diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 7 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
2 files changed, 7 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 360fe997a..ca04db941 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -603,6 +603,9 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int damage += (skill * 3); break; case W_FIST: + if((skill = pc_checkskill(sd,TK_RUN)) > 0) + damage += (skill * 10); + // No break, fallthrough to Knuckles case W_KNUCKLE: if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) damage += (skill * 3); @@ -612,12 +615,10 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int damage += (skill * 3); break; case W_WHIP: - // Dance Lesson Skill Effect(+3 damage for every lvl = +30) if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) damage += (skill * 3); break; case W_BOOK: - // Advance Book Skill Effect(+3 damage for every lvl = +30) if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) damage += (skill * 3); break; @@ -625,7 +626,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int if((skill = pc_checkskill(sd,AS_KATAR)) > 0) damage += (skill * 3); break; - case W_HUUMA: // Added Tobidougu bonus if wearing a Fuuma Shuriken + case W_HUUMA: if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0) damage += (skill * 3); break; diff --git a/src/map/pc.c b/src/map/pc.c index bde039c83..781d434f8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4038,10 +4038,10 @@ int pc_checkbaselevelup(struct map_session_data *sd) sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); } else - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON) + if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) { - sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,skill_get_time(AL_INCAGI,10)); - sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,skill_get_time(AL_BLESSING,10)); + sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,600000); + sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,600000); } clif_misceffect(&sd->bl,0); //LORDALFA - LVLUPEVENT |