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-rw-r--r--src/map/pc.c36
1 files changed, 21 insertions, 15 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 19781f1e5..3d0d0fc95 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4976,7 +4976,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
mob_script_callback(md, &sd->bl, CALLBACK_KILL);
}
break;
- case BL_PC:
+ case BL_PET: //Pass on to master...
+ src = &((TBL_PET*)src)->msd->bl;
+ break;
+ case BL_HOM:
+ src = &((TBL_HOM*)src)->master->bl;
+ break;
+ }
+
+ if (src && src->type == BL_PC)
{
struct map_session_data *ssd = (struct map_session_data *)src;
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
@@ -4986,33 +4994,31 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
ssd->status.manner -= 5;
if(ssd->status.manner < 0)
sc_start(src,SC_NOCHAT,100,0,0);
-
- // PK/Karma system code (not enabled yet) [celest]
- // originally from Kade Online, so i don't know if any of these is correct ^^;
- // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
- // karma going down = more 'good' / more honourable.
- // The Karma System way...
- /*
+#if 0
+ // PK/Karma system code (not enabled yet) [celest]
+ // originally from Kade Online, so i don't know if any of these is correct ^^;
+ // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
+ // karma going down = more 'good' / more honourable.
+ // The Karma System way...
+
if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
sd->status.karma--;
ssd->status.karma--;
}
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
ssd->status.karma++;
- */
+
- // or the PK System way...
- /*
+ // or the PK System way...
+
if (sd->status.karma > 0) // player killed is dishonourable?
ssd->status.karma--; // honour points earned
sd->status.karma++; // honour points lost
- */
+
// To-do: Receive exp on certain occasions
+#endif
}
}
- break;
- }
-
// PK/Karma system code (not enabled yet) [celest]
/*