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-rw-r--r--src/map/map.h1
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/script.c4
-rw-r--r--src/map/status.c12
4 files changed, 2 insertions, 18 deletions
diff --git a/src/map/map.h b/src/map/map.h
index ff1fe27c2..3f0871c8e 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -531,7 +531,6 @@ struct map_session_data {
unsigned no_gemstone : 1;
unsigned infinite_endure : 1;
unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
- unsigned changebase : 1; //Specifies when you are wearing a change-base piece of equipment.
} special_state;
int char_id, login_id1, login_id2, sex;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
diff --git a/src/map/pc.c b/src/map/pc.c
index 9ba9f9bf0..ae878cd3d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4874,9 +4874,6 @@ int pc_readparam(struct map_session_data *sd,int type)
val= sd->status.job_level;
break;
case SP_CLASS:
- if(val>=27 && val < 45)
- val+=3978;
- else
val= sd->status.class_;
break;
case SP_BASEJOB: //Base job, extracting upper type.
diff --git a/src/map/script.c b/src/map/script.c
index e708ef2ca..20b761b2d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6348,10 +6348,8 @@ int buildin_changebase(struct script_state *st)
return 0;
}
- if(!sd->disguise && !sd->special_state.changebase) {
+ if(!sd->disguise && vclass != sd->vd.class_)
status_set_viewdata(&sd->bl, vclass);
- sd->special_state.changebase =1; //Character on suit.
- }
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index 677918669..ba6031c7c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -593,7 +593,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
{
static int calculating = 0; //Check for recursive call preemption. [Skotlex]
int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee;
- int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class;
+ int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2;
int b_base_atk;
struct skill b_skill[MAX_SKILL];
int i,bl,index;
@@ -629,9 +629,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
b_mdef = sd->mdef;
b_mdef2 = sd->mdef2;
b_base_atk = sd->base_atk;
- b_class = sd->vd.class_;
- if (sd->special_state.changebase) //Clear suit. (if equipment is still on, vd.class_ will revert back to b_class's value)
- sd->vd.class_ = sd->status.class_;
pc_calc_skilltree(sd); // スキルツリ?の計算
@@ -1600,13 +1597,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
return 0;
}
- if(b_class != sd->vd.class_) {
- clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->vd.weapon);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->vd.shield);
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
- }
-
if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
clif_skillinfoblock(sd);
if(b_speed != sd->speed)