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-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/skill.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 9d6d25cbb..7bdba2a61 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -769,7 +769,7 @@ int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
}
flag= sd->npc_timer_id != -1 ;
} else
- flag= nd->u.scr.timer != -1 ;
+ flag= nd->u.scr.timerid != -1 ;
if(flag)
npc_timerevent_stop(nd);
nd->u.scr.timer=newtimer;
diff --git a/src/map/skill.c b/src/map/skill.c
index 729135ad7..cb9e7d255 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8489,7 +8489,8 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int
if (!skill_check_condition(sd,0)) return 0;
if(sd->bl.id != target_id){ // Don't check range for self skills, this is useless...
- if(!battle_check_range(&sd->bl,bl,skill_get_range2(&sd->bl, skill_num,skill_lv)+1))
+ if(!battle_check_range(&sd->bl,bl,skill_get_range2(&sd->bl, skill_num,skill_lv)
+ +(skill_num==RG_CLOSECONFINE)?0:1)) //Close confine is expoitable thanks to this extra range "feature" of the client. [Skotlex]
return 0;
}