diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/npc.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 33 | ||||
-rw-r--r-- | src/map/script.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 10 |
6 files changed, 40 insertions, 14 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index c2599d68d..e98481f22 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -4416,6 +4416,8 @@ ACMD_FUNC(mapinfo) strcat(atcmd_output, "NoIcewall | "); if (map[m_id].flag.allowks) strcat(atcmd_output, "AllowKS | "); + if (map[m_id].flag.reset) + strcat(atcmd_output, "Reset | "); clif_displaymessage(fd, atcmd_output); strcpy(atcmd_output,"Other Flags: "); diff --git a/src/map/map.h b/src/map/map.h index cd2ea9411..6af6efb2c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -491,6 +491,7 @@ struct map_data { unsigned partylock :1; unsigned guildlock :1; unsigned src4instance : 1; // To flag this map when it's used as a src map for instances + unsigned reset :1; // [Daegaladh] } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; diff --git a/src/map/npc.c b/src/map/npc.c index ceb1f3f1d..897475f73 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3117,6 +3117,8 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con map[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map[m].flag.guildlock=state; + else if (!strcmpi(w3,"reset")) + map[m].flag.reset=state; else ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer)); diff --git a/src/map/pc.c b/src/map/pc.c index 23605409a..b93334f35 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -720,13 +720,17 @@ int pc_isequip(struct map_session_data *sd,int n) return 0; if(item->sex != 2 && sd->status.sex != item->sex) return 0; - if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) + if(!map_flag_vs(sd->bl.m) && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) + return 0; + if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) + return 0; + if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&4) || !pc_isAllowedCardOn(sd,item->slot,n,4))) + return 0; + if(map[sd->bl.m].flag.battleground && ((item->flag.no_equip&8) || !pc_isAllowedCardOn(sd,item->slot,n,8))) return 0; - if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) - return 0; if(map[sd->bl.m].flag.restricted) { - int flag =map[sd->bl.m].zone; + int flag =8*map[sd->bl.m].zone; if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) return 0; } @@ -3648,6 +3652,11 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( nameid == 12243 && sd->md->db->lv < 80 ) return 0; break; + + case 12213: //Neuralizer + if( !map[sd->bl.m].flag.reset ) + return 0; + break; } if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL ) @@ -3655,9 +3664,11 @@ int pc_isUseitem(struct map_session_data *sd,int n) //added item_noequip.txt items check by Maya&[Lupus] if ( - (map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP - (map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG - (map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction + (!map_flag_vs(sd->bl.m) && item->flag.no_equip&1) || // Normal + (map[sd->bl.m].flag.pvp && item->flag.no_equip&2) || // PVP + (map_flag_gvg(sd->bl.m) && item->flag.no_equip&4) || // GVG + (map[sd->bl.m].flag.battleground && item->flag.no_equip&8) || // Battleground + (map[sd->bl.m].flag.restricted && item->flag.no_equip&(8*map[sd->bl.m].zone)) // Zone restriction ) return 0; @@ -7435,9 +7446,11 @@ int pc_checkitem(struct map_session_data *sd) if( it ) { // check for forbiden items. int flag = - (map[sd->bl.m].flag.restricted?map[sd->bl.m].zone:0) - | (map[sd->bl.m].flag.pvp?1:0) - | (map_flag_gvg(sd->bl.m)?2:0); + (map[sd->bl.m].flag.restricted?(8*map[sd->bl.m].zone):0) + | (!map_flag_vs(sd->bl.m)?1:0) + | (map[sd->bl.m].flag.pvp?2:0) + | (map_flag_gvg(sd->bl.m)?4:0) + | (map[sd->bl.m].flag.battleground?8:0); if( flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag)) ) { pc_unequipitem(sd, i, 2); diff --git a/src/map/script.c b/src/map/script.c index 0da5e21aa..6a5243f74 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -348,7 +348,8 @@ enum { MF_ALLOWKS, MF_MONSTER_NOTELEPORT, MF_PVP_NOCALCRANK, //50 - MF_BATTLEGROUND + MF_BATTLEGROUND, + MF_RESET }; const char* script_op2name(int op) @@ -9632,6 +9633,7 @@ BUILDIN_FUNC(getmapflag) case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break; case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break; case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break; + case MF_RESET: script_pushint(st,map[m].flag.reset); break; } } @@ -9701,6 +9703,7 @@ BUILDIN_FUNC(setmapflag) case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport=1; break; case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank=1; break; case MF_BATTLEGROUND: map[m].flag.battleground = (!val || atoi(val) < 0 || atoi(val) > 2) ? 1 : atoi(val); break; + case MF_RESET: map[m].flag.reset=1; break; } } @@ -9767,6 +9770,7 @@ BUILDIN_FUNC(removemapflag) case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport=0; break; case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank=0; break; case MF_BATTLEGROUND: map[m].flag.battleground=0; break; + case MF_RESET: map[m].flag.reset=0; break; } } diff --git a/src/map/status.c b/src/map/status.c index 89ad5c483..3ec822a6a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1992,11 +1992,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(!data->script) continue; if(data->flag.no_equip) { //Card restriction checks. - if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone) + if(map[sd->bl.m].flag.restricted && data->flag.no_equip&(8*map[sd->bl.m].zone)) continue; - if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1) + if(!map_flag_vs(sd->bl.m) && data->flag.no_equip&1) continue; - if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2) + if(map[sd->bl.m].flag.pvp && data->flag.no_equip&2) + continue; + if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&4) + continue; + if(map[sd->bl.m].flag.battleground && data->flag.no_equip&8) continue; } if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) |