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-rw-r--r--src/map/clif.c33
-rw-r--r--src/map/skill.c14
2 files changed, 25 insertions, 22 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index ba0c0ad6f..d6cb74288 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2632,17 +2632,19 @@ int clif_changestatus(struct block_list *bl,int type,int val)
/*==========================================
*
*------------------------------------------*/
-int clif_changelook(struct block_list *bl,int type,int val)
+void clif_changelook(struct block_list *bl,int type,int val)
{
- unsigned char buf[32];
- struct map_session_data *sd = NULL;
- struct view_data *vd;
- vd = status_get_viewdata(bl);
- nullpo_retr(0, vd);
+ unsigned char buf[16];
+ struct map_session_data* sd = NULL;
+ struct view_data* vd;
+ nullpo_retv(bl);
BL_CAST(BL_PC, bl, sd);
-
- switch(type) {
+ vd = status_get_viewdata(bl);
+ //nullpo_ret(vd);
+ if( vd ) //temp hack to let Warp Portal change appearance
+ switch(type)
+ {
case LOOK_WEAPON:
if (sd)
{
@@ -2710,6 +2712,7 @@ int clif_changelook(struct block_list *bl,int type,int val)
//Shoes? No packet uses this....
break;
}
+
#if PACKETVER < 4
WBUFW(buf,0)=0xc3;
WBUFL(buf,2)=bl->id;
@@ -2717,25 +2720,19 @@ int clif_changelook(struct block_list *bl,int type,int val)
WBUFB(buf,7)=val;
clif_send(buf,packet_len(0xc3),bl,AREA);
#else
+ WBUFW(buf,0)=0x1d7;
+ WBUFL(buf,2)=bl->id;
if(type == LOOK_WEAPON || type == LOOK_SHIELD) {
- WBUFW(buf,0)=0x1d7;
- WBUFL(buf,2)=bl->id;
WBUFB(buf,6)=LOOK_WEAPON;
WBUFW(buf,7)=vd->weapon;
WBUFW(buf,9)=vd->shield;
- clif_send(buf,packet_len(0x1d7),bl,AREA);
- }
- else
- {
- WBUFW(buf,0)=0x1d7;
- WBUFL(buf,2)=bl->id;
+ } else {
WBUFB(buf,6)=type;
WBUFW(buf,7)=val;
WBUFW(buf,9)=0;
- clif_send(buf,packet_len(0x1d7),bl,AREA);
}
+ clif_send(buf,packet_len(0x1d7),bl,AREA);
#endif
- return 0;
}
//Sends a change-base-look packet required for traps as they are triggered.
diff --git a/src/map/skill.c b/src/map/skill.c
index dc26db4ab..00b9a49d7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7041,9 +7041,9 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
group->limit = unit->limit;
}
+ // execute on all targets standing on this cell
if (range==0 && active_flag)
- map_foreachincell(skill_unit_effect,unit->bl.m,
- unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
+ map_foreachincell(skill_unit_effect,unit->bl.m, unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
}
}
@@ -10262,8 +10262,14 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
break;
case UNT_WARP_ACTIVE:
- skill_unitsetting(&unit->bl,group->skill_id,group->skill_lv,unit->bl.x,unit->bl.y,1);
- skill_delunit(unit);
+ // warp portal opens (morph to a UNT_WARP_WAITING cell)
+ group->unit_id = UNT_WARP_WAITING;
+ clif_changelook(&unit->bl, LOOK_BASE, group->unit_id);
+ // restart timers
+ group->limit = skill_get_time(group->skill_id,group->skill_lv);
+ unit->limit = skill_get_time(group->skill_id,group->skill_lv);
+ // apply effect to all units standing on it
+ map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
break;
case UNT_CALLFAMILY: