: - case SC_WATER_SCREEN_OPTION: - case SC_COOLER_OPTION: - case SC_CHILLY_AIR_OPTION: - case SC_GUST_OPTION: - case SC_WIND_STEP_OPTION: - case SC_BLAST_OPTION: - case SC_WATER_DROP_OPTION: - case SC_WIND_CURTAIN_OPTION: - case SC_WILD_STORM_OPTION: - case SC_PETROLOGY_OPTION: - case SC_SOLID_SKIN_OPTION: - case SC_CURSED_SOIL_OPTION: - case SC_STONE_SHIELD_OPTION: - case SC_UPHEAVAL_OPTION: - case SC_CIRCLE_OF_FIRE_OPTION: - case SC_TIDAL_WEAPON_OPTION: - if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master - status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit - break; - case SC_ZEPHYR: - if( bl ) status_change_end(bl,type,INVALID_TIMER); - break; - default: - ShowWarning("Invalid SC=%d in elemental_clean_single_effect\n",type); - break; - } - } - - return 1; -} - -int elemental_clean_effect(struct elemental_data *ed) { - struct map_session_data *sd; - - nullpo_ret(ed); - - // Elemental side - status_change_end(&ed->bl, SC_TROPIC, INVALID_TIMER); - status_change_end(&ed->bl, SC_HEATER, INVALID_TIMER); - status_change_end(&ed->bl, SC_AQUAPLAY, INVALID_TIMER); - status_change_end(&ed->bl, SC_COOLER, INVALID_TIMER); - status_change_end(&ed->bl, SC_CHILLY_AIR, INVALID_TIMER); - status_change_end(&ed->bl, SC_PYROTECHNIC, INVALID_TIMER); - status_change_end(&ed->bl, SC_FIRE_CLOAK, INVALID_TIMER); - status_change_end(&ed->bl, SC_WATER_DROP, INVALID_TIMER); - status_change_end(&ed->bl, SC_WATER_SCREEN, INVALID_TIMER); - status_change_end(&ed->bl, SC_GUST, INVALID_TIMER); - status_change_end(&ed->bl, SC_WIND_STEP, INVALID_TIMER); - status_change_end(&ed->bl, SC_BLAST, INVALID_TIMER); - status_change_end(&ed->bl, SC_WIND_CURTAIN, INVALID_TIMER); - status_change_end(&ed->bl, SC_WILD_STORM, INVALID_TIMER); - status_change_end(&ed->bl, SC_PETROLOGY, INVALID_TIMER); - status_change_end(&ed->bl, SC_SOLID_SKIN, INVALID_TIMER); - status_change_end(&ed->bl, SC_CURSED_SOIL, INVALID_TIMER); - status_change_end(&ed->bl, SC_STONE_SHIELD, INVALID_TIMER); - status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER); - status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER); - status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER); - - if( (sd = ed->master) == NULL ) - return 0; - - // Master side - status_change_end(&sd->bl, SC_TROPIC_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_HEATER_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_AQUAPLAY_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_COOLER_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_CHILLY_AIR_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_PYROTECHNIC_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_FIRE_CLOAK_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WATER_SCREEN_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_GUST_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_BLAST_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WIND_CURTAIN_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_WILD_STORM_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_ZEPHYR, INVALID_TIMER); - status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_PETROLOGY_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_SOLID_SKIN_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_CURSED_SOIL_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_STONE_SHIELD_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_UPHEAVAL_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_CIRCLE_OF_FIRE_OPTION, INVALID_TIMER); - status_change_end(&sd->bl, SC_TIDAL_WEAPON_OPTION, INVALID_TIMER); - - return 1; -} - -int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) { - struct skill_condition req; - uint16 skill_id, skill_lv; - int i; - - nullpo_ret(ed); - nullpo_ret(bl); - - if( !ed->master ) - return 0; - - if( ed->target_id ) - elemental_unlocktarget(ed); // Remove previous target. - - ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE)); - if( i == MAX_ELESKILLTREE ) - return 0; - - skill_id = ed->db->skill[i].id; - skill_lv = ed->db->skill[i].lv; - - if( elemental_skillnotok(skill_id, ed) ) - return 0; - - if( ed->ud.skilltimer != INVALID_TIMER ) - return 0; - else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 ) - return 0; - - ed->target_id = ed->ud.skilltarget = bl->id; // Set new target - ed->last_thinktime = tick; - - // Not in skill range. - if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) { - // Try to walk to the target. - if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) ) - elemental_unlocktarget(ed); - else { - // Walking, waiting to be in range. Client don't handle it, then we must handle it here. - int walk_dist = distance_bl(&ed->bl,bl) - skill->get_range(skill_id,skill_lv); - ed->ud.skill_id = skill_id; - ed->ud.skill_lv = skill_lv; - - if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); - else - ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); - } - return 1; - - } - - req = elemental_skill_get_requirements(skill_id, skill_lv); - - if(req.hp || req.sp){ - struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl)); - if( sd ){ - if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast - (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) ) - return 1; - else - status_zap(&ed->bl, req.hp, req.sp); - } - } - - //Otherwise, just cast the skill. - if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); - else - unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv); - - // Reset target. - ed->target_id = 0; - - return 1; -} - -/*=============================================================== - * Action that elemental perform after changing mode. - * Activates one of the skills of the new mode. - *-------------------------------------------------------------*/ -int elemental_change_mode_ack(struct elemental_data *ed, int mode) { - struct block_list *bl = &ed->master->bl; - uint16 skill_id, skill_lv; - int i; - - nullpo_ret(ed); - - if( !bl ) - return 0; - - // Select a skill. - ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&mode)); - if( i == MAX_ELESKILLTREE ) - return 0; - - skill_id = ed->db->skill[i].id; - skill_lv = ed->db->skill[i].lv; - - if( elemental_skillnotok(skill_id, ed) ) - return 0; - - if( ed->ud.skilltimer != INVALID_TIMER ) - return 0; - else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 ) - return 0; - - ed->target_id = bl->id; // Set new target - ed->last_thinktime = iTimer->gettick(); - - if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); - else - unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); - - ed->target_id = 0; // Reset target after casting the skill to avoid continious attack. - - return 1; -} - -/*=============================================================== - * Change elemental mode. - *-------------------------------------------------------------*/ -int elemental_change_mode(struct elemental_data *ed, int mode) { - nullpo_ret(ed); - - // Remove target - elemental_unlocktarget(ed); - - // Removes the effects of the previous mode. - if(ed->elemental.mode != mode ) elemental_clean_effect(ed); - - ed->battle_status.mode = ed->elemental.mode = mode; - - // Normalize elemental mode to elemental skill mode. - if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill. - else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. - else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. - - // Use a skill inmediately after every change mode. - if( mode != EL_SKILLMODE_AGGRESSIVE ) - elemental_change_mode_ack(ed,mode); - return 1; -} - -void elemental_heal(struct elemental_data *ed, int hp, int sp) { - if( hp ) - clif->elemental_updatestatus(ed->master, SP_HP); - if( sp ) - clif->elemental_updatestatus(ed->master, SP_SP); -} - -int elemental_dead(struct elemental_data *ed) { - elemental_delete(ed, 1); - return 0; -} - -int elemental_unlocktarget(struct elemental_data *ed) { - nullpo_ret(ed); - - ed->target_id = 0; - elemental_stop_attack(ed); - elemental_stop_walking(ed,1); - return 0; -} - -int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed) { - int idx = skill->get_index(skill_id); - nullpo_retr(1,ed); - - if (idx == 0) - return 1; // invalid skill id - - return skill->not_ok(skill_id, ed->master); -} - -struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv){ - struct skill_condition req; - int idx = skill->get_index(skill_id); - - memset(&req,0,sizeof(req)); - - if( idx == 0 ) // invalid skill id - return req; - - if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) - return req; - - req.hp = skill_db[idx].hp[skill_lv-1]; - req.sp = skill_db[idx].sp[skill_lv-1]; - - return req; -} - -int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) { - struct elemental_data *ed = sd->ed; - - nullpo_ret(ed); - nullpo_ret(bl); - - if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) ) - return 0; - - if( !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) - return 0; - - if( ed->target_id == 0 ) - ed->target_id = bl->id; - - return 1; -} - -static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) { - struct elemental_data *ed; - struct block_list **target; - int dist; - - nullpo_ret(bl); - - ed = va_arg(ap,struct elemental_data *); - target = va_arg(ap,struct block_list**); - - //If can't seek yet, not an enemy, or you can't attack it, skip. - if( (*target) == bl || !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) - return 0; - - if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) - return 0; - - switch( bl->type ) { - case BL_PC: - if( !map_flag_vs(ed->bl.m) ) - return 0; - default: - dist = distance_bl(&ed->bl, bl); - if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle->check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target? - (*target) = bl; - ed->target_id = bl->id; - ed->min_chase = dist + ed->db->range3; - if( ed->min_chase > AREA_SIZE ) - ed->min_chase = AREA_SIZE; - return 1; - } - break; - } - return 0; -} - -static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) { - struct block_list *target = NULL; - int master_dist, view_range, mode; - - nullpo_ret(ed); - nullpo_ret(sd); - - if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL ) - return 0; - - // Check if caster can sustain the summoned elemental - if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds - int sp = 5; - - switch(ed->vd->class_){ - case 2115: case 2118: - case 2121: case 2124: - sp = 8; - break; - case 2116: case 2119: - case 2122: case 2125: - sp = 11; - break; - } - - if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it. - elemental_delete(sd->ed,0); - return 0; - } - - status_zap(&sd->bl,0,sp); - ed->last_spdrain_time = tick; - } - - if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME ) - return 0; - - ed->last_thinktime = tick; - - if( ed->ud.skilltimer != INVALID_TIMER ) - return 0; - - if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 ) - return 0; //No thinking when you just started to walk. - - if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id) - return 0; //No thinking until be near the master. - - if( ed->sc.count && ed->sc.data[SC_BLIND] ) - view_range = 3; - else - view_range = ed->db->range2; - - mode = status_get_mode(&ed->bl); - - master_dist = distance_bl(&sd->bl, &ed->bl); - if( master_dist > AREA_SIZE ) { // Master out of vision range. - elemental_unlocktarget(ed); - unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); - clif->elemental_updatestatus(sd,SP_HP); - clif->elemental_updatestatus(sd,SP_SP); - return 0; - } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase. - short x = sd->bl.x, y = sd->bl.y; - if( ed->target_id ) - elemental_unlocktarget(ed); - if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id ) - return 0; //Already walking to him - if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) - return 0; //Can't move yet. - if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) - && unit_walktoxy(&ed->bl, x, y, 0) ) - return 0; - } - - if( mode == EL_MODE_AGGRESSIVE ) { - target = iMap->id2bl(ed->ud.target); - - if( !target ) - iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); - - if( !target ) { //No targets available. - elemental_unlocktarget(ed); - return 1; - } - - if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. - if( elemental_action(ed,target,tick) ) - return 1; - } - - //Attempt to attack. - //At this point we know the target is attackable, we just gotta check if the range matches. - if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked. - return 1; - - if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage - unit_attack(&ed->bl,target->id,1); - return 1; - } - - //Follow up if possible. - if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) ) - elemental_unlocktarget(ed); - } - - return 0; -} - -static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { - unsigned int tick = va_arg(ap,unsigned int); - if(sd->status.ele_id && sd->ed) - elemental_ai_sub_timer(sd->ed,sd,tick); - - return 0; -} - -static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { - iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick); - return 0; -} - -int read_elementaldb(void) { - FILE *fp; - char line[1024], *p; - char *str[26]; - int i, j = 0, k = 0, ele; - struct s_elemental_db *db; - struct status_data *status; - - sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt"); - memset(elemental_db,0,sizeof(elemental_db)); - - fp = fopen(line, "r"); - if( !fp ) { - ShowError("read_elementaldb : can't read elemental_db.txt\n"); - return -1; - } - - while( fgets(line, sizeof(line), fp) && j < MAX_ELEMENTAL_CLASS ) { - k++; - if( line[0] == '/' && line[1] == '/' ) - continue; - - if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') - continue; - - i = 0; - p = strtok(line, ","); - while( p != NULL && i < 26 ) { - str[i++] = p; - p = strtok(NULL, ","); - } - if( i < 26 ) { - ShowError("read_elementaldb : Incorrect number of columns at elemental_db.txt line %d.\n", k); - continue; - } - - db = &elemental_db[j]; - db->class_ = atoi(str[0]); - safestrncpy(db->sprite, str[1], NAME_LENGTH); - safestrncpy(db->name, str[2], NAME_LENGTH); - db->lv = atoi(str[3]); - - status = &db->status; - db->vd.class_ = db->class_; - - status->max_hp = atoi(str[4]); - status->max_sp = atoi(str[5]); - status->rhw.range = atoi(str[6]); - status->rhw.atk = atoi(str[7]); - status->rhw.atk2 = atoi(str[8]); - status->def = atoi(str[9]); - status->mdef = atoi(str[10]); - status->str = atoi(str[11]); - status->agi = atoi(str[12]); - status->vit = atoi(str[13]); - status->int_ = atoi(str[14]); - status->dex = atoi(str[15]); - status->luk = atoi(str[16]); - db->range2 = atoi(str[17]); - db->range3 = atoi(str[18]); - status->size = atoi(str[19]); - status->race = atoi(str[20]); - - ele = atoi(str[21]); - status->def_ele = ele%10; - status->ele_lv = ele/20; - if( status->def_ele >= ELE_MAX ) { - ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); - status->def_ele = ELE_NEUTRAL; - } - if( status->ele_lv < 1 || status->ele_lv > 4 ) { - ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); - status->ele_lv = 1; - } - - status->aspd_rate = 1000; - status->speed = atoi(str[22]); - status->adelay = atoi(str[23]); - status->amotion = atoi(str[24]); - status->dmotion = atoi(str[25]); - - j++; - } - - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' elementals in '"CL_WHITE"db/elemental_db.txt"CL_RESET"'.\n",j); - - return 0; -} - -int read_elemental_skilldb(void) { - FILE *fp; - char line[1024], *p; - char *str[4]; - struct s_elemental_db *db; - int i, j = 0, k = 0, class_; - uint16 skill_id, skill_lv; - int skillmode; - - sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt"); - fp = fopen(line, "r"); - if( !fp ) { - ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n"); - return -1; - } - - while( fgets(line, sizeof(line), fp) ) { - k++; - if( line[0] == '/' && line[1] == '/' ) - continue; - - if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') - continue; - - i = 0; - p = strtok(line, ","); - while( p != NULL && i < 4 ) { - str[i++] = p; - p = strtok(NULL, ","); - } - if( i < 4 ) { - ShowError("read_elemental_skilldb : Incorrect number of columns at elemental_skill_db.txt line %d.\n", k); - continue; - } - - class_ = atoi(str[0]); - ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental_db[i].class_); - if( i == MAX_ELEMENTAL_CLASS ) { - ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k); - continue; - } - - skill_id = atoi(str[1]); - if( skill_id < EL_SKILLBASE || skill_id >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) { - ShowError("read_elemental_skilldb : Skill out of range, line %d.\n", k); - continue; - } - - db = &elemental_db[i]; - skill_lv = atoi(str[2]); - - skillmode = atoi(str[3]); - if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) { - ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k); - continue; - } - ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skill_id ); - if( i == MAX_ELESKILLTREE ) { - ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skill_id, class_); - continue; - } - db->skill[i].id = skill_id; - db->skill[i].lv = skill_lv; - db->skill[i].mode = skillmode; - j++; - } - - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/elemental_skill_db.txt"CL_RESET"'.\n",j); - return 0; -} - -void reload_elementaldb(void) { - read_elementaldb(); - reload_elemental_skilldb(); -} - -void reload_elemental_skilldb(void) { - read_elemental_skilldb(); -} - -int do_init_elemental(void) { - read_elementaldb(); - read_elemental_skilldb(); - - iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); - iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); - - return 0; -} - -void do_final_elemental(void) { - return; -} +// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/mmo.h"
+#include "../common/showmsg.h"
+#include "../common/utils.h"
+#include "../common/random.h"
+#include "../common/strlib.h"
+
+#include "log.h"
+#include "clif.h"
+#include "chrif.h"
+#include "intif.h"
+#include "itemdb.h"
+#include "map.h"
+#include "pc.h"
+#include "status.h"
+#include "skill.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "script.h"
+#include "npc.h"
+#include "trade.h"
+#include "unit.h"
+#include "elemental.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+int elemental_search_index(int class_) {
+ int i;
+ ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental->elemental_db[i].class_ == class_);
+ return (i == MAX_ELEMENTAL_CLASS)?-1:i;
+}
+
+bool elemental_class(int class_) {
+ return (bool)(elemental_search_index(class_) > -1);
+}
+
+struct view_data * elemental_get_viewdata(int class_) {
+ int i = elemental_search_index(class_);
+ if( i < 0 )
+ return 0;
+
+ return &elemental->elemental_db[i].vd;
+}
+
+int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime) {
+ struct s_elemental ele;
+ struct s_elemental_db *db;
+ int i;
+
+ nullpo_retr(1,sd);
+
+ if( (i = elemental_search_index(class_)) < 0 )
+ return 0;
+
+ db = &elemental->elemental_db[i];
+ memset(&ele,0,sizeof(struct s_elemental));
+
+ ele.char_id = sd->status.char_id;
+ ele.class_ = class_;
+ ele.mode = EL_MODE_PASSIVE; // Initial mode
+ i = db->status.size+1; // summon level
+
+ //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
+ ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
+ //Caster�s Max SP /4
+ ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
+ //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
+ ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
+ //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ]
+ ele.atk2 = sd->battle_status.max_sp / 18;
+ //Caster�s HIT + (Caster�s Base Level )
+ ele.hit = sd->battle_status.hit + sd->status.base_level;
+ //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)]
+ ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
+ //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ]
+ ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
+ //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
+ ele.def = sd->battle_status.def + sd->status.base_level / (5-i);
+ //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level)
+ ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
+ //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
+ ele.flee = sd->status.base_level / (5-i);
+ //Caster�s HIT + (Caster�s Base Level )
+ ele.hit = sd->battle_status.hit + sd->status.base_level;
+
+ //per individual bonuses
+ switch(db->class_){
+ case 2114: case 2115:
+ case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
+ ele.atk += i * 20;
+ ele.atk2 += i * 20;
+ ele.hit += i * 10;
+ break;
+ case 2117: case 2118:
+ case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
+ ele.mdef += i * 10;
+ ele.matk += i * 20;
+ break;
+ case 2120: case 2121:
+ case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
+ ele.flee += i * 20;
+ ele.matk += i * 10;
+ break;
+ case 2123: case 2124:
+ case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
+ ele.def += i * 25;
+ ele.atk += i * 5;
+ ele.atk2 += i * 5;
+ break;
+ }
+
+ if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
+ ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
+ ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
+ ele.atk += 25 * i;
+ ele.atk2 += 25 * i;
+ ele.matk += 25 * i;
+ }
+
+ ele.life_time = lifetime;
+
+ // Request Char Server to create this elemental
+ intif->elemental_create(&ele);
+
+ return 1;
+}
+
+int elemental_get_lifetime(struct elemental_data *ed) {
+ const struct TimerData * td;
+ if( ed == NULL || ed->summon_timer == INVALID_TIMER )
+ return 0;
+
+ td = iTimer->get_timer(ed->summon_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+}
+
+int elemental_save(struct elemental_data *ed) {
+ ed->elemental.mode = ed->battle_status.mode;
+ ed->elemental.hp = ed->battle_status.hp;
+ ed->elemental.sp = ed->battle_status.sp;
+ ed->elemental.max_hp = ed->battle_status.max_hp;
+ ed->elemental.max_sp = ed->battle_status.max_sp;
+ ed->elemental.atk = ed->battle_status.rhw.atk;
+ ed->elemental.atk2 = ed->battle_status.rhw.atk2;
+ ed->elemental.matk = ed->battle_status.matk_min;
+ ed->elemental.def = ed->battle_status.def;
+ ed->elemental.mdef = ed->battle_status.mdef;
+ ed->elemental.flee = ed->battle_status.flee;
+ ed->elemental.hit = ed->battle_status.hit;
+ ed->elemental.life_time = elemental->get_lifetime(ed);
+ intif->elemental_save(&ed->elemental);
+ return 1;
+}
+
+static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) {
+ struct map_session_data *sd;
+ struct elemental_data *ed;
+
+ if( (sd = iMap->id2sd(id)) == NULL )
+ return 1;
+ if( (ed = sd->ed) == NULL )
+ return 1;
+
+ if( ed->summon_timer != tid ) {
+ ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid);
+ return 0;
+ }
+
+ ed->summon_timer = INVALID_TIMER;
+ elemental->delete(ed, 0); // Elemental's summon time is over.
