diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
3 files changed, 7 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index dcb74304c..d9b95264d 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9223,6 +9223,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if (sd->sc.option&OPTION_RIDING) clif_status_load(&sd->bl, SI_RIDING, 1); + if (sd->sc.option&OPTION_WUGRIDER) + clif_status_load(&sd->bl, SI_WUGRIDER, 1); + if(sd->status.manner < 0) sc_start(&sd->bl,SC_NOCHAT,100,0,0); diff --git a/src/map/pc.c b/src/map/pc.c index 007c4ee67..c51aaec68 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -518,9 +518,9 @@ int pc_makesavestatus(struct map_session_data *sd) //Only copy the Cart/Peco/Falcon options, the rest are handled via //status change load/saving. [Skotlex] #ifdef NEW_CARTS - sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_MADOGEAR|OPTION_MOUNTING); + sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); #else - sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_MADOGEAR|OPTION_MOUNTING); + sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); #endif if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point. diff --git a/src/map/skill.c b/src/map/skill.c index 4ff1dded8..bbb1dc0a7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11890,11 +11890,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB: + case HT_TALKIEBOX: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: case RA_WUGDASH: case RA_WUGRIDER: case RA_WUGSTRIKE: break; default: // in official there is no message. return 0; } + } if( pc_ismadogear(sd) ) { switch( skill ) { //None Mado skills are unusable when Mado is equipped. [Jobbie] |