diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 7 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index c4a5b29fb..be22f4bc7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -843,7 +843,12 @@ static struct Damage battle_calc_weapon_attack( } wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; - + case GS_MAGICALBULLET: + case HT_PHANTASMIC: + //Since these do not consume ammo, they need to be explicitly set as arrow attacks. + flag.arrow = 1; + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + break; case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: flag.weapon = 0; diff --git a/src/map/skill.c b/src/map/skill.c index a5b270329..6e8e0702c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6402,7 +6402,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, { //Take on the base element, not the elemental one. struct status_data *bstatus = status_get_base_status(src); val1 = bstatus?bstatus->rhw.ele:status->rhw.ele; - if (sd) sd->state.arrow_atk = 0; //Disable consumption rigth away. + if (sd) sd->state.arrow_atk = 0; //Disable consumption right away. else if (!val1) val1 = ELE_WATER+rand()%(ELE_WIND-ELE_WATER); break; } |