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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/skill.c25
2 files changed, 11 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 38143997d..dacfbe015 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2268,7 +2268,7 @@ struct Damage battle_calc_magic_attack(
skillratio -= 10;
break;
case NJ_BAKUENRYU:
- skillratio += 50 + 150*skill_lv;
+ skillratio += 50*(skill_lv-1);
break;
case NJ_HYOUSYOURAKU:
skillratio += 50*skill_lv;
diff --git a/src/map/skill.c b/src/map/skill.c
index 3de50dc0f..dc6194691 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2684,15 +2684,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,skillid == KN_CHARGEATK?1:flag);
break;
- /* 武器系範囲攻撃スキル */
- case AS_GRIMTOOTH: /* グリムトゥース */
- case MC_CARTREVOLUTION: /* カートレヴォリューション */
- case NPC_SPLASHATTACK: /* スプラッシュアタック */
+ //Splash attack skills.
+ case AS_GRIMTOOTH:
+ case MC_CARTREVOLUTION:
+ case NPC_SPLASHATTACK:
case AC_SHOWER: //Targetted skill implementation.
+ case NJ_BAKUENRYU:
if(flag&1){
- /* 個別にダメージを与える */
if(bl->id!=skill_area_temp[1]){
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
+ skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick,
0x0500);
}
} else {
@@ -2702,7 +2702,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
//Skill-attack at the end in case it has knockback. [Skotlex]
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
+ skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick,0);
}
break;
@@ -3171,11 +3171,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex]
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
- //These are actually ground placed.
- case NJ_BAKUENRYU: //Doesn't works on the default because it is enemy-targetted.
- return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
default:
- if (src == bl && skill_get_unit_id(skillid,0)) //Skill is actually ground placed.
+ //Skill is actually ground placed.
+ if (src == bl && skill_get_unit_id(skillid,0))
return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
}
@@ -5818,7 +5816,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
case DC_SERVICEFORYOU:
case GS_DESPERADO:
case NJ_SUITON:
- case NJ_BAKUENRYU:
case NJ_KAENSIN:
case NJ_HYOUSYOURAKU:
case NJ_RAIGEKISAI:
@@ -6415,9 +6412,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1 = skilllv;
val2 = (skilllv+1)/2 + 4;
break;
- case NJ_BAKUENRYU:
- val1 = 3;
- break;
+
case GS_GROUNDDRIFT:
{ //Take on the base element, not the elemental one.
struct status_data *bstatus = status_get_base_status(src);