diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 51 | ||||
-rw-r--r-- | src/map/pc.h | 8 |
2 files changed, 51 insertions, 8 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d06e1253d..8070af500 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -59,7 +59,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO}; +static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO}; #define MOTD_LINE_SIZE 128 static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris] @@ -7377,27 +7377,48 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW) { + if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP) { + if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID) { + if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else sd->status.head_mid = 0; clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } + if(pos & EQP_COSTUME_HEAD_TOP) { + if(id){ + sd->status.head_top = id->look; + } else + sd->status.head_top = 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + if(pos & EQP_COSTUME_HEAD_MID) { + if(id && !(pos&EQP_HEAD_TOP)){ + sd->status.head_mid = id->look; + } else + sd->status.head_mid = 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + if(pos & EQP_COSTUME_HEAD_LOW) { + if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ + sd->status.head_bottom = id->look; + } else + sd->status.head_bottom = 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } if(pos & EQP_SHOES) clif_changelook(&sd->bl,LOOK_SHOES,0); if( pos&EQP_GARMENT ) @@ -7481,18 +7502,34 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { + sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { + sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { + sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_bottom); + } + if(sd->status.inventory[n].equip & EQP_SHOES) clif_changelook(&sd->bl,LOOK_SHOES,0); if( sd->status.inventory[n].equip&EQP_GARMENT ) diff --git a/src/map/pc.h b/src/map/pc.h index 492c21e99..526e96fe3 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -164,7 +164,7 @@ struct map_session_data { struct registry save_reg; struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) - short equip_index[11]; + short equip_index[14]; unsigned int weight,max_weight; int cart_weight,cart_num; int fd; @@ -525,6 +525,9 @@ enum equip_pos { EQP_GARMENT = 0x0004, EQP_ACC_L = 0x0008, EQP_ACC_R = 0x0080, //128 + EQP_COSTUME_HEAD_TOP = 0x0400, + EQP_COSTUME_HEAD_MID = 0x0800, + EQP_COSTUME_HEAD_LOW = 0x1000, EQP_AMMO = 0x8000, //32768 }; @@ -554,6 +557,9 @@ enum equip_index { EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, + EQI_COSTUME_TOP, + EQI_COSTUME_MID, + EQI_COSTUME_LOW, EQI_AMMO, EQI_MAX }; |