+
+ return 0;
+}
+
+void elemental_summon_stop(struct elemental_data *ed) {
+ nullpo_retv(ed);
+ if( ed->summon_timer != INVALID_TIMER )
+ iTimer->delete_timer(ed->summon_timer, elemental_summon_end);
+ ed->summon_timer = INVALID_TIMER;
+}
+
+int elemental_delete(struct elemental_data *ed, int reply) {
+ struct map_session_data *sd;
+ nullpo_ret(ed);
+
+ sd = ed->master;
+ ed->elemental.life_time = 0;
+
+ elemental->clean_effect(ed);
+ elemental->summon_stop(ed);
+
+ if( !sd )
+ return unit_free(&ed->bl, 0);
+
+ sd->ed = NULL;
+ sd->status.ele_id = 0;
+
+ return unit_remove_map(&ed->bl, 0);
+}
+
+void elemental_summon_init(struct elemental_data *ed) {
+ if( ed->summon_timer == INVALID_TIMER )
+ ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
+
+ ed->regen.state.block = 0;
+}
+
+int elemental_data_received(struct s_elemental *ele, bool flag) {
+ struct map_session_data *sd;
+ struct elemental_data *ed;
+ struct s_elemental_db *db;
+ int i = elemental_search_index(ele->class_);
+
+ if( (sd = iMap->charid2sd(ele->char_id)) == NULL )
+ return 0;
+
+ if( !flag || i < 0 ) { // Not created - loaded - DB info
+ sd->status.ele_id = 0;
+ return 0;
+ }
+
+ db = &elemental->elemental_db[i];
+ if( !sd->ed ) { // Initialize it after first summon.
+ sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data));
+ ed->bl.type = BL_ELEM;
+ ed->bl.id = npc_get_new_npc_id();
+ ed->master = sd;
+ ed->db = db;
+ memcpy(&ed->elemental, ele, sizeof(struct s_elemental));
+ iStatus->set_viewdata(&ed->bl, ed->elemental.class_);
+ ed->vd->head_mid = 10; // Why?
+ iStatus->change_init(&ed->bl);
+ unit_dataset(&ed->bl);
+ ed->ud.dir = sd->ud.dir;
+
+ ed->bl.m = sd->bl.m;
+ ed->bl.x = sd->bl.x;
+ ed->bl.y = sd->bl.y;
+ unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ ed->bl.x = ed->ud.to_x;
+ ed->bl.y = ed->ud.to_y;
+
+ iMap->addiddb(&ed->bl);
+ status_calc_elemental(ed,1);
+ ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick();
+ ed->summon_timer = INVALID_TIMER;
+ elemental_summon_init(ed);
+ } else {
+ memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental));
+ ed = sd->ed;
+ }
+
+ sd->status.ele_id = ele->elemental_id;
+
+ if( ed->bl.prev == NULL && sd->bl.prev != NULL ) {
+ iMap->addblock(&ed->bl);
+ clif->spawn(&ed->bl);
+ clif->elemental_info(sd);
+ clif->elemental_updatestatus(sd,SP_HP);
+ clif->hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp);
+ clif->elemental_updatestatus(sd,SP_SP);
+ }
+
+ return 1;
+}
+
+int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) {
+ struct block_list *bl;
+ sc_type type = iStatus->skill2sc(skill_id);
+
+ nullpo_ret(ed);
+
+ bl = battle->get_master(&ed->bl);
+
+ if( type ) {
+ switch( type ) {
+ // Just remove status change.
+ case SC_PYROTECHNIC_OPTION:
+ case SC_HEATER_OPTION:
+ case SC_TROPIC_OPTION:
+ case SC_FIRE_CLOAK_OPTION:
+ case SC_AQUAPLAY_OPTION:
+ case SC_WATER_SCREEN_OPTION:
+ case SC_COOLER_OPTION:
+ case SC_CHILLY_AIR_OPTION:
+ case SC_GUST_OPTION:
+ case SC_WIND_STEP_OPTION:
+ case SC_BLAST_OPTION:
+ case SC_WATER_DROP_OPTION:
+ case SC_WIND_CURTAIN_OPTION:
+ case SC_WILD_STORM_OPTION:
+ case SC_PETROLOGY_OPTION:
+ case SC_SOLID_SKIN_OPTION:
+ case SC_CURSED_SOIL_OPTION:
+ case SC_STONE_SHIELD_OPTION:
+ case SC_UPHEAVAL_OPTION:
+ case SC_CIRCLE_OF_FIRE_OPTION:
+ case SC_TIDAL_WEAPON_OPTION:
+ if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master
+ status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit
+ break;
+ case SC_ZEPHYR:
+ if( bl ) status_change_end(bl,type,INVALID_TIMER);
+ break;
+ default:
+ ShowWarning("Invalid SC=%d in elemental_clean_single_effect\n",type);
+ break;
+ }
+ }
+
+ return 1;
+}
+
+int elemental_clean_effect(struct elemental_data *ed) {
+ struct map_session_data *sd;
+
+ nullpo_ret(ed);
+
+ // Elemental side
+ status_change_end(&ed->bl, SC_TROPIC, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_HEATER, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_AQUAPLAY, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_COOLER, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_CHILLY_AIR, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_PYROTECHNIC, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_FIRE_CLOAK, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_WATER_DROP, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_WATER_SCREEN, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_GUST, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_WIND_STEP, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_BLAST, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_WIND_CURTAIN, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_WILD_STORM, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_PETROLOGY, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_SOLID_SKIN, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_CURSED_SOIL, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_STONE_SHIELD, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER);
+ status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER);
+
+ if( (sd = ed->master) == NULL )
+ return 0;
+
+ // Master side
+ status_change_end(&sd->bl, SC_TROPIC_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_HEATER_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_AQUAPLAY_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_COOLER_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_CHILLY_AIR_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_PYROTECHNIC_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_FIRE_CLOAK_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WATER_SCREEN_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_GUST_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_BLAST_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WIND_CURTAIN_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WILD_STORM_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_ZEPHYR, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_PETROLOGY_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_SOLID_SKIN_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_CURSED_SOIL_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STONE_SHIELD_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_UPHEAVAL_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_CIRCLE_OF_FIRE_OPTION, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_TIDAL_WEAPON_OPTION, INVALID_TIMER);
+
+ return 1;
+}
+
+int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) {
+ struct skill_condition req;
+ uint16 skill_id, skill_lv;
+ int i;
+
+ nullpo_ret(ed);
+ nullpo_ret(bl);
+
+ if( !ed->master )
+ return 0;
+
+ if( ed->target_id )
+ elemental->unlocktarget(ed); // Remove previous target.
+
+ ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE));
+ if( i == MAX_ELESKILLTREE )
+ return 0;
+
+ skill_id = ed->db->skill[i].id;
+ skill_lv = ed->db->skill[i].lv;
+
+ if( elemental->skillnotok(skill_id, ed) )
+ return 0;
+
+ if( ed->ud.skilltimer != INVALID_TIMER )
+ return 0;
+ else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 )
+ return 0;
+
+ ed->target_id = ed->ud.skilltarget = bl->id; // Set new target
+ ed->last_thinktime = tick;
+
+ // Not in skill range.
+ if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) {
+ // Try to walk to the target.
+ if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
+ elemental->unlocktarget(ed);
+ else {
+ // Walking, waiting to be in range. Client don't handle it, then we must handle it here.
+ int walk_dist = distance_bl(&ed->bl,bl) - skill->get_range(skill_id,skill_lv);
+ ed->ud.skill_id = skill_id;
+ ed->ud.skill_lv = skill_lv;
+
+ if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
+ ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
+ else
+ ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
+ }
+ return 1;
+
+ }
+
+ req = elemental->skill_get_requirements(skill_id, skill_lv);
+
+ if(req.hp || req.sp){
+ struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl));
+ if( sd ){
+ if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast
+ (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) )
+ return 1;
+ else
+ status_zap(&ed->bl, req.hp, req.sp);
+ }
+ }
+
+ //Otherwise, just cast the skill.
+ if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
+ unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ else
+ unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
+
+ // Reset target.
+ ed->target_id = 0;
+
+ return 1;
+}
+
+/*===============================================================
+ * Action that elemental perform after changing mode.
+ * Activates one of the skills of the new mode.
+ *-------------------------------------------------------------*/
+int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
+ struct block_list *bl = &ed->master->bl;
+ uint16 skill_id, skill_lv;
+ int i;
+
+ nullpo_ret(ed);
+
+ if( !bl )
+ return 0;
+
+ // Select a skill.
+ ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&mode));
+ if( i == MAX_ELESKILLTREE )
+ return 0;
+
+ skill_id = ed->db->skill[i].id;
+ skill_lv = ed->db->skill[i].lv;
+
+ if( elemental->skillnotok(skill_id, ed) )
+ return 0;
+
+ if( ed->ud.skilltimer != INVALID_TIMER )
+ return 0;
+ else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 )
+ return 0;
+
+ ed->target_id = bl->id; // Set new target
+ ed->last_thinktime = iTimer->gettick();
+
+ if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
+ unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ else
+ unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
+
+ ed->target_id = 0; // Reset target after casting the skill to avoid continious attack.
+
+ return 1;
+}
+
+/*===============================================================
+ * Change elemental mode.
+ *-------------------------------------------------------------*/
+int elemental_change_mode(struct elemental_data *ed, int mode) {
+ nullpo_ret(ed);
+
+ // Remove target
+ elemental->unlocktarget(ed);
+
+ // Removes the effects of the previous mode.
+ if(ed->elemental.mode != mode ) elemental->clean_effect(ed);
+
+ ed->battle_status.mode = ed->elemental.mode = mode;
+
+ // Normalize elemental mode to elemental skill mode.
+ if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill.
+ else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill.
+ else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill.
+
+ // Use a skill inmediately after every change mode.
+ if( mode != EL_SKILLMODE_AGGRESSIVE )
+ elemental->change_mode_ack(ed,mode);
+ return 1;
+}
+
+void elemental_heal(struct elemental_data *ed, int hp, int sp) {
+ if( hp )
+ clif->elemental_updatestatus(ed->master, SP_HP);
+ if( sp )
+ clif->elemental_updatestatus(ed->master, SP_SP);
+}
+
+int elemental_dead(struct elemental_data *ed) {
+ elemental->delete(ed, 1);
+ return 0;
+}
+
+int elemental_unlocktarget(struct elemental_data *ed) {
+ nullpo_ret(ed);
+
+ ed->target_id = 0;
+ elemental_stop_attack(ed);
+ elemental_stop_walking(ed,1);
+ return 0;
+}
+
+int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed) {
+ int idx = skill->get_index(skill_id);
+ nullpo_retr(1,ed);
+
+ if (idx == 0)
+ return 1; // invalid skill id
+
+ return skill->not_ok(skill_id, ed->master);
+}
+
+struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv){
+ struct skill_condition req;
+ int idx = skill->get_index(skill_id);
+
+ memset(&req,0,sizeof(req));
+
+ if( idx == 0 ) // invalid skill id
+ return req;
+
+ if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
+ return req;
+
+ req.hp = skill_db[idx].hp[skill_lv-1];
+ req.sp = skill_db[idx].sp[skill_lv-1];
+
+ return req;
+}
+
+int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) {
+ struct elemental_data *ed = sd->ed;
+
+ nullpo_ret(ed);
+ nullpo_ret(bl);
+
+ if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) )
+ return 0;
+
+ if( !iStatus->check_skilluse(&ed->bl, bl, 0, 0) )
+ return 0;
+
+ if( ed->target_id == 0 )
+ ed->target_id = bl->id;
+
+ return 1;
+}
+
+static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) {
+ struct elemental_data *ed;
+ struct block_list **target;
+ int dist;
+
+ nullpo_ret(bl);
+
+ ed = va_arg(ap,struct elemental_data *);
+ target = va_arg(ap,struct block_list**);
+
+ //If can't seek yet, not an enemy, or you can't attack it, skip.
+ if( (*target) == bl || !iStatus->check_skilluse(&ed->bl, bl, 0, 0) )
+ return 0;
+
+ if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 )
+ return 0;
+
+ switch( bl->type ) {
+ case BL_PC:
+ if( !map_flag_vs(ed->bl.m) )
+ return 0;
+ default:
+ dist = distance_bl(&ed->bl, bl);
+ if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle->check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target?
+ (*target) = bl;
+ ed->target_id = bl->id;
+ ed->min_chase = dist + ed->db->range3;
+ if( ed->min_chase > AREA_SIZE )
+ ed->min_chase = AREA_SIZE;
+ return 1;
+ }
+ break;
+ }
+ return 0;
+}
+
+static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) {
+ struct block_list *target = NULL;
+ int master_dist, view_range, mode;
+
+ nullpo_ret(ed);
+ nullpo_ret(sd);
+
+ if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL )
+ return 0;
+
+ // Check if caster can sustain the summoned elemental
+ if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds
+ int sp = 5;
+
+ switch(ed->vd->class_){
+ case 2115: case 2118:
+ case 2121: case 2124:
+ sp = 8;
+ break;
+ case 2116: case 2119:
+ case 2122: case 2125:
+ sp = 11;
+ break;
+ }
+
+ if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it.
+ elemental->delete(sd->ed,0);
+ return 0;
+ }
+
+ status_zap(&sd->bl,0,sp);
+ ed->last_spdrain_time = tick;
+ }
+
+ if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME )
+ return 0;
+
+ ed->last_thinktime = tick;
+
+ if( ed->ud.skilltimer != INVALID_TIMER )
+ return 0;
+
+ if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 )
+ return 0; //No thinking when you just started to walk.
+
+ if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id)
+ return 0; //No thinking until be near the master.
+
+ if( ed->sc.count && ed->sc.data[SC_BLIND] )
+ view_range = 3;
+ else
+ view_range = ed->db->range2;
+
+ mode = status_get_mode(&ed->bl);
+
+ master_dist = distance_bl(&sd->bl, &ed->bl);
+ if( master_dist > AREA_SIZE ) { // Master out of vision range.
