diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/map.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 55 |
2 files changed, 28 insertions, 28 deletions
diff --git a/src/map/map.c b/src/map/map.c index 9c23215a2..ec9105bba 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1706,7 +1706,6 @@ void map_quit_ack(struct map_session_data *sd) { if (sd && sd->state.finalsave) { idb_remove(pc_db,sd->status.account_id); aFree(sd); - ShowDebug("Final Save Ack for character %d:%d\n", sd->status.account_id, sd->status.char_id); } } diff --git a/src/map/skill.c b/src/map/skill.c index fea16d55f..df7519a74 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3673,18 +3673,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); break; - case SG_SUN_WARM: - case SG_MOON_WARM: - case SG_STAR_WARM: - { - struct skill_unit_group *sg; - if (!tsc) break; - sg = skill_unitsetting(bl,skillid,skilllv,src->x,src->y,0); - clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv))); - break; - } - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); if (sd && battle_config.player_skill_partner_check && @@ -6015,24 +6003,37 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s // Plant Cultivation [Celest] case CR_CULTIVATION: - { - if (sd) { - int i = skilllv - 1; - int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]); - if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || - sd->status.inventory[j].amount < skill_db[skillid].amount[i]) { - clif_skill_fail(sd,skillid,0,0); - return 1; - } - pc_delitem(sd,j,skill_db[skillid].amount[i],0); - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - if (rand()%100 < 50) - mob_once_spawn(sd, "this", x, y, "--ja--",(skilllv < 2 ? 1084+rand()%2 : 1078+rand()%6), 1, ""); - else - clif_skill_fail(sd,skillid,0,0); + if (sd) { + int i = skilllv - 1; + int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]); + if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || + sd->status.inventory[j].amount < skill_db[skillid].amount[i]) { + clif_skill_fail(sd,skillid,0,0); + return 1; } + pc_delitem(sd,j,skill_db[skillid].amount[i],0); + clif_skill_poseffect(src,skillid,skilllv,x,y,tick); + if (rand()%100 < 50) + mob_once_spawn(sd, "this", x, y, "--ja--",(skilllv < 2 ? 1084+rand()%2 : 1078+rand()%6), 1, ""); + else + clif_skill_fail(sd,skillid,0,0); } break; + case SG_SUN_WARM: + case SG_MOON_WARM: + case SG_STAR_WARM: + { + struct skill_unit_group *sg; + sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + clif_skill_nodamage(src,src,skillid,skilllv, + sc_start4(src,SkillStatusChangeTable(skillid), + 100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv))); + } + break; + default: + ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); + map_freeblock_unlock(); + return 1; } if (sc && sc->data[SC_MAGICPOWER].timer != -1) |