diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 43 |
2 files changed, 17 insertions, 27 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index eade2f167..a6e6d64ab 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2156,6 +2156,7 @@ struct Damage battle_calc_magic_attack( switch(skill_num) { case MG_FIREWALL: + case NJ_KAENSIN: ad.dmotion = 0; //No flinch animation. if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex] ad.blewcount = 0; //No knockback diff --git a/src/map/skill.c b/src/map/skill.c index 659ca6817..1b5797742 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7288,16 +7288,17 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns switch (sg->unit_id) { case UNT_FIREWALL: + case UNT_KAENSIN: if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) { int count=0; - //Fire property mobs and Undeads are never knocked back by firewall + //Fire property mobs and Undeads are never knocked back //Should hit every 20ms [Playtester] while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--) skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,1); } else { int count=0; int x = bl->x, y = bl->y; - //If mob isn't knocked back it should hit every 20ms [Playtester] + //If target isn't knocked back it should hit every 20ms [Playtester] while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && src->val2--) skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); } @@ -7359,21 +7360,20 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case SG_SUN_WARM: //SG skills [Komurka] case SG_MOON_WARM: case SG_STAR_WARM: - if(!status_charge(ss, 0, 2)){ //should end when out of sp. - sg->limit=DIFF_TICK(tick,sg->tick); - break; - } - else if(bl->type==BL_PC){ - //Only damage SP [Skotlex] - status_zap(bl, 0, 15); - } - else{ - int count=1; + { + int count=0; int x = bl->x, y = bl->y; - skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - //If mob isn't knocked back it should hit every 20ms [Playtester] - while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && status_charge(ss, 0, 2)) - skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); + //If target isn't knocked back it should hit every 20ms [Playtester] + while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl)){ + if (!status_charge(ss, 0, 2)){ //should end when out of sp. + sg->limit=DIFF_TICK(tick,sg->tick); + break; + } + else if (bl->type==BL_PC) + status_zap(bl, 0, 15); //Only damage SP [Skotlex] + else + skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); + } } break; case WZ_STORMGUST: @@ -7629,17 +7629,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); sg->limit=DIFF_TICK(tick,sg->tick)+1500; break; - - case UNT_KAENSIN: - { - int count=0; - //Should hit every 20ms [Playtester] - while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--) - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); - if (src->val2 <= 0) - skill_delunit(src); - } - break; } if (sg->state.magic_power && sc && sc->data[SC_MAGICPOWER].timer == -1) |