+ elemental->unlocktarget(ed);
+ unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
+ clif->elemental_updatestatus(sd,SP_HP);
+ clif->elemental_updatestatus(sd,SP_SP);
+ return 0;
+ } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase.
+ short x = sd->bl.x, y = sd->bl.y;
+ if( ed->target_id )
+ elemental->unlocktarget(ed);
+ if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id )
+ return 0; //Already walking to him
+ if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
+ return 0; //Can't move yet.
+ if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
+ && unit_walktoxy(&ed->bl, x, y, 0) )
+ return 0;
+ }
+
+ if( mode == EL_MODE_AGGRESSIVE ) {
+ target = iMap->id2bl(ed->ud.target);
+
+ if( !target )
+ iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
+
+ if( !target ) { //No targets available.
+ elemental->unlocktarget(ed);
+ return 1;
+ }
+
+ if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
+ if( elemental->action(ed,target,tick) )
+ return 1;
+ }
+
+ //Attempt to attack.
+ //At this point we know the target is attackable, we just gotta check if the range matches.
+ if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked.
+ return 1;
+
+ if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage
+ unit_attack(&ed->bl,target->id,1);
+ return 1;
+ }
+
+ //Follow up if possible.
+ if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
+ elemental->unlocktarget(ed);
+ }
+
+ return 0;
+}
+
+static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
+ unsigned int tick = va_arg(ap,unsigned int);
+ if(sd->status.ele_id && sd->ed)
+ elemental_ai_sub_timer(sd->ed,sd,tick);
+
+ return 0;
+}
+
+static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) {
+ iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick);
+ return 0;
+}
+
+int read_elementaldb(void) {
+ FILE *fp;
+ char line[1024], *p;
+ char *str[26];
+ int i, j = 0, k = 0, ele;
+ struct s_elemental_db *db;
+ struct status_data *status;
+
+ sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt");
+ memset(elemental->elemental_db,0,sizeof(elemental->elemental_db));
+
+ fp = fopen(line, "r");
+ if( !fp ) {
+ ShowError("read_elementaldb : can't read elemental_db.txt\n");
+ return -1;
+ }
+
+ while( fgets(line, sizeof(line), fp) && j < MAX_ELEMENTAL_CLASS ) {
+ k++;
+ if( line[0] == '/' && line[1] == '/' )
+ continue;
+
+ if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r')
+ continue;
+
+ i = 0;
+ p = strtok(line, ",");
+ while( p != NULL && i < 26 ) {
+ str[i++] = p;
+ p = strtok(NULL, ",");
+ }
+ if( i < 26 ) {
+ ShowError("read_elementaldb : Incorrect number of columns at elemental_db.txt line %d.\n", k);
+ continue;
+ }
+
+ db = &elemental->elemental_db[j];
+ db->class_ = atoi(str[0]);
+ safestrncpy(db->sprite, str[1], NAME_LENGTH);
+ safestrncpy(db->name, str[2], NAME_LENGTH);
+ db->lv = atoi(str[3]);
+
+ status = &db->status;
+ db->vd.class_ = db->class_;
+
+ status->max_hp = atoi(str[4]);
+ status->max_sp = atoi(str[5]);
+ status->rhw.range = atoi(str[6]);
+ status->rhw.atk = atoi(str[7]);
+ status->rhw.atk2 = atoi(str[8]);
+ status->def = atoi(str[9]);
+ status->mdef = atoi(str[10]);
+ status->str = atoi(str[11]);
+ status->agi = atoi(str[12]);
+ status->vit = atoi(str[13]);
+ status->int_ = atoi(str[14]);
+ status->dex = atoi(str[15]);
+ status->luk = atoi(str[16]);
+ db->range2 = atoi(str[17]);
+ db->range3 = atoi(str[18]);
+ status->size = atoi(str[19]);
+ status->race = atoi(str[20]);
+
+ ele = atoi(str[21]);
+ status->def_ele = ele%10;
+ status->ele_lv = ele/20;
+ if( status->def_ele >= ELE_MAX ) {
+ ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
+ status->def_ele = ELE_NEUTRAL;
+ }
+ if( status->ele_lv < 1 || status->ele_lv > 4 ) {
+ ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
+ status->ele_lv = 1;
+ }
+
+ status->aspd_rate = 1000;
+ status->speed = atoi(str[22]);
+ status->adelay = atoi(str[23]);
+ status->amotion = atoi(str[24]);
+ status->dmotion = atoi(str[25]);
+
+ j++;
+ }
+
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' elementals in '"CL_WHITE"db/elemental_db.txt"CL_RESET"'.\n",j);
+
+ return 0;
+}
+
+int read_elemental_skilldb(void) {
+ FILE *fp;
+ char line[1024], *p;
+ char *str[4];
+ struct s_elemental_db *db;
+ int i, j = 0, k = 0, class_;
+ uint16 skill_id, skill_lv;
+ int skillmode;
+
+ sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt");
+ fp = fopen(line, "r");
+ if( !fp ) {
+ ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n");
+ return -1;
+ }
+
+ while( fgets(line, sizeof(line), fp) ) {
+ k++;
+ if( line[0] == '/' && line[1] == '/' )
+ continue;
+
+ if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r')
+ continue;
+
+ i = 0;
+ p = strtok(line, ",");
+ while( p != NULL && i < 4 ) {
+ str[i++] = p;
+ p = strtok(NULL, ",");
+ }
+ if( i < 4 ) {
+ ShowError("read_elemental_skilldb : Incorrect number of columns at elemental_skill_db.txt line %d.\n", k);
+ continue;
+ }
+
+ class_ = atoi(str[0]);
+ ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental->elemental_db[i].class_);
+ if( i == MAX_ELEMENTAL_CLASS ) {
+ ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k);
+ continue;
+ }
+
+ skill_id = atoi(str[1]);
+ if( skill_id < EL_SKILLBASE || skill_id >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) {
+ ShowError("read_elemental_skilldb : Skill out of range, line %d.\n", k);
+ continue;
+ }
+
+ db = &elemental->elemental_db[i];
+ skill_lv = atoi(str[2]);
+
+ skillmode = atoi(str[3]);
+ if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) {
+ ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k);
+ continue;
+ }
+ ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skill_id );
+ if( i == MAX_ELESKILLTREE ) {
+ ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skill_id, class_);
+ continue;
+ }
+ db->skill[i].id = skill_id;
+ db->skill[i].lv = skill_lv;
+ db->skill[i].mode = skillmode;
+ j++;
+ }
+
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/elemental_skill_db.txt"CL_RESET"'.\n",j);
+ return 0;
+}
+
+void reload_elementaldb(void) {
+ read_elementaldb();
+ elemental->reload_skilldb();
+}
+
+void reload_elemental_skilldb(void) {
+ elemental->read_skilldb();
+}
+
+int do_init_elemental(void) {
+ read_elementaldb();
+ elemental->read_skilldb();
+
+ iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
+
+ return 0;
+}
+
+void do_final_elemental(void) {
+ return;
+}
+
+/*=====================================
+* Default Functions : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void elemental_defaults(void) {
+ elemental = &elemental_s;
+
/* funcs */
+
+ elemental->class = elemental_class;
+ elemental->get_viewdata = elemental_get_viewdata;
+
+ elemental->create = elemental_create;
+ elemental->data_received = elemental_data_received;
+ elemental->save = elemental_save;
+
+ elemental->change_mode_ack = elemental_change_mode_ack;
+ elemental->change_mode = elemental_change_mode;
+
+ elemental->heal = elemental_heal;
+ elemental->dead = elemental_dead;
+
+ elemental->delete = elemental_delete;
+ elemental->summon_stop = elemental_summon_stop;
+
+ elemental->get_lifetime = elemental_get_lifetime;
+
+ elemental->unlocktarget = elemental_unlocktarget;
+ elemental->skillnotok = elemental_skillnotok;
+ elemental->set_target = elemental_set_target;
+ elemental->clean_single_effect = elemental_clean_single_effect;
+ elemental->clean_effect = elemental_clean_effect;
+ elemental->action = elemental_action;
+ elemental->skill_get_requirements = elemental_skill_get_requirements;
+
+ elemental->read_skilldb = read_elemental_skilldb;
+ elemental->reload_elementaldb = reload_elementaldb;
+ elemental->reload_skilldb = reload_elemental_skilldb;
+ elemental->do_init_elemental = do_init_elemental;
+ elemental->do_final_elemental = do_final_elemental;
+}
diff --git a/src/map/elemental.h b/src/map/elemental.h index f941f3dfd..96d2ed89f 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -1,94 +1,106 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _ELEMENTAL_H_ -#define _ELEMENTAL_H_ - -#include "status.h" // struct status_data, struct status_change -#include "unit.h" // struct unit_data - -#define MIN_ELETHINKTIME 100 -#define MIN_ELEDISTANCE 2 -#define MAX_ELEDISTANCE 5 - -#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) -#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) -#define EL_MODE_PASSIVE MD_CANMOVE - -#define EL_SKILLMODE_PASIVE 0x1 -#define EL_SKILLMODE_ASSIST 0x2 -#define EL_SKILLMODE_AGGRESSIVE 0x4 - -struct elemental_skill { - unsigned short id, lv; - short mode; -}; - -struct s_elemental_db { - int class_; - char sprite[NAME_LENGTH], name[NAME_LENGTH]; - unsigned short lv; - short range2, range3; - struct status_data status; - struct view_data vd; - struct elemental_skill skill[MAX_ELESKILLTREE]; -}; - -extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; - -struct elemental_data { - struct block_list bl; - struct unit_data ud; - struct view_data *vd; - struct status_data base_status, battle_status; - struct status_change sc; - struct regen_data regen; - - struct s_elemental_db *db; - struct s_elemental elemental; - - struct map_session_data *master; - int summon_timer; - int skill_timer; - - unsigned last_thinktime, last_linktime, last_spdrain_time; - short min_chase; - int target_id, attacked_id; -}; - -bool elemental_class(int class_); -struct view_data * elemental_get_viewdata(int class_); - -int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime); -int elemental_data_received(struct s_elemental *ele, bool flag); -int elemental_save(struct elemental_data *ed); - -int elemental_change_mode_ack(struct elemental_data *ed, int mode); -int elemental_change_mode(struct elemental_data *ed, int mode); - -void elemental_heal(struct elemental_data *ed, int hp, int sp); -int elemental_dead(struct elemental_data *ed); - -int elemental_delete(struct elemental_data *ed, int reply); -void elemental_summon_stop(struct elemental_data *ed); - -int elemental_get_lifetime(struct elemental_data *ed); - -int elemental_unlocktarget(struct elemental_data *ed); -int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed); -int elemental_set_target( struct map_session_data *sd, struct block_list *bl ); -int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id); -int elemental_clean_effect(struct elemental_data *ed); -int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick); -struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv); - -#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) -#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) - -int read_elemental_skilldb(void); -void reload_elementaldb(void); -void reload_elemental_skilldb(void); -int do_init_elemental(void); -void do_final_elemental(void); - -#endif /* _ELEMENTAL_H_ */ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _ELEMENTAL_H_
+#define _ELEMENTAL_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+#define MIN_ELETHINKTIME 100
+#define MIN_ELEDISTANCE 2
+#define MAX_ELEDISTANCE 5
+#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
+#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
+#define EL_MODE_PASSIVE MD_CANMOVE
+#define EL_SKILLMODE_PASIVE 0x1
+#define EL_SKILLMODE_ASSIST 0x2
+#define EL_SKILLMODE_AGGRESSIVE 0x4
+struct elemental_skill {
+ unsigned short id, lv;
+ short mode;
+};
+struct s_elemental_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct elemental_skill skill[MAX_ELESKILLTREE];
+};
+struct elemental_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+
+ struct s_elemental_db *db;
+ struct s_elemental elemental;
+
+ struct map_session_data *master;
+ int summon_timer;
+ int skill_timer;
+
+ unsigned last_thinktime, last_linktime, last_spdrain_time;
+ short min_chase;
+ int target_id, attacked_id;
+};
+
+
+
+
+
+
+
+
+#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
+#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
+
+
+/*=====================================
+* Interface : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct elemental_interface {
+
/* vars */
+ struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+
/* funcs */
+ bool (*class) (int class_);
+ struct view_data * (*get_viewdata) (int class_);
+
+ int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*data_received) (struct s_elemental *ele, bool flag);
+ int (*save) (struct elemental_data *ed);
+
+ int (*change_mode_ack) (struct elemental_data *ed, int mode);
+ int (*change_mode) (struct elemental_data *ed, int mode);
+
+ void (*heal) (struct elemental_data *ed, int hp, int sp);
+ int (*dead) (struct elemental_data *ed);
+
+ int (*delete) (struct elemental_data *ed, int reply);
+ void (*summon_stop) (struct elemental_data *ed);
+
+ int (*get_lifetime) (struct elemental_data *ed);
+
+ int (*unlocktarget) (struct elemental_data *ed);
+ int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
+ int (*set_target) (struct map_session_data *sd, struct block_list *bl);
+ int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
+ int (*clean_effect) (struct elemental_data *ed);
+ int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick);
+ struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
+
+ int (*read_skilldb) (void);
+ void (*reload_elementaldb) (void);
+ void (*reload_skilldb) (void);
+ int (*do_init_elemental) (void);
+ void (*do_final_elemental) (void);
+} elemental_s;
+
+struct elemental_interface *elemental;
+
+void elemental_defaults(void);
+
+#endif /* _ELEMENTAL_H_ */
diff --git a/src/map/guild.c b/src/map/guild.c index e5ea6809d..601d88387 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -84,7 +84,7 @@ static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) if (sd->status.guild_id != guild_id) { //If player belongs to a different guild, kick him out. - intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); + intif->guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); return NULL; } @@ -179,7 +179,7 @@ static bool guild_read_castledb(char* str[], int columns, int current) idb_put(castle_db,gc->castle_id,gc); - //intif_guild_castle_info(gc->castle_id); + //intif->guild_castle_info(gc->castle_id); return true; } @@ -313,7 +313,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { else g->member[i].exp+= c->exp; - intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, + intif->guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); c->exp=0; @@ -395,7 +395,7 @@ int guild_create(struct map_session_data *sd, const char *name) guild_makemember(&m,sd); m.position=0; - intif_guild_create(name,&m); + intif->guild_create(name,&m); return 1; } @@ -420,7 +420,7 @@ int guild_created(int account_id,int guild_id) { //Information request int guild_request_info(int guild_id) { - return intif_guild_request_info(guild_id); + return intif->guild_request_info(guild_id); } //Information request with event @@ -733,7 +733,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) } guild_makemember(&m,sd); - intif_guild_addmember(guild_id, &m); + intif->guild_addmember(guild_id, &m); //TODO: send a minimap update to this player } @@ -799,7 +799,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) // cancel if player not present or invalide guild_id invitation if (flag == 0) { ShowError("guild: member added error %d is not online\n",account_id); - intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); + intif->guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); } return 0; } @@ -851,7 +851,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c ((iMap->agit_flag || iMap->agit2_flag) && map[sd->bl.m].flag.gvg_castle)) return 0; - intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); + intif->guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); return 0; } @@ -886,7 +886,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i // find the member and perform expulsion i = guild->getindex(g, account_id, char_id); if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL! - intif_guild_leave(g->guild_id,account_id,char_id,1,mes); + intif->guild_leave(g->guild_id,account_id,char_id,1,mes); return 0; } @@ -954,7 +954,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) if(!(g = sd->guild)) return 0; - intif_guild_memberinfoshort(g->guild_id, + intif->guild_memberinfoshort(g->guild_id, sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if(!online){ @@ -1047,7 +1047,7 @@ int guild_send_message(struct map_session_data *sd,const char *mes,int len) if(sd->status.guild_id==0) return 0; - intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); + intif->guild_message(sd->status.guild_id,sd->status.account_id,mes,len); guild->recv_message(sd->status.guild_id,sd->status.account_id,mes,len); // Chat logging type 'G' / Guild Chat @@ -1073,7 +1073,7 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) *---------------------------------------------------*/ int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) { - return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); + return intif->guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== @@ -1106,7 +1106,7 @@ int guild_change_position(int guild_id,int idx, p.mode=mode&0x11; p.exp_mode=exp_mode; safestrncpy(p.name,name,NAME_LENGTH); - return intif_guild_position(guild_id,idx,&p); + return intif->guild_position(guild_id,idx,&p); } /*==================================================== @@ -1137,7 +1137,7 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes if(guild_id!