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-rw-r--r--src/map/battle.c39
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/mob.h4
-rw-r--r--src/map/status.c17
-rw-r--r--src/map/status.h10
5 files changed, 73 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a95e29079..b31847606 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -430,6 +430,23 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage >>= 2; //75% reduction
}
+ // Compressed code, fixed by map.h [Epoque]
+ if (src->type == BL_MOB) {
+ int i;
+ if (sc->data[SC_MANU_DEF])
+ for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
+ if (mob_manuk[i]==((TBL_MOB*)src)->class_) {
+ damage -= sc->data[SC_MANU_DEF]->val1*damage/100;
+ break;
+ }
+ if (sc->data[SC_SPL_DEF])
+ for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
+ if (mob_splendide[i]==((TBL_MOB*)src)->class_) {
+ damage -= sc->data[SC_SPL_DEF]->val1*damage/100;
+ break;
+ }
+ }
+
if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER
sce->val3&flag && sce->val4&flag)
damage -= damage*sc->data[SC_ARMOR]->val2/100;
@@ -493,6 +510,28 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
{
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
damage += damage * 75 / 100;
+ // [Epoque]
+ if (bl->type == BL_MOB)
+ {
+ int i;
+
+ if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
+ )
+ for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob_manuk[i]) {
+ damage += damage*sce->val1/100;
+ break;
+ }
+ if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
+ )
+ for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob_splendide[i]) {
+ damage += damage*sce->val1/100;
+ break;
+ }
+ }
}
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage)
diff --git a/src/map/mob.c b/src/map/mob.c
index afe8adf5b..80251af1b 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -73,6 +73,10 @@ static struct {
#define CLASSCHANGE_BOSS_NUM 21
+//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+const int mob_manuk[] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+const int mob_splendide[] = { 1991, 1992, 1993, 1994, 1995 };
+
/*==========================================
* Local prototype declaration (only required thing)
*------------------------------------------*/
diff --git a/src/map/mob.h b/src/map/mob.h
index b7f193b5b..73efac73c 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -38,6 +38,10 @@
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
+//Externals for the status effects. [Epoque]
+extern const int mob_manuk[];
+extern const int mob_splendide[];
+
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,
diff --git a/src/map/status.c b/src/map/status.c
index af97372f6..72d020d5f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -476,6 +476,12 @@ void initChangeTables(void)
StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
StatusIconChangeTable[SC_FLEEFOOD]= SI_FOODFLEE;
StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;
+ StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK;
+ StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF;
+ StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK;
+ StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF;
+ StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK;
+ StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK;
//Cash Items
StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST;
StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
@@ -5943,6 +5949,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 20*val1; //% of life to be revived with
break;
+ case SC_MANU_DEF:
+ case SC_MANU_ATK:
+ case SC_MANU_MATK:
+ val2 = 1; // Manuk group
+ break;
+ case SC_SPL_DEF:
+ case SC_SPL_ATK:
+ case SC_SPL_MATK:
+ val2 = 2; // Splendide group
+ break;
+
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
diff --git a/src/map/status.h b/src/map/status.h
index ae9cb0ee2..664fcd520 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -317,6 +317,12 @@ typedef enum sc_type {
SC_HELLPOWER = 294,
SC_INVINCIBLE, //295
SC_INVINCIBLEOFF,
+ SC_MANU_ATK,
+ SC_MANU_DEF,
+ SC_SPL_ATK,
+ SC_SPL_DEF, //300
+ SC_MANU_MATK,
+ SC_SPL_MATK,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@@ -706,13 +712,15 @@ enum si_type {
SI_NEUTRALBARRIER_MASTER = 378,
SI_STEALTHFIELD = 379,
SI_STEALTHFIELD_MASTER = 380,
+*/
SI_MANU_ATK = 381,
SI_MANU_DEF = 382,
SI_SPL_ATK = 383,
SI_SPL_DEF = 384,
- SI_REPRODUCE = 385,
+// SI_REPRODUCE = 385,
SI_MANU_MATK = 386,
SI_SPL_MATK = 387,
+/*
SI_STR_SCROLL = 388,
SI_INT_SCROLL = 389,
SI_LG_REFLECTDAMAGE = 390,