diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/showmsg.h | 2 | ||||
-rw-r--r-- | src/map/clif.c | 5 | ||||
-rw-r--r-- | src/map/path.c | 11 | ||||
-rw-r--r-- | src/map/pc.c | 10 | ||||
-rw-r--r-- | src/map/skill.c | 8 |
5 files changed, 13 insertions, 23 deletions
diff --git a/src/common/showmsg.h b/src/common/showmsg.h index af851de40..c0112685a 100644 --- a/src/common/showmsg.h +++ b/src/common/showmsg.h @@ -43,7 +43,7 @@ #define CL_NORMAL CL_RESET
#define CL_NONE CL_RESET
- #define CL_WHITE "\033[1;29m"
+ #define CL_WHITE "\033[1;37m"
#define CL_GRAY "\033[1;30m"
#define CL_RED "\033[1;31m"
#define CL_GREEN "\033[1;32m"
diff --git a/src/map/clif.c b/src/map/clif.c index 310fe3f9c..636dc37f8 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -157,11 +157,12 @@ enum { //To make the assignation of the level based on limits clearer/easier. [Skotlex]
#define clif_setlevel(lv) (lv<battle_config.max_lv?lv:battle_config.max_lv-(lv<battle_config.aura_lv?1:0));
+//Removed sd->npc_shopid because there is no packet sent from the client when you cancel a buy!
//Quick check to know if the player shouldn't be "busy" with something else to deny action requests. [Skotlex]
-#define clif_cant_act(sd) (sd->npc_id || sd->npc_shopid || sd->vender_id || sd->chatID || (sd->sc.opt1 && sd->sc.opt1 != OPT1_STONEWAIT) || sd->trade_partner || sd->state.storage_flag)
+#define clif_cant_act(sd) (sd->npc_id || sd->vender_id || sd->chatID || (sd->sc.opt1 && sd->sc.opt1 != OPT1_STONEWAIT) || sd->trade_partner || sd->state.storage_flag)
// Checks if SD is in a trade/shop (where messing with the inventory can cause problems/exploits)
-#define clif_trading(sd) (sd->npc_id || sd->npc_shopid || sd->vender_id || sd->trade_partner)
+#define clif_trading(sd) (sd->npc_id || sd->vender_id || sd->trade_partner)
static char map_ip_str[16];
static in_addr_t map_ip;
diff --git a/src/map/path.c b/src/map/path.c index 03f34ead1..7e6dd9464 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -366,17 +366,6 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1 return 0;
}
-#ifdef CELL_NOSTACK
-/* Should not be needed, let's try and see.
- //If you fail by 1 cell, consider easy path successful, too. [Skotlex]
- if (check_distance(x-x1,y-y1,1)) {
- wpd->path_len=i;
- wpd->path_pos=0;
- wpd->path_half=0;
- return 0;
- }
-*/
-#endif
if(flag&1)
return -1;
diff --git a/src/map/pc.c b/src/map/pc.c index 37834ab10..257000c70 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3238,13 +3238,13 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
x=y=0;
if((x==0 && y==0) ||
+ (map_getcell(m, x, y, CELL_CHKNOPASS) &&
+ !map_getcell(m, x, y, CELL_CHKICEWALL) &&
#ifndef CELL_NOSTACK
- (map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL))
-#else
- (map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL) && !map_getcell(m, x, y, CELL_CHKSTACK))
+ !map_getcell(m, x, y, CELL_CHKSTACK) &&
#endif
- ){ //We allow placing players on top of an ICEWALL tile to prevent force-warping players when an ice wall is placed
- //at spawn points from warps and the like. [Skotlex]
+ !map_getcell(m, x, y, CELL_CHKMOONLIT))
+ ){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
if(x||y) {
if(battle_config.error_log)
ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
diff --git a/src/map/skill.c b/src/map/skill.c index 7f49264a6..e29784924 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1097,16 +1097,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break;
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
- skill_break_equip(bl, EQP_WEAPON, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKARMOR:
- skill_break_equip(bl, EQP_ARMOR, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKHELM:
- skill_break_equip(bl, EQP_HELM, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKSHIELD:
- skill_break_equip(bl, EQP_SHIELD, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY);
break;
case CH_TIGERFIST:
|