=sd->status.guild_id) return 0; - return intif_guild_notice(guild_id,mes1,mes2); + return intif->guild_notice(guild_id,mes1,mes2); } /*==================================================== @@ -1175,7 +1175,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) return 0; } - return intif_guild_emblem(sd->status.guild_id,len,data); + return intif->guild_emblem(sd->status.guild_id,len,data); } /*==================================================== @@ -1328,7 +1328,7 @@ int guild_skillup(TBL_PC* sd, uint16 skill_id) if( g->skill_point > 0 && g->skill[idx].id != 0 && g->skill[idx].lv < max ) - intif_guild_skillup(g->guild_id, skill_id, sd->status.account_id, max); + intif->guild_skillup(g->guild_id, skill_id, sd->status.account_id, max); return 0; } @@ -1529,18 +1529,18 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) for(i=0;i<MAX_GUILDALLIANCE;i++){ if(g->alliance[i].guild_id==tsd->status.guild_id && g->alliance[i].opposition==1) - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, + intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,9 ); } for(i=0;i<MAX_GUILDALLIANCE;i++){ if(tg->alliance[i].guild_id==sd->status.guild_id && tg->alliance[i].opposition==1) - intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id, + intif->guild_alliance( tsd->status.guild_id,sd->status.guild_id, tsd->status.account_id,sd->status.account_id,9 ); } // inform other servers - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, + intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; } else { // deny @@ -1564,7 +1564,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) return 0; } // end addition [Valaris] - intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); + intif->guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); return 0; } @@ -1600,13 +1600,13 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) if(iMap->agit_flag || iMap->agit2_flag) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, + intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,8 ); } } // inform other serv - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, + intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1 ); return 0; } @@ -1713,7 +1713,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) for(j=0;j<g->max_member;j++) if( (sd=g->member[j].sd)!=NULL ) clif->guild_delalliance(sd,guild_id,g->alliance[i].opposition); - intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); + intif->guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } } @@ -1799,7 +1799,7 @@ int guild_gm_change(int guild_id, struct map_session_data *sd) return 0; //Notify servers that master has changed. - intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1); + intif->guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1); return 1; } @@ -1905,7 +1905,7 @@ int guild_break(struct map_session_data *sd,char *name) { } } - intif_guild_break(g->guild_id); + intif->guild_break(g->guild_id); return 1; } @@ -1929,7 +1929,7 @@ void guild_castle_map_init(void) *(cursor++) = gc->castle_id; } dbi_destroy(iter); - if (intif_guild_castle_dataload(num, castle_ids)) + if (intif->guild_castle_dataload(num, castle_ids)) ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num); aFree(castle_ids); } @@ -1996,7 +1996,7 @@ int guild_castledatasave(int castle_id, int index, int value) return 0; } - if (!intif_guild_castle_datasave(castle_id, index, value)) { + if (!intif->guild_castle_datasave(castle_id, index, value)) { guild->castle_reconnect(castle_id, index, value); } return 0; @@ -2006,7 +2006,7 @@ void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)__64BPTRSIZE(key), 0); int index = GetWord((int)__64BPTRSIZE(key), 1); - intif_guild_castle_datasave(castle_id, index, *(int *)data); + intif->guild_castle_datasave(castle_id, index, *(int *)data); aFree(data); } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index a1dd38b68..3a6ed074c 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -544,7 +544,7 @@ void homunculus_save(struct homun_data *hd) { //calculation on login) hd->homunculus.hp = hd->battle_status.hp; hd->homunculus.sp = hd->battle_status.sp; - intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); + intif->homunculus_requestsave(sd->status.account_id, &hd->homunculus); } unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num) { @@ -731,7 +731,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { if(i < 0) { ShowError("homunculus_create: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); sd->status.hom_id = 0; - intif_homunculus_requestdelete(hom->hom_id); + intif->homunculus_requestdelete(hom->hom_id); return false; } sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); @@ -777,7 +777,7 @@ bool homunculus_call(struct map_session_data *sd) { // If homunc not yet loaded, load it if (!sd->hd) - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + return intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; @@ -892,7 +892,7 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) { hom.luk = base->luk *10; // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &hom); + intif->homunculus_create(sd->status.account_id, &hom); return true; } @@ -904,7 +904,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short return false; // no homunculus if (!sd->hd) //Load homun data; - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + return intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; diff --git a/src/map/intif.c b/src/map/intif.c index 294d79656..4d75dcbb7 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -61,7 +61,7 @@ int CheckForCharServer(void) int intif_create_pet(int account_id,int char_id,short pet_class,short pet_lv,short pet_egg_id, short pet_equip,short intimate,short hungry,char rename_flag,char incuvate,char *pet_name) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 24 + NAME_LENGTH); WFIFOW(inter_fd,0) = 0x3080; @@ -83,7 +83,7 @@ int intif_create_pet(int account_id,int char_id,short pet_class,short pet_lv,sho int intif_request_petdata(int account_id,int char_id,int pet_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 14); WFIFOW(inter_fd,0) = 0x3081; @@ -97,7 +97,7 @@ int intif_request_petdata(int account_id,int char_id,int pet_id) int intif_save_petdata(int account_id,struct s_pet *p) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, sizeof(struct s_pet) + 8); WFIFOW(inter_fd,0) = 0x3082; @@ -111,7 +111,7 @@ int intif_save_petdata(int account_id,struct s_pet *p) int intif_delete_petdata(int pet_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); WFIFOW(inter_fd,0) = 0x3083; @@ -123,7 +123,7 @@ int intif_delete_petdata(int pet_id) int intif_rename(struct map_session_data *sd, int type, char *name) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 1; WFIFOHEAD(inter_fd,NAME_LENGTH+12); @@ -144,7 +144,7 @@ int intif_broadcast(const char* mes, int len, int type) // Send to the local players clif->broadcast(NULL, mes, len, type, ALL_CLIENT); - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if (chrif->other_mapserver_count < 1) @@ -172,7 +172,7 @@ int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fo // Send to the local players clif->broadcast2(NULL, mes, len, fontColor, fontType, fontSize, fontAlign, fontY, ALL_CLIENT); - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if (chrif->other_mapserver_count < 1) @@ -216,7 +216,7 @@ int intif_main_message(struct map_session_data* sd, const char* message) int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int mes_len) { nullpo_ret(sd); - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if (chrif->other_mapserver_count < 1) @@ -242,7 +242,7 @@ int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int me // The reply of Wisp/page int intif_wis_replay(int id, int flag) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,7); WFIFOW(inter_fd,0) = 0x3002; @@ -260,7 +260,7 @@ int intif_wis_replay(int id, int flag) int intif_wis_message_to_gm(char *wisp_name, int permission, char *mes) { int mes_len; - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; mes_len = strlen(mes) + 1; // + null WFIFOHEAD(inter_fd, mes_len + 32); @@ -295,7 +295,7 @@ int intif_saveregistry(struct map_session_data *sd, int type) int count; int i, p; - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return -1; switch (type) { @@ -343,7 +343,7 @@ int intif_request_registry(struct map_session_data *sd, int flag) sd->save_reg.account_num = -1; sd->save_reg.global_num = -1; - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); @@ -360,7 +360,7 @@ int intif_request_registry(struct map_session_data *sd, int flag) int intif_request_guild_storage(int account_id,int guild_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); WFIFOW(inter_fd,0) = 0x3018; @@ -371,7 +371,7 @@ int intif_request_guild_storage(int account_id,int guild_id) } int intif_send_guild_storage(int account_id,struct guild_storage *gstor) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,sizeof(struct guild_storage)+12); WFIFOW(inter_fd,0) = 0x3019; @@ -386,7 +386,7 @@ int intif_send_guild_storage(int account_id,struct guild_storage *gstor) // Party creation request int intif_create_party(struct party_member *member,char *name,int item,int item2) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; nullpo_ret(member); @@ -404,7 +404,7 @@ int intif_create_party(struct party_member *member,char *name,int item,int item2 // Party information request int intif_request_partyinfo(int party_id, int char_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); WFIFOW(inter_fd,0) = 0x3021; @@ -417,7 +417,7 @@ int intif_request_partyinfo(int party_id, int char_id) // Request to add a member to party int intif_party_addmember(int party_id,struct party_member *member) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,42); WFIFOW(inter_fd,0)=0x3022; @@ -431,7 +431,7 @@ int intif_party_addmember(int party_id,struct party_member *member) // Request to change party configuration (exp,item share) int intif_party_changeoption(int party_id,int account_id,int exp,int item) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,14); WFIFOW(inter_fd,0)=0x3023; @@ -446,7 +446,7 @@ int intif_party_changeoption(int party_id,int account_id,int exp,int item) // Request to leave party int intif_party_leave(int party_id,int account_id, int char_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,14); WFIFOW(inter_fd,0)=0x3024; @@ -462,7 +462,7 @@ int intif_party_changemap(struct map_session_data *sd,int online) { int16 m, mapindex; - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if(!sd) return 0; @@ -487,7 +487,7 @@ int intif_party_changemap(struct map_session_data *sd,int online) // Request breaking party int intif_break_party(int party_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); WFIFOW(inter_fd,0)=0x3026; @@ -499,7 +499,7 @@ int intif_break_party(int party_id) // Sending party chat int intif_party_message(int party_id,int account_id,const char *mes,int len) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if (chrif->other_mapserver_count < 1) @@ -518,7 +518,7 @@ int intif_party_message(int party_id,int account_id,const char *mes,int len) // Request a new leader for party int intif_party_leaderchange(int party_id,int account_id,int char_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,14); WFIFOW(inter_fd,0)=0x3029; @@ -532,7 +532,7 @@ int intif_party_leaderchange(int party_id,int account_id,int char_id) // Request a Guild creation int intif_guild_create(const char *name,const struct guild_member *master) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; nullpo_ret(master); @@ -549,7 +549,7 @@ int intif_guild_create(const char *name,const struct guild_member *master) // Request Guild information int intif_guild_request_info(int guild_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); WFIFOW(inter_fd,0) = 0x3031; @@ -561,7 +561,7 @@ int intif_guild_request_info(int guild_id) // Request to add member to the guild int intif_guild_addmember(int guild_id,struct guild_member *m) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,sizeof(struct guild_member)+8); WFIFOW(inter_fd,0) = 0x3032; @@ -575,7 +575,7 @@ int intif_guild_addmember(int guild_id,struct guild_member *m) // Request a new leader for guild int intif_guild_change_gm(int guild_id, const char* name, int len) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, len + 8); WFIFOW(inter_fd, 0)=0x3033; @@ -589,7 +589,7 @@ int intif_guild_change_gm(int guild_id, const char* name, int len) // Request to leave guild int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const char *mes) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 55); WFIFOW(inter_fd, 0) = 0x3034; @@ -605,7 +605,7 @@ int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const cha //Update request / Lv online status of the guild members int intif_guild_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 19); WFIFOW(inter_fd, 0) = 0x3035; @@ -622,7 +622,7 @@ int intif_guild_memberinfoshort(int guild_id,int account_id,int char_id,int onli //Guild disbanded notification int intif_guild_break(int guild_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 6); WFIFOW(inter_fd, 0) = 0x3036; @@ -634,7 +634,7 @@ int intif_guild_break(int guild_id) // Send a guild message int intif_guild_message(int guild_id,int account_id,const char *mes,int len) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if (chrif->other_mapserver_count < 1) @@ -654,7 +654,7 @@ int intif_guild_message(int guild_id,int account_id,const char *mes,int len) // Request a change of Guild basic information int intif_guild_change_basicinfo(int guild_id,int type,const void *data,int len) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, len + 10); WFIFOW(inter_fd,0)=0x3039; @@ -670,7 +670,7 @@ int intif_guild_change_basicinfo(int guild_id,int type,const void *data,int len) int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id, int type,const void *data,int len) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, len + 18); WFIFOW(inter_fd, 0)=0x303a; @@ -687,7 +687,7 @@ int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id, // Request a change of Guild title int intif_guild_position(int guild_id,int idx,struct guild_position *p) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, sizeof(struct guild_position)+12); WFIFOW(inter_fd,0)=0x303b; @@ -702,7 +702,7 @@ int intif_guild_position(int guild_id,int idx,struct guild_position *p) // Request an update of Guildskill skill_id int intif_guild_skillup(int guild_id, uint16 skill_id, int account_id, int max) { - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd, 18); WFIFOW(inter_fd, 0) = 0x303c; @@ -717,7 +717,7 @@ int intif_guild_skillup(int guild_id, uint16 skill_id, int account_id, int max) // Request a new guild relationship int intif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,19); WFIFOW(inter_fd, 0)=0x303d; @@ -733,7 +733,7 @@ int intif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account // Request to change guild notice int intif_guild_notice(int guild_id,const char *mes1,const char *mes2) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,186); WFIFOW(inter_fd,0)=0x303e; @@ -747,7 +747,7 @@ int intif_guild_notice(int guild_id,const char *mes1,const char *mes2) // Request to change guild emblem int intif_guild_emblem(int guild_id,int len,const char *data) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; if(guild_id<=0 || len<0 || len>2000) return 0; @@ -768,7 +768,7 @@ int intif_guild_emblem(int guild_id,int len,const char *data) */ int intif_guild_castle_dataload(int num, int *castle_ids) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 4 + num * sizeof(int)); WFIFOW(inter_fd, 0) = 0x3040; @@ -782,7 +782,7 @@ int intif_guild_castle_dataload(int num, int *castle_ids) // Request change castle guild owner and save data int intif_guild_castle_datasave(int castle_id,int index, int value) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,9); WFIFOW(inter_fd,0)=0x3041; @@ -799,7 +799,7 @@ int intif_guild_castle_datasave(int castle_id,int index, int value) int intif_homunculus_create(int account_id, struct s_homunculus *sh) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, sizeof(struct s_homunculus)+8); WFIFOW(inter_fd,0) = 0x3090; @@ -811,7 +811,7 @@ int intif_homunculus_create(int account_id, struct s_homunculus *sh) } bool intif_homunculus_requestload(int account_id, int homun_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return false; WFIFOHEAD(inter_fd, 10); WFIFOW(inter_fd,0) = 0x3091; @@ -823,7 +823,7 @@ bool intif_homunculus_requestload(int account_id, int homun_id) { int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, sizeof(struct s_homunculus)+8); WFIFOW(inter_fd,0) = 0x3092; @@ -837,7 +837,7 @@ int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh) int intif_homunculus_requestdelete(int homun_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd, 6); WFIFOW(inter_fd, 0) = 0x3093; @@ -1456,7 +1456,7 @@ int intif_quest_save(TBL_PC *sd) { int len; - if(CheckForCharServer()) + if(intif->CheckForCharServer()) return 0; len = sizeof(struct quest)*sd->num_quests + 8; @@ -1483,7 +1483,7 @@ int intif_quest_save(TBL_PC *sd) *------------------------------------------*/ int intif_Mail_requestinbox(int char_id, unsigned char flag) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,7); @@ -1533,7 +1533,7 @@ int intif_parse_Mail_inboxreceived(int fd) *------------------------------------------*/ int intif_Mail_read(int mail_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); @@ -1548,7 +1548,7 @@ int intif_Mail_read(int mail_id) *------------------------------------------*/ int intif_Mail_getattach(int char_id, int mail_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); @@ -1590,7 +1590,7 @@ int intif_parse_Mail_getattach(int fd) *------------------------------------------*/ int intif_Mail_delete(int char_id, int mail_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); @@ -1637,7 +1637,7 @@ int intif_parse_Mail_delete(int fd) *------------------------------------------*/ int intif_Mail_return(int char_id, int mail_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); @@ -1685,7 +1685,7 @@ int intif_Mail_send(int account_id, struct mail_message *msg) { int