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-rw-r--r--src/map/status.c29
1 files changed, 19 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 768d9fc1d..1e3fd7e3a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5000,15 +5000,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if(sce->val1 > val1)
return 1; //Return true to not mess up skill animations. [Skotlex
}
- (sc->count)--;
- if (sce->timer != -1)
- delete_timer(sce->timer, status_change_timer);
- sce->timer = -1;
}
//NOTE: avoiding returning after this point, or if you must return a failure, use this to properly cleanup any existing data.
-#define sc_start_abort(ret) { \
- if (sce) { ers_free(sc_data_ers, sce); sc->data[type] = NULL; } \
- return ret; }
+#define sc_start_abort(ret) \
+ do{ \
+ if((sce=sc->data[type])){ \
+ --(sc->count); \
+ sc->data[type] = NULL; \
+ if( sce->timer != INVALID_TIMER ) delete_timer(sce->timer, status_change_timer); \
+ ers_free(sc_data_ers, sce); \
+ return ret; \
+ } \
+ }while(0)
vd = status_get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
@@ -6101,10 +6104,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
else if (sd) //Send packet to self otherwise (disguised player?)
clif_status_load(bl,StatusIconChangeTable[type],1);
- (sc->count)++;
-
- if (!sce) //Not null when overwriting existing sc.
+ if((sce=sc->data[type]))
+ {// reuse old sc
+ if( sce->timer != INVALID_TIMER )
+ delete_timer(sce->timer, status_change_timer);
+ }
+ else
+ {// new sc
+ ++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
+ }
sce->val1 = val1;
sce->val2 = val2;
sce->val3 = val3;