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-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/mob.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 80251af1b..0bf07003d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -74,8 +74,8 @@ static struct {
#define CLASSCHANGE_BOSS_NUM 21
//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[] = { 1991, 1992, 1993, 1994, 1995 };
+const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
/*==========================================
* Local prototype declaration (only required thing)
diff --git a/src/map/mob.h b/src/map/mob.h
index 73efac73c..b0efdbfb4 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -39,8 +39,8 @@
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
//Externals for the status effects. [Epoque]
-extern const int mob_manuk[];
-extern const int mob_splendide[];
+extern const int mob_manuk[8];
+extern const int mob_splendide[5];
//Mob skill states.
enum MobSkillState {