len = sizeof(struct mail_message) + 8; - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,len); @@ -1750,7 +1750,7 @@ int intif_Auction_requestlist(int char_id, short type, int price, const char* se { int len = NAME_LENGTH + 16; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,len); @@ -1783,7 +1783,7 @@ int intif_Auction_register(struct auction_data *auction) { int len = sizeof(struct auction_data) + 4; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,len); @@ -1829,7 +1829,7 @@ static void intif_parse_Auction_register(int fd) int intif_Auction_cancel(int char_id, unsigned int auction_id) { - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,10); @@ -1860,7 +1860,7 @@ static void intif_parse_Auction_cancel(int fd) int intif_Auction_close(int char_id, unsigned int auction_id) { - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,10); @@ -1893,7 +1893,7 @@ int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, in { int len = 16 + NAME_LENGTH; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,len); @@ -1946,7 +1946,7 @@ int intif_mercenary_create(struct s_mercenary *merc) { int size = sizeof(struct s_mercenary) + 4; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,size); @@ -1967,13 +1967,13 @@ int intif_parse_mercenary_received(int fd) return 0; } - merc_data_received((struct s_mercenary*)RFIFOP(fd,5), RFIFOB(fd,4)); + mercenary->merc_data_received((struct s_mercenary*)RFIFOP(fd,5), RFIFOB(fd,4)); return 0; } int intif_mercenary_request(int merc_id, int char_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); @@ -1986,7 +1986,7 @@ int intif_mercenary_request(int merc_id, int char_id) int intif_mercenary_delete(int merc_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); @@ -2008,7 +2008,7 @@ int intif_mercenary_save(struct s_mercenary *merc) { int size = sizeof(struct s_mercenary) + 4; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,size); @@ -2034,7 +2034,7 @@ int intif_elemental_create(struct s_elemental *ele) { int size = sizeof(struct s_elemental) + 4; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,size); @@ -2055,13 +2055,13 @@ int intif_parse_elemental_received(int fd) return 0; } - elemental_data_received((struct s_elemental*)RFIFOP(fd,5), RFIFOB(fd,4)); + elemental->data_received((struct s_elemental*)RFIFOP(fd,5), RFIFOB(fd,4)); return 0; } int intif_elemental_request(int ele_id, int char_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,10); @@ -2074,7 +2074,7 @@ int intif_elemental_request(int ele_id, int char_id) int intif_elemental_delete(int ele_id) { - if (CheckForCharServer()) + if (intif->CheckForCharServer()) return 0; WFIFOHEAD(inter_fd,6); @@ -2096,7 +2096,7 @@ int intif_elemental_save(struct s_elemental *ele) { int size = sizeof(struct s_elemental) + 4; - if( CheckForCharServer() ) + if( intif->CheckForCharServer() ) return 0; WFIFOHEAD(inter_fd,size); @@ -2257,3 +2257,96 @@ int intif_parse(int fd) RFIFOSKIP(fd,packet_len); return 1; } + +/*===================================== +* Default Functions : intif.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void intif_defaults(void) { + intif = &intif_s; + + /* funcs */ + + intif->parse = intif_parse; + + intif->broadcast = intif_broadcast; + intif->broadcast2 = intif_broadcast2; + intif->main_message = intif_main_message; + + intif->wis_message = intif_wis_message; + intif->wis_message_to_gm = intif_wis_message_to_gm; + + intif->saveregistry = intif_saveregistry; + intif->request_registry = intif_request_registry; + + intif->request_guild_storage = intif_request_guild_storage; + intif->send_guild_storage = intif_send_guild_storage; + + intif->create_party = intif_create_party; + intif->request_partyinfo = intif_request_partyinfo; + + intif->party_addmember = intif_party_addmember; + intif->party_changeoption = intif_party_changeoption; + intif->party_leave = intif_party_leave; + intif->party_changemap = intif_party_changemap; + intif->break_party = intif_break_party; + intif->party_message = intif_party_message; + intif->party_leaderchange = intif_party_leaderchange; + + intif->guild_create = intif_guild_create; + intif->guild_request_info = intif_guild_request_info; + intif->guild_addmember = intif_guild_addmember; + intif->guild_leave = intif_guild_leave; + intif->guild_memberinfoshort = intif_guild_memberinfoshort; + intif->guild_break = intif_guild_break; + intif->guild_message = intif_guild_message; + intif->guild_change_gm = intif_guild_change_gm; + intif->guild_change_basicinfo = intif_guild_change_basicinfo; + intif->guild_change_memberinfo = intif_guild_change_memberinfo; + intif->guild_position = intif_guild_position; + intif->guild_skillup = intif_guild_skillup; + intif->guild_alliance = intif_guild_alliance; + intif->guild_notice = intif_guild_notice; + intif->guild_emblem = intif_guild_emblem; + intif->guild_castle_dataload = intif_guild_castle_dataload; + intif->guild_castle_datasave = intif_guild_castle_datasave; + intif->request_petdata = intif_request_petdata; + intif->save_petdata = intif_save_petdata; + intif->delete_petdata = intif_delete_petdata; + intif->rename = intif_rename; + intif->homunculus_create = intif_homunculus_create; + intif->homunculus_requestload = intif_homunculus_requestload; + intif->homunculus_requestsave = intif_homunculus_requestsave; + intif->homunculus_requestdelete = intif_homunculus_requestdelete; + /******QUEST SYTEM*******/ + intif->request_questlog = intif_request_questlog; + intif->quest_save = intif_quest_save; + // MERCENARY SYSTEM + intif->mercenary_create = intif_mercenary_create; + intif->mercenary_request = intif_mercenary_request; + intif->mercenary_delete = intif_mercenary_delete; + intif->mercenary_save = intif_mercenary_save; + // MAIL SYSTEM + intif->Mail_requestinbox = intif_Mail_requestinbox; + intif->Mail_read = intif_Mail_read; + intif->Mail_getattach = intif_Mail_getattach; + intif->Mail_delete = intif_Mail_delete; + intif->Mail_return = intif_Mail_return; + intif->Mail_send = intif_Mail_send; + // AUCTION SYSTEM + intif->Auction_requestlist = intif_Auction_requestlist; + intif->Auction_register = intif_Auction_register; + intif->Auction_cancel = intif_Auction_cancel; + intif->Auction_close = intif_Auction_close; + intif->Auction_bid = intif_Auction_bid; + // ELEMENTAL SYSTEM + intif->elemental_create = intif_elemental_create; + intif->elemental_request = intif_elemental_request; + intif->elemental_delete = intif_elemental_delete; + intif->elemental_save = intif_elemental_save; + /* @accinfo */ + intif->request_accinfo = intif_request_accinfo; + + intif->CheckForCharServer = CheckForCharServer; +} diff --git a/src/map/intif.h b/src/map/intif.h index 43bbc0859..f0c1067fb 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -1,112 +1,128 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _INTIF_H_ -#define _INFIF_H_ - -//#include "../common/mmo.h" -struct party_member; -struct guild_member; -struct guild_position; -struct s_pet; -struct s_homunculus; -struct s_mercenary; -struct s_elemental; -struct mail_message; -struct auction_data; - -int intif_parse(int fd); - -int intif_broadcast(const char* mes, int len, int type); -int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY); -int intif_main_message(struct map_session_data* sd, const char* message); - -int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len); -int intif_wis_message_to_gm(char *Wisp_name, int permission, char *mes); - -int intif_saveregistry(struct map_session_data *sd, int type); -int intif_request_registry(struct map_session_data *sd, int flag); - -int intif_request_guild_storage(int account_id, int guild_id); -int intif_send_guild_storage(int account_id, struct guild_storage *gstor); - - -int intif_create_party(struct party_member *member,char *name,int item,int item2); -int intif_request_partyinfo(int party_id, int char_id); - -int intif_party_addmember(int party_id,struct party_member *member); -int intif_party_changeoption(int party_id, int account_id, int exp, int item); -int intif_party_leave(int party_id,int account_id, int char_id); -int intif_party_changemap(struct map_session_data *sd, int online); -int intif_break_party(int party_id); -int intif_party_message(int party_id, int account_id, const char *mes,int len); -int intif_party_leaderchange(int party_id,int account_id,int char_id); - - -int intif_guild_create(const char *name, const struct guild_member *master); -int intif_guild_request_info(int guild_id); -int intif_guild_addmember(int guild_id, struct guild_member *m); -int intif_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes); -int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class_); -int intif_guild_break(int guild_id); -int intif_guild_message(int guild_id, int account_id, const char *mes, int len); -int intif_guild_change_gm(int guild_id, const char* name, int len); -int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len); -int intif_guild_change_memberinfo(int guild_id, int account_id, int char_id, int type, const void *data, int len); -int intif_guild_position(int guild_id, int idx, struct guild_position *p); -int intif_guild_skillup(int guild_id, uint16 skill_id, int account_id, int max); -int intif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag); -int intif_guild_notice(int guild_id, const char *mes1, const char *mes2); -int intif_guild_emblem(int guild_id, int len, const char *data); -int intif_guild_castle_dataload(int num, int *castle_ids); -int intif_guild_castle_datasave(int castle_id, int index, int value); - -int intif_create_pet(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, - short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); -int intif_request_petdata(int account_id, int char_id, int pet_id); -int intif_save_petdata(int account_id, struct s_pet *p); -int intif_delete_petdata(int pet_id); -int intif_rename(struct map_session_data *sd, int type, char *name); -#define intif_rename_pc(sd, name) intif_rename(sd, 0, name) -#define intif_rename_pet(sd, name) intif_rename(sd, 1, name) -#define intif_rename_hom(sd, name) intif_rename(sd, 2, name) -int intif_homunculus_create(int account_id, struct s_homunculus *sh); -bool intif_homunculus_requestload(int account_id, int homun_id); -int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh); -int intif_homunculus_requestdelete(int homun_id); - -/******QUEST SYTEM*******/ -int intif_request_questlog(struct map_session_data * sd); -int intif_quest_save(struct map_session_data * sd); - -// MERCENARY SYSTEM -int intif_mercenary_create(struct s_mercenary *merc); -int intif_mercenary_request(int merc_id, int char_id); -int intif_mercenary_delete(int merc_id); -int intif_mercenary_save(struct s_mercenary *merc); - -// MAIL SYSTEM -int intif_Mail_requestinbox(int char_id, unsigned char flag); -int intif_Mail_read(int mail_id); -int intif_Mail_getattach(int char_id, int mail_id); -int intif_Mail_delete(int char_id, int mail_id); -int intif_Mail_return(int char_id, int mail_id); -int intif_Mail_send(int account_id, struct mail_message *msg); -// AUCTION SYSTEM -int intif_Auction_requestlist(int char_id, short type, int price, const char* searchtext, short page); -int intif_Auction_register(struct auction_data *auction); -int intif_Auction_cancel(int char_id, unsigned int auction_id); -int intif_Auction_close(int char_id, unsigned int auction_id); -int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, int bid); -// ELEMENTAL SYSTEM -int intif_elemental_create(struct s_elemental *ele); -int intif_elemental_request(int ele_id, int char_id); -int intif_elemental_delete(int ele_id); -int intif_elemental_save(struct s_elemental *ele); - -/* @accinfo */ -void intif_request_accinfo( int u_fd, int aid, int group_lv, char* query ); - -int CheckForCharServer(void); - -#endif /* _INTIF_H_ */ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _INTIF_H_
+#define _INFIF_H_
+//#include "../common/mmo.h"
+struct party_member;
+struct guild_member;
+struct guild_position;
+struct s_pet;
+struct s_homunculus;
+struct s_mercenary;
+struct s_elemental;
+struct mail_message;
+struct auction_data;
+
+
+
+
+
+#define intif_rename_pc(sd, name) intif->rename(sd, 0, name)
+#define intif_rename_pet(sd, name) intif->rename(sd, 1, name)
+#define intif_rename_hom(sd, name) intif->rename(sd, 2, name)
+
+
+
+
+
+
+/*=====================================
+* Interface : intif.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct intif_interface {
+
/* funcs */
+
+
+ int (*parse) (int fd);
+
+ int (*create_pet)(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id,
+ short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name);
+
+ int (*broadcast) (const char* mes, int len, int type);
+ int (*broadcast2) (const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY);
+ int (*main_message) (struct map_session_data* sd, const char* message);
+
+ int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,int mes_len);
+ int (*wis_message_to_gm) (char *Wisp_name, int permission, char *mes);
+
+ int (*saveregistry) (struct map_session_data *sd, int type);
+ int (*request_registry) (struct map_session_data *sd, int flag);
+
+ int (*request_guild_storage) (int account_id, int guild_id);
+ int (*send_guild_storage) (int account_id, struct guild_storage *gstor);
+
+ int (*create_party) (struct party_member *member,char *name,int item,int item2);
+ int (*request_partyinfo) (int party_id, int char_id);
+
+ int (*party_addmember) (int party_id,struct party_member *member);
+ int (*party_changeoption) (int party_id, int account_id, int exp, int item);
+ int (*party_leave) (int party_id,int account_id, int char_id);
+ int (*party_changemap) (struct map_session_data *sd, int online);
+ int (*break_party) (int party_id);
+ int (*party_message) (int party_id, int account_id, const char *mes,int len);
+ int (*party_leaderchange) (int party_id,int account_id,int char_id);
+
+ int (*guild_create) (const char *name, const struct guild_member *master);
+ int (*guild_request_info) (int guild_id);
+ int (*guild_addmember) (int guild_id, struct guild_member *m);
+ int (*guild_leave) (int guild_id, int account_id, int char_id, int flag, const char *mes);
+ int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_);
+ int (*guild_break) (int guild_id);
+ int (*guild_message) (int guild_id, int account_id, const char *mes, int len);
+ int (*guild_change_gm) (int guild_id, const char* name, int len);
+ int (*guild_change_basicinfo) (int guild_id, int type, const void *data, int len);
+ int (*guild_change_memberinfo) (int guild_id, int account_id, int char_id, int type, const void *data, int len);
+ int (*guild_position) (int guild_id, int idx, struct guild_position *p);
+ int (*guild_skillup) (int guild_id, uint16 skill_id, int account_id, int max);
+ int (*guild_alliance) (int guild_id1, int guild_id2, int account_id1, int account_id2, int flag);
+ int (*guild_notice) (int guild_id, const char *mes1, const char *mes2);
+ int (*guild_emblem) (int guild_id, int len, const char *data);
+ int (*guild_castle_dataload) (int num, int *castle_ids);
+ int (*guild_castle_datasave) (int castle_id, int index, int value);
+ int (*request_petdata) (int account_id, int char_id, int pet_id);
+ int (*save_petdata) (int account_id, struct s_pet *p);
+ int (*delete_petdata) (int pet_id);
+ int (*rename) (struct map_session_data *sd, int type, char *name);
+ int (*homunculus_create) (int account_id, struct s_homunculus *sh);
+ bool (*homunculus_requestload) (int account_id, int homun_id);
+ int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh);
+ int (*homunculus_requestdelete) (int homun_id);
+ /******QUEST SYTEM*******/
+ int (*request_questlog) (struct map_session_data * sd);
+ int (*quest_save) (struct map_session_data * sd);
+ // MERCENARY SYSTEM
+ int (*mercenary_create) (struct s_mercenary *merc);
+ int (*mercenary_request) (int merc_id, int char_id);
+ int (*mercenary_delete) (int merc_id);
+ int (*mercenary_save) (struct s_mercenary *merc);
+ // MAIL SYSTEM
+ int (*Mail_requestinbox) (int char_id, unsigned char flag);
+ int (*Mail_read) (int mail_id);
+ int (*Mail_getattach) (int char_id, int mail_id);
+ int (*Mail_delete) (int char_id, int mail_id);
+ int (*Mail_return) (int char_id, int mail_id);
+ int (*Mail_send) (int account_id, struct mail_message *msg);
+ // AUCTION SYSTEM
+ int (*Auction_requestlist) (int char_id, short type, int price, const char* searchtext, short page);
+ int (*Auction_register) (struct auction_data *auction);
+ int (*Auction_cancel) (int char_id, unsigned int auction_id);
+ int (*Auction_close) (int char_id, unsigned int auction_id);
+ int (*Auction_bid) (int char_id, const char* name, unsigned int auction_id, int bid);
+ // ELEMENTAL SYSTEM
+ int (*elemental_create) (struct s_elemental *ele);
+ int (*elemental_request) (int ele_id, int char_id);
+ int (*elemental_delete) (int ele_id);
+ int (*elemental_save) (struct s_elemental *ele);
+ /* @accinfo */
+ void (*request_accinfo) (int u_fd, int aid, int group_lv, char* query);
+
+ int (*CheckForCharServer) (void);
+} intif_s;
+
+struct intif_interface *intif;
+
+void intif_defaults(void);
+
+#endif /* _INTIF_H_ */
