diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 11 |
2 files changed, 10 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 60153cfb5..413431c5e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1117,13 +1117,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case WZ_STORMGUST: - if (tsc->data[SC_FREEZE].val2 == src->id) - tsc->data[SC_FREEZE].val3++; //Repeated hits from same SG - else { //New SG, reset count - tsc->data[SC_FREEZE].val2 = src->id; - tsc->data[SC_FREEZE].val3 = 1; - } - + tsc->data[SC_FREEZE].val3++; if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300% sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)); break; diff --git a/src/map/status.c b/src/map/status.c index 0abff57a9..51914dede 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5894,11 +5894,18 @@ int status_change_clear(struct block_list *bl,int type) sc = status_get_sc(bl);
- if (!sc || sc->count == 0)
+ if (!sc)
+ return 0;
+
+ if (sc->data[SC_FREEZE].val3)
+ sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter.
+
+ if (!sc->count)
return 0;
if(sc->data[SC_DANCING].timer != -1)
skill_stop_dancing(bl);
+
for(i = 0; i < SC_MAX; i++)
{
if(sc->data[i].timer == -1)
@@ -6138,7 +6145,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) break;
case SC_FREEZE:
- sc->data[type].val2 = 0; //Clear ID of SG caster
+ sc->data[type].val3 = 0; //Clear Storm Gust hit count
break;
case SC_MARIONETTE:
|