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-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/skill.c15
-rw-r--r--src/map/skill.h39
3 files changed, 31 insertions, 25 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index cb4450b6d..bc2392504 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -3753,7 +3753,7 @@ static void clif_getareachar_skillunit(struct map_session_data *sd, struct skill
WFIFOW(fd,10)=unit->bl.x;
WFIFOW(fd,12)=unit->bl.y;
if (battle_config.traps_setting&1 && skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
- WFIFOB(fd,14)=UNT_ATTACK_SKILLS; //Use invisible unit id for traps.
+ WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
else
WFIFOB(fd,14)=unit->group->unit_id;
WFIFOB(fd,15)=1; // ignored by client (always gets set to 1)
diff --git a/src/map/skill.c b/src/map/skill.c
index 7620fe91b..84bdfe5bd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7124,7 +7124,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
switch (sg->unit_id)
{
case UNT_FIREWALL:
- case UNT_KAENSIN:
+ case UNT_KAEN:
{
int count=0;
const int x = bl->x, y = bl->y;
@@ -7203,7 +7203,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
- case UNT_ATTACK_SKILLS:
+ case UNT_DUMMYSKILL:
switch (sg->skill_id)
{
case SG_SUN_WARM: //SG skills [Komurka]
@@ -7241,6 +7241,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) <= 0 && tsc)
tsc->sg_counter=0; //Attack absorbed.
break;
+
+ case GS_DESPERADO:
+ if (rand()%100 < src->val1)
+ skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
+ break;
+
default:
skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
}
@@ -7464,11 +7470,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
- case UNT_DESPERADO:
- if (rand()%100 < src->val1)
- skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
-
case UNT_GROUNDDRIFT_WIND:
case UNT_GROUNDDRIFT_DARK:
case UNT_GROUNDDRIFT_POISON:
diff --git a/src/map/skill.h b/src/map/skill.h
index 6d32e449b..4a2b7bfcf 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1055,22 +1055,23 @@ enum e_skill {
MER_ESTIMATION,
};
+/// The client view ids for land skills.
enum {
UNT_SAFETYWALL = 0x7e,
UNT_FIREWALL,
UNT_WARP_WAITING,
UNT_WARP_ACTIVE,
- //0x82
- UNT_SANCTUARY = 0x83,
+ UNT_BENEDICTIO, //TODO
+ UNT_SANCTUARY,
UNT_MAGNUS,
UNT_PNEUMA,
- UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills.
+ UNT_DUMMYSKILL, //These show no effect on the client
UNT_FIREPILLAR_WAITING,
UNT_FIREPILLAR_ACTIVE,
- //0x89
- //0x8a
- //0x8b
- UNT_USED_TRAPS = 0x8c,
+ UNT_HIDDEN_TRAP, //TODO
+ UNT_TRAP, //TODO
+ UNT_HIDDEN_WARP_NPC, //TODO
+ UNT_USED_TRAPS,
UNT_ICEWALL,
UNT_QUAGMIRE,
UNT_BLASTMINE,
@@ -1111,25 +1112,29 @@ enum {
UNT_CALLFAMILY,
UNT_GOSPEL,
UNT_BASILICA,
- UNT_MOONLIT,//0xb5 //I HOPE this one doesn't shows any effects
- UNT_FOGWALL = 0xb6,
+ UNT_MOONLIT,
+ UNT_FOGWALL,
UNT_SPIDERWEB,
UNT_GRAVITATION,
UNT_HERMODE,
- UNT_DESPERADO, //0xba //Temporary setting until correct value is found.
- UNT_SUITON = 0xbb,
+ UNT_KAENSIN, //TODO
+ UNT_SUITON,
UNT_TATAMIGAESHI,
- UNT_KAENSIN,
+ UNT_KAEN,
UNT_GROUNDDRIFT_WIND,
UNT_GROUNDDRIFT_DARK,
UNT_GROUNDDRIFT_POISON,
UNT_GROUNDDRIFT_WATER,
UNT_GROUNDDRIFT_FIRE,
- //0xc3 ?
- //0xc4 ?
- //0xc5 ?
- //0xc6 ?
- UNT_EVILLAND = 0xc7,
+ UNT_DEATHWAVE, //TODO
+ UNT_WATERATTACK, //TODO
+ UNT_WINDATTACK, //TODO
+ UNT_EARTHQUAKE, //TODO
+ UNT_EVILLAND,
+ UNT_DARK_RUNNER, //TODO
+ UNT_DARK_TRANSFER, //TODO
+
+ UNT_MAX = 0x190
};
#endif /* _SKILL_H_ */