diff --git a/src/map/map.c b/src/map/map.c index 589f6f76d..88e254d03 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1185,7 +1185,7 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) - intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); + intif->delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); iMap->deliddb(&fitem->bl); @@ -1591,7 +1591,7 @@ int map_quit(struct map_session_data *sd) { if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. if( sd->ed ) { - elemental_clean_effect(sd->ed); + elemental->clean_effect(sd->ed); unit_remove_map(&sd->ed->bl,CLR_TELEPORT); } @@ -4944,8 +4944,8 @@ void do_final(void) iStatus->do_final_status(); do_final_unit(); do_final_battleground(); - do_final_duel(); - do_final_elemental(); + iDuel->do_final_duel(); + elemental->do_final_elemental(); do_final_maps(); vending->final(); @@ -5155,6 +5155,13 @@ void map_hp_symbols(void) { HPM->share(storage,"storage"); HPM->share(trade,"trade"); HPM->share(iStatus,"iStatus"); + HPM->share(chat, "chat"); + HPM->share(iDuel,"iDuel"); + HPM->share(elemental,"elemental"); + HPM->share(intif,"intif"); + HPM->share(mercenary,"mercenary"); + + /* partial */ HPM->share(mapit,"mapit"); /* sql link */ @@ -5191,6 +5198,11 @@ void map_load_defaults(void) { storage_defaults(); trade_defaults(); status_defaults(); + chat_defaults(); + iDuel_defaults(); + elemental_defaults(); + intif_defaults(); + mercenary_defaults(); } int do_init(int argc, char *argv[]) { @@ -5386,13 +5398,13 @@ int do_init(int argc, char *argv[]) storage->init(); do_init_pet(); homun->init(); - do_init_mercenary(); - do_init_elemental(); + mercenary->do_init_mercenary(); + elemental->do_init_elemental(); do_init_quest(); do_init_npc(); do_init_unit(); do_init_battleground(); - do_init_duel(); + iDuel->do_init_duel(); vending->init(); npc_event_do_oninit(); // Init npcs (OnInit) diff --git a/src/map/mercenary.c b/src/map/mercenary.c index a08b587e7..d6d5ce081 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -1,511 +1,551 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL. -// See the LICENSE file -// Portions Copyright (c) Athena Dev Teams - -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/timer.h" -#include "../common/nullpo.h" -#include "../common/mmo.h" -#include "../common/random.h" -#include "../common/showmsg.h" -#include "../common/strlib.h" -#include "../common/utils.h" - -#include "log.h" -#include "clif.h" -#include "chrif.h" -#include "intif.h" -#include "itemdb.h" -#include "map.h" -#include "pc.h" -#include "status.h" -#include "skill.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "party.h" -#include "guild.h" -#include "atcommand.h" -#include "script.h" -#include "npc.h" -#include "trade.h" -#include "unit.h" -#include "mercenary.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database - -int merc_search_index(int class_) -{ - int i; - ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_); - return (i == MAX_MERCENARY_CLASS)?-1:i; -} - -bool merc_class(int class_) -{ - return (bool)(merc_search_index(class_) > -1); -} - -struct view_data * merc_get_viewdata(int class_) -{ - int i = merc_search_index(class_); - if( i < 0 ) - return 0; - - return &mercenary_db[i].vd; -} - -int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime) -{ - struct s_mercenary merc; - struct s_mercenary_db *db; - int i; - nullpo_retr(0,sd); - - if( (i = merc_search_index(class_)) < 0 ) - return 0; - - db = &mercenary_db[i]; - memset(&merc,0,sizeof(struct s_mercenary)); - - merc.char_id = sd->status.char_id; - merc.class_ = class_; - merc.hp = db->status.max_hp; - merc.sp = db->status.max_sp; - merc.life_time = lifetime; - - // Request Char Server to create this mercenary - intif_mercenary_create(&merc); - - return 1; -} - -int mercenary_get_lifetime(struct mercenary_data *md) -{ - const struct TimerData * td; - if( md == NULL || md->contract_timer == INVALID_TIMER ) - return 0; - - td = iTimer->get_timer(md->contract_timer); - return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; -} - -int mercenary_get_guild(struct mercenary_data *md) -{ - int class_; - - if( md == NULL || md->db == NULL ) - return -1; - - class_ = md->db->class_; - - if( class_ >= 6017 && class_ <= 6026 ) - return ARCH_MERC_GUILD; - if( class_ >= 6027 && class_ <= 6036 ) - return SPEAR_MERC_GUILD; - if( class_ >= 6037 && class_ <= 6046 ) - return SWORD_MERC_GUILD; - - return -1; -} - -int mercenary_get_faith(struct mercenary_data *md) -{ - struct map_session_data *sd; - int class_; - - if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) - return 0; - - class_ = md->db->class_; - - if( class_ >= 6017 && class_ <= 6026 ) - return sd->status.arch_faith; - if( class_ >= 6027 && class_ <= 6036 ) - return sd->status.spear_faith; - if( class_ >= 6037 && class_ <= 6046 ) - return sd->status.sword_faith; - - return 0; -} - -int mercenary_set_faith(struct mercenary_data *md, int value) -{ - struct map_session_data *sd; - int class_, *faith; - - if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) - return 0; - - class_ = md->db->class_; - - if( class_ >= 6017 && class_ <= 6026 ) - faith = &sd->status.arch_faith; - else if( class_ >= 6027 && class_ <= 6036 ) - faith = &sd->status.spear_faith; - else if( class_ >= 6037 && class_ <= 6046 ) - faith = &sd->status.sword_faith; - else - return 0; - - *faith += value; - *faith = cap_value(*faith, 0, SHRT_MAX); - clif->mercenary_updatestatus(sd, SP_MERCFAITH); - - return 0; -} - -int mercenary_get_calls(struct mercenary_data *md) -{ - struct map_session_data *sd; - int class_; - - if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) - return 0; - - class_ = md->db->class_; - - if( class_ >= 6017 && class_ <= 6026 ) - return sd->status.arch_calls; - if( class_ >= 6027 && class_ <= 6036 ) - return sd->status.spear_calls; - if( class_ >= 6037 && class_ <= 6046 ) - return sd->status.sword_calls; - - return 0; -} - -int mercenary_set_calls(struct mercenary_data *md, int value) -{ - struct map_session_data *sd; - int class_, *calls; - - if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) - return 0; - - class_ = md->db->class_; - - if( class_ >= 6017 && class_ <= 6026 ) - calls = &sd->status.arch_calls; - else if( class_ >= 6027 && class_ <= 6036 ) - calls = &sd->status.spear_calls; - else if( class_ >= 6037 && class_ <= 6046 ) - calls = &sd->status.sword_calls; - else - return 0; - - *calls += value; - *calls = cap_value(*calls, 0, INT_MAX); - - return 0; -} - -int mercenary_save(struct mercenary_data *md) -{ - md->mercenary.hp = md->battle_status.hp; - md->mercenary.sp = md->battle_status.sp; - md->mercenary.life_time = mercenary_get_lifetime(md); - - intif_mercenary_save(&md->mercenary); - return 1; -} - -static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) -{ - struct map_session_data *sd; - struct mercenary_data *md; - - if( (sd = iMap->id2sd(id)) == NULL ) - return 1; - if( (md = sd->md) == NULL ) - return 1; - - if( md->contract_timer != tid ) - { - ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid); - return 0; - } - - md->contract_timer = INVALID_TIMER; - merc_delete(md, 0); // Mercenary soldier's duty hour is over. - - return 0; -} - -int merc_delete(struct mercenary_data *md, int reply) -{ - struct map_session_data *sd = md->master; - md->mercenary.life_time = 0; - - merc_contract_stop(md); - - if( !sd ) - return unit_free(&md->bl, CLR_OUTSIGHT); - - if( md->devotion_flag ) - { - md->devotion_flag = 0; - status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER); - } - - switch( reply ) - { - case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends. - case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed - } - - clif->mercenary_message(sd, reply); - return unit_remove_map(&md->bl, CLR_OUTSIGHT); -} - -void merc_contract_stop(struct mercenary_data *md) -{ - nullpo_retv(md); - if( md->contract_timer != INVALID_TIMER ) - iTimer->delete_timer(md->contract_timer, merc_contract_end); - md->contract_timer = INVALID_TIMER; -} - -void merc_contract_init(struct mercenary_data *md) -{ - if( md->contract_timer == INVALID_TIMER ) - md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); - - md->regen.state.block = 0; -} - -int merc_data_received(struct s_mercenary *merc, bool flag) -{ - struct map_session_data *sd; - struct mercenary_data *md; - struct s_mercenary_db *db; - int i = merc_search_index(merc->class_); - - if( (sd = iMap->charid2sd(merc->char_id)) == NULL ) - return 0; - if( !flag || i < 0 ) - { // Not created - loaded - DB info - sd->status.mer_id = 0; - return 0; - } - - db = &mercenary_db[i]; - if( !sd->md ) - { - sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data)); - md->bl.type = BL_MER; - md->bl.id = npc_get_new_npc_id(); - md->devotion_flag = 0; - - md->master = sd; - md->db = db; - memcpy(&md->mercenary, merc, sizeof(struct s_mercenary)); - iStatus->set_viewdata(&md->bl, md->mercenary.class_); - iStatus->change_init(&md->bl); - unit_dataset(&md->bl); - md->ud.dir = sd->ud.dir; - - md->bl.m = sd->bl.m; - md->bl.x = sd->bl.x; - md->bl.y = sd->bl.y; - unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - md->bl.x = md->ud.to_x; - md->bl.y = md->ud.to_y; - - iMap->addiddb(&md->bl); - status_calc_mercenary(md,1); - md->contract_timer = INVALID_TIMER; - merc_contract_init(md); - } - else - { - memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary)); - md = sd->md; - } - - if( sd->status.mer_id == 0 ) - mercenary_set_calls(md, 1); - sd->status.mer_id = merc->mercenary_id; - - if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) - { - iMap->addblock(&md->bl); - clif->spawn(&md->bl); - clif->mercenary_info(sd); - clif->mercenary_skillblock(sd); - } - - return 1; -} - -void mercenary_heal(struct mercenary_data *md, int hp, int sp) -{ - if( hp ) - clif->mercenary_updatestatus(md->master, SP_HP); - if( sp ) - clif->mercenary_updatestatus(md->master, SP_SP); -} - -int mercenary_dead(struct mercenary_data *md) -{ - merc_delete(md, 1); - return 0; -} - -int mercenary_killbonus(struct mercenary_data *md) -{ - const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT }; - int index = rnd() % ARRAYLENGTH(scs); - - sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000); - return 0; -} - -int mercenary_kills(struct mercenary_data *md) -{ - md->mercenary.kill_count++; - md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX); - - if( (md->mercenary.kill_count % 50) == 0 ) - { - mercenary_set_faith(md, 1); - mercenary_killbonus(md); - } - - if( md->master ) - clif->mercenary_updatestatus(md->master, SP_MERCKILLS); - - return 0; -} - -int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) -{ - int i = skill_id - MC_SKILLBASE; - - if( !md || !md->db ) - return 0; - if( md->db->skill[i].id == skill_id ) - return md->db->skill[i].lv; - - return 0; -} - -static bool read_mercenarydb_sub(char* str[], int columns, int current) -{ - int ele; - struct s_mercenary_db *db; - struct status_data *status; - - db = &mercenary_db[current]; - db->class_ = atoi(str[0]); - safestrncpy(db->sprite, str[1], NAME_LENGTH); - safestrncpy(db->name, str[2], NAME_LENGTH); - db->lv = atoi(str[3]); - - status = &db->status; - db->vd.class_ = db->class_; - - status->max_hp = atoi(str[4]); - status->max_sp = atoi(str[5]); - status->rhw.range = atoi(str[6]); - status->rhw.atk = atoi(str[7]); - status->rhw.atk2 = status->rhw.atk + atoi(str[8]); - status->def = atoi(str[9]); - status->mdef = atoi(str[10]); - status->str = atoi(str[11]); - status->agi = atoi(str[12]); - status->vit = atoi(str[13]); - status->int_ = atoi(str[14]); - status->dex = atoi(str[15]); - status->luk = atoi(str[16]); - db->range2 = atoi(str[17]); - db->range3 = atoi(str[18]); - status->size = atoi(str[19]); - status->race = atoi(str[20]); - - ele = atoi(str[21]); - status->def_ele = ele%10; - status->ele_lv = ele/20; - if( status->def_ele >= ELE_MAX ) - { - ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); - status->def_ele = ELE_NEUTRAL; - } - if( status->ele_lv < 1 || status->ele_lv > 4 ) - { - ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); - status->ele_lv = 1; - } - - status->aspd_rate = 1000; - status->speed = atoi(str[22]); - status->adelay = atoi(str[23]); - status->amotion = atoi(str[24]); - status->dmotion = atoi(str[25]); - - return true; -} - -int read_mercenarydb(void) -{ - memset(mercenary_db,0,sizeof(mercenary_db)); - sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); - - return 0; -} - -static bool read_mercenary_skilldb_sub(char* str[], int columns, int current) -{// <merc id>,<skill id>,<skill level> - struct s_mercenary_db *db; - int i, class_; - uint16 skill_id, skill_lv; - - class_ = atoi(str[0]); - ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_); - if( i == MAX_MERCENARY_CLASS ) - { - ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_); - return false; - } - - skill_id = atoi(str[1]); - if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL ) - { - ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id); - return false; - } - - db = &mercenary_db[i]; - skill_lv = atoi(str[2]); - - i = skill_id - MC_SKILLBASE; - db->skill[i].id = skill_id; - db->skill[i].lv = skill_lv; - - return true; -} - -int read_mercenary_skilldb(void) -{ - sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); - - return 0; -} - -int do_init_mercenary(void) -{ - read_mercenarydb(); - read_mercenary_skilldb(); - - //add_timer_func_list(mercenary_contract, "mercenary_contract"); - return 0; -} - -int do_final_mercenary(void); +// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/mmo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+
+#include "log.h"
+#include "clif.h"
+#include "chrif.h"
+#include "intif.h"
+#include "itemdb.h"
+#include "map.h"
+#include "pc.h"
+#include "status.h"
+#include "skill.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "script.h"
+#include "npc.h"
+#include "trade.h"
+#include "unit.h"
+#include "mercenary.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
+
+int merc_search_index(int class_)
+{
+ int i;
+ ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
+ return (i == MAX_MERCENARY_CLASS)?-1:i;
+}
+
+bool merc_class(int class_)
+{
+ return (bool)(merc_search_index(class_) > -1);
+}
+
+struct view_data * merc_get_viewdata(int class_)
+{
+ int i = merc_search_index(class_);
+ if( i < 0 )
+ return 0;
+
+ return &mercenary_db[i].vd;
+}
+
+int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
+{
+ struct s_mercenary merc;
+ struct s_mercenary_db *db;
+ int i;
+ nullpo_retr(0,sd);
+
+ if( (i = merc_search_index(class_)) < 0 )
+ return 0;
+
+ db = &mercenary_db[i];
+ memset(&merc,0,sizeof(struct s_mercenary));
+
+ merc.char_id = sd->status.char_id;
+ merc.class_ = class_;
+ merc.hp = db->status.max_hp;
+ merc.sp = db->status.max_sp;
+ merc.life_time = lifetime;
+
+ // Request Char Server to create this mercenary
+ intif->mercenary_create(&merc);
+
+ return 1;
+}
+
+int mercenary_get_lifetime(struct mercenary_data *md)
+{
+ const struct TimerData * td;
+ if( md == NULL || md->contract_timer == INVALID_TIMER )
+ return 0;
+
+ td = iTimer->get_timer(md->contract_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+}
+
+int mercenary_get_guild(struct mercenary_data *md)
+{
+ int class_;
+
+ if( md == NULL || md->db == NULL )
+ return -1;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return ARCH_MERC_GUILD;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return SPEAR_MERC_GUILD;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return SWORD_MERC_GUILD;
+
+ return -1;
+}
+
+int mercenary_get_faith(struct mercenary_data *md)
+{
+ struct map_session_data *sd;
+ int class_;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return sd->status.arch_faith;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return sd->status.spear_faith;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return sd->status.sword_faith;
+
+ return 0;
+}
+
+int mercenary_set_faith(struct mercenary_data *md, int value)
+{
+ struct map_session_data *sd;
+ int class_, *faith;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ faith = &sd->status.arch_faith;
+ else if( class_ >= 6027 && class_ <= 6036 )
+ faith = &sd->status.spear_faith;
+ else if( class_ >= 6037 && class_ <= 6046 )
+ faith = &sd->status.sword_faith;
+ else
+ return 0;
+
+ *faith += value;
+ *faith = cap_value(*faith, 0, SHRT_MAX);
+ clif->mercenary_updatestatus(sd, SP_MERCFAITH);
+
+ return 0;
+}
+
+int mercenary_get_calls(struct mercenary_data *md)
+{
+ struct map_session_data *sd;
+ int class_;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return sd->status.arch_calls;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return sd->status.spear_calls;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return sd->status.sword_calls;
+
+ return 0;
+}
+
+int mercenary_set_calls(struct mercenary_data *md, int value)
+{
+ struct map_session_data *sd;
+ int class_, *calls;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ calls = &sd->status.arch_calls;
+ else if( class_ >= 6027 && class_ <= 6036 )
+ calls = &sd->status.spear_calls;
+ else if( class_ >= 6037 && class_ <= 6046 )
+ calls = &sd->status.sword_calls;
+ else
+ return 0;
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+
+ return 0;
+}
+
+int mercenary_save(struct mercenary_data *md)
+{
+ md->mercenary.hp = md->battle_status.hp;
+ md->mercenary.sp = md->battle_status.sp;
+ md->mercenary.life_time = mercenary->get_lifetime(md);
+
+ intif->mercenary_save(&md->mercenary);
+ return 1;
+}
+
+static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
+{
+ struct map_session_data *sd;
+ struct mercenary_data *md;
+
+ if( (sd = iMap->id2sd(id)) == NULL )
+ return 1;
+ if( (md = sd->md) == NULL )
+ return 1;
+
+ if( md->contract_timer != tid )
+ {
+ ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
+ return 0;
+ }
+
+ md->contract_timer = INVALID_TIMER;
+ mercenary->merc_delete(md, 0); // Mercenary soldier's duty hour is over.
+
+ return 0;
+}
+
+int merc_delete(struct mercenary_data *md, int reply)
+{
+ struct map_session_data *sd = md->master;
+ md->mercenary.life_time = 0;
+
+ mercenary->merc_contract_stop(md);
+
+ if( !sd )
+ return unit_free(&md->bl, CLR_OUTSIGHT);
+
+ if( md->devotion_flag )
+ {
+ md->devotion_flag = 0;
+ status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
+ }
+
+ switch( reply )
+ {
+ case 0: mercenary->set_faith(md, 1); break; // +1 Loyalty on Contract ends.
+ case 1: mercenary->set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
+ }
+
+ clif->mercenary_message(sd, reply);
+ return unit_remove_map(&md->bl, CLR_OUTSIGHT);
+}
+
+void merc_contract_stop(struct mercenary_data *md)
+{
+ nullpo_retv(md);
+ if( md->contract_timer != INVALID_TIMER )
+ iTimer->delete_timer(md->contract_timer, merc_contract_end);
+ md->contract_timer = INVALID_TIMER;
+}
+
+void merc_contract_init(struct mercenary_data *md)
+{
+ if( md->contract_timer == INVALID_TIMER )
+ md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
+
+ md->regen.state.block = 0;
+}
+
+int merc_data_received(struct s_mercenary *merc, bool flag)
+{
+ struct map_session_data *sd;
+ struct mercenary_data *md;
+ struct s_mercenary_db *db;
+ int i = merc_search_index(merc->class_);
+
+ if( (sd = iMap->charid2sd(merc->char_id)) == NULL )
+ return 0;
+ if( !flag || i < 0 )
+ { // Not created - loaded - DB info
+ sd->status.mer_id = 0;
+ return 0;
+ }
+
+ db = &mercenary_db[i];
+ if( !sd->md )
+ {
+ sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
+ md->bl.type = BL_MER;
+ md->bl.id = npc_get_new_npc_id();
+ md->devotion_flag = 0;
+
+ md->master = sd;
+ md->db = db;
+ memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
+ iStatus->set_viewdata(&md->bl, md->mercenary.class_);
+ iStatus->change_init(&md->bl);
+ unit_dataset(&md->bl);
+ md->ud.dir = sd->ud.dir;
+
+ md->bl.m = sd->bl.m;
+ md->bl.x = sd->bl.x;
+ md->bl.y = sd->bl.y;
+ unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ md->bl.x = md->ud.to_x;
+ md->bl.y = md->ud.to_y;
+
+ iMap->addiddb(&md->bl);
+ status_calc_mercenary(md,1);
+ md->contract_timer = INVALID_TIMER;
+ merc_contract_init(md);
+ }
+ else
+ {
+ memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
+ md = sd->md;
+ }
+
+ if( sd->status.mer_id == 0 )
+ mercenary->set_calls(md, 1);
+ sd->status.mer_id = merc->mercenary_id;
+
+ if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
+ {
+ iMap->addblock(&md->bl);
+ clif->spawn(&md->bl);
+ clif->mercenary_info(sd);
+ clif->mercenary_skillblock(sd);
+ }
+
+ return 1;
+}
+
+void mercenary_heal(struct mercenary_data *md, int hp, int sp)
+{
+ if( hp )
+ clif->mercenary_updatestatus(md->master, SP_HP);
+ if( sp )
+ clif->mercenary_updatestatus(md->master, SP_SP);
+}
+
+int mercenary_dead(struct mercenary_data *md)
+{
+ mercenary->merc_delete(md, 1);
+ return 0;
+}
+
+int mercenary_killbonus(struct mercenary_data *md)
+{
+ const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT };
+ int index = rnd() % ARRAYLENGTH(scs);
+
+ sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
+ return 0;
+}
+
+int mercenary_kills(struct mercenary_data *md)
+{
+ md->mercenary.kill_count++;
+ md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
+
+ if( (md->mercenary.kill_count % 50) == 0 )
+ {
+ mercenary->set_faith(md, 1);
+ mercenary_killbonus(md);
+ }
+
+ if( md->master )
+ clif->mercenary_updatestatus(md->master, SP_MERCKILLS);
+
+ return 0;
+}
+
+int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
+{
+ int i = skill_id - MC_SKILLBASE;
+
+ if( !md || !md->db )
+ return 0;
+ if( md->db->skill[i].id == skill_id )
+ return md->db->skill[i].lv;
+
+ return 0;
+}
+
+static bool read_mercenarydb_sub(char* str[], int columns, int current)
+{
+ int ele;
+ struct s_mercenary_db *db;
+ struct status_data *status;
+
+ db = &mercenary_db[current];
+ db->class_ = atoi(str[0]);
+ safestrncpy(db->sprite, str[1], NAME_LENGTH);
+ safestrncpy(db->name, str[2], NAME_LENGTH);
+ db->lv = atoi(str[3]);
+
+ status = &db->status;
+ db->vd.class_ = db->class_;
+
+ status->max_hp = atoi(str[4]);
+ status->max_sp = atoi(str[5]);
+ status->rhw.range = atoi(str[6]);
+ status->rhw.atk = atoi(str[7]);
+ status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
+ status->def = atoi(str[9]);
+ status->mdef = atoi(str[10]);
+ status->str = atoi(str[11]);
+ status->agi = atoi(str[12]);
+ status->vit = atoi(str[13]);
+ status->int_ = atoi(str[14]);
+ status->dex = atoi(str[15]);
+ status->luk = atoi(str[16]);
+ db->range2 = atoi(str[17]);
+ db->range3 = atoi(str[18]);
+ status->size = atoi(str[19]);
+ status->race = atoi(str[20]);
+
+ ele = atoi(str[21]);
+ status->def_ele = ele%10;
+ status->ele_lv = ele/20;
+ if( status->def_ele >= ELE_MAX )
+ {
+ ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
+ status->def_ele = ELE_NEUTRAL;
+ }
+ if( status->ele_lv < 1 || status->ele_lv > 4 )
+ {
+ ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
+ status->ele_lv = 1;
+ }
+
+ status->aspd_rate = 1000;
+ status->speed = atoi(str[22]);
+ status->adelay = atoi(str[23]);
+ status->amotion = atoi(str[24]);
+ status->dmotion = atoi(str[25]);
+
+ return true;
+}
+
+int read_mercenarydb(void)
+{
+ memset(mercenary_db,0,sizeof(mercenary_db));
+ sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
+
+ return 0;
+}
+
+static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
+{// <merc id>,<skill id>,<skill level>
+ struct s_mercenary_db *db;
+ int i, class_;
+ uint16 skill_id, skill_lv;
+
+ class_ = atoi(str[0]);
+ ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
+ if( i == MAX_MERCENARY_CLASS )
+ {
+ ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
+ return false;
+ }
+
+ skill_id = atoi(str[1]);
+ if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
+ {
+ ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
+ return false;
+ }
+
+ db = &mercenary_db[i];
+ skill_lv = atoi(str[2]);
+
+ i = skill_id - MC_SKILLBASE;
+ db->skill[i].id = skill_id;
+ db->skill[i].lv = skill_lv;
+
+ return true;
+}
+
+int read_mercenary_skilldb(void)
+{
+ sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
+
+ return 0;
+}
+
+int do_init_mercenary(void)
+{
+ mercenary->read_mercenarydb();
+ mercenary->read_skilldb();
+
+ //add_timer_func_list(mercenary_contract, "mercenary_contract");
+ return 0;
+}
+
+int do_final_mercenary(void);
+
+/*=====================================
+* Default Functions : mercenary.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void mercenary_defaults(void) {
+ mercenary = &mercenary_s;
+
/* vars */
+
+ mercenary->mercenary_db[MAX_MERCENARY_CLASS] = mercenary_db[MAX_MERCENARY_CLASS];
+
/* funcs */
+
+ mercenary->merc_class = merc_class;
+ mercenary->merc_get_viewdata = merc_get_viewdata;
+
+ mercenary->merc_create = merc_create;
+ mercenary->merc_data_received = merc_data_received;
+ mercenary->save = mercenary_save;
+
+ mercenary->heal = mercenary_heal;
+ mercenary->dead = mercenary_dead;
+
+ mercenary->merc_delete = merc_delete;
+ mercenary->merc_contract_stop = merc_contract_stop;
+
+ mercenary->get_lifetime = mercenary_get_lifetime;
+ mercenary->get_guild = mercenary_get_guild;
+ mercenary->get_faith = mercenary_get_faith;
+ mercenary->set_faith = mercenary_set_faith;
+ mercenary->get_calls = mercenary_get_calls;
+ mercenary->set_calls = mercenary_set_calls;
+ mercenary->kills = mercenary_kills;
+
+ mercenary->checkskill = mercenary_checkskill;
+ mercenary->read_mercenarydb = read_mercenarydb;
+ mercenary->read_skilldb = read_mercenary_skilldb;
+
+ mercenary->do_init_mercenary = do_init_mercenary;
+}
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 994c7aaa4..5c69f9b60 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -1,83 +1,97 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _MERCENARY_H_ -#define _MERCENARY_H_ - -#include "status.h" // struct status_data, struct status_change -#include "unit.h" // struct unit_data - -// number of cells that a mercenary can walk to from it's master before being warped -#define MAX_MER_DISTANCE 15 - -enum { - ARCH_MERC_GUILD, - SPEAR_MERC_GUILD, - SWORD_MERC_GUILD, -}; - -struct s_mercenary_db { - int class_; - char sprite[NAME_LENGTH], name[NAME_LENGTH]; - unsigned short lv; - short range2, range3; - struct status_data status; - struct view_data vd; - struct { - unsigned short id, lv; - } skill[MAX_MERCSKILL]; -}; - -extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; - -struct mercenary_data { - struct block_list bl; - struct unit_data ud; - struct view_data *vd; - struct status_data base_status, battle_status; - struct status_change sc; - struct regen_data regen; - - struct s_mercenary_db *db; - struct s_mercenary mercenary; - char blockskill[MAX_SKILL]; - - struct map_session_data *master; - int contract_timer; - - unsigned devotion_flag : 1; - unsigned int masterteleport_timer; -}; - -bool merc_class(int class_); -struct view_data * merc_get_viewdata(int class_); - -int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime); -int merc_data_received(struct s_mercenary *merc, bool flag); -int mercenary_save(struct mercenary_data *md); - -void mercenary_heal(struct mercenary_data *md, int hp, int sp); -int mercenary_dead(struct mercenary_data *md); - -int merc_delete(struct mercenary_data *md, int reply); -void merc_contract_stop(struct mercenary_data *md); - -int mercenary_get_lifetime(struct mercenary_data *md); -int mercenary_get_guild(struct mercenary_data *md); -int mercenary_get_faith(struct mercenary_data *md); -int mercenary_set_faith(struct mercenary_data *md, int value); -int mercenary_get_calls(struct mercenary_data *md); -int mercenary_set_calls(struct mercenary_data *md, int value); -int mercenary_kills(struct mercenary_data *md); - -int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id); - -/** - * atcommand.c required - **/ -int read_mercenarydb(void); -int read_mercenary_skilldb(void); - -int do_init_mercenary(void); - -#endif /* _MERCENARY_H_ */ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _MERCENARY_H_
+#define _MERCENARY_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+// number of cells that a mercenary can walk to from it's master before being warped
+#define MAX_MER_DISTANCE 15
+enum {
+ ARCH_MERC_GUILD,
+ SPEAR_MERC_GUILD,
+ SWORD_MERC_GUILD,
+};
+struct s_mercenary_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct {
+ unsigned short id, lv;
+ } skill[MAX_MERCSKILL];
+};
+struct mercenary_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct s_mercenary_db *db;
+ struct s_mercenary mercenary;
+ char blockskill[MAX_SKILL];
+
+ struct map_session_data *master;
+ int contract_timer;
+
+ unsigned devotion_flag : 1;
+ unsigned int masterteleport_timer;
+};
+
+
+
+
+
+
+
+/**
+ * atcommand.c required
+ **/
+
+
+/*=====================================
+* Interface : mercenary.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct mercenary_interface {
+
/* vars */
+
+ struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
+
/* funcs */
+
+ bool (*merc_class) (int class_);
+ struct view_data * (*merc_get_viewdata) (int class_);
+
+ int (*merc_create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*merc_data_received) (struct s_mercenary *merc, bool flag);
+ int (*save) (struct mercenary_data *md);
+
+ void (*heal) (struct mercenary_data *md, int hp, int sp);
+ int (*dead) (struct mercenary_data *md);
+
+ int (*merc_delete) (struct mercenary_data *md, int reply);
+ void (*merc_contract_stop) (struct mercenary_data *md);
+
+ int (*get_lifetime) (struct mercenary_data *md);
+ int (*get_guild) (struct mercenary_data *md);
+ int (*get_faith) (struct mercenary_data *md);
+ int (*set_faith) (struct mercenary_data *md, int value);
+ int (*get_calls) (struct mercenary_data *md);
+ int (*set_calls) (struct mercenary_data *md, int value);
+ int (*kills) (struct mercenary_data *md);
+
+ int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
+ int (*read_mercenarydb) (void);
+ int (*read_skilldb) (void);
+
+ int (*do_init_mercenary) (void);
+} mercenary_s;
+
+struct mercenary_interface *mercenary;
+
+void mercenary_defaults(void);
+
+#endif /* _MERCENARY_H_ */
diff --git a/src/map/mob.c b/src/map/mob.c index 9cd05a8a3..dedd541d9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1605,7 +1605,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) memcpy (&md->lootitem[md->lootitem_count++], &fitem->item_data, sizeof(md->lootitem[0])); } else { //Destroy first looted item... if (md->lootitem[0].card[0] == CARD0_PET) - intif_delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); + intif->delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0])); memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0])); } @@ -2386,7 +2386,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) char message[128]; sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, it->jname, (float)drop_rate/100); //MSG: "'%s' won %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); + intif->broadcast(message,strlen(message)+1,0); } // Announce first, or else ditem will be freed. [Lance] // By popular demand, use base drop rate for autoloot code. [Skotlex] @@ -2527,7 +2527,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) char message[128]; sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, data->jname, temp/100.); //MSG: "'%s' won %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); + intif->broadcast(message,strlen(message)+1,0); } if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { @@ -2578,7 +2578,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) quest_update_objective(sd, md->class_); if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 ) - mercenary_kills(sd->md); + mercenary->kills(sd->md); } if( md->npc_event[0] && !md->state.npc_killmonster ) { diff --git a/src/map/npc.c b/src/map/npc.c index 911fbe1d4..8a2c0f746 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1710,7 +1710,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) { if( search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) { - intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); + intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } } @@ -1817,7 +1817,7 @@ int npc_unload(struct npc_data* nd, bool single) { strdb_remove(npcname_db, nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users - chat_deletenpcchat(nd); + chat->deletenpcchat(nd); #ifdef PCRE_SUPPORT npc_chat_finalize(nd); // deallocate npc PCRE data structures @@ -3865,7 +3865,7 @@ int npc_reload(void) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); // Execute rest of the startup events if connected to char-server. [Lance] - if(!CheckForCharServer()){ + if(!intif->CheckForCharServer()){ ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); } diff --git a/src/map/party.c b/src/map/party.c index 30740b058..0d9859345 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -95,7 +95,7 @@ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) sd->status.party_id = party_id;// auto-join if not in a party if (sd->status.party_id != party_id) { //If player belongs to a different party, kick him out. - intif_party_leave(party_id,account_id,char_id); + intif->party_leave(party_id,account_id,char_id); return NULL; } @@ -174,7 +174,7 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2) party_fill_member(&leader, sd, 1); - intif_create_party(&leader,name,item,item2); + intif->create_party(&leader,name,item,item2); return 0; } @@ -187,7 +187,7 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name) if (!sd || sd->status.char_id != char_id || !sd->party_creating ) { //Character logged off before creation ack? if (!fail) //break up party since player could not be added to it. - intif_party_leave(party_id,account_id,char_id); + intif->party_leave(party_id,account_id,char_id); return; } @@ -205,7 +205,7 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name) int party_request_info(int party_id, int char_id) { - return intif_request_partyinfo(party_id, char_id); + return intif->request_partyinfo(party_id, char_id); } /// Invoked (from char-server) when the party info is not found. @@ -417,7 +417,7 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) {// accepted and allowed sd->party_joining = true; party_fill_member(&member, sd, 0); - intif_party_addmember(sd->party_invite, &member); + intif->party_addmember(sd->party_invite, &member); } else {// rejected or failure @@ -466,7 +466,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) { if (!flag) //Char logged off before being accepted into party. - intif_party_leave(party_id,account_id,char_id); + intif->party_leave(party_id,account_id,char_id); return 0; } @@ -478,7 +478,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) if (!p) { ShowError("party_member_added: party %d not found.\n",party_id); - intif_party_leave(party_id,account_id,char_id); + intif->party_leave(party_id,account_id,char_id); return 0; } @@ -540,7 +540,7 @@ int party_removemember(struct map_session_data* sd, int account_id, char* name) if( i == MAX_PARTY ) return 0; // no such char in party - intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id); + intif->party_leave(p->party.party_id,account_id,p->party.member[i].char_id); return 1; } @@ -558,7 +558,7 @@ int party_leave(struct map_session_data *sd) if( i == MAX_PARTY ) return 0; - intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id); + intif->party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id); return 1; } @@ -630,7 +630,7 @@ int party_changeoption(struct map_session_data *sd,int exp,int item) if( sd->status.party_id==0) return 0; - intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item); + intif->party_changeoption(sd->status.party_id,sd->status.account_id,exp,item); return 0; } @@ -698,7 +698,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts clif->message(p->data[tmi].sd->fd, msg_txt(285)); //Update info. - intif_party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id); + intif->party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id); clif->party_info(p,NULL); return true; } @@ -742,7 +742,7 @@ void party_send_movemap(struct map_session_data *sd) if( sd->status.party_id==0 ) return; - intif_party_changemap(sd,1); + intif->party_changemap(sd,1); p=party->search(sd->status.party_id); if (!p) return; @@ -770,7 +770,7 @@ void party_send_movemap(struct map_session_data *sd) void party_send_levelup(struct map_session_data *sd) { - intif_party_changemap(sd,1); + intif->party_changemap(sd,1); } int party_send_logout(struct map_session_data *sd) @@ -781,7 +781,7 @@ int party_send_logout(struct map_session_data *sd) if(!sd->status.party_id) return 0; - intif_party_changemap(sd,0); + intif->party_changemap(sd,0); p=party->search(sd->status.party_id); if(!p) return 0; @@ -798,7 +798,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len) { if(sd->status.party_id==0) return 0; - intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); + intif->party_message(sd->status.party_id,sd->status.account_id,mes,len); party->recv_message(sd->status.party_id,sd->status.account_id,mes,len); // Chat logging type 'P' / Party Chat diff --git a/src/map/pc.c b/src/map/pc.c index 1af83acc5..0a815cb24 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1129,7 +1129,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->sc_display_count = 0; // Request all registries (auth is considered completed whence they arrive) - intif_request_registry(sd,7); + intif->request_registry(sd,7); return true; } @@ -1236,15 +1236,15 @@ int pc_reg_received(struct map_session_data *sd) // pet if (sd->status.pet_id > 0) - intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); + intif->request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); // Homunculus [albator] if( sd->status.hom_id > 0 ) - intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); if( sd->status.mer_id > 0 ) - intif_mercenary_request(sd->status.mer_id, sd->status.char_id); + intif->mercenary_request(sd->status.mer_id, sd->status.char_id); if( sd->status.ele_id > 0 ) - intif_elemental_request(sd->status.ele_id, sd->status.char_id); + intif->elemental_request(sd->status.ele_id, sd->status.char_id); iMap->addiddb(&sd->bl); iMap->delnickdb(sd->status.char_id, sd->status.name); @@ -1256,8 +1256,8 @@ int pc_reg_received(struct map_session_data *sd) status_calc_pc(sd,1); chrif->scdata_request(sd->status.account_id, sd->status.char_id); - intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox - intif_request_questlog(sd); + intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox + intif->request_questlog(sd); if (sd->state.connect_new == 0 && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually. sd->state.connect_new = 1; @@ -4695,7 +4695,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil char message[128]; sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, data->jname, (float)md->db->dropitem[i].p/100); //MSG: "'%s' stole %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); + intif->broadcast(message,strlen(message)+1,0); } return 1; } @@ -6701,7 +6701,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h pet_target_check(sd,src,1); if( sd->status.ele_id > 0 ) - elemental_set_target(sd,src); + elemental->set_target(sd,src); sd->canlog_tick = iTimer->gettick(); } @@ -6739,17 +6739,17 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if( sd->md ) - merc_delete(sd->md, 3); // Your mercenary soldier has ran away. + mercenary->merc_delete(sd->md, 3); // Your mercenary soldier has ran away. if( sd->ed ) - elemental_delete(sd->ed, 0); + elemental->delete(sd->ed, 0); // Leave duel if you die [LuzZza] if(battle_config.duel_autoleave_when_die) { if(sd->duel_group > 0) - duel_leave(sd->duel_group, sd); + iDuel->leave(sd->duel_group, sd); if(sd->duel_invite > 0) - duel_reject(sd->duel_invite, sd); + iDuel->reject(sd->duel_invite, sd); } if (sd->npc_id && sd->st && sd->st->state != RUN) @@ -7635,7 +7635,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->skillinfoblock(sd); if (sd->ed) - elemental_delete(sd->ed, 0); + elemental->delete(sd->ed, 0); if (sd->state.vending) vending->close(sd); @@ -7734,7 +7734,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) if (sd->status.hair != val) { sd->status.hair=val; if (sd->status.guild_id) //Update Guild Window. [Skotlex] - intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, + intif->guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair)); } break; @@ -7756,7 +7756,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) if (sd->status.hair_color != val) { sd->status.hair_color=val; if (sd->status.guild_id) //Update Guild Window. [Skotlex] - intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, + intif->guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color)); } break; @@ -8108,7 +8108,7 @@ int pc_readregistry(struct map_session_data *sd,const char *reg,int type) if (max == -1) { ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif_request_registry(sd,type==3?4:type); + intif->request_registry(sd,type==3?4:type); return 0; } @@ -8141,7 +8141,7 @@ char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type) if (max == -1) { ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif_request_registry(sd,type==3?4:type); + intif->request_registry(sd,type==3?4:type); return NULL; } @@ -8286,7 +8286,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); (*max)--; sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); + if (type!=3) intif->saveregistry(sd,type); } return 1; } @@ -8297,7 +8297,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v { safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); + if (type!=3) intif->saveregistry(sd,type); return 1; } @@ -8308,7 +8308,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); (*max)++; sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); + if (type!=3) intif->saveregistry(sd,type); return 1; } @@ -9370,7 +9370,7 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) iMap->night_flag = 0; // 0=day, 1=night [Yor] iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! - intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); + intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; } @@ -9391,7 +9391,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) iMap->night_flag = 1; // 0=day, 1=night [Yor] iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... - intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); + intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; } diff --git a/src/map/pet.c b/src/map/pet.c index c83027f2a..236ffe98b 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -78,7 +78,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id) if (pet_id < 0) return 0; //No pet egg here. if (!pc->inventoryblank(sd)) return 0; // Inventory full sd->catch_target_class = pet_db[pet_id].class_; - intif_create_pet(sd->status.account_id, sd->status.char_id, + intif->create_pet(sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, (short)pet_db[pet_id].EggID, 0, @@ -334,7 +334,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) if (sd->status.pet_id) { //Wrong pet?? Set incuvate to no and send it back for saving. pet->incuvate = 1; - intif_save_petdata(sd->status.account_id,pet); + intif->save_petdata(sd->status.account_id,pet); sd->status.pet_id = 0; return 1; } @@ -406,7 +406,7 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) return 1; } - intif_save_petdata(sd->status.account_id,pet); + intif->save_petdata(sd->status.account_id,pet); if (iMap->save_settings&8) chrif->save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] @@ -472,7 +472,7 @@ int pet_select_egg(struct map_session_data *sd,short egg_index) return 0; //Forged packet! if(sd->status.inventory[egg_index].card[0] == CARD0_PET) - intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); + intif->request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); else ShowError("wrong egg item inventory %d\n",egg_index); @@ -529,7 +529,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) unit_remove_map(&md->bl,CLR_OUTSIGHT); status_kill(&md->bl); clif->pet_roulette(sd,1); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, + intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else @@ -558,7 +558,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) sd->catch_target_class = -1; if(i < 0) { - intif_delete_petdata(pet_id); + intif->delete_petdata(pet_id); return 0; } diff --git a/src/map/quest.c b/src/map/quest.c index 3776d603f..e1e180786 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -23,7 +23,6 @@ #include "log.h" #include "clif.h" #include "quest.h" -#include "intif.h" #include "chrif.h" #include <stdio.h> diff --git a/src/map/script.c b/src/map/script.c index 865673630..e9a93918b 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3532,9 +3532,9 @@ void run_script_main(struct script_state *st) //Restore previous script if any. script_detach_state(st, true); if (sd->state.reg_dirty&2) - intif_saveregistry(sd,2); + intif->saveregistry(sd,2); if (sd->state.reg_dirty&1) - intif_saveregistry(sd,1); + intif->saveregistry(sd,1); } script->free_state(st); st = NULL; @@ -6252,7 +6252,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am { if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET ) {// delete associated pet - intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); + intif->delete_petdata(MakeDWord(inv->card[1], inv->card[2])); } pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); } @@ -6316,7 +6316,7 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, { if( sd->inventory_data[i]->type == IT_PETEGG ) { - if( inv->card[0] == CARD0_PET && CheckForCharServer() ) + if( inv->card[0] == CARD0_PET && intif->CheckForCharServer() ) {// pet which cannot be deleted continue; } @@ -6346,7 +6346,7 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, continue; } - if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() ) + if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && intif->CheckForCharServer() ) {// pet which cannot be deleted continue; } @@ -8311,7 +8311,7 @@ BUILDIN(makepet) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { sd->catch_target_class = pet_db[pet_id].class_; - intif_create_pet( + intif->create_pet( sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, @@ -9124,9 +9124,9 @@ BUILDIN(announce) else { if (fontColor) - intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); + intif->broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); else - intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0); + intif->broadcast(mes, (int)strlen(mes)+1, flag&0xf0); } return true; } @@ -10017,7 +10017,7 @@ BUILDIN(waitingroom) nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) - chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); + chat->createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); return true; } @@ -10034,7 +10034,7 @@ BUILDIN(delwaitingroom) else nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) - chat_deletenpcchat(nd); + chat->deletenpcchat(nd); return true; } @@ -10053,7 +10053,7 @@ BUILDIN(waitingroomkickall) nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) - chat_npckickall(cd); + chat->npckickall(cd); return true; } @@ -10072,7 +10072,7 @@ BUILDIN(enablewaitingroomevent) nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) - chat_enableevent(cd); + chat->enableevent(cd); return true; } @@ -10091,7 +10091,7 @@ BUILDIN(disablewaitingroomevent) nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) - chat_disableevent(cd); + chat->disableevent(cd); return true; } @@ -12459,10 +12459,10 @@ BUILDIN(getmercinfo) else script_pushconststr(st,""); break; - case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break; - case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break; + case 3: script_pushint(st,md ? mercenary->get_faith(md) : 0); break; + case 4: script_pushint(st,md ? mercenary->get_calls(md) : 0); break; case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break; - case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break; + case 6: script_pushint(st,md ? mercenary->get_lifetime(md) : 0); break; case 7: script_pushint(st,md ? md->db->lv : 0); break; default: ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id); @@ -15396,11 +15396,11 @@ BUILDIN(mercenary_create) class_ = script_getnum(st,2); - if( !merc_class(class_) ) + if( !mercenary->merc_class(class_) ) return true; contract_time = script_getnum(st,3); - merc_create(sd, class_, contract_time); + mercenary->merc_create(sd, class_, contract_time); return true; } @@ -15551,7 +15551,7 @@ BUILDIN(mercenary_set_faith) *calls += value; *calls = cap_value(*calls, 0, INT_MAX); - if( mercenary_get_guild(sd->md) == guild ) + if( mercenary->get_guild(sd->md) == guild ) clif->mercenary_updatestatus(sd,SP_MERCFAITH); return true; diff --git a/src/map/skill.c b/src/map/skill.c index d2a9b7fbe..0fbd340fa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4481,7 +4481,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { - elemental_clean_single_effect(ele, skill_id); + elemental->clean_single_effect(ele, skill_id); } if( rnd()%100 < 50 ) skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); @@ -8885,10 +8885,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Remove previous elemental fisrt. if( sd->ed ) - elemental_delete(sd->ed,0); + elemental->delete(sd->ed,0); // Summoning the new one. - if( !elemental_create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) { + if( !elemental->create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) { clif->skill_fail(sd,skill_id,0,0); break; } @@ -8903,14 +8903,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !sd->ed ) break; if( skill_lv == 4 ) {// At level 4 delete elementals. - elemental_delete(sd->ed, 0); + elemental->delete(sd->ed, 0); break; } switch( skill_lv ) {// Select mode bassed on skill level used. case 2: mode = EL_MODE_ASSIST; break; case 3: mode = EL_MODE_AGGRESSIVE; break; } - if( !elemental_change_mode(sd->ed,mode) ) { + if( !elemental->change_mode(sd->ed,mode) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -8923,7 +8923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int duration = 3000; if( !sd->ed ) break; sd->skill_id_old = skill_id; - elemental_action(sd->ed, bl, tick); + elemental->action(sd->ed, bl, tick); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); switch(sd->ed->db->class_){ case 2115:case 2124: @@ -8959,7 +8959,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_ELEMENTAL_SHIELD: if( !sd->ed ) break; - elemental_delete(sd->ed, 0); + elemental->delete(sd->ed, 0); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0); else if( sd ) @@ -9073,7 +9073,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui struct status_change *sc = iStatus->get_sc(&ele->bl); if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { - elemental_clean_single_effect(ele, skill_id); + elemental->clean_single_effect(ele, skill_id); } else { clif->skill_nodamage(src,src,skill_id,skill_lv,1); clif->skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); @@ -9103,7 +9103,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,src,skill_id,skill_lv,1); if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { - elemental_clean_single_effect(ele, skill_id); + elemental->clean_single_effect(ele, skill_id); } else { // This not heals at the end. clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); diff --git a/src/map/status.c b/src/map/status.c index a8b61f2d6..1ea86e163 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1242,8 +1242,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; case BL_HOM: homun->damaged((TBL_HOM*)target); break; - case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break; - case BL_ELEM: elemental_heal((TBL_ELEM*)target,hp,sp); break; + case BL_MER: mercenary->heal((TBL_MER*)target,hp,sp); break; + case BL_ELEM: elemental->heal((TBL_ELEM*)target,hp,sp); break; } if( src && target->type == BL_PC && (((TBL_PC*)target)->disguise) > 0 ) {// stop walking when attacked in disguise to prevent walk-delay bug @@ -1267,8 +1267,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s case BL_PC: flag = pc->dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; - case BL_MER: flag = mercenary_dead((TBL_MER*)target); break; - case BL_ELEM: flag = elemental_dead((TBL_ELEM*)target); break; + case BL_MER: flag = mercenary->dead((TBL_MER*)target); break; + case BL_ELEM: flag = elemental->dead((TBL_ELEM*)target); break; default: //Unhandled case, do nothing to object. flag = 0; break; @@ -1413,8 +1413,8 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; case BL_HOM: homun->healed((TBL_HOM*)bl); break; - case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; - case BL_ELEM: elemental_heal((TBL_ELEM*)bl,hp,sp); break; + case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break; + case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break; } return hp+sp; @@ -6055,10 +6055,10 @@ void status_set_viewdata(struct block_list *bl, int class_) vd = npc_get_viewdata(class_); else if (homdb_checkid(class_)) vd = homun->get_viewdata(class_); - else if (merc_class(class_)) - vd = merc_get_viewdata(class_); - else if (elemental_class(class_)) - vd = elemental_get_viewdata(class_); + else if (mercenary->merc_class(class_)) + vd = mercenary->merc_get_viewdata(class_); + else if (elemental->class(class_)) + vd = elemental->get_viewdata(class_); else vd = NULL; @@ -8331,7 +8331,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON); if( sd->status.pet_id > 0 ) pet_menu(sd, 3); if( homun_alive(sd->hd) ) homun->vaporize(sd,1); - if( sd->md ) merc_delete(sd->md,3); + if( sd->md ) mercenary->merc_delete(sd->md,3); } break; case SC__LAZINESS: diff --git a/src/map/storage.c b/src/map/storage.c index 5ebbb0dde..81d746cc8 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -400,7 +400,7 @@ int storage_guild_storageopen(struct map_session_data* sd) } if((gstor = gstorage->id2storage2(sd->status.guild_id)) == NULL) { - intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); + intif->request_guild_storage(sd->status.account_id,sd->status.guild_id); return 0; } if(gstor->storage_status) @@ -657,7 +657,7 @@ int storage_guild_storagesave(int account_id, int guild_id, int flag) if (flag) //Char quitting, close it. stor->storage_status = 0; if (stor->dirty) - intif_send_guild_storage(account_id,stor); + intif->send_guild_storage(account_id,stor); return 1; } return 0; diff --git a/src/map/trade.c b/src/map/trade.c index 13b5f5431..9bf63c428 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -203,9 +203,9 @@ int impossible_trade_check(struct map_session_data *sd) if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. - intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif->wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. - intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif->wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif->char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block @@ -222,7 +222,7 @@ int impossible_trade_check(struct map_session_data *sd) // message about the ban strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). - intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif->wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory diff --git a/src/map/unit.c b/src/map/unit.c index b1ed24666..1860be342 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2131,7 +2131,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, } //Leave/reject all invitations. if(sd->chatID) - chat_leavechat(sd,0); + chat->leavechat(sd,0); if(sd->trade_partner) trade->cancel(sd); buyingstore->close(sd); @@ -2167,7 +2167,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->pvp_rank = 0; } if(sd->duel_group > 0) - duel_leave(sd->duel_group, sd); + iDuel->leave(sd->duel_group, sd); if(pc_issit(sd)) { pc->setstand(sd); @@ -2252,7 +2252,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, case BL_MER: { struct mercenary_data *md = (struct mercenary_data *)bl; ud->canact_tick = ud->canmove_tick; - if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) + if( mercenary->get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) { clif->clearunit_area(bl,clrtype); iMap->delblock(bl); @@ -2265,7 +2265,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, case BL_ELEM: { struct elemental_data *ed = (struct elemental_data *)bl; ud->canact_tick = ud->canmove_tick; - if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) + if( elemental->get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) { clif->clearunit_area(bl,clrtype); iMap->delblock(bl); @@ -2343,7 +2343,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) pc->stop_following(sd); if( sd->duel_invite > 0 ) - duel_reject(sd->duel_invite, sd); + iDuel->reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); @@ -2443,10 +2443,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) pd->loot = NULL; } if( pd->pet.intimate > 0 ) - intif_save_petdata(pd->pet.account_id,&pd->pet); + intif->save_petdata(pd->pet.account_id,&pd->pet); else { //Remove pet. - intif_delete_petdata(pd->pet.pet_id); + intif->delete_petdata(pd->pet.pet_id); if (sd) sd->status.pet_id = 0; } if( sd ) @@ -2519,7 +2519,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( hd->homunculus.intimacy > 0 ) homun->save(hd); else { - intif_homunculus_requestdelete(hd->homunculus.hom_id); + intif->homunculus_requestdelete(hd->homunculus.hom_id); if( sd ) sd->status.hom_id = 0; } @@ -2531,34 +2531,34 @@ int unit_free(struct block_list *bl, clr_type clrtype) { struct mercenary_data *md = (TBL_MER*)bl; struct map_session_data *sd = md->master; - if( mercenary_get_lifetime(md) > 0 ) - mercenary_save(md); + if( mercenary->get_lifetime(md) > 0 ) + mercenary->save(md); else { - intif_mercenary_delete(md->mercenary.mercenary_id); + intif->mercenary_delete(md->mercenary.mercenary_id); if( sd ) sd->status.mer_id = 0; } if( sd ) sd->md = NULL; - merc_contract_stop(md); + mercenary->merc_contract_stop(md); break; } case BL_ELEM: { struct elemental_data *ed = (TBL_ELEM*)bl; struct map_session_data *sd = ed->master; - if( elemental_get_lifetime(ed) > 0 ) - elemental_save(ed); + if( elemental->get_lifetime(ed) > 0 ) + elemental->save(ed); else { - intif_elemental_delete(ed->elemental.elemental_id); + intif->elemental_delete(ed->elemental.elemental_id); if( sd ) sd->status.ele_id = 0; } if( sd ) sd->ed = NULL; - elemental_summon_stop(ed); + elemental->summon_stop(ed); break; } } |